Jump to content

Gazz292

Member
  • Posts

    984
  • Joined

  • Last visited

  • Days Won

    50

Everything posted by Gazz292

  1. i like 3D printing for prototyping, the plan is to make a full sized control desk, and that will have metal parts. Yes, if i spin the wheel too fast the switches contacts bounce and i lose rotation in the Sim... but this is because i am using microswitches which have way too much mass in the contacts to switch fast, Thinking of trying using hall effect sensors and a magnet on the 'twanger' The other possibility is to use a rotary encoder, but there is the hassle of matching up the encoders pulses to the notches, can be done in software but i'm more a mechanical guy and coding is not my thing. but a rotary encoder and suitable input board would be able to keep track of every single pulse when the wheel is spun way faster than any human ever could, which is what my marco keyboard encoders can do... in everything except SimRail atm 😄
  2. well, the macro pad is this : Set up so that rotating the knobs sends the relevant key stroke as if i was pressing the key on the pc's keyboard (which if i open notepad and rotate the knobs, it prints the letters as fast as i can turn the knobs, just in SimRail after the update it seems pressing keys too fast confuses things and is skips) That is a bought item, search something like '3 knob, 12 key macropad' to find sellers of it... it transformed driving the EU07 for me, But i wouldn't recommend buying one right now, as the knobs / encoders no longer work in SimRail properly. The rest of my controllers are here: and i have been playing with making a mini notch wheel: a spring loaded lever is 'twanged' each time the wheel is moved round a notch, and that presses one of 2 microswitches depending on the direction of rotation, but that is still a work in progress,
  3. Probably something no one else has noticed, I drive trains in SimRail using a macro pad with 3 rotary encoders on it, so i turn the knob of the 'power wheel' encoder right, it sends the key that i have set for increase power, turn the knob left it sends the key for decrease power (the key is sent for every click of the encoder) same with the shunt lever and the brake lever's knobs, Before the update, i could rotate the power wheel knob as fast as i wanted and the wheel in the sim would follow it, i could turn the wheel faster than it rotated using the fast move key combo. Since the update i can no longer use my rotary encoders, as when i rotate the knobs faster than about 4 clicks per second the power wheel or shunt lever stops responding or lags really badly. The brake lever seems not to be affected, Is it something to do with the new animations for the EU07's power wheel and shunt lever? Using a rotary encoder was a way to give a rotating control feel until we get joystick axis support..
  4. nice one, thankyou for fixing that.
  5. do we have the cab sway simulated? i've only driven with TrackIr active, and it seems to remove the head bob bits with that active (or the way i have to do it it does, my Tobii eye tracker web cam has to go through FaceTrackNoIr to produce the TrackIr 'signal' that SimRail works with (would be really nice to have native Tobii support in SimRail)
  6. the timetables are made by the SimRail.Express guy, and that's where you can download them as .pdf's and print them out, or display them on a tablet, e-ink reader etc. Hopefully SimRail will include the ability to send the timetable from the current train to an android tablet in the future, or a second monitor etc. It would also be nice to have the current page of the timetable displayed on the trains timetable holder, especially as the timetable light now works, and we can click the timetable as we do on the empty holder now to open up the larger view and scroll to other pages.
  7. That's why some people like to throw ballast at signal box windows, and the Polish VR signalling sim has an event where someone is trying to kick the dispatcher post door in because he's held up at the barrier. I can only guess there is a station before the level crossing? and the rules are the same as in the UK... barriers have to be down for a train that is stopping in the platform before the crossing, just in-case the train over runs the end of the platform and fouls the crossing whilst it's open (crossing near me does this, and it can be damn annoying when you have to wait 5 minutes for the train to stop, pick up passengers then move off again)
  8. this would also enable me to 3D print a replica Radmor radio and have a speaker in it that just plays the voice chat, We can adjust the voice chat volume in the menu, so a way to adjust that via a keybind would allow the volume knob to work, same with the channel change knob if we get keybinds for that in the upcoming update with the new input system.
