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Everything posted by Gazz292
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Train driver bot stuck in 2 whites and 1 red light pattern
Gazz292 replied to weezzah's topic in Issues archive
thats the light pattern for running on the opposite line (which i can see here that train is not on) -
There is a clock in the EU07... it's an analog clock in the Hassler tachometer, ok you need to zoom in a fair bit to read the time on it, but it does work! As people are noticing, trains don't often depart on the minute, as shown in a portion of a real drivers schedule / timetable below... some stops can be as little as 20 seconds in real life.. that's when running on time: The column with 2 rows after the arrival and departure time is the time allowed to travel between sections / posts, upper one is when running on time, lower one is when running late. You'll notice these times have their last digit in superscript (halfway above normal text) that is decimal seconds, where : 1 Decimal second = 6 normal / UTC seconds.......... 2=12, 3=18, 4=24, 5=30, 6=36, 7=42, 8=48, 9=54 (no need for 10 decimal seconds to be shown, that's shown as no superscript number as in the time to arrive at the stop above) so it's a Base10 system.. mixed with a Base60 system. But as mentioned in a post above, if you look at the time to depart part of the HUD when you are in a station, it'll tell you that you have say 50 seconds left before departure, but the timetable panel says you depart at 18:25. as it doesn't show seconds.
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personally, i find it more annoying the people who have no avatar, or set the question mark one deliberately, sometimes i see 3 or 4 train moving around the map with those avatars and i wonder is it a server glitch or is it 4 different people (it's usually the latter)
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That's the bit i haven't figured out yet i'm afraid, perhaps the last semi automatic signals ID plate gives this info? but they are very hard to read when you are moving. The Polish drivers schedules / timetables don't have the Esig, Asig, Bksig stuff on them like German ones do unfortunately. I'm playing around with Polish drivers schedules, making a PDF version sized to fit on a 6 inch screen of a kindle type e-ink reader, but i can't see from the data train drivers have to them on the paper timetables where the 'station limits' end. They show speed limit locations, the actual station / post location, your times, train data etc, and then some codes about what each 'station' has, like the radio channels in use, if it's got SHP on the signals and so on (that's the R1, H, SS) stuff on the bottom right of each station entry, But none of this tells me where the station limits end and you go onto automatic block signals (if i'm reading the timetable wrong, please tell me)
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oh... i didn't know that, i kinda wondered why it wasn't before every station on the route.
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all of that is planned from what i read on the forum and release notes on steam, Random events, more realistic timetables etc, just remember the sim is in Early Access mode, so the idea is to find and fix the bugs, so a simple timetable that repeats over and over makes that much easier, same with random events / failures, you don't want people reporting these as bugs, and also when trying to find and fix the real bugs, you don't want the 'what if this is caused by a random event triggering or not' thing.
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The 'issue' is that if you press and hold the key to apply the train brake lever, it will move very fast and before you have time to react it's in the emergency position. I learnt early on that if you press the train brake apply key once briefly, it moves the handle from the 'run' to the 'initial' position, then when you press and hold the apply key again, it will move the lever slowly around the quadrant, all the way to the stop before the 're-apply / full service brake' position... this can take ~5 seconds to move the full length of the apply brakes portion of the valve. So, the handle will move rapidly between the main notches, but when you press the apply key once, it puts it into the main braking range where it moves slower than before, giving you much more precision on applying the brakes. i kind of see that as the best way to simulate an analog lever with unequal notches on the keyboard, as the lever in real life would have different strength notches / detents, meaning that to pull the lever from the run to initial position, you'd need to give it a little tug to move it over the detent between those 2 position, then it seems to be smooth until the notch that tells you that you're about to move the lever into the 're-apply / full service brake' position, then after that there would be a much harder detent you have to move over to get into emergency.
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A work around for now... When in this loco, press escape, go to the menu for graphis, turn off mirrors, apply, turn them back on, apply ... mirrors will work now. Unfortunately i have to do this every time i start SimRail again... but until a patch is out, i can at least have working mirrors with a few mouse clicks.
