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Everything posted by Gazz292
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EU07/EP07 Speedometer Inconsistency
Gazz292 replied to TheShotte's topic in Bug reporting (multiplayer)
i've just deliberately drove over the speed limit of 120kph... and i could sit at upto 123kph for ever it seemed and not get any points taken away, it felt like they only get taken away after i get to 124kph, and only after i've been sat at that speed for a little time. -
EU07/EP07 Speedometer Inconsistency
Gazz292 replied to TheShotte's topic in Bug reporting (multiplayer)
i think in SimRail you don't start getting points taken off until you're doing 124kph in a 120 stretch, it may even have a time limit to allow you to get the speed under control before it starts giving the penalties too, i.e. a few seconds for you to realise you're speeding and correct it. -
EU07/EP07 Speedometer Inconsistency
Gazz292 replied to TheShotte's topic in Bug reporting (multiplayer)
yes, i agree that the speed penalty system should be changed slightly, to operate off the in cab indicated speed, Not that i care about the points i'm earning or losing, i'll leave the earning of points / medals / awards to the games, -
Small QoL suggestion for Train Drivers
Gazz292 replied to SafeShows's topic in Suggestions for improvements
yup, the signals are all placed to give you more than enough braking distance to stop at a signal... of course the faster you go, the more attentive to the signals aspects you need to be. But there will always be an issue with train sims that you can not see as far into the distance as you can in real life... that's why there's a slider to make the signals glow artificially like a bright orb as you approach them from distance, This is set via the "Signal visibility enhancement level" in the 'simulation' tab of the options. i have mine set to 250%, Then it's just a case of learning the different signals and what they are saying to you. -
EU07/EP07 Speedometer Inconsistency
Gazz292 replied to TheShotte's topic in Bug reporting (multiplayer)
i figured this is programmed like that, all part of the realism of driving a old tech train 👍 Have others noticed the converter current needle jumps and reads higher / lower when the compressor starts up and shuts off, again stuff we don't really see in other train driving sims... ditto with the flies on the windscreen that need the washers operating to wipe them away, wipers alone leave them behind. : Usually a speedometer is 'calibrated' to under read your speed tho'. Check this with your cars speedometer, when your cars speedo needle points at 70mph, if you check sat-nav speed, you will be doing 60-something... and pretty much all cars built in the last 20 years use the cars ABS signal for speed reading, the speedo needle is moved by a stepper motor, So it can be set to accurately point to the correct speed in the software of the car's ECM, But most countries have laws that speedometers can over read by upto 10%, but should not under read, i.e. they can show you doing 100 mph when you are really doing 90, but are not allowed to show you doing 99 when you are really doing 100.... tho usually there is something like a 1% allowance for under reading.... ...this is from back when a speedometer was a mechanical devise, with a flexible cable transferring rotational motion from the gearbox / axle, and the drive to the speedo needle was by magnetic flux... a magnet rotated constantly when you were moving, and a metal cup positioned to sit over the magnet that the needle was connected to moved in a 'linear' fashion depending on the speed of the rotation magnet. -
Just had a little drive after the update, i really like the extra key binds for controls, For anyone who hasn't found this out yet, we now have new keyboard keys for: Brake Release button (used after setting the brake handle to emergency) Train Brake Handle To Running Position Cab Lights Instrument Lights The key that allows us to write in chat can now be set (before it wouldn't allow us to bind a key to that function)... but i haven't got that to work yet.... i assume it should be like mouse clicking in the chat window, but a key to press that activates the chat writing bit. And i also noted that in the EU07, the combo of SHIFT and power wheel up and down keys (usually + and -) before it just rapid moved the wheel between notch 28 and to zero, and if in notch 43, it would rapid move to zero. Nnow a second press of SHIFT + the power increase key moves the wheel to notch 43, and SHIFT + power decrease rapid moves to notch 28, a second press rapids it to zero.... awesome. : I would like to see every button in the cab have the ability to assign keys to them, maybe that will happen in the full release, We still need a way to turn switches off via the keyboard, as ATM we can only flip toggle switches on, i know the dev's said a toggle switch changing state with each key press can't be done, but there must be a way.. say 'SHIFT + the key' to flip it off? as that would count as a separate key press event?? as that works with the EU07 rapid power wheel movement. i mostly drive the EU07, and another key bind that would be handy is the traction motor overload button, as i am still tripping the overload occasionally, and have to use the mouse to pan the view then press the reset button. A big thankyou to the SimRail team for listening to their customers and implementing things people ask for.
