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Everything posted by schmusegewürzkatze621
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Next dispatcher station (week 9+)?
schmusegewürzkatze621 replied to Skully's topic in General Discussion [Multiplayer]
Kozłow might be interesting. It’s got two lines branching off (from Tunel to either Starzyny/Psary/Koniecpol or to Sędziszów/Kielce) and I’ve seen trains being held there for overtaking. -
When you’re zoomed out completely, there’s a slight camera movement forwards or backwards when accelerating or braking to simulate inertia and thus improve immersion. In most cabs (e.g. Pendolino and Elf), this works just as expected – acceleration moves the camera backwards a bit, as if you’re pressed into your seat, and vice versa braking moves it forwards. However, in the EU07/EP07/EP08 cabs, it goes the wrong way. That is, when you brake, the camera moves backwards, and when you accelerate, it moves forwards.
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I’m liking this idea. Adding to the list: <train> cannot be cleared yet. (→ approaching train can shut off traction/brake gently; braking/stopped train knows dispatcher hasn’t forgotten them) <train>, wait for <other train>. <train> will shortly be cleared. (→ driver can prepare, e.g. release train brake) And a few phrases for drivers: Stopped at platform at <station>. (→ dispatcher can set exit route) Departing from <station>. (→ dispatcher can report departure to the next post) <signal box>, requesting signal to proceed. <signal box>, I’m at <signal name>. <signal box>, where am I being routed?
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I’ve also noticed that the German translation has Lokbremse (‘loco brake’) there, even though it should say Indirekte Bremse or even Führerbremsventil.
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Error in Dabrowa Gor. East station.
schmusegewürzkatze621 replied to Meda's topic in General Discussion [Multiplayer]
You are misunderstanding the meaning of these lamps. This is a type C line block. The upper track has the line repetition interlock (Pwl) active. It goes active when you have cleared a route onto this track. You then have to press Po to confirm the departure of the train and block the line. At that point, the Po field on your side and the Ko field on the other end will turn red. When the train has arrived on the other end, the dispatcher there will press Ko to unblock, and only then can you send the next train. The middle field is the ‘permission’ field. It’s red on the lower track because the other end is currently allowed to send trains on that track and you aren’t. -
Stopping at stations
schmusegewürzkatze621 replied to ekto's topic in General Discussion [Multiplayer]
That ‘platform in braking distance’ marker is not for stations, it’s for halts on the open line. -
Schalte keine neue Stellwerke frei
schmusegewürzkatze621 replied to ZockerNikolai's topic in Allgemeine Diskussion [DE]
Nein, du musst nur genug Stunden in anderen Stellwerken sammeln. Wie kommst du auf eine halbe Stunde für Łazy Łc? -
Stopping at stations
schmusegewürzkatze621 replied to ekto's topic in General Discussion [Multiplayer]
Both real Polish working timetables and the basic ‘timetable’ HUD part on the left have ‘ph’ notes on station where you have to stop for passengers. -
Pathing Bug on Single Line Junctions
schmusegewürzkatze621 replied to Cyclone's topic in Issues archive
Interesting question would be whether Sosn. Gł. could unblock by dKo in this situation. Cause then that would mean that the line block actually ends up in a regular blocked state. -
Assuming that SimRail’s ‘allowed speed’ mechanic is accurate, though, it’s different in Poland. Most importantly, it seems that a speed restriction on a station’s entry or intermediate signal ends when the head of the train has passed the next signal, not when the entire train has passed as in Germany. Anyone know Polish railway rules and can confirm this? I’d also like to know what the deal is with exiting stations by Sz. Sometimes the game tells me to drive 40 km/h until I’ve cleared the points zone (as with German Zs 1/Zs 7), but sometimes I have to drive 20 km/h till I’ve passed the next signal – driving on sight perhaps? So how do I know what a particular Sz means?
