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Gazz292

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Everything posted by Gazz292

  1. i am wondering if theres a sound issue in the sim, quite often when i am driving (the EU07) i will operate a switch or move the shunt /weak field lever up or down a notch, and get no sound... maybe a slight tick noise, if i operate the switch / lever again i will get the sound playing each time i operate it... but leave it 20 seconds or so, and there's a high chance the first sound will not play, Same with operating the brakes, the air noises cut in and out. So i wonder if something is taking priority over some sounds, and if they miss the trigger they don't play at all... i.e. if the station announcement triggers, but it doesn't begin to play like the switch / lever sounds, then we'd hear nothing.
  2. i also want to hear station announcements in the local language, i.e. Polish, maybe at the big station dual language. Would also be nice to hear the announcements in a different voice at some stations, wonder if this could be done with a random speech to text setting, i.e. use a male voice at some and female at other stations etc, But i wonder what happens in real life, are all station announcements played from a central server, so the same voice will be used at all stations, or are there local anouncers / machines playing the announcements.
  3. yeah that's the main problem, not being able to use modifier keys to move a control the opposite direction.
  4. There is a headlight dim switch on the EU07, occasionally i'll remember to use it and switch to dim lights as another train is coming towards me, i'd use it more if there was a keybind for it tho.
  5. no pause in MP, as you'd need to pause the other 30+ people on the server at the same time. you can however let the bot take over driving your train in MP whilst you go do other things, not sure how long it will keep you logged in to the server like that tho, as a griefer / troll and their mates could do that and just leave them all in AI driving keeping other people from being able to drive the trains on the server.
  6. i'd love to be able to 'move' that side bar style timetable from on the main screen to another screen, or ideally to a phone / tablet, Then gradually add more details to it... it already has the next stops / marker posts in it... if you drag the list of stops / posts upwards with the mouse you will see more. But having things like the hectometer board numbers for the stops / posts, and maybe having the distance to the next stop in the timetable panel would mean the top right panel with the next signal status etc could be turned off.
  7. Being teleported into a moving train is about the best way you can do it in multiplayer, The alternative would be to have to wait for the train to stop at a station so you can take over, but that's only good if the train makes station stops, and you are prepared to wait for that to happen, then how do we do things, is the spot on the server / train reserved for the 40 minutes you have to wait etc. Maybe we could be teleported into the second mans seat in the train when we load into it, and there be a virtual driver at the controls, and when you press 'drive this train' s/he gets up and you swap positions.
  8. Wow, thankyou very much, i had been looking online to see how the numbering worked but was just getting more and more confused, Simply knowing that for the types of train i like to drive... passenger with lots of stops (so i can practice my braking into a station more) i want a train with a high number.
  9. If you are in the EU07 loco, there's a panel on the desk way over on the left, Lift that up and inside you find a big knife switch, with positions that you can change it to for where the batteries get charged from, internal from the converter, or external. Could the external position be for plugging into a battery charger at the shed/depot? maybe you could find your loco with dead batteries, and need to plug it in to 'jump start' it (as you need air pressure and battery power to raise the pantograph) This is all speculation by me, but having that big knife switch modeled and animated kinda makes me wonder why 🤔
  10. I found a mistake in the phone versions of the guide, where i'd labeled the 'Crossing Signals both as Osp 1, Osp1 is the 2 horizontal yellow lights that warn you the crossing ahead is not secured, so you must do no more than 20 km/h as you pass over the crossing (no lights at all must be treated as Osp 1 as well) Osp 2 is the 2 vertical white lights that means the crossing is secured, and you can proceed as normal. I've also renamed the 'cheat sheets' to 'guide' as that makes more sense in other languages. A new .zip file is on the first page with the corrected stuff in it... new names for some folders due to the change of name from cheat sheets to guide.
  11. Hopefully later on this could be added, but right now the dev's are concentrating on getting the stuff we do have in the sim working well.
  12. Some of us may have already driven 3000+km's in the playtest, but there are a lot of people who are totally new to SimRail. So i guess without a way to port your experience / kilometers driven over, we all have to start out as a newbie again. Having to complete one tutorial is a good thing i think, for those of us from the playtest we can fly through the tutorial as we already know what to do before we are told (tho having every crossing signal showing Osp1 (2 horizontal yellow lights) telling you it was unsecured, so you have to do 20 km/h over it was someting new, this happened when i did my tutorial in the Elf) Personally i'd make it so that you need to complete a tutorial on every train type you wish to drive before you get to drive it in MP... kinda like having a day with a traction instructor on real life railways. it's ok to go bumbling about on single player, mashing buttons, triggering the emergency brakes and then locking the controls out until you figure out the reset procedure etc, your train blocking the main line for 20+ minutes does no harm to the other virtual drivers in single player, But do that in multiplayer and you are going to annoy the other drivers of trains stuck behind you who are real people, real people who are now going to be late for the rest of their run, which has the knock on effect of throwing all other services that are timed around these trains out, Some of those people only have maybe an hour an evening to dedicate to pretending to be a train driver, if you are one of those you're not going to be happy at losing half that time stuck behind someone who's just bought SimRail and loaded straight into driving a train in MP and hasn't got a clue what to do. : : There are some 'reviews' on steam from the playtest, saying: The trains are far too hard to control...... they pressed a random key and suddenly the train stopped and wouldn't move again...... in their country trains are much easier to drive..... after 50 minutes of mashing the keyboard and getting nowhere they rage quit and logged straight into steam to write the above shitty review, thinking they are helping others by telling everyone to keep away from SimRail. Their user stats show they managed a whole hour in SimRail playtest before giving up on it for good.... yet nothing is mentioned about that hour being in MP, and they were the reason one of the servers was blocked up for 50 minutes due to a player train that seemingly "refused to move" after stopping between stations.
