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Gazz292

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Everything posted by Gazz292

  1. i noticed this too, especially as i like to drive with the HUD off and a drivers timetable, the server it's self is on the correct time when you press 'TAB' when driving, but the timetable is an hour behind. But usually when i mention this on discord people just say 'well that's DST for you' 🙂
  2. Just a little thing, You have https://simrail.cz/wiki/index.php?title=Neutral_Sections_-_Where_to_pull_down_pantograph You do not lower the pantograph at a neutral section, you only need to stop drawing motor power, so set the speed control lever / wheel to zero before you go past the We8a sign: You can apply power again when you pass the We9a sign: If you are driving a loco hauled train, you can apply power when you see the We9b sign with the L on the top of it: If you are driving an EMU, you need to wait for the We9a sign without the L on top, which is placed a few hundred meters ahead of the We9b sign... this is because your pantograph is further back than on a locomotive so will still be in the neutral section when your cab passes the We9b sign for locomotives. A tip to get the power to zero by the time you see the We8a sign is to look for the back of the We9a sign that is for trains running on the tracks in the opposite direction: These signs will sometimes be located on posts to the side of the tracks, or on the catenary masts. ________________ Where you need to lower the pantograph will indicated by these signs: I do not think there are any of these signs on tracks we drive on in SimRail yet, i have seen them on other lines as i pass them.
  3. This 'on the fly' timetable maker is amazing isn't it, hats off to Zapach Kreozotu for pulling this off https://media2.giphy.com/media/l4tV2ZqvrLAHD896o/200.gif Unfortunately E-ink displays of the kindle kind are a little bit fussy with what and how they display things, they are after all designed to display individual book pages and refresh (sometimes only partially) on a page change, so they do not like re-sizing, zooming and scrolling things i found. That's why i'm trying to make pdf versions of the timetables more suited to displaying on a kindle / kobo e-ink screen. My idea is to make book timetables that would display as individual pages on a 6 inch kindle / kobo e-ink reader, maximising the relevant information shown on the small screen (so i omit the repeated train data from the right hand side of real timetables and show it only at the beginning of the timetable) But i also wanted to show all information for the speed limits you will find along your route in my timetables even if it's not prototypical... basically showing the speed limits that would be shown by the 'F2 HUD' in SimRail (for signed limits, not signalled limits) whilst still looking like a real Polish train drivers timetable. I put the extra speed limits in italics to differentiate them. Regarding the different speed limit types, from what i've learnt (and i could well have got this wrong).... The drivers timetable shows you the 'line speed limits' : Then you have permanent speed limits : And temporary speed limits : The permanent and temporary speed limits are found by reading extra papers, The permanent speed limits (W9) are found in the 'Dodatek 2' a ~6 monthly publication covering different regions, listing individual tracks permanent speed limits... they are not very easy to read i found (and it took me ages to track down ones from all 8 regions for the year 2018 on google.... i believe only 2 or 3 regions are relevant to SimRail) Below is just one page (of 97) from the June to December 2018 Dodatek 2, 'w Sosnowcu Nr 41' that covers part of the SimRail route (i don't have the dec 17 to June 18 one) i think which speed limit applies to you depends if your a passenger or freight train, if you are joining the line from another one and which particular track you've been routed on, some stations can have can have 20+ different tracks / routes. Then there's those temporary speed limits (Orange W14 signs) From what i've read, drivers get daily printouts of the temporary speed limits... making 3 things you need to read to get the full picture of all your routes' speed changes. And i thought train driving was so easy, just follow the tracks, they will take you where you need to go 😄
  4. Exactly, There's plenty of train games out there that allow people to 'mess about' There's train games that allow you to : Run it like a model railway. Run a 'business' as if you decided to buy yourself a locomotive one day, and drive it from company to company asking to take goods down the line for a fee. Create unrealistic consists and drive about as if you owned the whole railway and it's your private playground. Pretend you are a railway photographer and do nothing but set up screen shot after screen shot whilst your train trundles away driverless down the track. Stop your train on the main tracks and jump out to search for soft toys, or walk the tracks looking for posters to 'put up' or signal phones to 'fix' to 'earn graphics of medals' (who exactly is impressed that you've collected xxx number of gold medals in a train game anyway?) But when you want to drive a train in real time, realistically as if you were doing the job in real life (with some limitations of course), with other real people driving other trains on the line, and real dispatchers working together to keep those trains moving safely and on time, with good graphics, sounds, physics etc, well that's SimRail. We are 3 months in and what we have is amazing and kinda unique.
