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Things that aren't in the manual that you found out by accident


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In the siódemkas you can hear the ep valve of the sander in silence (turned off converter and motor fans)

Also just realized not long ago that those weird looking glasses on the walls of the cab are actually the sand tanks and you can see the level of sand (can we run out of sand in this sim tho?)image.thumb.png.f8b9b379d11ec7a083cd43c145e2ba55.png

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  • 2 months later...
On 12/4/2023 at 3:04 PM, DazT said:

EN57 - You can open the drop light windows in the passenger saloon (from both inside the train, and outside the train)
 

Turns out you can even do it on others' trains
And you can actually have a peek inside the toilet 😛

20240414135710_1.jpg

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Speaking of toilet in Kibel... If you go inside a toilet during a stop at station and use toilet without closing the door, you will lose 100 points with "????" as a reason 😅

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1 godzinę temu, Luxvicas napisał(a):

Speaking of toilet in Kibel... If you go inside a toilet during a stop at station and use toilet without closing the door, you will lose 100 points with "????" as a reason 😅

I think that's because it's prohibited to use a toilet during a stop at station in real life kibels owing to their 'open' system 😅.

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90% or our trains also have open toilets

Noone -hehe- gives a 💩 about prohibited use on stations 😆

(well especially for train drivers, that's like the only solution anyways)

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Posted (edited)

The pantograph compressor on ET22 is located under the low voltage cabinet. It has a gauge that shows air pressure. In Simrail, you can't see the gauge if you are standing in the engine room. The only way to see it is to exit the locomotive and jump in front of the open door 🙂 But the surprising thing is that the gauge actually works! The arrow slowly goes up when the pantograph compressor is turned on.

ET22compressor.png

Edited by teowarn
Grammar
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In manual dispatching boxes, there are two rotational switches:

- turn on/off the table

- change the illumination setting (of the table) from day to night.

 

The second one will change the brightness and tone of the lights. Beware though, that the brightness and tone don’t go back properly to the original setting at least in some stations. (I need to report that in the bug section but I have to check again at which stations this occurs).

PS. I haven’t tried the first one in fear of bugging out the table. 😅

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On 4/16/2024 at 7:43 PM, Luxvicas said:

Speaking of toilet in Kibel... If you go inside a toilet during a stop at station and use toilet without closing the door, you will lose 100 points with "????" as a reason 😅

Well since then i've learnt some things

You can actually go in the toilet on the en57
You can actually flush it
You can actually get -100 points for that on a station
The en57 is called kibel
Kibel means toliet

God i love Poles 😆

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have get my pentolino from the workshop in katowice for a trip to warszawa and look what i found there q:o that door for wheelchair user can be open ingame 👀

20240624152228_1.thumb.jpg.3054c948cd4e7088b83b1f896e114261.jpg

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W dniu 11.05.2024 o 23:29, Atoka220 napisał(a):


The en57 is called kibel
Kibel means toliet

God i love Poles 😆

You probably found the reason why already but, can't stop myself citing this - the EN57 really tended to have the inlets to its resistors cooling fans (or to the air circulation... or both) right next or pretty close to the open track outlet from the toilet. Close enough that the entire train could smell of its toilet - hence the nickname.

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Hacking the AI signalling to your advantage.

Example at Tunel for 429xx stopping trains routed erroneously set by AI signalling towards the siding

If the AI at Tunel when coming off line 62 shows you the siding rather than the platform because the AI has got a little ahead of itself with route setting, you can stop just beyond the signal protecting the junction (you have to take the signal given and stop about an engine/coach length past the signal.) You'll know it's a wrong route as you'll get yellow over yellow (40) which is for the siding, rather than yellow over yellow, over yellow strip (60) which is for the platform, so you need to pay attention!

Check external map to see if the train in front has gone from the platform line (which is normally the reason why it put you towards the siding because the platform line was occupied, even though you're booked to stop!)

Set the train back behind the signal, it will have now returned to danger (red), wait until the AI resets the route and you'll be given the platform route (if it's free/unoccupied of course)

This works other locations I've tried where I didn't agree with the route the AI gave (40 routes, Sz routes, silly routes where the route given at the time isn't the "normal" route for the location concerned, usually because you've caught up with something in front or the AI is just being silly.

My advice though is to use this hack sparingly, and ideally you need to keep a portion of the train approach side of the signal so nothing can come up behind you at line speed and potentially crash into you if you clear the whole signal section!

Edited by DazT
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On 6/26/2024 at 8:18 PM, stary_ortalion said:

You probably found the reason why already but, can't stop myself citing this - the EN57 really tended to have the inlets to its resistors cooling fans (or to the air circulation... or both) right next or pretty close to the open track outlet from the toilet. Close enough that the entire train could smell of its toilet - hence the nickname.

Actually, it was worse:  the air intake to the pneumatic system compressors was not only inside the toilet compartment on a particular batch of units, but in such a position that it could be mistaken for a urinal!  The problem was quickly noticed, not only due to the foul smell that rapidly permeated these units, but the rapid equipment failure that resulted from such abuse.

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On 5/8/2024 at 9:53 AM, chancellor said:

In manual dispatching boxes, there are two rotational switches:

- turn on/off the table

- change the illumination setting (of the table) from day to night.

The second one will change the brightness and tone of the lights. Beware though, that the brightness and tone don’t go back properly to the original setting at least in some stations. (I need to report that in the bug section but I have to check again at which stations this occurs).

PS. I haven’t tried the first one in fear of bugging out the table. 😅

The first switch actually turns off the "setting voltage", which is code for the power to the points motors.  You're supposed to do so as part of preparation for an Sz signal, to ensure that points are not accidentally changed under the train since there is no interlocked route to ensure this the normal way.

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W dniu 23.10.2024 o 15:17, chromatix napisał(a):

The first switch actually turns off the "setting voltage", which is code for the power to the points motors.  You're supposed to do so as part of preparation for an Sz signal, to ensure that points are not accidentally changed under the train since there is no interlocked route to ensure this the normal way.

Yeah that was quoted in some sources. In some other source i read that it was when there used to be a toilet in the motorized (middle) part of the EN57 triple set and hence the electrical equipment (not just the compressor mind you, but also the current control resistors, i.e. hot) and the toilet outlet were under the train right next to each other - this led not only to the smell, but also to some electrical malfunctions and fires... so they deleted the mid-train toilet.

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