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Server Selection Language Filter
Gazz292 replied to TheShotte's topic in Suggestions for improvements
I filter by typing 'eng' in the search box, and it shows me the english servers, But a setting that remembers your preference for a certain language server would be nice, i've noticed what you have, the servers are getting the ping times, and the list in not fully populated and searchable until all the servers have the ping times showing... untill then some servers show a '-' dash for no ping available yet. -
i think the traction lock operates when over 0.35Mpa is in the cylinders, i know i cheat as use the brakes in 'initial' handle position for a few seconds to slow down when my speed has crept slightly over the speed limit, rather than wind the power wheel back to zero, brake, then apply power again,
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I know this is just a playtest, but i'm wondering if anyone has played about with the individual program settings in the Nvidia control panel? i remember with tsw there were a few people who knew what each setting does, and had worked out how best to tune them to get even better results (well with tsw it was more how to correct the annoying problems) i'm running SimRail on stock settings, the same as i run the desktop / web browser at, and everything on High or Ultra in SimRails graphics setup screen. : If i had one moan about SimRail, it's that is has the same issue all train simulators / games have, with the shadow along the tracks on the rails that is drawing about 100 meters ahead of the cab, sometimes this will jump in stages being drawn in sections, i'm not talking about the large circle of higher res textures and shadows that apply to all the scenery around the train, but the long straight shadows that are usually on the right hand side of the 2 rails ahead of the train.
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yesterday i did get a bit of stuttering, when moving the camera positions, or switching to the external camera etc, but i deduced this was due to the server i was on, as when i changed to a different server, i got butter smooth results, i could move the cameras view about wildly and not a single stutter,
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the right hand gauge isnt reading where it should... it looks to be way over at 1.6Mpa, that's the main pressure i believe, it shouldn't go over the red line at about 0.8Mpa. Not sure how you'd correct that... the safety valves on the compressor and tanks should have operated a little above 1Mpa or so, : i had accidentally turned the compressor off once flipping switches, forgot you have to press the 'compressor overload release' button to start the compressor back up, but that results in the brakes not being able to be released as the main pressure drops, right hand needle went down to about 0.5Mpa when i noticed this... but i could also tell the brakes were not releasing by left hand gauge not going back to zero,
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i know that if you've put the brake lever into the emergency position, you need to use the brake release button to get the brakes to come off (once the brake lever is out of the emergency position) The brake release is the green button on the bottom row of the desk, next to the double toggle switch for headlight dimming. ''''Do'h, just seen your other thread, and it's not that... but i did spot that your main pressure gauge was pegged at max pressure, it should never go above about 1 and a little bit Mpa, as the safety valves would be set about there.
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How do I get fine control of brakes on the EP07 when using keyboard?
Gazz292 replied to pschlik's topic in General Discussion
one idea i have is to maybe allow us to assign a keyboard button to the brake lever, power lever, shunt lever etc, Which we hold down and scroll with the mouse wheel to move the lever, So, if say Z was set for the brake lever, and X was set for the power wheel, the mouse can be anywhere on the screen, but pressing and holding keyboard key X, when you move the scroll wheel on the mouse, the power lever/wheel moves, release X, then press Z, and the brake lever moves with the scroll wheel. -
How do I get fine control of brakes on the EP07 when using keyboard?
Gazz292 replied to pschlik's topic in General Discussion
if you hover the mouse over a control, press and hold the left button down, and instead of moving the mouse to drag the lever / switch... you scroll the wheel, and it moves the control you are hovering over. I find this a great way to control the main power / brake lever in the ELF, and the power wheel and shunt lever in the EU07... but the train brake valve is too slow to move with the scroll wheel i find. I also use the click and scroll method to move the rotary switches, like the door switch in the ELF, the wiper switches, the radio channel knob in the EU07. : Talking about wipers... going OT a little... i keep thinking i've got specs of dust on my laptop screen, and try to wipe them off... they are dead flies on the trains windscreen, and just using the wipers doesn't clean them, you have to use the washers too... but if you don't run the wash water long enough, it doesn't clean all of the screen!! 😮🤯 -
Wondering if we can get the radio channel change signs shown on the HUD like the speed changes are shown in advance?
