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Gazz292

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Everything posted by Gazz292

  1. yes i agree, we hear the warning sirens / gongs for a bit too long. I wonder if Polish railways are different to other european ones regarding level crossings. i live within earshot of a uk level crossing, and the siren / warbler only sounds before and during the barriers closing phase. Once the barriers are fully closed, the siren / warbler stops... the warning light continue until the barriers are almost back to normal upright positions after the trains passed. I parked a camper van i used to have near a Swiss level crossing for the Berner Oberland Bahn for a few nights many years ago, and still remember fondly the cow bell like sounds as the barriers were being lowered (tong...tong...tong...tong) But even they only sounded until the barriers had fully lowered, so the crossing was silent as the train passed it. Do the warning sirens / gongs sound constantly in Poland even when the barriers are down and the crossing secured? If they do, is this part of the reason you no longer need to sound the train horn before all crossings, and only ones with the double warning boards?
  2. i did wonder if the EU07 could be remotely controlled by a steuerwagen at the end of the train, i know they could operate 2 loco's next to each other, So i guess it was just a case of run the loco around the coaches and couple up at the other end when they got to the end of the line.
  3. i get that sometimes, when the player idle detection was more aggressive, as soon as it had taken back Ai control, my picture on the map changed to a bot... but still had my details at the bottom of the map, only refreshing the map would get it back showing my picture (avatar) as driving the train. I notice that the dispatchers will be showing a bot when someone is talking over the radio from that signal box... but the map is still a work in progress.
  4. I've had a nose around the files of the simulator, And in the SimRailPlaytest/SimRail_Data/StreamingAssets/Locals/Gui folder on the computer is a set of different language files, they are i believe the on-screen 'tool tips' you get when you hover over say a switch in the cab, and you get a popup that tells you what it's for, and maybe an option to do something... like when you click on the cab door and you can open it, close it, or climb out. i opened the .Lang file in a text editor, and read that there are entries relating to coupling operations: Connect Coupler Connect Brake Hose Disconnect Pneumatic Hose Connect Electrical Host Screw Coupler Scharfenberg coupler..... And so on..... I know coupling functions are disabled in the playtest, so when you get close enough to a coupler for it to glow yellow meaning you can interact with it, clicking on it gets you only on option... 'Close' which closes the tool tip.
  5. Do all speed changes start from when the nose of the loco passes the signal / sign? I know on German and english railways a speed increase only applies when the rear of the whole train has passed the speed change marker / signal, or is fully clear of points if the speed limit was for a junction, but a lower speed applies from the nose of the train.
  6. Now that's a dosto set i would love to drive, probably the same ones the DDR used on their S-bahn lines? If anyone models a set of those double decker coaches, and a repaint to match for the EU07, i'll be first in line to buy hand over my cash.
  7. i was in the EU07 there, thats what i drive almost exclusively. much as i love commuter style driving, as in lots and lots of stations to stop at one after the other, i dont really get on well with the type of controller in the ELF, i find it weird to operate with keyboard keys, so i use the mouse scroll wheel to move the lever in the train, but my fingers protest after a while of doing that. I have a plan to try and replicate the power - brake lever to be a USB plug in controller sometime in the future, but for now drive the trains that only make 2 or 3 stops along it's route. i do wonder what trains ran before the ELF's arrived, and if any of them still run on todays railway, and if the EU07 ever did commuter train work.
  8. i have to say i havent heard it in the EU07 since a good few days ago, Maybe they have put some padding over the drivers seat so he's not hitting his head anymore 🤕
  9. i haven't had SimRail tell me i'm idle since the update the other day (21st was it) so it's 100 times better than it was, this is from the train drivers perspective, i haven't really tried to outsmart it tho, just noticed it's way better than it was originally. Does it detect someone deliberately sat at a green signal not moving, or stopped on the line just hold everyone up? Thank you for being such great devs and working your arses off fixing things for us, please ensure you get a break over xmas tho.