  9. yeah, it's sort of how i've read about how things used to be done in the UK, They have / had 'grades' or 'links' a new signaller would be assigned to a signalbox to learn the ropes, then when ready to do the job on their own would be given the lowest grade of signal box (lowest for both pay and difficulty of the job) and then work their way up to the hardest most highly paid box on the system they are working for. Nowadays with a few large signalling centres that control the entire region, they'd still start at the lower grades (do they still have the 'tea boy' position?) and work up to be managers in charge of all the signalling centres in the region, but not on day 1 of their career. A driver would get training, then go into the lowest 'link' to gain experience driving (or being a second man) on short local runs, and slowly work their way up the 'links' until one day, likely 20 years later they are driving the 'best train' on the system.
  10. is that platform used in real life? i.e. in 2018 did that platform get regular use? if not, then just as real life, do not route a stopping train to that platform.
  11. Drop the "Vegetation Density" slider back a little, i have mine set on 80%, and it really helps with FPS, it removes a little of the procedural tree's and bushes around the tracks, but with this i get 60 fps most of the time (it can still drop to 30 fps in some places, but it does not last for long before it back to normal fps levels, A side effect of reducing the vegetation density slider, i now know that there are at least 6 herds of cows along the side of the main line, before i only saw one herd that were right by the tracks, the others were hidden in the jungle of tree's and bushes.
  12. in SimRail the level system is there mostly to stop someone new to the simulator taking over a complex dispatcher post and bringing a multiplayer server to a standstill because they do not know what to do, So they have work so many hours at a lower level dispatcher post before they can progress to the more difficult ones, This is how it is in real life, you can't start your career as a dispatcher and expect to be in charge of the most complex and highly paid dispatcher post on day 1. With driving, again, at the beginning of your career you would not be given a 200 km/h pendolino service to drive, you may get a short slow local stopping service to drive under supervision (and before that, you'd have learnt the basics on the simulator... which SimKol, the parent company of SimRail makes, of which we using a slightly more user friendly version) You would work your way up the career ladder, but at no time do you need to worry about making money and buying your own trains, dispatcher posts or track etc, that stuff is for the managers of the railway to worry about, and they usually sit in their offices or go to meetings whilst we drive the trains or work the dispatcher posts for them.
  13. Usually the derailed train gets deleted before the wreckage has come to rest so you never get to see what you did. I don't know what happens on the dispatchers side of things when that happens, is the train and it's set up route just deleted / released, or does it cause problems with a locked in route etc. : Last time i derailed, it didn't get deleted, i had a coach upside down blocking the high speed lines, my loco's bogies had been ripped off and piled up underneath, and i was able to wander about looking at the mess i'd made, Another driver behind me stopped the other side of the station and tried walking to me, i think he could see my wreckage too, i tried to move my train, but it wouldn't budge, but when i handed control to the bot, it drove off as if nothing had happened!!!, a loco with no attached wheels and dragging a single remaining coach. Then after a few hundred meters it got deleted and i was kicked for the derail.
  14. sorry about that, i started the 'Sunday' thing on discord, Got fed up of seeing constant messages asking 'wen update' all the time. Tell them 'Sunday' and they shut up and the messages go back to normal topics. When sunday arrives and they start the 'its sunday, where's the update' messages... Tell them 'i never said which Sunday' it must be next sunday, or the one after that, or after that 🤪 Tho it is true that the SimRail big boss did say that October should be the month the next update is being released, and it will be a big one with lots of content and changes, But this is SimRail not dovetail, so if the update isn't ready for release, it gets held back, that quality over quantity thing, i want an update that improves the sim, not breaks it then have to wait months for fixes as they are already too busy working on the next DLC/update, aka dovetail games styleee.
  15. Hopefully the emergency stop handles are not working in the carriages... or maybe have them working, but pulling one kicks them from the server. i'd imagine they will be able to open and close the carriage doors, and there's something put in place to stop them trying to delay the train by constantly opening a door so you can't lock them.... on the elf's and pendo's,
  16. hopefully, it's bad enough when you get another driver or the dispatcher trying to get in your cab at a station, or jumping on the roof or standing in the track infront of you refusing to move etc, But to have other players sat in your train whilst you drive, that's just weird, i just hope riding players do not take up drivers slots, and does not affect the way the sim works, i.e. we already get a lag when another players train loads in, then the rubber banding of the other train sometimes as their ping rate is different to mine,
