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Everything posted by Stele
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EU7 Parking brakes wrongly turned on
Stele replied to Jesitim's topic in Bug reporting (multiplayer)
It looks like only wheel animation wasn't synced with changes made by bot on train initialisation. Added bit of code there and seems to work fine. Actual brake states were right all the time.- 1 reply
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Sugerowałem z rok temu, bo kupiłem sobie 5.1 lata temu specjalnie pod Maszynę i Simrail brzmiał marnie w porównaniu. Nie zostało podchwycone u góry. Samo przestawienie ustawień audio na 5.1 w projekcie nie działa poprawnie.
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Ale co tu można zmienić od strony systemowej? Wymagać vpna by mógł z zagranicznego ip wejść na polski serwer? Problemy interakcji międzyludzkich to clue gier multiplayer.
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Nah, won't do. Attenuation system only reacts to player audio category, that seems like sources meant to be attached to the camera. So only distance correction for now unless I will be able to understand that code and fix it without braking anything.
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I'm gonna cut their distance by half. Also moved them from general>effects to general>environment category. Should be muffled by by train cabin now.
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It's a bug. There must be "obstacle" used in training scenerios by instructor to spook up trainee by placing human on tracks. He gives such sound when run over. If it plays in normal scenerios, somebody must have placed it as prop on the map. Plese report such localisations i it still happens as they're to be removed.
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Jak ostatnio patrzyłem w kod, to ruszali gdy pociąg zwolnił do 5km/h czy coś koło tego. Ale wybierali najbliższe drzwi w tym momencie, czyli gonili do pierwszych. Realistyczne ze względów psychologii tłumu, ale marne w optymalizacji pakowania ludzików do środka. Sugerowałem by kierownik czekał aż wszystkie strigerowane ludki wsiądą, ale nie przeszło, bo powodowałoby przesadne opóźnienia.
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Close doors key wasn't implemented when Elfs were made. I had no idea such thing got added until today. left/right keys just turned doors controller switch. Gonna change it so left will force left side, right the opposite and close to zero position.
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Pozorne pomijanie stacji (EN76 / EN96)-wysunięty stopień.
Stele replied to Xevoni's topic in Archiwum zgłoszeń
W sensie gdy mamy wysunięty stopień, to nie włącza się blokada trakcji przy otwartych drzwiach? Czy podczas zamykania drzwi ściąga się jak drzwi klapną ale nim stopień się wsunie i ruszenie w tym momencie buguje stany? -
Przenikanie przez obiekty - semafory
Stele replied to krzysztofkamilczarnecki's topic in Archiwum zgłoszeń
Z założenia kolizję mają tylko obiekty znajdujące się zazwyczaj na peronach. Gra nie była projektowana do biegania po lesie czy mieście, a wybiórcza kolizja optymalizuje. -
Does slipping control lights up? All axles are simulated independently so it's possible that it occures on one of not connected to hasler/slip control.
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Błędy kolizji Zawiercie - peron
Stele replied to dominik7929's topic in Zgłaszanie błędów (tryb wieloosobowy)
Dodałem kolizję i vegemaskę. Efekt tej drugiej pewnie będzie widoczny dopiero po regeneracji roślinności. -
It might be realistic if it tries to replicate Polish softwere. 😛
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KATOWICE ZAWODZIE train number textbox
Stele replied to kolyokcica's topic in Bug reporting (multiplayer)
Moving textbox a bit down should solve the issue. There's plenty of space. -
It should resync on next station. Besides UI, you have signs on the ground. If we'd have proper full timetables, you'd also have kilometer for every post listed there. But I agree it would be best to penalise player for missing station and scroll to the next one at -1km or so.
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Rather related to this: [2022-12-21 01:12:50]: {"tid":1,"div":"HubConnection","msg":"OnMessages - Invocation - Invoke","ex": [{"msg": "Object reference not set to an instance of an object.", "stack": " at MultiplayerUiCreator.AssignInfoData (System.Collections.Generic.List`1[T] list) [0x00000] in <00000000000000000000000000000000>:0 \r\n at MultiplayerUiCreator.CreateList (System.Collections.Generic.List`1[T] list) [0x00000] in <00000000000000000000000000000000>:0 \r\n at BestHTTP.SignalRCore.HubConnection.OnMessages (System.Collections.Generic.List`1[T] messages) [0x00000] in <00000000000000000000000000000000>:0 \r\n at BestHTTP.SignalRCore.Transports.WebSocketTransport.OnMessage (BestHTTP.WebSocket.WebSocket webSocket, System.String data) [0x00000] in <00000000000000000000000000000000>:0 \r\n at BestHTTP.WebSocket.WebSocketResponse.BestHTTP.Core.IProtocol.HandleEvents () [0x00000] in <00000000000000000000000000000000>:0 \r\n at BestHTTP.Core.ProtocolEventHelper.ProcessQueue () [0x00000] in <00000000000000000000000000000000>:0 \r\n at BestHTTP.HTTPManager.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 "}],"stack":" at SignalRCore.HubConnection.OnMessages (System.Collections.Generic.List`1[T] messages) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 \r at SignalRCore.Transports.WebSocketTransport.OnMessage (WebSocket.WebSocket webSocket, System.String data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 \r at WebSocket.WebSocketResponse.Core.IProtocol.HandleEvents () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 \r at Core.ProtocolEventHelper.ProcessQueue () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 \r at HTTPManager.OnUpdate () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 ","ctxs":[{"TypeName": "HubConnection", "Hash": -989029488}],"t":638071819707872308,"ll":"Exception","bh":1} Everybody have those warning about missing Oculus libraries in their logs, as they are not shipped with the game.
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[Bug Signals] Lazy A for freight departure
Stele replied to TTV Bioxyde37's topic in Bug reporting (multiplayer)
Thanks for reporting. Internal ticked id. https://git.simkol.pl/simkol/unitysim-new/-/issues/1106 -
Related to https://git.simkol.pl/simkol/unitysim-new/-/issues/1106
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Catanary is just visual in current builds.