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Everything posted by Gazz292
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yes, it may have it on the Dutch network, but on the Polish network which SimRail is simulating, it doesn't. like the pendolino trains tilt in some countries... hence their name, but in Poland the tilting function is locked out.
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Not in the ones used in the region of Poland the sim covers,
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Adaptable Radio Range
Gazz292 replied to Azrael's topic in Suggestions for improvements [Multiplayer]
yes that would be a cool addition and add to the realism. I sometimes get so engrossed in driving a train in SimRail with my 3D printed controllers, i actually have raised my hand to wave at other drivers... then remembered all i can do is flash my lights or honk the horn. i use face tracking too, so where i look the view changes, and i often wonder if my drivers head moves to match that, i've sometimes turned the head torch on and moved my head side up and down at night to other drivers, but not sure if they can see the head torch or if it moves with my head. -
Adaptable Radio Range
Gazz292 replied to Azrael's topic in Suggestions for improvements [Multiplayer]
Like i mentioned before, SimRail is a train driving and signalling simulator, it is the same thing that's used to train real life train drivers, SimKol the parent company make training simulators.... they have basically given us the general public access to the kind of software you'd usually only get to experience if you applied for a job at the PKP. Again, SimRail is a consumer version of the real life training simulator software, As it's all a computer simulation to be used by the general public, you have to add some things to help them like the HUD... which i don't use btw, i have my own versions of the paper timetables displayed on an external screen that give me all the info about the service and line i need. The whole idea of SimRail is it's as close to reality as possible without making at something that you'd need to spend a few weeks at technical school learning how the trains work before being able to understand things. Is it? weird, i managed to play GTA online for years never having a microphone connected to my pc, See this socialising on multiplayer games thing can come to bite you, there are some people who only bought SimRail because it's multiplayer, they thought they could make new friends / find a partner on here or something. They have no idea how a train works, how it should be driven, what the infrastructure is etc. Things like that are why there's reviews on steam saying 'it's so hard to figure this out' or 'it's far too complicated compared to xyz train game' That's the whole idea of SimRail, simulating the reality of train driving within the limitations of being a computer simulation. You asked for a fictional button or slider to be added to the radio's microphones to limit the range! if you have to chat to other people whilst driving the trains of dispatching, use discord of facebook chats on your phone whilst you are using SimRail. Like Bazinga pointed out above... sometimes you need all your concentration on what is going on in the sim, it's summer now so pretty easy to drive most trains, Just wait till it's winter again, and you are battling to get traction on damp or icy rails, whilst there is ice on the overhead line so you have to watch the Kv meter and reduce power or you'll trip out. All the while looking out for signals, and signs, like the ones for the neutral and pantograph down sections, plus the hundreds of temporary speed limits, then the last thing you want is a few others on the radio greeting each other and demanding you reply you reply to them too. -
Adaptable Radio Range
Gazz292 replied to Azrael's topic in Suggestions for improvements [Multiplayer]
Thing is, SimRail is a realistic train simulator (not a game in my eyes... it is after all based on the training simulators the parent company SimKol make) In real life you can't adjust the range of your radio... well you could possibly adjust the transmit power level, but there will be no 'set to 1, 2, 3+km range' thing... some people will receive even a 0.5 watt broadcast many KM away due to having a good high gain antenna. At the end of the day, the radios are there to communicate about railway operating matters between the drivers and dispatchers, and occasionally driver to driver to advise of problems seen on the line. Just like real life, occasionally the radio's will become swamped with people trying to all talk at the same time, That's when you'd change to a different channel to have an important conversation and not get interrupted by others, but i'm not sure if you do that on the PKP railway? So i guess you could designate say channel 12 as the 'greetings' channel on a specific server, but you'd have to remember to switch back to the proper channel to receive info from the dispatcher. -
i'd guess it's a 'custom' cheat scenario then? one of those that you drive 200 meters and collect 2 million points for doing so.
