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SimRail
Early Access
DazT last won the day on October 19 2024
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Firstly well done at providing this brilliant mapping system. I've found a little bug whereby if you have more than one train stood at a signal, as soon as the second train passed the last ABS signal in rear, the train id overwrites the one already stood at the home signal. It was SG_Y where this happened, but I guess it'd be global. Ideally, it needs to be whichever train is closest the the home signal, that number remains otherwise you'll get people wrong-routing stuff thinking train B is at the signal and it isn't, it's train A.
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The only reason why I can think it's like that is because the signals at the exit (P1 to P4) all sit just beyond the junction and are controlled signals (red/white post and you have control over them), rather than ABS (automatic signals) and the interlocking (and you) have to ensure that P1 to P4 are cleared first (not red) before you allow a train to approach them. This is the case here at Grodzisk, it's also the same at Bedzin towards DG, it's also the same at Zawodzie at the first signal towards Mysłowice. Why it's like that, I've no idea as in essence it makes those signals a waste of time having a red lamp in them as you can never actually allow a train to approach them at red!
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Feedback on the timetable
DazT replied to jokka83's topic in Suggestions for improvements [Multiplayer]
I suggested the idea many times of a "PRO" server many times and got shot down in flames -
Server: EN1 Time/Date: 1917hrs (UTC) 29/12/2024 Build: 20/12/2024 21:27 Had a strange one regarding Signal S at Tunel on Track 2 of Line 8 Saw the signal had reverted to danger (red) despite me having the route in for a while and the only thing I can seem to deduce is the player spawned in just as the train was approaching the signal (but the bot had already passed it), so when the player actually spawned in it was sat at Signal S at red. The route was stuck in and I had to cancel it and recall the route again. Here's the log from the chinese logger site, signal was clear and then went to red as player spawned in, I definitely didn't throw it back to red. (Times read bottom to top)
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I've noticed this on a few different trains, but can't remember if it's the same type of traction or just a few, but made a note of this one. I first noticed white flashes in the cab and thought I was seeing things, but on switching to an external camera view I noticed the reason why, under an icy overhead contact wire it appears THIS is going on outside. It never used to render like that and I've not changed my specs on my PC so something is going on. Loco in question at the time was EU07-092 Server: N/A Build: 20/12/2024 21:27
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Inconsistencies Achievement "Senior Dispatcher"
DazT replied to Atheramaja's topic in Bug reporting [Multiplayer]
Just completed 2 hours on Bukowno which is my 23rd according to the records I've been collecting when the pop-up appears, but the counter on steam is stuck at 20/40 -
Server: N/A Build: 20/12/2024 21:27 Coordinates: S: opoczno_warszawa_grochow_terrain_x222_z424, P: (113951.20, 105.69, 217239.50), R: (3.74, 257.44, 0.00) This has happened for all the time I've driven in SimRail. When you go through Józefinów and approach the back of Piastów station on Track 1 of Line 1, the building/structure in the picture appears to jump up as you approach it.
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Inconsistencies Achievement "Senior Dispatcher"
DazT replied to Atheramaja's topic in Bug reporting [Multiplayer]
I saw the pop up after working both Lazy La and DGW for the required time and the counter is now stuck (and neither got counted)