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Below is a single page of the timetable i'm currently working on, the last 3 columns that repeat the trains length weight, max speed, brake settings etc i am still playing about with how best to display those, i'm thinking of having 2 pages, so the normal page shows the timetable info upto column 7 'Godzina' , and 'turning' to the next page will show just those 3 columns of train data, then to go to the next timetable page you just 'turn the page' again and so on. Or i could just omit those except for on the 1st page / title page, as they are more for setting your train up, and reminding you your trains length. I still have lots to learn about Polish drivers schedules, like how to categorise the trains for the title as they are not the same as the designations used for the public / passengers timetables (i.e. TLK services are purely named for the public, and a different 3 letter code is used for drivers schedules / timetables), there is some bits missing in the test that says : ECi 41132 (12345) Bohumín - Warszawa Gróchow The (12345) should be the number of the train in the timetable database (SKRJ) and there's some other info missing too that i need to learn how to find. I'm having to reference lots of different things people have posted on google over the years like old drivers timetables, speed limit sheets etc, but i haven't got a single source of all the data for the area covered in SimRail for the era ~ 2018, so i'm having to manually double check things just to get the distances to 3 decimal points as is found on real drivers timetables (and i likely make many mistakes along the way) But i have the basics in excel where i can change the trains number and it auto updates the times to suit the service, then i can save the relevant portions of the timetable as a PDF and load it onto my Kobo, and it shows pretty nicely, i know others can do way more complex stuff in excel, like auto generate timetables just from the service number, but i only started playing with it a week or so ago, so each timetable is set out manually, but pulls data from a central sheet so i can update one thing and it will change all others versions. i'm amazed i got this far 🙂
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Apparently i'm not alone in wishing to be able to drive in SimRail with the HUD off, but to do this i need a drivers schedule / timetable so i know where i am along the line... the speed limits coming up and stations to stop at etc, a real life train driver does this by referencing their drivers schedule to the hectometer boards that are every 200 meters along the tracks. Now, apparently the dev's are working on realistic drivers schedules / timetables for SimRail, which is awesome, yet another reason Simrail is the future of railway simulators i believe. I think these official schedules / timetables will be shown on the screen (like they do in Zusi / Maszyna by pressing a button to show or hide them) Or maybe they can be integrated into the trains cab, i.e. showing on the paper schedule holder in the EU/EP07, and on the screens of the other trains perhaps. <this is purely my speculation, and i could well be wrong> So... on the 8th of february i noticed RWag78's post about about the speed limit timetables he is working on, he's manually driven all the routes and noted down the speeds, distances, stops etc, and created a very comprehensive list of all the data in at least 3 different formats that people can use for timetable creation : https://forum.simrail.eu/topic/4534-timetables-and-speed-limits/ He's said he posted the data so others can make timetables from them... if i have got that wrong please tell me, and i will immediately stop as the last thing i want is to steal others work that's not intended to be used like this. I immediately saw the potential and spent the next day (my birthday) learning how to use Excel! then i kind of took over his post with many photo's of my ideas for the timetables <sorry about that> 😬 Now most people just want a list of distances that line up with speed limits and stations to stop at, along with the times for their train, and for that WRag78's work is ideal, he's made some very easy to follow timetables that look like this : But me being me... i want as much immersion as i can get when i drive a train in SimRail, so i wanted the timetables to look like the real ones a Polish train driver would have in their cab, also i wanted to show them on an old kindle e-ink reader i had been saving for this purpose. So i had a play about and came up with a few different layouts, getting off on the wrong foot to start with by referencing a timetable style that was not used by the PKP since about 2010, i slowly figured out the basics of excel, and managed to come up with a kinda passable timetable layout: The eagle eyed will notice that's not a kindle, but a Kobo Clara HD mounted upside down, i bought it just for displaying these timetables as the kindle wasn't to my liking with it turning itself off every 10 minutes and other small things i didn't like. I now know a few other people are working on similar projects, and i don't want to be competing or anything. So my version is going to be kinda specific, as i am laying things out to display properly on the 6 inch screen of a typical e-ink device, they will be saved as individual pages like a book, in PDF format, and then in folders containing the days timetables for each service, so that you can search for the train number to load the relevant timetable 'book', then simply swiping / tapping to turn the page will load the next part of the timetable... (rather than zooming and scrolling) I could also easily change the column widths in excel and make them suitable for larger devises, but my project is more about getting things spaced out to fit on the small screen of a kindle / kobo e-ink device.