  13. When the SDK's are released later on, this kind of thing should be possible, For Railworks / tsc there is a program called TS-MFD, which reads your in game location and speed, and uses it to update a working EBuLa screen that was displayed on a 2nd monitor or an android tablet (i think ipads worked too) tablets were better due to their touch screen, so the buttons on the EBuLa work. Ive shown the picture below before... but i have 2 android tablets mounted on holders each side of my laptop (plus a phone holder, the phone lives below the right hand tablet and usually shows the brake pressure gauges, but i'm using it to take the photo) When i was using train sim classic i was able to use TS-MFD to get the right hand tablet as a working EBuLa that updated it's position as i moved in the game, and the left hand tablet is showing the left MFD screen from the train, with the clock, ole voltage, motor current bars working, and again pressing the virtual buttons around the screen took you to other pages to set things up as you would in a real train. Often i'd drive using my main PC, so the view out the train windscreen was displayed on a 55 inch TV, which is about 2 meters infront of the laptop location, and i'd put the centre MFD on the laptop screen (the speed and traction meters, with the SIFA and the PZB / LZB indicators etc)
  14. Updated to add ETCS signs, and add .pdf versions of all files, plus now the textless sheets for translation include the phone view versions as well as the main sheets.
  15. Just pretend you went to the mine to collect the coal, but the boss came down and told you that this months bill hasn't been paid, so you have to drive home again empty 😄
  16. I agree, i keep trying to move the camera angles to look around the interior of the carriages, It is good that pressing '4' goes directly to looking back along the train (press it again yo look from the other side) as if you have put your head out the window to check it's safe as you are leaving the platform, but sometimes i want to adjust the angle a little.
  17. I'm adding a panel to my signs and signals found in SimRail cheat sheet with the ETCS signs used in Poland on it. I've used the 2020 PKP signal rule book to see which signs are used in Poland, and there are only ECTS signs10 in use, i know ETCS is not operational in SimRail yet, but there are the signs along the route so i thought i'd add them so people know what they mean, I've condensed the 10 signs to 4, as 9 of them are groups of 3 signs with the same sign size, colour etc, just the version of ETCS is different (L1LS / L1 and L2) which is shown on the sign it's self, so it's more getting across that a yellow one means 'Get ready to use ETCS in the mode mentioned on the sign) a white sign means 'ETCS starts from here in the mode mentioned' and the white with a red cross means 'ETCS in that mode ends here' I've also added the signs for ETRMS / GSM radio, again i believe in SimRail the 150 Mhz analog radio system is in use along the whole route, but the signs may be seen as you drive. Can someone who knows the ETCS system please tell me if my wording below the signs is misleading, and an alternative way to convey what the signs mean please, but in no more than 6 words to fit in the boxes and be readable when the whole sheet is printed on A4 paper.
  18. oh i know we need more services in SP, a full days timetable would be nice, but that's for the future. I was just showing a way to drive in the night or day by choosing a different server in MP that is kinda the best we have for now.
  19. and how the feck did i manage to double post, now i've broken the forum too 🥸 I'll use this 'double post' to show a hoodie my GF got me for xmyth that she thought sums me up perfectly...... the red cross i added, as i don't want to get banned for that 'naughty word' 😏
  20. is that similar to when an ozzie calls us english 'whinging poms' ? I often offend people without realising, but that because it's pretty much impossible to offend me so i assume others are the same, Call me any 'offensive name' you like, i'll likely agree with you 🤪
  21. in MP, if it's day time in your time zone and you want to drive at night (of vice versa) choose a server on the other side of the world and it should be night time there, as the MP sim time is tied to local time of the server location.
  22. I have made a 'cheat sheet' that you can print out or display on a tablet / phone, showing the signals and signs you are likely to see / use in SimRail. When we had the playtest forums, there was a General forum that i posted it in, but we don't seem to have that forum for early access, so i posted it in the multiplayer forums, but people who only play single player may not see it:
  23. i had this a few times last night, at some crossings i notice the cars seem to slow down then stop gently at the crossing barriers, but at others they are doing full speed then suddenly stop dead at the barrier. These ones seem to have the most chance of jumping past the barrier and getting stuck on the tracks then.
  24. i would imagine that you need to work as a dispatcher to earn the time credits for access to larger signal boxes. no use driving a train for 6 hours then being able to take over one of the big signal boxes and create havoc.... i've never touched the dispatcher side, i'm purely a train driver, my ~80 hours in the playtest were all driving, i wouldn't have a clue what to do in the dispatchers role.
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