Jump to content

Gazz292

Member
  • Posts

    984
  • Joined

  • Last visited

  • Days Won

    50

Everything posted by Gazz292

  1. Exactly, SimRail has a few PKP train drivers and dispatchers on it's staff, so what you see in SimRail is pretty much how it is in real life, The parent company of SimRail also makes simulators that are used by real drivers as part of their training, so again, they kind of know what they are doing.
  2. ahhh yes... ;zd is indeed change of train crew, is it 'R307' on the timetable that means written order needed to depart? and this is usually shown on the station where the crew change is made? I have so much spinning in my head i get things mixed up at times.
  3. i'm sure i read in the PKP rulebook about some 'written orders' that are transmitted over the radio, i.e. read out by the dispatcher and the driver fills in the relevant form,
  4. apparently on the Polish railway the radio is used a lot, some stations you have to use the radio to tell the dispatcher you are ready to depart.... Stations with a ;zd on the timetable entry means you need a 'written order' to depart... this is something that's issued over the radio i believe? and i believe the guard / conductor also uses their handheld radio to tell the train driver they have finished loading passengers and secured the doors. It's handy that the AI dispatchers tell you when they have changed their signal to green when you have passed a restrictive signal and are slowing down preparing to stop... when the next signal is over 1.5 km away. But they do this via the text chat system which i have to keep opening and closing. so having them announce that your route is now clear through their post over the radio as well as the text box is what i'm thinking of.
  5. that would haven been another player, pretty much all they can do is jump about to get your attention, most likely trying to say hello if their mic wasn't working
  6. For that you want LOTUS, from one of the guys who brought us Omsi.
  7. Idea for an optional feature, have the AI dispatchers send a radio message as well as the text message, using the text to speech thing that reads out the platform announcements. Something like 'Korytów AI dispatcher here, train 16131 your route is cleared through to Szeligi' .... 'Opoczno Południe AI dispatcher calling train 24138, entrance set to track number 3 for your scheduled stop' Not sure if it would be best to have it only audible to the train in question, or to everyone in range, i know some servers have a lot of radio chatter, but the EN1 server is usually pretty quiet at times, with just a few dispatchers making radio calls to bring it alive and add to the immersion.
  8. just think to yourself that you are the 2nd man onboard the train, and the main driver has asked to swap with you whilst the trains running 🙂
  9. what radio channels were you using? i believe that if you are on a channel that no one else is on, then you won't get the green microphone symbol as no one is in range to hear you,
  10. the older slam door coaches have a self contained lighting power system, generators are turned by a prop shaft and bevel drive off one of the bogies wheels, this charges batteries in the coaches and runs the lights, so each coach has it's own power generation system for the lighting. So the heating switch just sends (i think 3KV DC) to the coaches to run the heating and A/C if fitted, and power the catering equipment, on the sliding door modern coaches, they rely on the 'head end' power more, but still have batteries to run the lights, just these are charged via the 'inverter' which is the high pitched whining you can hear if you walk down your train after turning the heating switch on in the cab. On most loco hauled trains, the coach lighting would be controlled from the guards compartment, or via a switch panel that is unlocked by the guard at the end of each coach, just inside the door.
  11. well, way i see it i'm doing the guards job and locking the doors, so the passengers see the lights go out on the door open buttons and think 'aww shite, i should have got on the first carriage instead of walking halfway along the train' then they walk away. Tho i guess in reality people would be pressing the door open button even as the trains pulling out of the station.
  12. In the EU07 / EP08 loco hauled trains, there's no need to press the door key binds (the ones used in the elf and pendo's to open and close the doors) But if you look back down the train (number key 4 gives you a view as if you are looking out the cab window back down the train, press 4 again to look down the other side of the train) and you see passengers walking towards the carriages to board, if you press the door key binds, they alter their walking path and walk away.
  13. i drive the EU07 / EP08's all the time, and handilly on them pressing number 4 key is a view back down the train as if you were looking out the side windows of the cab.... press 4 again to look down the other side of the train, i do this all the time just before i'm about to leave a station, as for the people slowly walking towards the train, tough, the departure time is displayed on the station displays, and the trains been announced over the speakers, Again, in the EU07 / EP08 loco's, pressing the key for any of the door actions (i.e. the ones that open or close the doors on the elf and pendo's) results in any passengers who were going to board the train to change their walking path and walk away.