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it's just me getting my letters mixed up again i think, i probably got the IC and EIC services mixed up... i had been searching for a specific service number on the side mentioned above, and somehow got it showing it being run by a pendulino (type) train after a certain date, but a loco hauled EU07 or EU09 train before a certain date.
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nice one, thankyou very much for translating for me 👍
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I'm beginning to think i may have been basing my timetable layout on the old versions? Searching for "Wygenerowano w systemie SKRJ" on google (basically pdf copies of train drivers schedules that have been 'generated using the SKRJ' system, i noticed that the ones that look like the one i'm working on are from before ~2010, or from the MaSzyna sim. and the later ones a different design : Can anyone deny or confirm this? So with the above style... column 1 / Nr Linii means Line number, Column 2 / Km is the distance, which you match against the hectometer boards at the side of the tracks. 3 and 4 / Vl , Vp.... obviously speed, but why 2 columns?... V = Velocity i guess, but what's the P and L mean? and that arrow between them that sometimes moves over (and thus the speeds to follow change to bold) is it for opposite track running? Stacja is station, where you stop or drive through for timing points etc. Godzina is time... and the numbers in the right hand 'Godzina' column is the time to take between stations / posts (i think i read about the 2 times shown, as one is for when running late or something? Then the 'Lok I, Lok II, Lok III' column is for the train type (upto 3 locos allowed to run together) And finally, Ocb.Lok and Dł.Poc. is that loaded and unloaded weights of the train? Vmax = max speed, and the % is the brake percentage, used to determine if you run with the brake switch on 'Freight, 'Passenger' or Rapid' in the EU07. Nowhere seems to show the train length that i can see?
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oh i'm not competing, i'm using WRag78's data to make something personal for me (i'll share the finished excel sheets if anyone else is interested of course) But without his data i'd have nothing. But as usual, i'm going for the hardcore realism thing, i want my timetable to look like a genuine PKP drivers schedule, but even finding out what the drivers timetable/schedule looked like for a PKP driver in ~2018 is hard, i've seen at least 4 different designs.. perhaps they are different for freight and passenger services, a lot of searches bring up the schedules from the MaSzyna simulator, and i don't know how realistic they are. : : I'm also having 'fun' figuring excel out, i'd never used it for anything except displaying other people's work before the 8th of feb, the formula thing is interesting but also annoying as i have dyscalculia, so i transpose numbers without realising (hence i pull the data from WRag78's timetables to be sure it's correct) The main 'feature' of my version of the timetable's is they are sized to display on my kobo e-ink device, so i need to split the timetable into 90 x 120mm sections and then i can flip to the next section as if i'm reading a book (i bought the kobo clara HD just to display these timetables on, as the kindle was too locked down and basic to be of use to me (you can't even keep it awake for more than 10 minutes, and it handles PDF's atrociously, but i didn't want a long timetable that i have to scroll up and down, as that's more for printing out or displaying on an android tablet / ipad jobbie where you could also run a program that auto generates the timetables for you on the device (i'm going to have a library of timetables stored on the kobo, that i will search for by the train number) : Anyway... I have been looking on the net for ways to access the real drivers schedules, as i'd like info like the codes for the stations (the 'H, PP, SS' stuff that is in the bottom right corner and tells you stuff about the signalling in the area etc) and also stuff like the times your train is expected to spend between stations / posts (the numbers in the right hand column that is in decimal time This is something we don't have in SimRail yet... the SimRail timetables obviously have it, as the time to depart a station is shown as say 13:54, but at 13:54 the HUD countdown timer to leave still shows upto 50 seconds left to wait, so if you depart at 13:54:00 you will get a 'passed your stop point' and a 'departed too early' penalty etc. : Re the info on the real timetable stuff, i think that could be found here: https://www.plk-sa.pl/klienci-i-kontrahenci/internetowy-system-zamawiania-trasy-pociagu But to access that you need to be registered and not based in the uk, i have to use a vpn to pretend im not in the uk just to get any of the PKP sites to load (as they cut off access to the uk a few years ago!) and i'd need to be a train operator or something to get an account to generate a timetable for a theoretical train journey, so that's a dead end for me, I know of the site that shows the railway maps with the speed limits of all the lines : https://www.openrailwaymap.org/ And the site that shows the distances : https://semaforek.kolej.org.pl/wiki/index.php?title=Wykaz_linii_kolejowych_(Id12) I just wish we could read SimRail's internal timetable info, as that would make things so much easier. Below is my latest version of my timetable using WRag78's data, remember this is just showing what i'm doing, i'm not competing to release a timetable maker or anything.