  5. i think that every now and then SimRail gets a small number of kiddies people who buy it with no idea what a train driving and signalling simulator is (or do know and deliberately want to mess about) They don't care that other people are trying to drive and dispatch realistically on the server they try to take over, they just want to mess about, as to them their train is the only thing that exists / matters, they either don't realise or don't care that the servers have other people on them who bought SimRail with the intention of learning the routes and driving / dispatching properly. I remember another train driving game when it was released had people 'demanding' realistic crash physics !! it was pointed out that it's hard enough getting licences to use real train operators logo's and items in a game / simulator as it is. add in people who want to just make youtube / tiktok video's of racing and crashing the trains with this licenced content showing is more likely to result in licence's being revoked and no new ones issued. There are people out there who can not tell when a video is of a game / computer simulation or real life, and they go into full on karren mode phoning the companies up to complain about the dangerous practices they've just 'witnessed' in some youyube / tiktok video that was posted to their knitting circle facebook group with the title 'OMG, just look at this dangerous train driving, glad i go everywhere by car'
  6. yet people who have been testing these things say this 'visual bug' only appears when the player of the train is using the number 2 camera'
  7. This reminds me of a steam review of SimRail i read where someone moaned that "Polish trains are so hard to operate, our trains are so much easier to drive" When asked which trains he had driven in real life, as you could guess, the reply was 'none, but the train i drove in 'some cheesy mobile game' needed just 2 buttons pushing to make it move and stop! _____________________________ Back to this guy in the forum here... : Erm... a railway is not like taking your car out for a sunday drive around the countryside, you don't get to choose where you take the train and which route you take, that is all planned weeks / months in advance. Your job as a train driver is to run your allotted service, passengers are going to be a little pissed off if they get on your train expecting to be taken to the destination they bought a ticket for and you instead decide to take the train in the opposite direction and not stop at any stations. But of course you are just living up to your screen name... is that you are a 'dick' or a 'pussy' ?
  8. I understand that the 'camera' is the driver eyes, You get to see all sorts of things... at one point if you exited the cab when stationary using key 3, and everyone else see's your figure in the sitting position with arms folded walking around as if doing the squat dance. But get up from the driving seat, walk to the door and exit through the door and you were seen standing / walking around normally. That's the thing here, it's not just you in the sim in multiplayer, other players can see your figure even if you can't, which is why the camera is associated with your in sim figure.
  9. dang, just had a look and my settings.conf is already set on True for that one 😞 i've been playing around 'calibrating' my monitor lately (just by eye with the built in win11 calibration tools atm, but i'm thinking of getting a hardware auto calibrator camera 'thing' to at least get all the screens in the house looking the same) But i've found that the better i get the colours and HDR settings, the more i notice the shadows popping onto the individual trees as i go along which is the effect i think i was confusing with changing from 2D to 3D trees (could be both)
  10. Amazing how an 'arcadey 'game' is based on the actual simulator used to train real train drivers.
  11. Have you ever seen a train go past you in multiplayer and the driver is floating Infront of it, or to the side of the cab? That's the driver of that train using the outside view camera (2) i guess that's just how SimRail is programmed with regards to the multiplayer aspect, you 'play' as the driver or dispatcher, seeing through their eyes, and other players see you wherever you may be. Now we need to add a cameraman filming a documentary about you driving a train in SimRail (or put the number 2 camera on a selfie stick)
  12. usually you'd have low poly models of the trains for the ones that are placed to fill out a goods yard, basic views of the interiors through the windows if you get close enough, no working parts etc, they just become scenery objects then?
  13. i guess i play games where you are either first person view or 3rd person view, not a mix of both depending on whether you want to pose for a screen shot or not.
  14. What happens when you are stopped and have left the cab to wander around, and someone else comes along and see's you sat in the cab... but it's not really you, it's a 2nd version of you as a placeholder, Going to get mighty confusing when there's 2 versions of you, one sat in the cab the other getting into the cab and sitting down on your doppelganger and merging into one. Then if i want to get a photo of the cab as it's empty, how do i do that when there's a second version of me sat in it? i guess that most people just want someone in the cab for when they take a photo to post where ever you post photo's of pretend trains you are pretending to drive, so for that something like a generic driver that's put in after the photo is taken???, like how steam can show or hide the overlay when you take a screenshot.
  15. i've just been 'battling' with the lighting but maybe in a different way, i've been getting annoyed with the ghosting i'm seeing at night (due to the DLSS i'm using i now know.. so i'm trying a few different 'nvngx_dlss.dll' 's out to find one that doesn't ghost so much) But also i'm getting a 'halo' of spilled light around the hassler tacho and indicator lights on the desk of the EU07/EP08's that i drive. I found turning HDR off fixed the halo of light, but dammit, i bought a laptop with a HDR certified screen and 500 nits of brightness etc, so i want to use HDR, but no matter how many times i 'calibrate the HDR' i was still getting these 'halo's' they look really bad around the headlights of a train. Then i remembered what it's called... 'Bloom' and there's a setting for it in the 'settings.conf' file, unfortunately it's on or off, but i turned it to off and those halo's are gone, Now this does mean i'll lose the diffused look of light sources like platform lights perhaps, as bloom is a good effect when done subtlety, but i think it's turned up too high in SimRail atm.