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Another thing i'm loving in SimRail Vs tsw... how it performs. I'm using a gaming laptop that was new in March this year (i7-12700H, RTX3070 Ti, 16 gigs of DDR 5 ram etc) and when running tsw it always hogged one core on the CPU at 100%, and made it run at about 98 degrees C, The graphics card was thus running at a similar temp, yet power to it was about 90 watts, and i had to run the screen at 60Hz or it was overheating. SimRail... i have every slider on max, every option on ultra or as high as it'll go, It's spreading it's load out over multiple CPU cores and the CPU's max temp i have seen so far is 70 degrees C. The graphics card is pulling ~120 watts, and sits at 74 degrees C, AND i've put the screen to 165Hz {2560 x 1600 native resolution) i am seeing ~50 FPS when driving. : It was back in 2012 when i started with Omsi... i was one of the first people to connect a real dashboard from a NG272 bus to the computer to drive with (i'm crap at coding, so someone helped write the 'Gazz.opl' which allowed the dashboards lights and gauges to operate with the sim (superseded by Komsi that i helped with a little) i even drove to Germany in december 2012 to collect the driving desk from a German BR 112 train after i'd discovered Railworks, that was going to be my next project for the train driving side. I'm the same Gazz292 on youtube... but unfortunately i screwed my life up after 2014, and it's just the last 2 years i've been able to get back to playing with simulators.
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I've just started the service in my last photo post, showing "Scenario Duration ~01:20" and when i got to the next station (4 km away) i was 11 minutes early, with a 10 minute wait at the station, my departure time is 19:52 (14 minutes away as i type this)
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I'm not sure, i've been given trains that are running 10 or 15 minutes early, and ones running 10 minutes late.
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Here's another that makes it even more confusing to me, Again on the 'English Beginners Server' Here the time is 19:20, yet this train is showing a departure time of 19:53, and a scenario duration of ~01:20 (i just noticed it's not a minus symbol but a 'Tilde' symbol "~" (meaning approximately) before the duration time)
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i hope i am wrong, but i read a while back that SimRail and SimBus were 2 projects started together, and SimRail was the more popular one so got developed. Omsi was what got me into the driving simulators, and so far all other bus driving games are too locked down and arcade like to be considered an actual 'simulator' but for me it's the ability to control the simulator with home made controllers... either real bus / train parts or 3D printed ones, hence part of the reason i've given up on the tsw franchise.
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When i select a train to drive, i'm trying to chose one that will give me a nice long run, so i'm wondering how to interpret the train selection screen. So below, the time is 18:42, the train selected started at it's origin point / station at 17:49, and it's showing 'Scenario Duration : -00:04' Is this telling me i'd get 4 minutes worth of driving from choosing this train? (unfortunately for this service it was stuck at a red signal just outside a station and never moved again) But sometimes i see 'Scenario Duration : -02:35' but mostly a duration of 00:37 or so.
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I've just chosen the EN96, i was on the English Beginners server at about 18:35... unfortunately all i got to do was sit at a red light with about 7 other drivers on other tracks, apparently the previous dispatcher routed a few trains onto wrong tracks deliberately then left... that's what i picked up from the radio chatter.
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Ahh, i was wondering this too, The GUI will show amber when it's a double amber signal for a speed limit (i think that's how it works) but will show 'green signal, VMax, 250 m' when the actual signal is a single amber, and thus the next one is 'Red signal '0KPH' 850 m' I guess we need to be looking out the window at the actual signals more than reading the GUI 🙂
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if you click on the coupler when it's highlighted in yellow, a menu pops up, at the moment it's only god 'cancel' as the option, but i can see that we will be able to couple and uncouple... maybe even do each item individually... connect the air hoses, electrical jumpers and wind in the screw coupler.