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Gazz292

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Everything posted by Gazz292

  1. now it makes perfect sense with those examples 🙂 If anything shouldn't the view from in the cab be darker, as windscreen glass cuts out most of the UV, and in modern trains are usually tinted slightly.
  2. i too am not a fan of these camera effects, especially lens flare one... where it's simulating light bouncing between the multiple elements in a camera lens, We are supposed to be simulating driving a train as a human which has eyes to see with, not an Ai bot that has cameras to 'see with'
  3. i was just thinking last night that the occasional arc flash would be nice, especially when driving at night. Tho i'm sure those in that video were made to happen deliberately, lowering the pantograph when stationary should be under almost zero load, it's like the driver notched up a few times before lowering the panto, that would account for the sound of 'notching down' once the pantograph is lowered but still drawing an arc?
  4. i drive the EU07 almost exclusively, so no train length measuring 'roadrunner' device in that, Instead i either guess (with the help of the hectometer boards) that i've traveled the length of my train past the signal (it's length is given in the timetables right hand side panel... 'dł.Poc', so for the train in the timetable above thats 187 meters) Or i can 'cheat' and press '6' which shows me the last carriage camera, which is looking backwards, so when i see the signal / speed limit board pass the view of that camera, i am past it and can accelerate.
  5. i'm wondering to myself about the above timetable now... it's showing there's about 3Km between Zawiercie and Łazy Ła, The speed limit is 120 Km/h, if doing that speed i should cover those 3Km in 1 minute 30 seconds, So, how come it shows 4 minutes allowed, and the lower time (for when running late) is 3 minutes 30 seconds, (3 minutes 6 seconds for the Łazy Ła to Łazy ~3 Km) Am i reading the timetables wrong here?
  6. i know what MOSFET stands for. but i can guess it's just me and you who care about this stuff? i also have a 'problem' where i mix terms and names for things up at times.. hence why i use '...etc' a lot in my posts, trying to convey that other better explanations are available. I know a little bit about electronics but not a great deal, i'm more of a mechanical guy, but i like to learn how things work, i know roughly how the VFD works on my milling machine... it takes in 240 volts AC, turns it into DC at about 350 volts (RMS of 240 volts) Then it chops that DC up (PWM) using IGBT's to produce a pseudo 3 phase output that the 3 phase motor (wired in Delta) can handle. The motor needs to be rated for inverter use as it will run hotter on the less than perfect polyphase 'AC' and boy does it chuck out a lot of RFI... but this is a cheap chinese consumer level inverter rated at just 2.5 Kw, the systems in a locomotive are slightly better, and a lot bigger 🙂
  7. yeah, but there's only so much detail you can go into before it just goes over people's heads, and i get mixed up with terms sometimes so that doesn't help. Some people thought there were 2 motors in the loco, a slow one and a fast one, and when you go past notch 28 the slow motor is disconnected and the faster one connected. But for the topic here, the OP thought the OLE was AC, at 15 or 25 Kv i presume, so was thinking the converter was changing that AC voltage into DC for the motors, and wondering why the loco would keep on running when the converter was turned off. I think converter is the name used for a transformer in some languages too? as it converts a higher voltage to a lower one (or vice versa) albeit it's AC, then in the older trains a mercury arc rectifier converted the AC to DC : The one onboard a train would be inside a big metal shield.. and it's no small item either. More modern trains use diodes (germanium, silicone etc) to do the AC to DC conversion, and even more modern trains use variable frequency drives with different types of transistor / mosfet to do the switching.
  8. the one thing that i wonder about, i will often take over a EC 141xx train and it's running 10+ minutes early by the Ai before i took over( i once took one over that was almost half an hour early!) These are the trains that run the 350 Km length of the route but have only 4 or 5 stops, Where i am timetabled to run at 125 Km/h, should i run at line speed, or should i run at say 60 Km/h to try and lose time? I often run at 100 Km/h in this situation, but as i drive with the live map showing on a tablet, i will see other players trains behind me being held up if i run too slowly to try and bleed off early time, and sometime hear on the radio or see a text from the train behind me complaining that they are running against yellow signals due to a slow train in front. A real drivers timetable shows the times allowed to run between sections : The last column, (i believe) it's telling you that you have 4 minutes to run the 3 Km from Zawiercie to Łazy Ła, or 3 and a half minutes if running late. But we don't have that info available in SimRail yet, hopefully when the official drivers timetables are released they will have all this info to help us.
