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schmusegewürzkatze621

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Everything posted by schmusegewürzkatze621

  1. Tbh I’d like to know how that player managed to take a wrong turnout at Zawiercie in the first place.
  2. It’s fairly realistic. Timetables always have some slack so that small delays can be compensated when they arise. And at busy stations, especially for intercity trains, passenger boarding may take a while longer, so the timetable will account for that.
  3. Ah, now it’s working for me, too. Weird. Thanks for the fix!
  4. Fixed where and how? I just checked, the timetable is the same as before – trains are still headed for Idzikowice Roz. 18 on L4 and there’s no second timetable either.
  5. Activity check as part of gameplay. Brilliant idea, I love it.
  6. But in Sosnowiec Gł. signal box you have two timetables for the two posts, and in any case there’s only one direction trains can go. In Idzikowice, I don’t have a second timetable for Idzikowice Roz. 18, so how am I supposed to know whether the train is supposed to go to L574 or to L573? There are trains to both lines!
  7. I’m just saying what I’ve learnt about the real German network. Maybe different countries have different practices there? I guess you’ve got a point about communication. If both drivers call dispatchers to tell them they’re driving slower, and dispatchers call drivers to tell them about faster trains behind them, then these kinds of issues can be resolved without putting the burden on only one of the parties.
  8. No, a dispatcher should assume that I (try to) keep to my timetable.
  9. As I said, it’s the dispatcher’s job in that case to call me and tell me about that circumstance.
  10. But you can’t fault me for driving according to my timetable, can you? If I have ten minutes and fifteen kilometres left till the next stop, then 90 km/h is the speed I need to go, and 100–110 is the speed I will be going, even if my train can do 140 or 160 or even 200. If a train is behind me that was scheduled to leave after me, it will, by nature, be scheduled to arrive at the next post after I do, so there’s no problem there. And if a dispatcher wrongly sends me before a train that should actually have departed before me, I can’t know that. The burden in that case is on them to tell me to go faster so the other train can pass.
  11. ‘transistor / mosfet’? You do know that MOSFET stands for ‘metal-oxide-semiconductor field effect transistor’, right? Also, I have to disagree there: traction inverters for three-phase motor drives do not generally use MOSFETs, not for the actual switching at least. Older inverters (80s–90s, e.g. German class 120 and 101 locos and ICE 1 and 2 powerheads) use gate turn-off thyristors; newer ones use insulated-gate bipolar transistors.
  12. If you have information how far it is to the next post and when you’re supposed to pass it/stop there, you can calculate how fast you have to go. In case I’m very early, I generally accelerate to a decent speed and then just coast. If a dispatcher takes issue with that because I’m in front of a train that’s not as early as I am, then they can tell me and/or put me in the loop to let others pass.
  13. That explanation is not bad, but I’m taking issue with how it conflates motor speed, motor current, and motor voltage. Speed, voltage, and current are not the same. The notches change nothing but the voltage across the motors. Notch 28 doesn’t mean that motors are spinning at half their maximum speed, it just means they’ve each got 750 V applied to them (one fourth of 3 kV, since there are four traction motors in total). Similarly, notch 43 just means 1.5 kV at each motor (two motors of each bogie connected in series, two bogies connected in parallel). And field weakening does not, in and of itself, mean that the motors spin faster. It just reduces the motor’s impedance, thus increasing the current. At a constant speed and constant field weakening, current is directly proportional to voltage. → Turn the wheel and the ammeter needle(s) will go up and down as resistors are switched in and out. At a constant voltage and constant field weakening, current is roughly inversely proportional to speed. → As you’re accelerating, the ammeter needles will go down (and you have to turn the wheel or use the shunt lever to get them back up).
  14. You guys are getting new EDR?? Where? When?
  15. From the catenary via the pantograph. Poland has 3 kV DC electrification.
  16. People told me a while ago that it’s Polish regulation saying signals behind platforms should be kept on until the train has come to a standstill. Don’t know if that’s correct, but when playing as dispatcher I try to follow it anyway. Especially seeing as there’s not generally any train protection forcing drivers to brake early and/or drive slowly when approaching a danger signal.
  17. Since you’re German, I can link you this (attempt of an) explanation of the EU07/EP07/EP08 traction system I did in German a while ago.
  18. Directly from the catenary, more or less. (It goes through a couple breakers and, naturally, the filters and main switch. But it’s still 3 kV on that circuit.)
  19. Yeah, I was about to say that. The air compressor is on that circuit, too, and it doesn’t work when the converter is switched off either.
  20. Knapówka ist einfach nur der Name von dem Dorf da ein Stück südlich von dem Abzweig. Irgendwas bedeuten tut es nicht, genausowenig wie „Sorsum“ oder „Molzau“ irgendwas bedeutet (zwei Namen von Abzweigstellen im deutschen Schienennetz). Google Übersetzer denkt einfach nur, du hättest dich verschrieben, und „korrigiert“ es dann in der Übersetzung.
  21. Pendolino is a multiple unit train, not a locomotive. Same goes for the Elf/EN76/EN96.
  22. If it’s any help: this does not happen for me on Ubuntu 22.04.1 LTS, Proton 7.0 with DXVK, Mesa 22.2 RADV, Linux 5.15, on a Renoir APU (Vega, GCN 5).
  23. EU07, EP07: 125 km/h EP08: 140 km/h Traxx F140 MS/E186/EU43: 140 km/h Dragon/ET25: 120 km/h Currently there are no 160 km/h locomotives in the game. However, I know Koleje Mazowieckie owns a handful of Traxx P160 DC (EU47), which are very very similar to the EU43. So I guess that’s one thing that could be added without much further work. Though in reality they’re used with Bombardier double-decker push-pull trainsets, so those would have to be modelled before those locomotives could have any real use in the game.
  24. This is the same issue as the Pendolino had when it first came out, which has since been fixed. Above the point where electrical power becomes the limiting factor (around ~50 km/h), traction force should steadily decrease as the train accelerates. And real acceleration as simulated certainly does decrease. However, the two displays (total on the centre display, per-motor on the left) keep showing a steady value that depends directly on the drive handle position, with the kN scale now meaningless. An example: today I was driving a train and I was accelerating. At 75 km/h, with the drive handle at around 60 %, the current through the pantograph read a bit below 1000 A. With a voltage of 3300 V, let’s approximate the electrical power as 3,200,000 W. Divide that by my speed and you get ~154 kN total. The traction display, however, showed something around 250 kN.
  25. Eingebautes Mikro von Laptop oder Webcam geht auch, solange du in einer halbwegs leisen Umgebung bist und selber Kopfhörer aufhast.
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