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Gazz292

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Everything posted by Gazz292

  1. sorry about that, i started the 'Sunday' thing on discord, Got fed up of seeing constant messages asking 'wen update' all the time. Tell them 'Sunday' and they shut up and the messages go back to normal topics. When sunday arrives and they start the 'its sunday, where's the update' messages... Tell them 'i never said which Sunday' it must be next sunday, or the one after that, or after that 🤪 Tho it is true that the SimRail big boss did say that October should be the month the next update is being released, and it will be a big one with lots of content and changes, But this is SimRail not dovetail, so if the update isn't ready for release, it gets held back, that quality over quantity thing, i want an update that improves the sim, not breaks it then have to wait months for fixes as they are already too busy working on the next DLC/update, aka dovetail games styleee.
  2. Hopefully the emergency stop handles are not working in the carriages... or maybe have them working, but pulling one kicks them from the server. i'd imagine they will be able to open and close the carriage doors, and there's something put in place to stop them trying to delay the train by constantly opening a door so you can't lock them.... on the elf's and pendo's,
  3. hopefully, it's bad enough when you get another driver or the dispatcher trying to get in your cab at a station, or jumping on the roof or standing in the track infront of you refusing to move etc, But to have other players sat in your train whilst you drive, that's just weird, i just hope riding players do not take up drivers slots, and does not affect the way the sim works, i.e. we already get a lag when another players train loads in, then the rubber banding of the other train sometimes as their ping rate is different to mine,
  4. so, basically you want to turn one of the best train driving and signalling multiplayer simulators we have seen so far, into a railway company management game. If you need this kind of incentive to keep playing, then maybe SimRail isn't for you, something like train fever, train valley, railroad tycoon, locomotion etc would be better.
  5. Digital cameras and LED's that are driven with pulse width modulation result in weird effects the human eye can not see, Modern car headlights appear to flash on and off on camera, they are doing but faster than the eye can notice, it's kinda like that affect of a wheel going backwards on camera at a certain speed.
  6. It may be done like it is in SimRail due to the car drivers that have a tendency to push through the barriers, it used to be pretty bad, almost every crossing you'd get at least one car that went through when the barriers had lowered, nowadays i get the odd car push through, but now it's when my train is about 200 meters away rather than right Infront of me.
  7. oh, i see now, i only drive the train so the barriers are closed before i get to them.... i only see them raise if i switch to the rear view camera, never see them lower.
  8. AFAIK the crossings work exactly how they should in Poland, even with some crossings having the warning siren / bell continuing to sound until the train has passed. There are PKP train drivers and dispatchers on the SimRail staff,
  9. it managed to drive about 50 meters, dragging the single coach still attached, then kicked me for the derail, I'd tried to move it myself, but it wouldnt let me, the resistor fan ran up but i got no movement, as expected due to having ripped the bogies off the loco, the bot just moved off as if nothing was wrong but dragging the bogies. There was someone driving an ELF who was behind me when this happened, i think they saw the mess i made too, as i'd blocked all the main lines with the upside down coach.
  10. Misread the speed signal, took the points a 'little' too fast, and this was the result. I didn't get kicked upon the derailment, so was able to wander around looking at the mayhem i'd caused, then the 'player idle detection' cut in, and the bot tried to drive the train off!!
  11. Apparently the radio is used a lot on Polish railways, all those text messages that pop up from the Ai signallers would be sent over the radio in real life. i personally find them useful, i've just passed a yellow distant signal and am slowing down for the red signal 2 Km ahead, then i get the 'train 141xx, route clear to next dispatcher post' message, and if i press F5 to see the text messages and read it, i now know i can speed up again, as they are telling me they have changed the red signal, which is still ahead and out of my sight, to green. I like to drive with the HUD off, so my view ahead is as it would be were i a real train driver, I'm hoping that one day we get access to data in a similar way you do in train simulator classic / railworks, and omsi, so people can make an app that shows the SimRail text messages on your phone / tablet, But i did say the Ai radio calls should be optional, and maybe a setting to filter through only messages aimed at your train number, I understand that on some servers the radio is in constant use by drivers and dispatchers, but on EN1 it's almost like the radio does not exist for some trips, Sometimes i can drive for 3.4 hours and not hear a single radio call, which is fine when everything's running on schedule, the signals tell you all you need to know, even if you keep slowing almost to a stop then speeding up again when the next signal that's changed comes into view. But occasionally a dispatcher will use the radio, and it brings the simulation alive,
  12. i drive HUD-less using drivers timetables displayed on my kobo e-ink device, so i kind of aim to depart at the time the timetable tells me to, But i do look back along the train before departing, and if i see a passenger heading towards my train i will hold on for a little longer for them to board. nless that is, they decide to go for the last door on the train after walking past my cab... then i press one of the door button keybinds and watch them change course, then i drive off, i aint got time to be delayed by passengers who won't get on at the first door they come to and walk along the inside of the train. I only drive the EU07/EP08, so the door button keybinds do nothing to the train, but they do make passengers who were going to board turn away, as if you'd shouted at them 'too late mate, get the next train' ::: Every country is different tho, in the UK, if there is a guard present, they are not to give the departure signal until they see the station exit signal is on a procede aspect (to prevent the 'ding ding and away' incidents where drivers sometimes forget to check the signal, and SPAD)
  13. Exactly, SimRail has a few PKP train drivers and dispatchers on it's staff, so what you see in SimRail is pretty much how it is in real life, The parent company of SimRail also makes simulators that are used by real drivers as part of their training, so again, they kind of know what they are doing.