  16. why? SimRail is not tsw, it's not tsc, it's not any of the other train games out there, SimRail is doing things realistically, ok you get to do some things you may not be able to do in real life, like levitate outside your train (a feat only Polish train drivers can do apparently... same with their teleporter technology 😉) but think about it.... The driver is not visible in the cab because he's looking in the cab from outside holding the camera, so it's perfectly right for you not to see yourself in the cab when you are not in it, This is also something other players will see but you can't... as in real life. It's similar to why there's no visible driver in Ai driven trains... those trains are being driven by a computer, so you shouldn't see a live driver in the cab.
  17. Hopefully when we get the SDK's that will allow us to read the data out of SimRail on our local computer, someone can make external versions of things like the chat box, would be nice to have that displayed on my phone or a tablet instead of on the main screen,
  18. That's something i was wondering about, Aparantly dispatchers don't hear all the sounds we do as drivers, and some are saying that the carriage lights are off in the trains as they go past, yet are visible to the drivers.
  19. i thought they did? i know when i've just teleported into an EU07/EP08 hauled train, whilst the Ai is still in control it will sound the horn when we go past W6b signs (it does a 1+ second blast of the low tone)
  20. i don't get this 'it'll bring immersion to the sim' thing. This simulator is about driving and dispatching / signalling the trains. how can jumping out of your train at full speed, letting it carry on driverless whilst you fart about on the track side taking photo's result in 'immersion'? Immersion means realism, making you believe you really are at the controls of a train or operating a real signal box, hence SimRail is more immersive than the other 'train driving games' out there because it won't let you jump out of your train when you are moving (try pressing number '3' to exit the train when moving) Even the number '2' external camera breaks immersion, but at least the SimRail dev's knew that and you do not get to see yourself in the driver's seat when you are levitation outside the train holding the camera.
  21. When it's night time for me in the uk and i want to drive during the day, i simply go on the Australian server which runs 11 hours ahead of my local time,
  22. not all timetables have been made yet, as it takes quite a while to scrape all the data needed to make each services base timetable together, I'm having similar 'issues' with my "timetables for displaying on a kindle" project, i have to get the data from 3 or 4 different sources, with a lot of manual entries to get enough data to make the timetables look half realistic.
  23. Wow, i never knew that, i guess the line from 1984 "It Was a Bright Cold Day in April, and the Clocks Were Striking Thirteen" no longer means what it was intended now that some public clocks do actually strike past 12.
  24. I'm trying to run HUD'less using drivers timetables, so to do this i need to know where i am along the route, This is done in real life and in the sim (with paper timetables) simply by looking at the hectometer boards as you pass them, which should be placed at least every 200 meters along the line (some places in SimRail are missing these i know) Then you read the timetable's distance entries to know where you are along the route and where a speed change occurs ahead, or your next stop is etc. : But i've found that once i'm upto speed in the EU07 doing 125 km/h, it's getting hard to read the hectometer boards, even when zoomed fully in looking at the side of the tracks, and when doing 140 km/h in the EP08 it's almost impossible to make them out. This is because the view of the tracks ahead seems to 'skip or judder' the faster you go, it's no longer a smooth view, if i look closely i can see the catenary masts juddering along rather than passing smoothly as they do at slower speeds. I'm getting about 50 fps on average, running my monitor in G-sync mode at 165Hz, and running all the SimRail graphics settings as high as they will go except clouds (i find i get a 5 to 10 fps increase by having medium instead of high quality clouds) i've tried the 1/2 resolution setting thing, but that makes it worse i find. I'm running a gaming laptop with a RTX 3070 Ti GPU, running Nvidia driver version 517.0. and i have the laptop in high power mode, allowing upto 150 watts to the GPU (hovers around 120 to 145 watts running SimRail) I've tried using Vsync on (thus turning off Gsync) but found no difference. I'm running at 2560 x 1600 resolution, the native resolution for my display (16:10 screen) and 165 Hz refresh rate (i get the same juddery view at speed when running at 60Hz refresh rate) : Are there some of the Nvidia settings for the gfx card i could tweak to get smoother frames at high speed? Below are my current settings for SimRail, pretty much left them all standard except for Power management mode :
  25. i notice on my system monitor that when i get those ~1 second pauses, my SSD is doing a massive ~750MB/s read or write. I also get most of the route running at 40 to 60 fps, but it will drop to as low as 8fps in little sections.
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