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schmusegewürzkatze621

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Everything posted by schmusegewürzkatze621

  1. Since you’re German, I can link you this (attempt of an) explanation of the EU07/EP07/EP08 traction system I did in German a while ago.
  2. Directly from the catenary, more or less. (It goes through a couple breakers and, naturally, the filters and main switch. But it’s still 3 kV on that circuit.)
  3. Yeah, I was about to say that. The air compressor is on that circuit, too, and it doesn’t work when the converter is switched off either.
  4. Knapówka ist einfach nur der Name von dem Dorf da ein Stück südlich von dem Abzweig. Irgendwas bedeuten tut es nicht, genausowenig wie „Sorsum“ oder „Molzau“ irgendwas bedeutet (zwei Namen von Abzweigstellen im deutschen Schienennetz). Google Übersetzer denkt einfach nur, du hättest dich verschrieben, und „korrigiert“ es dann in der Übersetzung.
  5. Pendolino is a multiple unit train, not a locomotive. Same goes for the Elf/EN76/EN96.
  6. If it’s any help: this does not happen for me on Ubuntu 22.04.1 LTS, Proton 7.0 with DXVK, Mesa 22.2 RADV, Linux 5.15, on a Renoir APU (Vega, GCN 5).
  7. EU07, EP07: 125 km/h EP08: 140 km/h Traxx F140 MS/E186/EU43: 140 km/h Dragon/ET25: 120 km/h Currently there are no 160 km/h locomotives in the game. However, I know Koleje Mazowieckie owns a handful of Traxx P160 DC (EU47), which are very very similar to the EU43. So I guess that’s one thing that could be added without much further work. Though in reality they’re used with Bombardier double-decker push-pull trainsets, so those would have to be modelled before those locomotives could have any real use in the game.
  8. This is the same issue as the Pendolino had when it first came out, which has since been fixed. Above the point where electrical power becomes the limiting factor (around ~50 km/h), traction force should steadily decrease as the train accelerates. And real acceleration as simulated certainly does decrease. However, the two displays (total on the centre display, per-motor on the left) keep showing a steady value that depends directly on the drive handle position, with the kN scale now meaningless. An example: today I was driving a train and I was accelerating. At 75 km/h, with the drive handle at around 60 %, the current through the pantograph read a bit below 1000 A. With a voltage of 3300 V, let’s approximate the electrical power as 3,200,000 W. Divide that by my speed and you get ~154 kN total. The traction display, however, showed something around 250 kN.
  9. Eingebautes Mikro von Laptop oder Webcam geht auch, solange du in einer halbwegs leisen Umgebung bist und selber Kopfhörer aufhast.
  10. Kozłow might be interesting. It’s got two lines branching off (from Tunel to either Starzyny/Psary/Koniecpol or to Sędziszów/Kielce) and I’ve seen trains being held there for overtaking.
  11. When you’re zoomed out completely, there’s a slight camera movement forwards or backwards when accelerating or braking to simulate inertia and thus improve immersion. In most cabs (e.g. Pendolino and Elf), this works just as expected – acceleration moves the camera backwards a bit, as if you’re pressed into your seat, and vice versa braking moves it forwards. However, in the EU07/EP07/EP08 cabs, it goes the wrong way. That is, when you brake, the camera moves backwards, and when you accelerate, it moves forwards.
  12. I’m liking this idea. Adding to the list: <train> cannot be cleared yet. (→ approaching train can shut off traction/brake gently; braking/stopped train knows dispatcher hasn’t forgotten them) <train>, wait for <other train>. <train> will shortly be cleared. (→ driver can prepare, e.g. release train brake) And a few phrases for drivers: Stopped at platform at <station>. (→ dispatcher can set exit route) Departing from <station>. (→ dispatcher can report departure to the next post) <signal box>, requesting signal to proceed. <signal box>, I’m at <signal name>. <signal box>, where am I being routed?
  13. I’ve also noticed that the German translation has Lokbremse (‘loco brake’) there, even though it should say Indirekte Bremse or even Führerbremsventil.
  14. The 20 seconds is, AFAIK, only if you arrived after your original departure time. Otherwise you’re made to wait either till scheduled departure or till one minute past scheduled departure (especially in the Elf regional services).
  15. There are station names visible in the picture when you open the full resolution. Damianowice and Jeziorno Ząbkowickie. I can’t find them on OSM/ORM, so I guess they’re fictional for training purposes. Though that doesn’t explain why the top centre screen shows the very much real Włoszczowa Północ.
  16. You are misunderstanding the meaning of these lamps. This is a type C line block. The upper track has the line repetition interlock (Pwl) active. It goes active when you have cleared a route onto this track. You then have to press Po to confirm the departure of the train and block the line. At that point, the Po field on your side and the Ko field on the other end will turn red. When the train has arrived on the other end, the dispatcher there will press Ko to unblock, and only then can you send the next train. The middle field is the ‘permission’ field. It’s red on the lower track because the other end is currently allowed to send trains on that track and you aren’t.
  17. That ‘platform in braking distance’ marker is not for stations, it’s for halts on the open line.
  18. Nein, du musst nur genug Stunden in anderen Stellwerken sammeln. Wie kommst du auf eine halbe Stunde für Łazy Łc?
  19. Both real Polish working timetables and the basic ‘timetable’ HUD part on the left have ‘ph’ notes on station where you have to stop for passengers.
  20. Yes, that’s a basic description of multi-sample anti-aliasing (MSAA).
  21. I know barely any Polish so I didn’t really get any of what the developers said in the video. Anyone here who understands the video and can tell us the important parts?
  22. Interesting question would be whether Sosn. Gł. could unblock by dKo in this situation. Cause then that would mean that the line block actually ends up in a regular blocked state.
  23. Assuming that SimRail’s ‘allowed speed’ mechanic is accurate, though, it’s different in Poland. Most importantly, it seems that a speed restriction on a station’s entry or intermediate signal ends when the head of the train has passed the next signal, not when the entire train has passed as in Germany. Anyone know Polish railway rules and can confirm this? I’d also like to know what the deal is with exiting stations by Sz. Sometimes the game tells me to drive 40 km/h until I’ve cleared the points zone (as with German Zs 1/Zs 7), but sometimes I have to drive 20 km/h till I’ve passed the next signal – driving on sight perhaps? So how do I know what a particular Sz means?
  24. I’ve noticed that it also unlocks when a train has been in track no. 1 for a while. That is, the level crossing is locked for as long as the route into the track is still locked, as if the crossing were part of an overlap.
  25. What’s that video doing in this thread?
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