  9. the over head lines are energised at 3 Kv DC in most of Poland (NOT at 15 or 25 Kv AC as in most of Germany, uk / france etc) So the 3Kv DC comes into the loco, a feed is taken off to feed the converter.... this is a motor generator, a 3Kv DC motor turns a 110 volt DC motor, so that's where you get the output to charge the batteries and run the main air compressor etc. The 3Kv then goes to the tap changer, and as you rotate the power wheel, it connects the 3Kv DC to the motors via the resistor bank on the roof of the loco, as you go faster you switch out resistances until notch 28, where the motors are running in series... this is the 3Kv from the overhead line goes straight to one traction motor (via some circuit breakers, overload relays and the tap changer contacts etc) and that 3Kv DC comes out of the first motor and feeds into the second motor (series connection) then the power comes out of the 2nd motor and to earth via the rails. This means the motors are running on 1.5 Kv each, so they will spin at about half maximum speed. Then when you turn the power wheel past notch 28, the motors are connected in parallel, and the resistors switched back into the circuit... this means 3Kv DC goes to both motors, and out of the motors to earth via the rails, so both motors now see 3Kv, and can spin upto their maximum speed once you are in notch 43. Then you have the field weakening / shunt lever, which reduces the magnetism of the motors field coils, allowing the motors to spin faster still. It's a very basic system, but one that has proven to be very reliable. The rest of the items on the loco, lights, gauges, control circuits etc run on 110 volts DC, and are connected to the batteries, so they will run if the converter is turned off... until the batteries run down. There is an emergency / starting air compressor that runs off the batteries, used to get enough air pressure up to raise the pantograph, where the converter can then be powered up and the main air compressor will run, but this isnt modeled in SimRail yet. There is also a big knife switch under the flap to the left of the one with the main battery switch in it, this is to connect the battery charging circuit to external, from the converter feed, used in the shed / depot when you need to recharge the batteries but don't have overhead wires to put the pantograph up to (and other reasons)
  10. If the human dispatchers want everything to run at it's allotted time, in the stock sequence, then why bother with human dispatchers, they are acting like bot's then, running a set program that can't be varied... that's very much like how most single player train driving games work, I thought the fun of dispatching was assessing the situations that occur and figuring out how to make things work, so a train arriving early changes the paths of other trains around it, but that's where the fun starts, same with a late train. The dispatcher that holds a passenger train because it's early, do they take into account that if they release the train dead on time, it will now be running late, as it needs to build up speed again. Surely the place to hold an early train is a scheduled station stop, no passengers are going to complain about arriving in a station early.
  11. I think i'm figuring some things out (at last) Below is my consolidation of the data that will be used to make the drivers timetables for the 14100 services. Column F is RWag78's distances, and column G is the distances to 3 decimal points, where i've got their data from the speed limit on the post by uetam, station location data from DeadlyKungFuNinja's EDR, and 2 real drivers timetables that cover part of the route in 2014 and 2020 i found on google. The lines in yellow where i put 'Temp Limit?... that'll be .. well temporary speed limits, which show on the SimRail HUD... hence they are listed in RWag78's data obtained from driving the routes. And that's partly where i was confusing myself, the info was there, i just didn't realise what it was telling me, especially on the post by uetam with the post 'Track speeds in SimRail', and the text saying "The list does NOT include permanent and temporary speed limits (W9 and W14 signs)." I didn't realise that the white signs W8 and W9 are different to the track limits, i now know why it tells you to slow down for the limit, but at the end of it you go back to line speed. https://s3.eu-central-1.amazonaws.com/forum.simrail.eu/monthly_2023_02/image.png.30455a8fa0fcb1e43256e025184cf47f.png The D6 and W14 signs made more sense as they are temporary limits, i guess the white ones above were temporary ones originally, but now made permanent? https://s3.eu-central-1.amazonaws.com/forum.simrail.eu/monthly_2023_02/image.png.9b04edee42ae9df5476dca57ee69a4e0.png Now, in Poland, the drivers timetable only shows the permanent track speed limits. In the Uk, when a driver books on duty, they have 5 minutes allotted to them to read the 'weekly notices' for the routes they are driving that day, this lists all the temporary speed limits and other stuff (track work, signal changes, routing changes etc) In Poland there are 'attachments to the timetables' which every driver has to have with them when driving, i've found some lists of permanent warnings on Semaforek But it's information overload big time, plus having to know which track you are on in each area. I imagine there's another version for temporary warnings (the orange W14 signs)?? So, i'll need to include the W9 and W14 speed limits in my timetables as the goal is to use the timetable to drive HUD'less, and as much as i want realism, i don't want to have to read the 'weekly notices' before every run and try and memorise that there are 4 temporary limits at '79.9, 207.6, 223.0 and 307.9 Km' and bod knows how many permanent W9 limits over the nearly 4 hour drive (other lines likely have a lot more) : : Likewise, at the beginning and end of the SimRail run, there's 40 Km/h limits, these are signal limits i believe, i.e. a S13 aspect telling you to do 40 Km/h now, and stop at the next signal, which is the one at the end of the platform where our duty ends (the ';zd,ph' at Katowice means it's a 'Team Change' and passenger stop.. it's the same at the beginning of the run) Signal limits are not put in a timetable, because... well the signals change, but i'm not sure here, as we would always be routed over the pointwork before Katowice station and into the same platform. : : Finally, the last bits of data i don't have are where we are routed onto the opposite line (the P track, shown as VL on the timetables) like when we are routed to the single platform at Opoczno Południe (i may have that station name wrong) : And the very last bit of data i am missing is when the track is double of single, shown on a drivers timetable like : The thick black line means single track, the double lines top and bottom of that mean double track.