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A cheat to see when you should stop at the platform in the EU07 (or any long train) when you are nearing what you think is the stopping point... and driving slowly, press '6' and it'll switch the camera to the rear carriage view looking backwards, You can then see if there's any platform visible next to the train or not, if the rear of the train is not in the platform yet you still need to move forwards If you can see platform, it's usually safe to stop (check with the HUD on, the distance to go turns green when you're within the stopping boundaries) Press '1' to go back to drivers eye view (press 4 to look back on the train from the drivers side window as you leave the platform... if your view is on the wrong side, press 4 again to switch sides (keeping pressing 4 will cycle through the side views along the length of the train... press 5 to cycle backwards) i sometimes switch to the rear train camera when driving to check my whole trains past a speed increase sign / points etc, I know it's not realistic, as the driver shouldn't be able to see the view from the rear of the train like this... well, not without a lot of running through the carriages that might alarm the passengers (pretend your train has a reversing camera fitted.) but without the train length info it can be hard to know when your train has fully passed a point, especially with a long freight.... as no 'roadrunner' meep-meep thing working in the traxx yet.
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i wonder why i get my distances upto 3 km out in some places, weird. I 'think' that timetable above could be from the MaSzyna simulator? I've been messing about in excel myself, trying to make something similar based on a few PKP timetables i found on google, i'm making my timetables to fit my kobo e-ink reader (so much better than a kindle) and this is part way through what i've go so far: Searching for 'PKP SKRT octopus' on google image search brings up a link that is a pdf telling you about the actual software used by the railways to generate these timetables, I wonder if we would be able to get a timetable from them (i checked the site it's hosted on 'vpe.hu' and it looks to be similar to the German railways system for a customer to book a load onto a train, where it will give you timetable info as part of searching for the train you want to book, but that would rely on the SimRail timetable being the same as a real one, and ATM i 'think' it may be a simple timetable for bug finding.
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oh, please don't think i was in anyway having a go or complaining, To know you drove all the routes and took down the data manually... wow, that's enthusiasm there, 👍👍👍 I was wondering if the data was machine extracted, and so it could have been that weird thing we see where SimRail says there's still 2km to goto a timing point when we pass it that made some distances out. : : I remember when TS-MFD was made to give us a working German style EBuLa displayed on a tablet in about 2017 (only works with train sim classic, but it's similar i believe to the one used in Zusi 3) That had access to the trains 'GPS' position along the route directly from the computer, so it was accurate in time and distance, So to make a timetable you drove the route and clicked a button as you passed every item that was of interest, points, signals, hectometer board changes, stations etc, it logged the distance traveled from the start and the time you pressed the relevant button, and could auto populate a basic timetable from that, Then you refined it by driving a few more times and changing things as needed, just needing stopping times to be added to make a full timetabled EBuLa. But that took some serious programming skills i imagine, plus train sim classic ran scenarios, not a daily timetable, that and there is no way atm to get the trains position directly from the computer, getting it from the servers has lag (deliberately introduced i believe?) plus wouldnt want to add extra load on the servers by asking to data all the time.