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Pedestrian crossing lock at Dabrowa Gornicza
schmusegewürzkatze621 replied to Chikenade's topic in Issues archive
I’ve noticed that it also unlocks when a train has been in track no. 1 for a while. That is, the level crossing is locked for as long as the route into the track is still locked, as if the crossing were part of an overlap. -
Control remapping showing wrong symbols
schmusegewürzkatze621 replied to schmusegewürzkatze621's topic in Issues archive
What’s that video doing in this thread? -
Electromecanicals stations
schmusegewürzkatze621 replied to Alexandre Popovich's topic in General Discussion [Multiplayer]
In hopes that this clears up the misunderstanding: A mechanical interlocking is almost completely mechanical and has huge levers for moving the signals and points. Sosnowiec Południowy has one (though currently substituted by an electronic one in SimRail) An electromechanical interlocking, or ‘power interlocking’, has a fundamentally mechanical interlocking mechanism, but the points and signals are driven electrically. It’s controlled by knobs or small levers on a bench. A relay interlocking is fully electric (apart from the mechanical switch operation inside a relay, of course), and it is usually controlled and monitored by buttons and lamps in a track layout diagram. This is the kind that we have in Będzin, Łazy Łc, Zawiercie etc. -
Frag ich mich auch – das Verhalten des Streckenblocks momentan ist nämlich eher das vom Eap oder Eac, also so, dass die Erlaubnis nicht bei einer Seite bleibt, sondern jedes Mal nach dem Rückblocken auf neutral zurückfällt und jedes Mal neu angefragt werden muss, während ich eigentlich dachte, dass der Streckenblock der Alttechnik (der ohne Weiteres auch von einem elektronischen Stellrechner emuliert werden kann) genauso funktioniert wie in Deutschland, dass also die Erlaubnis immer bei genau einer Seite liegt, so wie momentan der Streckenblock zwischen Knapówka und Czarnca, oder auch Gleis 4 von Łazy Łc nach Łb. Die Blockapparate im mechanischen Stellwerk SPł haben übrigens, wie ich festgestellt habe, vier Felder und nicht nur drei (Anfangsfeld, Erlaubnisfeld, Endfeld). Eins für die Streckenwiederholungssperre vielleicht? Oder haben wir hier tatsächlich eine elektromechanische Version der ternären Erlaubnis? Ich kenn mich nicht so aus mit den Dingern.
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I like the concept of having servers with relaxed rules (and possibly reduced functionality) for new players vs. ones with stricter rules (and possibly more functionality – shunting or mechanical interlockings maybe?) for experienced ones. In a way, the game already does this – you have to play one singleplayer tutorial to be allowed on multiplayer servers, and you have to play easier signal boxes for some time before you’re gradually allowed on more demanding ones. Though of course, the game doesn’t really test players on that (not yet at least) so unfortunately there’s still absolute noobs at Zawiercie every so often. Personally, I’d like it if there were a scoring system with levels for dispatcher mode as well as for train driver mode. I don’t think it’d make much sense to have ‘pro’ servers cost extra money. What would be the point? You’re already paying for the game. Also, there’s no need for special nicknames and passwords to access servers when the game is already using Steam accounts for the existing multiplayer functionality.
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Bad dispatching and idle alert
schmusegewürzkatze621 replied to Aldarion's topic in General Discussion [Multiplayer]
I feel you. I was driving an EIJ 13xx the other day, from Warszawa. At Psary these turn left towards Starzyny. The dispatcher at Psary, inexperienced and inattentive, had a bit of a jam already and thus sent me to track no. 6. While entering, I read the chat message saying that the route from signal Ps_K would lead train 13xx (my number) in the wrong direction, so when exit signal K showed Sz, I proceeded with extra caution. If the dispatcher had been meaning to send me to LK 570 towards Starzyny, points 27 would likely have been set to straight. It wasn’t, so I stopped and called the dispatcher. While we were talking, the inactivity warning came on. I couldn’t disable it, and the bot took over and set the train into motion onto points 27. I took back control and told the dispatcher that I was headed the wrong way. Fortunately they realised their mistake and set points 40 and 41 to diverging so I could proceed towards Starzyny as intended (and not towards Góra Włodowska as I otherwise would have). -
Na ja, ich würd mal sagen, unter der Annahme, dass die Bildrate und Grafikqualität nicht schlechter geworden ist, ist eine von 20 GB auf 12–14 GB verringerte Speicherauslastung schon eine deutliche Verbesserung. Das sind ja immerhin 30–40 Prozent. Ich finde, das kann sich schon sehen lassen.
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Distance between signals
schmusegewürzkatze621 replied to sf_giants15's topic in General Discussion [Multiplayer]
Streckenkenntnis. 🤷♂️ Yeah, I know it’s not ideal. In Germany the working timetable includes all signal locations, plus you can be fairly sure that after a distant signal or a combined main and distant, the corresponding main signal is no more than 1.5 km ahead. That seems to work a bit differently in Poland – e.g. when departing Zawiercie towards Łazy, the exit signal is basically always at S5, but there are three repeaters before the actual Łazy home signal, and they’re usually at Sp2 when you reach them. -
Summary background stuttering around
schmusegewürzkatze621 replied to Seb J's topic in Issues archive
Isn’t that a fairly normal TAA artifact?