  17. so, basically you want to turn one of the best train driving and signalling multiplayer simulators we have seen so far, into a railway company management game. If you need this kind of incentive to keep playing, then maybe SimRail isn't for you, something like train fever, train valley, railroad tycoon, locomotion etc would be better.
  18. Digital cameras and LED's that are driven with pulse width modulation result in weird effects the human eye can not see, Modern car headlights appear to flash on and off on camera, they are doing but faster than the eye can notice, it's kinda like that affect of a wheel going backwards on camera at a certain speed.
  19. It may be done like it is in SimRail due to the car drivers that have a tendency to push through the barriers, it used to be pretty bad, almost every crossing you'd get at least one car that went through when the barriers had lowered, nowadays i get the odd car push through, but now it's when my train is about 200 meters away rather than right Infront of me.
  20. oh, i see now, i only drive the train so the barriers are closed before i get to them.... i only see them raise if i switch to the rear view camera, never see them lower.
  21. AFAIK the crossings work exactly how they should in Poland, even with some crossings having the warning siren / bell continuing to sound until the train has passed. There are PKP train drivers and dispatchers on the SimRail staff,
  22. it managed to drive about 50 meters, dragging the single coach still attached, then kicked me for the derail, I'd tried to move it myself, but it wouldnt let me, the resistor fan ran up but i got no movement, as expected due to having ripped the bogies off the loco, the bot just moved off as if nothing was wrong but dragging the bogies. There was someone driving an ELF who was behind me when this happened, i think they saw the mess i made too, as i'd blocked all the main lines with the upside down coach.
  23. Misread the speed signal, took the points a 'little' too fast, and this was the result. I didn't get kicked upon the derailment, so was able to wander around looking at the mayhem i'd caused, then the 'player idle detection' cut in, and the bot tried to drive the train off!!
  24. Apparently the radio is used a lot on Polish railways, all those text messages that pop up from the Ai signallers would be sent over the radio in real life. i personally find them useful, i've just passed a yellow distant signal and am slowing down for the red signal 2 Km ahead, then i get the 'train 141xx, route clear to next dispatcher post' message, and if i press F5 to see the text messages and read it, i now know i can speed up again, as they are telling me they have changed the red signal, which is still ahead and out of my sight, to green. I like to drive with the HUD off, so my view ahead is as it would be were i a real train driver, I'm hoping that one day we get access to data in a similar way you do in train simulator classic / railworks, and omsi, so people can make an app that shows the SimRail text messages on your phone / tablet, But i did say the Ai radio calls should be optional, and maybe a setting to filter through only messages aimed at your train number, I understand that on some servers the radio is in constant use by drivers and dispatchers, but on EN1 it's almost like the radio does not exist for some trips, Sometimes i can drive for 3.4 hours and not hear a single radio call, which is fine when everything's running on schedule, the signals tell you all you need to know, even if you keep slowing almost to a stop then speeding up again when the next signal that's changed comes into view. But occasionally a dispatcher will use the radio, and it brings the simulation alive,
  25. i drive HUD-less using drivers timetables displayed on my kobo e-ink device, so i kind of aim to depart at the time the timetable tells me to, But i do look back along the train before departing, and if i see a passenger heading towards my train i will hold on for a little longer for them to board. nless that is, they decide to go for the last door on the train after walking past my cab... then i press one of the door button keybinds and watch them change course, then i drive off, i aint got time to be delayed by passengers who won't get on at the first door they come to and walk along the inside of the train. I only drive the EU07/EP08, so the door button keybinds do nothing to the train, but they do make passengers who were going to board turn away, as if you'd shouted at them 'too late mate, get the next train' ::: Every country is different tho, in the UK, if there is a guard present, they are not to give the departure signal until they see the station exit signal is on a procede aspect (to prevent the 'ding ding and away' incidents where drivers sometimes forget to check the signal, and SPAD)
×
×
  • Create New...

Important Information

Terms of Use Privacy Policy