-
Posts
863 -
Joined
-
Last visited
-
Days Won
42
Everything posted by Gazz292
-
Service timetable in locomotives
Gazz292 replied to Aero1995's topic in Suggestions for improvements [Multiplayer]
from what i've learnt, there's no 'universally accepted' 'EBuLa' equivalent in Polish trains, There are a few systems that run on tablets / laptops, and maybe even one of the MFA screens in trains like the traxx, but it is pretty much an electronically stored copy of the paper timetable. ( .... i could be wrong here... and there is a fully integrated electronic timetable which auto updates your position along the route as you move like the German EBuLa does, but from what i've seen it's pretty much the same info as on the paper timetables, i.e. no gradient warnings, no Esig, Asig, BKsig entries to tell you where important signals are, or when you would be clear of points, and likely no La part, which is temporary speed limits downloaded over the GSM-R radio, mind i don't think the German version ever got the 'La' part fully working either. So the simrail.express timetables, if you display them on a tablet / 2nd screen give you an approximation of what to expect. I know you want in sim / on main screen timetables, and i know that the SimRail devs are working on that project. So for now an external drivers timetable is the best we have, i.e. the ones from simrail.express. -
i turned my 'Vegetation Density' slider down to 80% to tame back the jungle a bit I gained a good 15+ fps, and i notice things i missed before.... like there's at least 4 groups of cows in the fields along the CMK, with the veggie slider on 100% they were hidden in tree's /corn so i only saw the one group of cows that are right by the tracks.
-
Can i ask what makes you think the signs should only be on low posts? A genuine question, as i am wondering if the signs and signals guide i made needs some things clarifying on it.... like i've read that some people think that distant signals are only 2 aspect signal heads, as i didn't make it clear in my guide that almost any 'main' signal head can be a distant one, as long as it has the W1 sign Infront of or on the signal post.
-
i think here it shows how different the language based communities are, On the French servers it seems to be polite, professional, friendly, Yet on some of the other servers it's more like 'i got here first, hahaha, i'm staying on this post all day, and i'll do the same tomorrow and the next day and the next.... screw you' Even some people discussing how they are making a macro/code thing that will get them into their favourite dispatcher post before anyone else the second it becomes free, ------------ Similar with the radio... on the EN servers it's pretty quiet, and radio com's are about train running and what you'd expect for a railway radio. Yet the drivers timetables that 'Zapach Kreozotu' made, he put text on his timetables telling people : "Use your radio for essential communications only. Do not abuse." And i read something about on some of the Polish servers the radio topic is always about 'Mariana's ass' !? 🤔
-
from what i've heard, operating the signal boxes in single player mode would require a lot of server side stuff to be made local, and that would give the asshat's who pirate games what they need to get SimRail pirated 😞 Same with private servers, not going to happen due to piracy issues. Quite often on Discord the topic of a dispatchers points systems comes up, i don't know if it's changed recently, but having the requirement to operate a dispatchers post based on time spent driving trains isn't really working. Something like they earn points operating smaller posts, work their way up to the larger boxes, then lose points for every Sz signal they use unless it is a valid option, lose points for misrouting trains and so on, lose to many points and they get demoted to a simpler post until they build the points back up again,
-
Doing a Track(yo) Drift
Gazz292 replied to Captain Morgan's topic in General Discussion [Multiplayer]
Sometimes happens to Ai trains when spawning (only way i can imagine this happened... the loco was stopped at a red signal further up the track on the left) ) -
i don't play as dispatcher myself.... but i can see how it must be frustrating for people who'd like to try out the bigger dispatcher posts, but see the same people in it all the time. Someone on discord was talking about writing something that would automatically log him into his favourite post, basically by automatically spamming the server with requests to join the post he wanted, so the second it becomes free, he's in it (thankfully i believe there are things in place to prevent this, but it can't be nice to think that same person in the best post is there due to an unfair advantage) At least with driving the trains, your shift ends at the final station, and if you are driving the ~4 hour / 270 km long passenger services, there is a new one every hour (even if now every 3rd one is a damn traxx) so others get to drive them. there is nothing to stop someone playing the same dispatcher post all day long every day apart from server restarts 3 times a day. So something needs to be done, a shift system would be what i'd go for, with the lesser used posts having longer shifts available.... something that will help spread out the dispatchers over more servers too, as for the english community, everyone wants in on EN1, whilst EN2 and 3 are pretty much empty... except for the newest big dispatcher posts.
-
it's often all red, or all green (like the catenary masts sometimes go red or green... i assume this is the base colour and the texture map has failed to load) But not long ago i saw this.... rather groovy i thought, in a 1970's psychedelic way 🤯
-
Are you able to show the server time with seconds? Often the server time is 5 or more seconds behind real time, but also it's handy to glance over and see that departure time is in say.. 28 seconds. rather than just having minutes showing and wondering if it's about to change to the next minute, or has just changed and you have another 58 seconds to wait till departure time.