  10. Gorgeous red clouds in the evening, stuck for 48 minutes just outside Będzin due to a broken down train ahead (Really just an AI train stuck) Even the driver in the train next to me was fed up of being held up so long.
  11. wow, it makes you wonder how on earth they managed to keep the railway running back when it was all manual wire pull signals and rod operated points, and bells to tell the signalers about the trains as they went into and out of sections.
  12. i've just figured out im a tit, and i've got it totally wrong, Stronzio was trying to tell me that, but i totally missed the point being made. 😖 This random event i thought i was seeing with dead signals is not what i thought it was. i've just had a re-read of the wikipidea page on Polish train signals : https://en.wikipedia.org/wiki/Polish_railway_signalling The signals i saw that were 'dead' were Bi-Directional Automatic Block Signals. and the procedure i should have followed was : (Unlit - no aspect displayed) — on a track with bidirectional ABS, only the signals for currently set direction of travel will be illuminated; signals for "the opposite direction" will not be lit. A driver who finds himself approaching an unlit signal must stop the train and alert the dispatcher. So i should have stopped and not gone past the signal, 🤬 i did so as the HUD showed a red signal with the speed of 20km/h after i came to a stop, and i remembered reading that automatic block signals can be passed at 20km/h... BUT they would have shown a red aspect. not be totally blank, that vital bit of info i'd forgotten. I put a message on the text chat about the dead signals, never got any reply, but all the signal boxes in my area were Ai controlled as i pressed TAB to see who to ask about the situation, the last live dispatcher i passed was over 10km behind me. i was also driving with the live map open on a tablet next to my laptop, which confirmed nothing but AI trains and dispatchers around me, I guess i should be glad i didn't run head on into a train that was likely properly signaled onto my line. If this were real life, i imagine my train driving career would be over now. 😭
  13. i'm confused, i thought you meant when completing the scenario, you got no confirmation you had completed it. With the picture, i'm now thinking you mean there's nothing to show that you have already done a particular scenario... which right now is easy as there's only a couple to chose from, But when there are hundereds, then yes something thats distinguishes the already driven scenarios from the undriven ones is needed.
  14. well, my idea was that this is a playtest, so there are lots of things deliberately left out, and maybe some unintentionally left out. i drive almost exclusively in multiplayer, and i'm driving along the track when suddenly the screen changes to a station, my train is gone, and a blank popup with only a green icon and 'scenario complete' shows, i can click 'Graph at the bottom and see my almost 2 hour long trip, but there's no other info. Other times i've had a list of the stations i stopped at to show if i was early, late or ontime, so it's all kinda random i think.
  15. what i'm really hoping is that SimRail will be like Zusi and train simulator (classic) {and Omsi} and allow access to the trains information and certain data, So people can write programs that can read that data and allow things like working EBuLa's on tablets/ 2nd monitors, or to populate a paper timetable / drivers schedule as a PDF / excel file that can be printed out or displayed on a tablet / monitor / phone. Then we could also operate working gauges and warning lights on a drivers desk, for those of us who would like to build a driving controller that mimics the cab controls in the train.
  16. I got this screen shot back when i first noticed a working display... this is of course in multiplayer mode: But a lot of stations have blank displays, last night i stopped at one station where all the signs were blank, so no 'peron 1' or even the stations name on the metal signs... of course i didn't think to screenshot it to report it as a possible bug, but i will if i notice it again. For announcements, one station i know they definitely play at is Opoczno Południe station, as i got the: 'The delayed train from 'xxx' is arriving on track 'x' platform 'x', We apologize for the delay.' announcement playing as i pulled in 40+ minutes late due to signal failure (i had the side window down on the UE07 to hear this... the 'xx' is names and numbers i can't remember now)
  17. Might have to be an invisible track, and the train made invisible whilst it does this move, so as not to break the immersion, and that this is a realistic simulator as used for training of real drivers. But there must be a procedure on the real railway for incorrect routing?