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which is why i'd prefer to see the popups with 'xxx points for stopping at station on / ahead / behind schedule' hidden. do it like Omsi did, each person gets a driver / dispatcher record card that is filled in as you drive / dispatch, the kind of thing 'management' has in real life for all employees on the railways. and you only get to see it at the end of your drive / shift. Allowing you to concentrate on driving to the timetable, or dispatch the trains in the right order and keep them on time as best as you can, rather than thinking about points all the time you are driving / dispatching.
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oh some people will cheat at anything, There's a guy whos altered his steam stats to have the highest 'score' all the time, yet his km/s driven and dispatcher hours don't add up to the score he's given himself, so it's obvious. That's why i'm all for hiding the whole points thing, it has no use in a train driving and signalling simulator, it's ok in a game where people need to score points to keep them interested.... like on tsw where you score points for pressing a button you are told to press : ooohh you pressed the wiper button, have 500 points for being so clever, and oh wow.... you pressed the horn button when we told you to, have 1000 points for that.... and ..... oh damn, looks like we can only give out so many points in total to people on the consoles, so now we have to make the game seem like it's new again to reset the scores for the consoles.... welcome to tsw-27. IF they wanted to score us on anything in SimRail, it should be on power efficiency, timeliness, keeping the system running on time, giving a good gentle ride to passengers and so on. not just giving us all 250 points for every station we stop at no matter if we are 3 hours late on exactly on time... because some people moaned at getting negative points for running late.
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i'm hoping that when the input / output system is released, we will be able to do things like make a program that can send the chat messages to our phone or a tablet (running a SimRail app perhaps) as well as other screens. And possibly use the phone to reply to the messages as if we were replying to a standard text message.
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Every now and then i will hear the departure whistle sound play whilst i am driving. It usually happens a few minutes after i've left a station... i depart when i hear the whistle, depart on time, get the 'points for departing the station' etc. It's not the whistle for another train to depart a station, as when this happens i am nowhere near any other stations. One place it often happens is after Warszawa Wschodnia station, about 500 meters before the bridge you go under... that after going under it the simulation ends. I have noticed this mostly when driving the loco hauled services (EU07 and EP08)
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Realistic trolley voltage simulation
Gazz292 replied to Maty556677's topic in Suggestions for improvements [Multiplayer]
we already have a basic variable voltage in the winter in the sim, we get ice on the lines when the weather conditions mean ice is likely to form (SimRail's weather is live, based on 10KM squares reading weather stations in real life) Currently this means the voltage will fluctuate and trip out the low voltage breaker when we are on a section with iced up wires, we can stop this happening by turning the train heating off for a short while, until we are passed the icy wires. But i know a lot more realism is planned. -
2.5 hours of tutorials and crash
Gazz292 replied to curlytiglon76410's topic in General Discussion [Singleplayer]
if all you want is to finish a tutorial so you can join multiplayer, then run one of the short tutorials: 'Tutorial 22WE' 'Tutorial EN57' 'Tutorial ET22' are all only 30 minutes long. -
Now we have slippery rails when it rains, making it more fun to drive the EU07 / EP07/08 loco's, we have to use the mouse to operate the 'Anti Slip Brake' button. Can we get this added to the keybinds please? as it's a button that is used when driving, and it can be a pain at night to find the button with the mouse when the loco struggling to get traction, especially when it's dark.
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there is a whole INPUT/OUTPUT system in the works, This should allow you to read any gauge, light, switch position in the trains and control them, so it would be easy for sim dashboard to work with it once it's implemented.
