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Posts
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Everything posted by Stele
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It should resync on next station. Besides UI, you have signs on the ground. If we'd have proper full timetables, you'd also have kilometer for every post listed there. But I agree it would be best to penalise player for missing station and scroll to the next one at -1km or so.
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Rather related to this: [2022-12-21 01:12:50]: {"tid":1,"div":"HubConnection","msg":"OnMessages - Invocation - Invoke","ex": [{"msg": "Object reference not set to an instance of an object.", "stack": " at MultiplayerUiCreator.AssignInfoData (System.Collections.Generic.List`1[T] list) [0x00000] in <00000000000000000000000000000000>:0 \r\n at MultiplayerUiCreator.CreateList (System.Collections.Generic.List`1[T] list) [0x00000] in <00000000000000000000000000000000>:0 \r\n at BestHTTP.SignalRCore.HubConnection.OnMessages (System.Collections.Generic.List`1[T] messages) [0x00000] in <00000000000000000000000000000000>:0 \r\n at BestHTTP.SignalRCore.Transports.WebSocketTransport.OnMessage (BestHTTP.WebSocket.WebSocket webSocket, System.String data) [0x00000] in <00000000000000000000000000000000>:0 \r\n at BestHTTP.WebSocket.WebSocketResponse.BestHTTP.Core.IProtocol.HandleEvents () [0x00000] in <00000000000000000000000000000000>:0 \r\n at BestHTTP.Core.ProtocolEventHelper.ProcessQueue () [0x00000] in <00000000000000000000000000000000>:0 \r\n at BestHTTP.HTTPManager.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 "}],"stack":" at SignalRCore.HubConnection.OnMessages (System.Collections.Generic.List`1[T] messages) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 \r at SignalRCore.Transports.WebSocketTransport.OnMessage (WebSocket.WebSocket webSocket, System.String data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 \r at WebSocket.WebSocketResponse.Core.IProtocol.HandleEvents () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 \r at Core.ProtocolEventHelper.ProcessQueue () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 \r at HTTPManager.OnUpdate () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 ","ctxs":[{"TypeName": "HubConnection", "Hash": -989029488}],"t":638071819707872308,"ll":"Exception","bh":1} Everybody have those warning about missing Oculus libraries in their logs, as they are not shipped with the game.
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[Bug Signals] Lazy A for freight departure
Stele replied to TTV Bioxyde37's topic in Bug reporting (multiplayer)
Thanks for reporting. Internal ticked id. https://git.simkol.pl/simkol/unitysim-new/-/issues/1106 -
Related to https://git.simkol.pl/simkol/unitysim-new/-/issues/1106
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Catanary is just visual in current builds.
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Katowice doesn't let traffic through
Stele replied to Krtek-JC's topic in Bug reporting (multiplayer)
Duplicate of https://git.simkol.pl/simkol/unitysim-new/-/issues/1103 -
Katowice aren;t aviable for player and it was issue with virtual dispatcher? Am I right?
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Ö shouldn't be even assignable symbol. It works with direct key mapping, not system symbols assign to them. https://docs.unity3d.com/ScriptReference/KeyCode.html Most icons should be runtime generated from font, so maybe that step messes up in certain languages.
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Stations are not shown when completed
Stele replied to Knalltüte's topic in Bug reporting (multiplayer)
It should be related to missing fonts caused by overagressive garbage collector and same fonts used in UI and scenes. Missing fonts caused code that draws this table to crash. I hope all of them were catched and added to exception in todays version. Please tell ass if it persists in future versions. -
Problem Joining the (French Server) in Dispatcher
Stele replied to Bryan Delahaye's topic in Bug reporting (multiplayer)
Couple days have passed. Is it persistant? Servers restart every couple hours. Maybe it was down or updating back then. -
Game still crashing after a few minutes
Stele replied to Overland1895's topic in Bug reporting (multiplayer)
I can't find anything specific in log. Maybe some platform that failed to initialise walking passengers, but I doubt it would cause crash. Added to issue with strange crashes. -
Player Idle Detection too Aggressive
Stele replied to pschlik's topic in Bug reporting (multiplayer)
It should be changed to react only if player is not moving for couple minutes while in range of signal showing v>0. -
Brake / power indicator on UI shows zeros
Stele replied to Keymael's topic in Bug reporting (multiplayer)
It should show both power and braking force as percentage in elfs. I'm assuming that font broke and wouldn't display certain characters, and that should be fixed in next update, but what's worry me is that driving force still shows zero despite having 80% judging from bar lenght. -
Radio model was changed couple days ago. That caused ghost screens in dispatcher boxes, but nobody reported issues in trains. New version should be dropped in few hours so it will update itself. But if not, try checking files integrity or reinstaling the game. Looks like it cashed mesh or something and can't find new files. Similar issue was reported with one lod stage of EU07 bogie and got fixed with next version, without any changes to related files on our side.
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Roller Blind effect on EU07 dissapears (internal view)
Stele replied to TMIX_Dávid's topic in Bug reporting (multiplayer)
From the inside? That's something new. They had issue that weren't rendered below windows from external camera and here it seems like same issue, but combined with wrong transparency sorting. Glass renders after blinder, cuting it out, as on frame background, it looks fine. Maybe somebody tried to fix first issue, only to flip it arround. -
EN76: dźwięk zamykania drzwi
Stele replied to Impuls's topic in Zgłaszanie błędów (tryb jednoosobowy)
Wydłużyłem animację. Powinno się zgrywać z dźwiękiem. -
Brake controls on the Res and Eaos
Stele replied to MalzbierMan's topic in Bug reporting (multiplayer)
Nothing to do with obscure rules. Just messed up models. Those handles aren't animated at all to reflect wagon with cut off brakes or something.- 1 reply
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Przyciski monostabilne powinny szybciej odskakiwać
Stele replied to Impuls's topic in Zgłaszanie błędów (tryb jednoosobowy)
Zgadzam się. Trzeba to unormować, zwłaszcza ze względu na dźwięk odskoku. -
Czyli jak trzymasz nie odgrywa się środkowa część zapętlona? Czy po puszczeniu odgrywa się jeszcze raz początek?
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Mają 2% losowego odstrojenia częstotliwościowego. Widzę też kawałek kodu, mający je sklejać w jedno źródło, ale jest wyłączony, czyli coś musiało w tym nie działać.
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Trąbki często są zniekształcone, występuje losowo
Stele replied to Impuls's topic in Zgłaszanie błędów (tryb wieloosobowy)
W pojeździe gracza czy mijanych? Patrząc na siódemkę, to odstrojenie częstotliwościowe ma wyłączone. Jedyne co może wchodzić, to doppler.