-
Sneak Peek for the non-Discord users
Gazz292 replied to Dolphin Invasion's topic in General Discussion [Multiplayer]
about a month ago there was an open invitation for people who can model trains and routes to get onboard and produce content for SimRail, That's how we have the German route being built, plus i believe an american one and more, SimRail is still in early access, has only been released to the public for less than 5 months, there are still bugs to work out, things to get working properly, new timetables to be released, until all that's sorted out there's no point releasing an editor, as things are changing all the time with how SimRail works. -
i'm waiting for controller support before making my control desk (tho i have already made a Radmor style microphone and an EU07 style horn lever that i use in SimRail) I 3D printed a desktop controller last year to drive the German trains in tsw, but 5 years after they promised controller support, they still didn't provide it, so i gave up.. with both the controller and tsw. I really hope we get the kind of controller support they have in railworks / train sim classic, with 2 way communication, i.e. you can query the position of a control in the train, then command it to move and check it actually has moved where you wanted it to. And also when you first start the sim up, it will set the trains controls to where your controllers are set at. Much better that sending a command to move a control and just hoping it's received... a bit like now when if the FPS is low it misses inputs from the keyboard. But as you can likely tell, the coding / programming side of things is where i struggle, i'm a mechanical guy so have no problems making the actual controls,
-
Cab Sway / Car Physics
Gazz292 replied to jayzhead's topic in Suggestions for improvements [Singleplayer]
I agree, cab motion is one place that really needs work, BUT in other train driving 'games' when they turned up the cab movements, people complain of it giving them motion sickness! so they had to tame it right down. In real life the driver is thrown about all over the place when driving a ~100 ton locomotive at speed, the EMU's will give a smoother ride due to being part of the passenger coaches and having air suspension usually, but isnt one of the Polish loco's nicknamed the bucking bronco or bull or something like that due to the way it rides. Maybe give us a slider to set the amount of cab sway we 'can handle' so those who get motion sick from looking at a computer can turn it off or way down, and others can turn it way up to get the realistic view from a drivers eyes.- 16 replies
-
- 11
-
I think i know what you mean, The other trains slow down, some stop dead altogether, but most jerk forwards about half a carriage / wagon length aa time once they are in the high resolution view (LOD) of about 20 or so meters around the driver. The kind of thing you get in multiplayer games where the other players will suddenly teleport about around you instead of moving smoothly, due to server lag, high pings and all that stuff.
-
Also made an EU07 / EP08 horn lever.... my levers pivot point is further back hence the larger opening needed to move the lever side to side to go heeeee hawwwww 😄
-
I decided i'd had enough of using the built in laptops mic and holding down a keyboard key to talk on the radio, so made myself a handheld Radmor style mic: 3D printed the microphone housing, side key (which of course works) and the mic holder, the mic cover is a 50mm tweeter grill sprayed grey. A curly USB extension cable plugs in the bottom, which mates inside the housing with a little 3 port USB hub, and plugged into hub is a USB microphone dongle, and an Adafruit 'Trinkey' a single key USB board that i set up to send the SimRail microphone push to talk keyboard key when it's button is pushed by the mic's side key.
- 5 replies
-
- 10
-
Next dispatcher station (week 11+)?
Gazz292 replied to Skully's topic in General Discussion [Multiplayer]
yup, in Poland you drive the train, Elsewhere in europe / the world, the train drives you 🙂 -
Next dispatcher station (week 11+)?
Gazz292 replied to Skully's topic in General Discussion [Multiplayer]
Totally agree, deffo needs to me some form of 'grading' to use the larger dispatcher posts. But even the simple posts can be abused, yesterday i had my first asshat who sits in a dispatcher post, gives me all green signals then sets the final controlled signal i'm approaching to red then leaves the post (at least i think that's what happened, the signal went back to green just as i was about to pass it with emergency brakes applied as it had gone back to Ai controlled (saw this in the map app i always have open when i drive) -
There seem to be 'sound boxes' placed about the SimRail universe, Usually in the middle of a platform / station there will be one, it's only audible within about 5 or so meters, and usually sounds like a football match / or a street fight / riot (which i'll admit i have never been to either, so am guessing here) Very odd when you pass one on a quiet country station, but i guess they are for later refinement to have station sounds (crowd chatter etc) added or they could be like the 'bang - oooohhh' sounds that were left in from the real simulator that were triggers for a 'one under' event that real drivers had to train for.
-
Isn't that from when the driver of the freight has switched to the number 2 camera, and is watching the train from the rear? as the driver disappears from the cab and is now looking along the train floating outside.
-
EU07 on Warszawa to Katowice pantograph went down
Gazz292 replied to Emitter's topic in Issues archive
Had you turned the compressor off by mistake? When playing a while ago, i found that when the air pressure drops too low, the pantograph will drop (as it should in reality) But i found that the small battery powered compressor is not simulated in SimRail (yet?), so you are then stuck, as you need the main compressor running to make more air to raise the pantograph, but you can't make that air without the converter running, which runs from the overhead line power. -
Coal tutorial - spawned underground after restart
Gazz292 replied to somethingintheshadows's topic in Issues archive
wow, SimRail is so immersive, you even have to dig the coal out for your train now 😁 -
only thing that puts me off using this map is it's stuck in dark mode, and during the day i like to see the map with all the greenery showing, as i can see the maps details better... like where there is a forest and where it's a field, a lake / river etc.
-
the simulator will be getting random effects, after it is out of early access stage. Right now the devs want things to be repeatable so they can find and fix the bugs. We do get one random effect right now, a 1% chance of an Ai dispatcher giving us an Sz signal, which i have experienced quite a few times now.