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EIP (Pendolino) Priority Handling by AI
Gazz292 replied to PlagueDoc's topic in General Discussion [Multiplayer]
Could always pretend it's DB instead of PKP, in Germany hardly any train is ever on time nowadays 😄 -
EIP (Pendolino) Priority Handling by AI
Gazz292 replied to PlagueDoc's topic in General Discussion [Multiplayer]
i guess if you want to be on time every time you drive, it may be best to play in single player where things are more scripted ? Multiplayer is where SimRail is different.... other people's actions affect you, and your actions affect others, just like on the real life railways. It can be as simple as a train taking a little too long to get upto line speed, or braking too soon and crawling into a platform that delays a train behind them, or worse, one that is due to cross their path at a junction ahead. Then other trains get delayed due to that and it snowballs. This is a simple fact of life when you share the railway lines with slower trains, Until we get hover trains that can overtake any other train in front of it without having to rely on a single set of rails for 30+ km, this kind of thing is just part of railway life. Maybe enjoy the challenge of making up lost time ?? It'd be sooo boring if every light was green and you ran at max speed everywhere all the time. i've only got 726 hours in SimRail, but every one of them was driving either an EU07, EP08, EN57 or ET22, and the most fun is when my train gets delayed part way through the run, but i manage to end the trip back on time. And the times it doesn't work out like that and my train is 30+ minutes delayed at the end of my shift, well that's railway life, all part of the fun. -
Improvements for Future Updates
Gazz292 replied to Marc Artigues's topic in Suggestions for improvements [Singleplayer]
Individual passengers walk up to the doors at platforms, open the doors, get in and close the doors behind them, This applies to the manually opened doors on the older carriages. They also do the same with the electric doors on the modern carriages, they open the door and get in, then the beeper sounds and it closes behind them. Similarly when they are in a train and want to get out, the open the doors and get out. : With the commuter trains where the driver operates the doors, all the doors are opened and closed at once, and passengers get in and out as needed... they even walk inside the carriages and find a seat and sit down. Things like this is how it is in Poland, SimRail has a few real life train drivers and dispatchers on it's team to help get things modeled and coded true to real life at the time the sim is set (2018) The parent company SimKol makes simulators using original train parts for driver training, -
Maybe an idea would be, once the sim is out of early access, and most of the 'goals' are achieved (the INPUT/OUTPUT system, the steam train and so on) maybe the time period the sim is set in could roll forwards, It starts in 2018 when we are in say 2025, and in 2026 it changes to what it was like in 2019, and so on. Only downside of this is one day all the iconic trains will be gone as they will be in real life, and we'll be left with only Pendolinos, elfs and dragons to drive... yuck 🤢
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that'll be to try and save memory / performance in the sim... and will vary depending on your graphics settings in the sim. each light source takes up processing power, so if the render distance for the cars headlights is set too far away, sure it looks nice but you are taking a performance hit, on some weaker computers this could be the difference between barely running ok and a slideshow experience? Gotta draw the line somewhere between a train driving simulator where you are concentrating on driving a train along the tracks, and a world around you exploring simulator.
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SimRail Controller hardware we've built.
Gazz292 replied to Gazz292's topic in General Discussion [Multiplayer]
Not sure if anyone is interested, but i've made my Radmor style USB microphone a project others can build. Downloadable from Printables: https://www.printables.com/model/869509-simrail-radmore-style-usb-microphone You need to be able to 3D print a few parts and buy some electronics, everything is listed on the printables page above (no need to sign up to download) The electronic parts cost me around £30 from amazon (so should be cheaper elsewhere) and the 3D printed parts used about 150 grams of filament. There are 2 solder joints for the MX keyboard switch, then everything is 'plug and play' as the internals of my mic are based around a small USB hub that a mic dongle and single button microcontroller board plug into, that then plugs into a coiled USB extension, and it all fits inside the 3D printed mic housing. Pictures below show the internals of the mic, the electronic parts and the 3D printed parts, and the finished microphone.- 52 replies
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The sprinkler button in ET22
Gazz292 replied to chancellor's topic in General Discussion [Multiplayer]
yeah i figured that out, i guess screen wash functionality only gets added when the air wipers are upgraded to electric ones? But talking of air wipers, i keep expecting to hear the 'tsshiic - tsshiic - tsshic' sounds of the air piston in the wiper unit changing direction. Was that sound not modeled to save driving people insane? 🤯😄 -
Just spin up the wheels till they begin to weld themselves to the rail, that'll get you traction..... perhaps 🤯
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People who want to drive in a well populated server? With SimRail hosting the servers, everyone who wants to drive or dispatch uses those same servers, we are all on the same page so to speak. That's why some servers are routinely full most of the time. Having even more servers that only selected people can use will just dilute the player base and make it seem like hardly anyone is playing, There are people who have taken to learning another language so they can drive or dispatch on a more popular server with lots of people in it, as their own language server is empty most of the time.