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Everything posted by Stele
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Nah, won't do. Attenuation system only reacts to player audio category, that seems like sources meant to be attached to the camera. So only distance correction for now unless I will be able to understand that code and fix it without braking anything.
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I'm gonna cut their distance by half. Also moved them from general>effects to general>environment category. Should be muffled by by train cabin now.
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It's a bug. There must be "obstacle" used in training scenerios by instructor to spook up trainee by placing human on tracks. He gives such sound when run over. If it plays in normal scenerios, somebody must have placed it as prop on the map. Plese report such localisations i it still happens as they're to be removed.
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Jak ostatnio patrzyłem w kod, to ruszali gdy pociąg zwolnił do 5km/h czy coś koło tego. Ale wybierali najbliższe drzwi w tym momencie, czyli gonili do pierwszych. Realistyczne ze względów psychologii tłumu, ale marne w optymalizacji pakowania ludzików do środka. Sugerowałem by kierownik czekał aż wszystkie strigerowane ludki wsiądą, ale nie przeszło, bo powodowałoby przesadne opóźnienia.
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Close doors key wasn't implemented when Elfs were made. I had no idea such thing got added until today. left/right keys just turned doors controller switch. Gonna change it so left will force left side, right the opposite and close to zero position.
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Pozorne pomijanie stacji (EN76 / EN96)-wysunięty stopień.
Stele replied to Xevoni's topic in Archiwum zgłoszeń
W sensie gdy mamy wysunięty stopień, to nie włącza się blokada trakcji przy otwartych drzwiach? Czy podczas zamykania drzwi ściąga się jak drzwi klapną ale nim stopień się wsunie i ruszenie w tym momencie buguje stany? -
Przenikanie przez obiekty - semafory
Stele replied to krzysztofkamilczarnecki's topic in Archiwum zgłoszeń
Z założenia kolizję mają tylko obiekty znajdujące się zazwyczaj na peronach. Gra nie była projektowana do biegania po lesie czy mieście, a wybiórcza kolizja optymalizuje. -
Does slipping control lights up? All axles are simulated independently so it's possible that it occures on one of not connected to hasler/slip control.
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Błędy kolizji Zawiercie - peron
Stele replied to dominik7929's topic in Zgłaszanie błędów (tryb wieloosobowy)
Dodałem kolizję i vegemaskę. Efekt tej drugiej pewnie będzie widoczny dopiero po regeneracji roślinności. -
It might be realistic if it tries to replicate Polish softwere. 😛
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KATOWICE ZAWODZIE train number textbox
Stele replied to kolyokcica's topic in Bug reporting (multiplayer)
Moving textbox a bit down should solve the issue. There's plenty of space. -
It should resync on next station. Besides UI, you have signs on the ground. If we'd have proper full timetables, you'd also have kilometer for every post listed there. But I agree it would be best to penalise player for missing station and scroll to the next one at -1km or so.
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Rather related to this: [2022-12-21 01:12:50]: {"tid":1,"div":"HubConnection","msg":"OnMessages - Invocation - Invoke","ex": [{"msg": "Object reference not set to an instance of an object.", "stack": " at MultiplayerUiCreator.AssignInfoData (System.Collections.Generic.List`1[T] list) [0x00000] in <00000000000000000000000000000000>:0 \r\n at MultiplayerUiCreator.CreateList (System.Collections.Generic.List`1[T] list) [0x00000] in <00000000000000000000000000000000>:0 \r\n at BestHTTP.SignalRCore.HubConnection.OnMessages (System.Collections.Generic.List`1[T] messages) [0x00000] in <00000000000000000000000000000000>:0 \r\n at BestHTTP.SignalRCore.Transports.WebSocketTransport.OnMessage (BestHTTP.WebSocket.WebSocket webSocket, System.String data) [0x00000] in <00000000000000000000000000000000>:0 \r\n at BestHTTP.WebSocket.WebSocketResponse.BestHTTP.Core.IProtocol.HandleEvents () [0x00000] in <00000000000000000000000000000000>:0 \r\n at BestHTTP.Core.ProtocolEventHelper.ProcessQueue () [0x00000] in <00000000000000000000000000000000>:0 \r\n at BestHTTP.HTTPManager.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 "}],"stack":" at SignalRCore.HubConnection.OnMessages (System.Collections.Generic.List`1[T] messages) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 \r at SignalRCore.Transports.WebSocketTransport.OnMessage (WebSocket.WebSocket webSocket, System.String data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 \r at WebSocket.WebSocketResponse.Core.IProtocol.HandleEvents () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 \r at Core.ProtocolEventHelper.ProcessQueue () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 \r at HTTPManager.OnUpdate () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 ","ctxs":[{"TypeName": "HubConnection", "Hash": -989029488}],"t":638071819707872308,"ll":"Exception","bh":1} Everybody have those warning about missing Oculus libraries in their logs, as they are not shipped with the game.
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[Bug Signals] Lazy A for freight departure
Stele replied to TTV Bioxyde37's topic in Bug reporting (multiplayer)
Thanks for reporting. Internal ticked id. https://git.simkol.pl/simkol/unitysim-new/-/issues/1106 -
Related to https://git.simkol.pl/simkol/unitysim-new/-/issues/1106
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Catanary is just visual in current builds.
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Katowice doesn't let traffic through
Stele replied to Krtek-JC's topic in Bug reporting (multiplayer)
Duplicate of https://git.simkol.pl/simkol/unitysim-new/-/issues/1103 -
Katowice aren;t aviable for player and it was issue with virtual dispatcher? Am I right?
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Control remapping showing wrong symbols
Stele replied to schmusegewürzkatze621's topic in Issues archive
Ö shouldn't be even assignable symbol. It works with direct key mapping, not system symbols assign to them. https://docs.unity3d.com/ScriptReference/KeyCode.html Most icons should be runtime generated from font, so maybe that step messes up in certain languages.