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schmusegewürzkatze621

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Everything posted by schmusegewürzkatze621

  1. That explanation is not bad, but I’m taking issue with how it conflates motor speed, motor current, and motor voltage. Speed, voltage, and current are not the same. The notches change nothing but the voltage across the motors. Notch 28 doesn’t mean that motors are spinning at half their maximum speed, it just means they’ve each got 750 V applied to them (one fourth of 3 kV, since there are four traction motors in total). Similarly, notch 43 just means 1.5 kV at each motor (two motors of each bogie connected in series, two bogies connected in parallel). And field weakening does not, in and of itself, mean that the motors spin faster. It just reduces the motor’s impedance, thus increasing the current. At a constant speed and constant field weakening, current is directly proportional to voltage. → Turn the wheel and the ammeter needle(s) will go up and down as resistors are switched in and out. At a constant voltage and constant field weakening, current is roughly inversely proportional to speed. → As you’re accelerating, the ammeter needles will go down (and you have to turn the wheel or use the shunt lever to get them back up).
  2. You guys are getting new EDR?? Where? When?
  3. From the catenary via the pantograph. Poland has 3 kV DC electrification.
  4. People told me a while ago that it’s Polish regulation saying signals behind platforms should be kept on until the train has come to a standstill. Don’t know if that’s correct, but when playing as dispatcher I try to follow it anyway. Especially seeing as there’s not generally any train protection forcing drivers to brake early and/or drive slowly when approaching a danger signal.
  5. Since you’re German, I can link you this (attempt of an) explanation of the EU07/EP07/EP08 traction system I did in German a while ago.
  6. Directly from the catenary, more or less. (It goes through a couple breakers and, naturally, the filters and main switch. But it’s still 3 kV on that circuit.)
  7. Yeah, I was about to say that. The air compressor is on that circuit, too, and it doesn’t work when the converter is switched off either.
  8. Knapówka ist einfach nur der Name von dem Dorf da ein Stück südlich von dem Abzweig. Irgendwas bedeuten tut es nicht, genausowenig wie „Sorsum“ oder „Molzau“ irgendwas bedeutet (zwei Namen von Abzweigstellen im deutschen Schienennetz). Google Übersetzer denkt einfach nur, du hättest dich verschrieben, und „korrigiert“ es dann in der Übersetzung.
  9. Pendolino is a multiple unit train, not a locomotive. Same goes for the Elf/EN76/EN96.
  10. If it’s any help: this does not happen for me on Ubuntu 22.04.1 LTS, Proton 7.0 with DXVK, Mesa 22.2 RADV, Linux 5.15, on a Renoir APU (Vega, GCN 5).
  11. EU07, EP07: 125 km/h EP08: 140 km/h Traxx F140 MS/E186/EU43: 140 km/h Dragon/ET25: 120 km/h Currently there are no 160 km/h locomotives in the game. However, I know Koleje Mazowieckie owns a handful of Traxx P160 DC (EU47), which are very very similar to the EU43. So I guess that’s one thing that could be added without much further work. Though in reality they’re used with Bombardier double-decker push-pull trainsets, so those would have to be modelled before those locomotives could have any real use in the game.
  12. This is the same issue as the Pendolino had when it first came out, which has since been fixed. Above the point where electrical power becomes the limiting factor (around ~50 km/h), traction force should steadily decrease as the train accelerates. And real acceleration as simulated certainly does decrease. However, the two displays (total on the centre display, per-motor on the left) keep showing a steady value that depends directly on the drive handle position, with the kN scale now meaningless. An example: today I was driving a train and I was accelerating. At 75 km/h, with the drive handle at around 60 %, the current through the pantograph read a bit below 1000 A. With a voltage of 3300 V, let’s approximate the electrical power as 3,200,000 W. Divide that by my speed and you get ~154 kN total. The traction display, however, showed something around 250 kN.
  13. Eingebautes Mikro von Laptop oder Webcam geht auch, solange du in einer halbwegs leisen Umgebung bist und selber Kopfhörer aufhast.
  14. Kozłow might be interesting. It’s got two lines branching off (from Tunel to either Starzyny/Psary/Koniecpol or to Sędziszów/Kielce) and I’ve seen trains being held there for overtaking.
  15. When you’re zoomed out completely, there’s a slight camera movement forwards or backwards when accelerating or braking to simulate inertia and thus improve immersion. In most cabs (e.g. Pendolino and Elf), this works just as expected – acceleration moves the camera backwards a bit, as if you’re pressed into your seat, and vice versa braking moves it forwards. However, in the EU07/EP07/EP08 cabs, it goes the wrong way. That is, when you brake, the camera moves backwards, and when you accelerate, it moves forwards.
  16. I’m liking this idea. Adding to the list: <train> cannot be cleared yet. (→ approaching train can shut off traction/brake gently; braking/stopped train knows dispatcher hasn’t forgotten them) <train>, wait for <other train>. <train> will shortly be cleared. (→ driver can prepare, e.g. release train brake) And a few phrases for drivers: Stopped at platform at <station>. (→ dispatcher can set exit route) Departing from <station>. (→ dispatcher can report departure to the next post) <signal box>, requesting signal to proceed. <signal box>, I’m at <signal name>. <signal box>, where am I being routed?
  17. I’ve also noticed that the German translation has Lokbremse (‘loco brake’) there, even though it should say Indirekte Bremse or even Führerbremsventil.
  18. The 20 seconds is, AFAIK, only if you arrived after your original departure time. Otherwise you’re made to wait either till scheduled departure or till one minute past scheduled departure (especially in the Elf regional services).
  19. There are station names visible in the picture when you open the full resolution. Damianowice and Jeziorno Ząbkowickie. I can’t find them on OSM/ORM, so I guess they’re fictional for training purposes. Though that doesn’t explain why the top centre screen shows the very much real Włoszczowa Północ.
  20. You are misunderstanding the meaning of these lamps. This is a type C line block. The upper track has the line repetition interlock (Pwl) active. It goes active when you have cleared a route onto this track. You then have to press Po to confirm the departure of the train and block the line. At that point, the Po field on your side and the Ko field on the other end will turn red. When the train has arrived on the other end, the dispatcher there will press Ko to unblock, and only then can you send the next train. The middle field is the ‘permission’ field. It’s red on the lower track because the other end is currently allowed to send trains on that track and you aren’t.
  21. That ‘platform in braking distance’ marker is not for stations, it’s for halts on the open line.
  22. Nein, du musst nur genug Stunden in anderen Stellwerken sammeln. Wie kommst du auf eine halbe Stunde für Łazy Łc?
  23. Both real Polish working timetables and the basic ‘timetable’ HUD part on the left have ‘ph’ notes on station where you have to stop for passengers.
  24. Yes, that’s a basic description of multi-sample anti-aliasing (MSAA).
  25. I know barely any Polish so I didn’t really get any of what the developers said in the video. Anyone here who understands the video and can tell us the important parts?
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