  14. i was convinced they did make a noise, But i've since figured out that it was that background sounds loop when you are out in the country, i happened to be standing near a set of points back in the play tests and as they moved over i heard a sort of chugging and a thunka - thonk sound, which i assumed to be the points motor and the blades moving, but it's a motorbike going past and some other noise that's been recorded for the ambient sounds.
  15. Everyone's different, I couldn't care less about shunting, or the editors, but i am eagerly waiting for the I/O system that will allow a replica train cab to operate it's controls, gauges and lights in sync with the sim. and each update i hope for more keybinds to get away from using the mouse to operate controls in the trains.
  16. i guess they got nowhere trying to get dovetail to make an italian route, so thought they'd try here with a copy and paste.
  17. Does any of your 'suggestions' happen in real life when dispatching on the Polish railway? If they do, then they will be incorporated, However if they are just a list of 'i want this feature' or 'this other train game does it like this'.... then likely they will not, as SimRail is a realistic driving and signalling simulator, giving the general public a taste of what it's like to drive a train or dispatch on the Polish railways, The parent company of SimRail makes the simulators that are used to train real drivers for their career on the railways, so if things seem weird, it's just a case of getting used to it, as that is how it's done in real life.
  18. many people before you have bought SimRail and posted that they want to do things like walk the tracks and perform other jobs on the railway, do a search on past posts and you will see plenty of them, same on the discord servers. SimRail does something no other train sim or game has managed to get working properly so far.... a multiplayer co-op where people can drive the trains or man the signal boxes and set the routes up and ensure the right trains pass their section smoothly. This takes a lot of hard work from the developers, and *most* people do not want to see developers pulled off their current jobs of improving the sis and creating new routes and trains to turn SimRail into a railway based version of the sims, SimRail has 2 roles, train driver or dispatcher, this is based on how the simulator used for training real drivers that the parent company makes does things, Some of us have been waiting over 10 years for something like this to come along, we finally have it and people want to dilute it and turn it into 'yet another train game' you may want to be a ticket inspector, or a guard, but then what about the person who wants to be a toilet cleaner? or a vandal throwing bricks at the trains? or a car driver waiting to cross the tracks as your train passes, or a soft toy collector, or a poster guy, or a trackside telephone replacer, or a drunk that harasses people on the stations, or the catering staff in the reiterant car, or a ... and so on.
  19. there's a reason not much italian railway stuff is made, the italian authorities are very strict on this kind of thing, they say for reasons of national security they do not want their railways simulated, so anyone who attempts to recreate an italian railway route / rolling stock in a simulator could end up in a lot of trouble.
  20. keep that kind of crap for the games like tsw. SimRail is based on the actual simulator used to train real drivers in Poland, it's a train driving and signalling simulator, not a 'life simulator'
  21. maybe a test is being run to see how long the servers can go without a restart? We started out with restarts every 3 to 4 hours right at the beginning (IIRC) and slowly moved up to longer and longer restart times as things got better and total lockups of the line reduced. I'd imagine that eventually server restarts would be done only when something has really screwed up the system and deadlocked it,
  22. From what i've read on discord / facebook etc, the 'game controller' stuff is now down as 'gamepad support' but that's been mentioned to be a way to bind the controls to a joystick type input: so hopefully this will give us the ability to map multiple button boxes hopefully to more controls than we can right now with the keyboard keybinds, and maybe even joystick axis. Now the 'home cockpit' / drivers cab I/O, that is what i am waiting for, hoping it will be like Omsi did it where any in sim gauge, light, control etc can be read and made to operate various methods of moving gauge pointers (servo's, stepper motors, moving coils, pulse counters etc) and even output the data from the 'MFA' screens in the modern loco's to display on external monitors / tablets.. with button or touch inputs for reading the setting buttons around the screens. Plus of course the simple on/off outputs for warning lights.
  23. Yes, that is something that will have to be implemented at some time as the sim grows, and more and more loco's get added with controls only found in that particular loco,
  24. oh yeah i realised what was wanted, but how on earth do you code that, wait 30 seconds before passing an ABS red, or maybe 35 seconds, what if it had waited another 5 seconds... and repeat. What if it's a players train in the station, and they leave 6 seconds late, and the train behind is programmed to wait an extra 5 seconds before passing the signal in that situation (and yes i know there should be at least one semi automatic signal behind the station where a trains stopped) way i see it. it's just part of railway life where you are allowed to pass red automatic signals, there will always be a 'if only it had waited another xx seconds it would have got a proceed aspect' situation.
×
×
  • Create New...

Important Information

Terms of Use Privacy Policy