  18. i guess if you are tired when driving the train, your second man will take over for you (the AI bot in SimRail) 😃 I am seeing the need for saves now, i was stubborn before, thinking 'just chose a shorter run that fits with the available time you have on your computer' But not everyone can spare 6 hours or so to drive the entire length of the map in one go.
  19. i've driven through a crossing that had the barriers open, and as soon as i entered the crossing the HUD speed dropped to 20Km/h, and i realised i must have missed the 2 amber horizontal signal lights that told me the crossing was not secured... which was an OSP1 signal : The procedure is to do no more than 20km/h when the nose of your train enters the crossing, not sure if you should sound your horn as you approach a crossing with the amber lights like this, or when you can speed up again... i'm sure the 20Km/h speed limit in the HUD went back to the normal speed once the cab of the train was over the crossing.? If the lights are not lit, or they show : Then the crossing is secured, and you go through at normal speed.
  20. I'm glad you answered this one before i did Schyrsivochter, as my reply would have been 20 times as long, but still trying to say the same thing 🙂 that this is a simulator not a game 🤬 and things happen as in real life, thats one of the things that makes SimRail stand out over other train driving games. if people want to dispatch made up traffic, or drive a train without caring about using the correct controls and procedures, there are loads of other games out there that do just that. 🤠
  21. ok, usually with me i'm either trying to be helpful, or joking around, i must make use of the emoticons more to convey this. i've found the story i read about the train driver falling from a train whilst having a pee, this version is from a UK newspaper distributed on public transport (train and bus stations etc) https://metro.co.uk/2007/06/11/train-driver-in-urination-tragedy-446051/
  22. i think thats the sound we noticed in the trains at the beginning of playtesting, we were wondering if it was supposed to be a sound of the driver hitting his head or something when going over a rough bit of track, i was thinking maybe a pneumatic contactor opening, the 'owwww' being a rapid release of air. Others thought it may have been a sound that was accidentally left in. But if it's doing it in the signal box, that's made it even weirder. could it be the sound of a developer hitting the desk and going 'ooowwwwferfecksake' when things weren't going to plan 🤔
  23. if you want the devs to actually read your suggestion, then you need to post it in the suggestion forum, not a general one.
  24. I can be annoying my self, especially with my essays where 2 lines would get the point across (something i've always struggled with) But it really gets to me when someone comes blasting in, and their first post is all shoutey, demanding things like: Translate absolutely all functions into english. There's no tutorial, i have never played train games before, i can't make the levers work, auto pilot keeps taking over, you have lost a customer due to this. i want more points scoring in this game. we must have more fun things to do, it's boring waiting for trains to come along when playing as dispatcher. hate this game, there's only 3 trains and 1 route, it's soooo boring, we need more trains and routes NOW. i've driven this route 3 times now, when will there be new one, i've seen everything there is to see. The typical millennial perma-triggered entitled lot i guess, most of who i feel would be happier playing Trainz or derail valley.. or even tsw.
  25. i'm not sure, in my head i'm convinced it was a random event, but i could be wrong. I was traveling from Włoszczowa Północ station to Opoczno Południe station, all the boxes were AI controlled in that area, and as far as i can tell it's pretty much just double tracks there once out of the station. I was routed on the right hand track as normal out of the station, stayed on the right hand track until the end of the map, All was normal until i got within about 10Km of Pilichowice signal box, which was still AI controlled. Then i saw on the HUD the next light was red / 0km/h, having recently passed a single green Vmax light. Slammed the brakes on, and as i got to the signal it was totally dead, I came to a stop my usual 20m before the signal, the HUD changed to red signal ahead 20km/h speed. Passing the signal the HUD distance to next signal changed to show that signal was at red too... again when i got there (at 20km/h) it too was dead, and again when i stopped, the signal HUD again changed from 0km/h to 20km/h Repeat this 10 or more times, and eventually i get a green Vmax signal showing in the HUD, i can see ahead a normal signal... but of course have to remain at 20Kph until i pass that signal.
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