  14. ahhh yes... ;zd is indeed change of train crew, is it 'R307' on the timetable that means written order needed to depart? and this is usually shown on the station where the crew change is made? I have so much spinning in my head i get things mixed up at times.
  15. i'm sure i read in the PKP rulebook about some 'written orders' that are transmitted over the radio, i.e. read out by the dispatcher and the driver fills in the relevant form,
  16. apparently on the Polish railway the radio is used a lot, some stations you have to use the radio to tell the dispatcher you are ready to depart.... Stations with a ;zd on the timetable entry means you need a 'written order' to depart... this is something that's issued over the radio i believe? and i believe the guard / conductor also uses their handheld radio to tell the train driver they have finished loading passengers and secured the doors. It's handy that the AI dispatchers tell you when they have changed their signal to green when you have passed a restrictive signal and are slowing down preparing to stop... when the next signal is over 1.5 km away. But they do this via the text chat system which i have to keep opening and closing. so having them announce that your route is now clear through their post over the radio as well as the text box is what i'm thinking of.
  17. that would haven been another player, pretty much all they can do is jump about to get your attention, most likely trying to say hello if their mic wasn't working
  18. For that you want LOTUS, from one of the guys who brought us Omsi.
  19. Idea for an optional feature, have the AI dispatchers send a radio message as well as the text message, using the text to speech thing that reads out the platform announcements. Something like 'Korytów AI dispatcher here, train 16131 your route is cleared through to Szeligi' .... 'Opoczno Południe AI dispatcher calling train 24138, entrance set to track number 3 for your scheduled stop' Not sure if it would be best to have it only audible to the train in question, or to everyone in range, i know some servers have a lot of radio chatter, but the EN1 server is usually pretty quiet at times, with just a few dispatchers making radio calls to bring it alive and add to the immersion.
  20. just think to yourself that you are the 2nd man onboard the train, and the main driver has asked to swap with you whilst the trains running 🙂
  21. what radio channels were you using? i believe that if you are on a channel that no one else is on, then you won't get the green microphone symbol as no one is in range to hear you,
  22. the older slam door coaches have a self contained lighting power system, generators are turned by a prop shaft and bevel drive off one of the bogies wheels, this charges batteries in the coaches and runs the lights, so each coach has it's own power generation system for the lighting. So the heating switch just sends (i think 3KV DC) to the coaches to run the heating and A/C if fitted, and power the catering equipment, on the sliding door modern coaches, they rely on the 'head end' power more, but still have batteries to run the lights, just these are charged via the 'inverter' which is the high pitched whining you can hear if you walk down your train after turning the heating switch on in the cab. On most loco hauled trains, the coach lighting would be controlled from the guards compartment, or via a switch panel that is unlocked by the guard at the end of each coach, just inside the door.
  23. well, way i see it i'm doing the guards job and locking the doors, so the passengers see the lights go out on the door open buttons and think 'aww shite, i should have got on the first carriage instead of walking halfway along the train' then they walk away. Tho i guess in reality people would be pressing the door open button even as the trains pulling out of the station.
  24. In the EU07 / EP08 loco hauled trains, there's no need to press the door key binds (the ones used in the elf and pendo's to open and close the doors) But if you look back down the train (number key 4 gives you a view as if you are looking out the cab window back down the train, press 4 again to look down the other side of the train) and you see passengers walking towards the carriages to board, if you press the door key binds, they alter their walking path and walk away.
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