  12. Apologies in advance for the length and detail in the following post, please only read it if you have a free half hour to get to the end, or can't sleep 🥱🙂 I've been spending almost every free hour over the last 2+ weeks learning how to use excel... gotta remember that maths, formulas and code are not my strong points, but i am learning and having fun doing so. I was (still am) getting confused with the speed limits and how to work out which line they apply to (Vp or VL, N or P track etc) this seems to change depending on which way you are driving the route but also which part of the route you are on (relates to where that particular line starts and ends to which direction you are driving on it) Things were going well until i noticed some of the 'Track Speed Limits' posted in the 'Community-made content' forum are not matching with RWag78's ones, i think that's something to do with the disclaimer on the Track Speed Limits post that says 'The list does NOT include permanent and temporary speed limits (W9 and W14 signs)' But i need the speed limit start distance to 3 decimal points, as that's how it's shown in a real drivers timetable, and i also need to show all speed limits that would be shown on the HUD in SimRail (except signaled ones, like 40 Km/h due to a S12 signal) The idea of realistic drivers timetables is to enable us to drive HUD'less. So i need to combine RWag78's data with other data to get my desired result. DeadlyKungFuNinja has been helping me with his data from the EDR dispatchers timetable screen project too. : I also keep getting distracted, going off to work on things like a Touch Portal screen to give me my most used Excel functions at my fingertips (using a mouse too much is painful for me) so i've been making button icons for that : Anyway, back to this project, which is to make PDF timetables in the form of individual books for each service that will display properly on a 6 inch e-ink device like a kindle / kobo etc, They will also scale to fit on a tablet i've found, but my main focus is to make the timetables arranged and sized correctly to show as single pages on kindles / kobo's etc. Above is my kobo showing 14133's timetable front page, and a 10 inch android tablet showing the 2nd page, both PDF files are the same. Tablets can scale things with ease, kindles can't, and you don't want to be in zoom and move mode when trying to flip to the next timetable page when driving your train, or losing valuable screen space with empty space at the sides or top. Things were getting a bit complicated and overwhelming, so to relax a little i decided to have a little play about with the front cover generator part of the project... The left hand side is the generated drivers timetable front cover / first page, and the right hand side is the excel 'magic' bits, The italic text in the boxes is text that stays the same (i translated it to english as i can't read Polish without a translator, but the actual timetable pages will be in Polish, as SimRail is about driving Polish trains) So the items in bold are the bits that change, mostly using random date and number generators, dates are chosen between 1/1/16 and 31/12/18 to hopefully reflect a timetable generated during the time period we drive in SimRail ~ 2018. The dates, days and order numbers change every time i recalculate anything in excel. Please tell me if i have things wrong, and if the 'ZPIRJ_' is the name / code of the person who authorised the timetable to be created? should this be a random thing too, like the order number is? And SKRJ, that's the official service that generates real timetables, maybe that should be changed? as i am not using their system of course, it's all my computer, excel and my brain making this stuff up.... what i don't want to happen is in ~5 years time people searching google for real drivers schedules finding these and thinking they are official ones to add to their collection. : So, onto the actual timetable, below is the 2nd page of the timetable for service 14125, the actual info needed to drive HUD'less, The select train number, and offset time bits on the right is the excel stuff that automatically adjusts the time in the timetables to suit the train number, it also changes what's placed as the title at the top of each page and on the front cover etc, the (12345) would be the internal train designation, no idea how to work that out yet. And finally, a shot of the part of the excel table thing that does most of the work: On the right is WRag78's timetable, middle is the data about the train and the train numbers and offset times (an Xlookup thing searches those) And on the left is the data for the 14100 services, Where the speed limit Km column has 3 digits after the decimal point, that's info i've got from the 'Track Speed Limits' post, but as you can see they sometimes don't match with Wrag78's timetable data, so i've stopped halfway down whilst i try to find the info i need on SimRails full speed limits and locations, I am also using a real timetable i found on google that covers part of the main SimRail route, but it's from 2020 (SimRail is set in 2018) and its an ED250 200 kmh service, and i'm currently working on the EP07 125 kmh services. I'll stop waffeling now and get back to playing in excel, thakyou for reading this far.