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we all want more keybinds, there are some that everyone agrees on... like the high beam one so people can flash the headlights at other players (headlight dim / high switch in the EU07) I think it's annoying that we have a keybind for the wipers, but not one for the washers, as 90% of the time i turn the wipers on to clear the bugs off the screen, so can press a key to turn the wipers on and off, but need the mouse to press the washer button to actually clean the bugs away. I suggested in a few of the other threads about this very subject, that i know enabling all keybinds would make the control assignment menu 20 times longer than it is now and confusing as hell to navigate, But maybe add the ability for us to edit the settings.conf file to assign the extra keybinds we want, This would need all the functions adding to the 'settings.conf' file, but with maybe 'null' after the ones not assignable in the control menu that we haven't set up yet, and if we want to assign a key, we change the 'null' to the key we want... it'll be upto us to ensure we don't double assign keys this way, but simply search in the settings.conf file after changing a few things for the letter on it's own, and see if you get more than one find for it... if so chose another letter for one of the binds. But until we get joystick assignments, or modifier keys to use with keybinds, we are limited to about ..<hang on> ...... 1, 2, 3, 4, ....... i count 70 possible keybinds assuming a normal keyboard with a number pad, plus atm we can use left and right shift, control and alt as keybind themselves (i didn't count them in the 70 keys, and that number is not including escape, delete, insert, print screen, the F keys, windows key, Fn key etc) So most SimRailers have about 70 keys they could use, now if you can remember what each one does is another thing, but it'd be nice if we can have more items to assign keys to that we have keys for, then everyone gets to choose what functions in the trains are important to them. : now, some people have stream decks, others use a tablet and run 'Touchportal' or a similar program on it (touchportal does a similar function to a streamdeck, just with virtual buttons on a touchscreen rather than a set of clicky buttons with screens in them) and some people like to make button boxes / controllers. so having more keybinds will help those people out too, it may be hard to remember what 70+ keyboard keys do in a train, but on a stream deck / touch portal / button box / controller, we can use graphics or names to tell us what each 'key' does!!
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Is the data extracted by driving the routes and noting things down? or by extracting the timetable data from the simulator somehow? i played in excel and made a very basic sheet for one single service.. the 141XX EC service, i can select the service number from a dropdown menu, and it will apply the relevant hours offset to the timetable as well as add the service number into it in 4 places... needed as i then save it as a 4 page pdf that i load to my kindle (in the screenshot atatched) So today i had my first full drive using the timetable, i drove the 14131 EC service starting at 15:33, and drove to the end at 19:12 (~3 hours and 40 minutes... with one server reset at about 17:15 (UK time).. i hopped straight back into the same train after the reset) It was awesome having the timetable to help me drive with, tho i had a few issues with missing or blank hectometre boards in SimRail, so i had to rely on the HUD to know where i was for ~40 km. But the thing i noticed was the distances in the timetable could be off by 2 or 3 km sometimes, other times they are spot on to the decimal point on the boards. This isn't helped by that thing SimRail does where i think it switches to higher resolution distance units when you are ~ 4 km from a station or post, it'll say you have ~2Km to go, then jump to 3.99km and count down.... BUT i notice that for stations this is correct, a the end of the shown ~4 km is your stop, But at timing posts it can be showing ~2 km to go then you pass the actual post, then it jumps onto the distance to the next one. So i'm thinking if the distance data is from the sim, then this thing where it's saying still ~2km to go to posts could be why some distances are out?
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Been trying to drive using a timetable instead of the HUD, but i was having a few problems locating myself along the line due to missing or blank hectometer boards.. I drove the 15:53, 14131 EC service from Warszawa Wschodnia to Katowice, Between Warszawa Zachodnia at about hectometre 3.1 and Idzikowice at 80.5 there were lots of sections with either no boards at all, boards with nothing on them, and boards with only the top numbers present (one of them was board number 78.?) Then they were all present and correct until Włoszczowa Północ, between boards ~154 to 156.5 are blank. Then at Zawiercie there were blank hectometer boards as wells as speed limit and speed limit warning signs, around distance 223 / 274 (the distance changes there) This is also the station that has blank name boards etc that others mentioned before as seen below:
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The game is in early access mode, it was released like this less than a month ago. The devs have set a simple repeating timetable throughout the day for now to make it easier to track down and fix bugs. When the sim moves out of early access mode, then a more realistic timetable will be implemented, but it's still a simulation of the real life Polish railway, so if there's a 30 minute wait between some trains in real life, that's how it is in the sim,