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Glendathu last won the day on December 24 2023
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What ? First they steal railway-cables and now whole consists ???
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Glendathu changed their profile photo
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I had this sometimes on several routes and yesterday I tried out the Łodz North routes where I also had lot's of 20km/h announcements on the HUD, which disappeared mostly before the distance counter reached 0. No speed restrictions followed but W6b signs (Sound Horn for Crossing). I don't know if it's a bug or a feature, so I didn't post it in the bug section yet. I haven't played Simrail for about half a year now and I don't remember that this occured before. When a 20 km/h announcement came I really had to stop!
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HUD Speed Announcements go crazy since last update
Glendathu replied to Glendathu's topic in Bug reporting [Singleplayer]
I found out this does not affect all locos, only: Pendolino Impuls Traxx Dragon -
After two weeks I have found the Tempomat on the right MFD of the Impuls 2. Unfortunately it is only accessible with the mouse on the MFD, it would be more convenient if we could use the keys for speed control too.
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I don't know if its still relevant now but you can assign EVERY key that you can use on your keybord to your Xbox controller by using the Steam controller settings that you find on the Steam page of your installed SimRail game. If your controller is connected, there's an option on the right side with controller settings.
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Glendathu started following HUD Speed Announcements go crazy since last update
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Is it just me ? I couldn't find anything about that here. Since the last update the HUD Speed announcements in the upper right corner no longer appear and then vanish at the speed sign, but instead they are appearing and vanishing in a fast loop over and over again until the speed sign. That's rather annoying because I can barely read the distance to the speed restriction.
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Had the same problem, as the loco brakes are all off default, when I released the handbrake of the slave engine, I could accelerate much better !!
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I struggled with the double-traction TME-324040 scenario (Krakow-Warzawa), but I think finally I got it. The battery can only activated in cab 1 (or A) of each loco. And I had to release the handbrake of the 2nd loco, otherwise it was braking all the time.
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Missing pages in Simrail Wiki
Glendathu replied to Glendathu's topic in General Discussion [Singleplayer]
Ah, that‘s what I assumed. Thanks! -
I have noticed that some links of the LUA section result in an "Unoutorized - You cannot view this page" message. These are: List of functions: CreateFullBotCommand CreateMediumBotCommand CreateShortBotCommand Radiostop SetTrainsetAgressionTraction SetTrainsetAgressionBraking SetTrainsetAgressionCoasting List of Structs: BotCommand Also the Vehicles Section which is refered to from the LUA part is not accessible. Is this an error are are these pages just not written yet ?
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A question about Scenario editing
Glendathu replied to Glendathu's topic in General Discussion [Singleplayer]
Thanks for your LUA hint ! I wasn't aware of it because the scenario I edited was still with JSON files... So I will look through a LUA programmed scenario and try to understand it's structure. I already found the LUA Scenarios page in the SimRail wiki. Anything else that could help ? And thanks for NOT wasting my time 😀👍 -
This is the button on the display that you press when reaching a sign for increasing speed. The computer calculates with the train length you had entered at the start of the journey and when it is save to increase speed, you hear a beep. During travel it is a bit fiddly to target this button on the display in the right moment, so I would prefer a keybinding for that. Pleeeaase ! 🙏
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After looking through JSON and XML files of a Scenario, I finally managed to edit the time of day, season, weather and the beginning time. I also can now exchange the train formation (thanks to Pitoras' TrainsCreator👍) and the timetable. Also the time when at departure the signal has to change to green. And I managed to change the final station if this was already included in the original scenario. But I have a question about how the JSON file of a scenario is executed. Are all these ID numbers e.g. "$id": "6" always executed one after the other or can there be jumps to different ID numbers? At the end of some code blocks is a "$ref": "##" command. Is this a jump to a different ID or a subroutine ? I wondered because I want to insert a weather change e.g. between "$id": "66" and "$id": "67". Can I give this weather change block the ID "67" and then rename all following IDs +1 ? If there are jumps in the code, this wouldn't work because a jump would end on the wrong ID then... Thanks for enlightening me!