  13. i'm one of those who hates voice comms (i haven't made a telephone call in over 5 years... if i can't do it by text / eMail etc, i can't do it... yet i used to be into CB radio as a teenager) Maybe a way to activate the chat window as we do now with a keybind, but then if we press another key it pops up a list of messages, and we just move through them with the arrow keys and press enter twice to send that message.. or click on them with the mouse (then after sending the message, it exits the chat and gives us control back to drive the train, need to send another message, press the chat keybind, or click the chat box with the mouse again)
  14. it's people like me clogging the thread up with ideas then posts about my personal project based on this data. Maybe the 'community made content' pages of the forums could be made into a single post per item, and it's the description and links to download the created content, i.e the first post here. and the author updates that single post with the latest versions, and can add extra info etc, but keeping it on simple post per project. Then a link takes you off to a seperate page which is for discussing things, and that one can get messy like i've made this one with all my waffle, but it doesn't affect people who just want to download something and try it out, who st the moment have to read through 3 pages to find the latest download link?
  15. that's kind of where i'm getting confused... flipping the distances around for when traveling the opposite direction, So the 'To km' on the P track (red numbers on left) becomes the 'From Km' on the N track (red numbers on right) and vice versa with the N to P track .....i think:
  16. got you, or 'understood' 🙂
  17. Do any of the above resources tell us the time of departures to the second tho? not just to the minute as SimRail shows it?
  18. Awesome, you'd outdone yourself again, 🤩 About all is missing now is the train weight, brake % and brake setting... but that kind of stuff isn't really of use to the average player, as the train will be set up for them when they teleport into it. That kind of info is more of use to people who want realistic looking drivers schedules, but for the 'average' player they would be way OTT, especially as they are not as easy to read as your line by line timetables are. Same as a real timetable has the distances shown to 3 decimal points, way OTT when the sim shows everything to 1 decimal point, and the hectometer boards are in 1 decimal point 200 meters apart, so it's not as if we need to know that a new speed limit starts at 298,754 km, just be doing the new limit by the 298.7 / 298,6 hectometer board and you'll be fine. : Oh yeah, one bit of info that would be nice to know would be the exact times the train departs a station, as it's not say 16:47:00, it'll be more like 16:47:42, (which on a real timetable is shown in decimal seconds, so that time would be shown as on the drivers timetable. But SimRail does not show the time in seconds on the F1 timetable, nor on the upper right corner departure time display... you only know when the time turns 16:47 and your 'time to departure' countdown timer is still showing 42 seconds left to go.... which is the biggest issue with driving HUD 'less, you don't know the exact time your are scheduled to leave at.
  19. I know english is the official language used for air traffic and ships, but wouldn't a Polish railway do everything in Polish? therefore instead of learning english, we should all learn some Polish train related phrases? 🤯 I know there are some countries that speak english (or their version of it) and they won't entertain the idea that the rest of the world speaks different languages, i've seen people complaining that the switch labels in the trains have not been translated into english!! why bother with a Polish railway simulator if you don't want to pretend you are driving a real Polish train through Poland? Bugs me when i hear station announcements in a mix of english and Polish... so i swapped over the language file for the station announcements so i hear them all in Polish, as if i was actually in Poland driving one of their trains.
  20. Thankyou so much for this, it is very useful, Just to clarify, temporary limits like at that bridge which has a temporary 120 Km/h limit under it (on line 1 i think, the 200 km/h line) won't be shown in this data? Is that because this kind of thing can change depending on the date in SimRail? so a temporary speed limit that is present in august may not be there in october. ::::::::::::::::: I'm confused at the 'not including permanent speed limits' bit, are those temporary limits that have been made permanent? So, a speed limit that may be shown with a W27a sign, that's a track limit and is in this data: And so are the speed changes that happen when you change track or go over points etc. But permanent speed limits announced by a W8 sign, and marked by the W9 signs are not in this data? Neither are temporary speed limits announced by a D6 sign, and marked by W14 signs?,
  21. oh bugger, sorry, ment to type 'buttons.conf' but my brain was thinking 'settings' sorry for the confusion.
  22. if only it were that simple. AFAIK the devs need to enable the key binds, i've been trying for the past few months to add extra key binds using all names i can think of for switches in the settings.conf file, none have worked.
  23. i believe there is one universal camera height across all trains, would love to be proven wrong tho, about 2 updates ago they altered the view when using TrackIr because someone said it was a bit low in one of the trains, and they had to look down then reset the trackir view to compensate, but after that change, i find the view is a bit too high in all the other trains, and i have to look up then reset the trackir view to get back the 'normal view' especially in the EU07.
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