-
Posts
984 -
Joined
-
Last visited
-
Days Won
50
Everything posted by Gazz292
-
i think SimRail and tsw will have their places tsw is a game, they even admit the naming is just a play on words... usually about the 'world' bit when people ask them why this train sim WORLD only covers england, Germany and america. pretty much anyone can drive a train in tsw, tho if thats too hard they can try train simulator (Classic) aka Railworks reinvented, as that has a 'simple mode' where you drag a tonka toy style lever on the HUD, up to go, down to stop, and ignore everything else. and apparently that's all some people want. Hell, some people want to stand on a virtual platform and watch virtual trains go by, so they want a trainspotting game, not my idea of fun, but it obviously is others. : You then get hardcore simulators like Zusi, crap graphics, but the actual driving experience is brutal, as it's as real as you get (it's used as real train driver training in some places) Forget to set one switch correctly in the engine room and you aint going nowhere, and you have to figure it out yourself like a real train driver would, going through your check list of how to start the train up. : SimRail i believe is aimed at being an actual simulator too (i think they say it's used by a rail company for training) from what i've seen this may be the holy grail some have been looking for, Zusi with amazing graphics. Obviousely this is going to make it too hardcore for some people, but there is a market out there of people who will pay a good price for a realistic simulator, as they want more than tsw or zusi can give them. i just hope they don't dumb it down too much just to chase after a few players who will get bored of it within a few weeks... some people are already moaning on discord about 'driving the same loco over the same track' and they want more than the 6 or 7 trains that SimRail will release with. i've been happy driving the EU07 for 95% of my time, as in MP it's always a different journey, even things like 10Kms of dead signals which is a scripted thing, but it's great there is this variety.
-
Same with the volt and ammeter for the batteries in the EU07, notice how it fluctuates when the compressor starts and stops, and as you drive the battery voltage rises and the current lowers, just as in real life when batteries are charged up. Most train games they just use a fixed graphic for the meters for stuff like that, as they figure no ones interested in that kind of detail (they are more interested in collecting medals 🤐)
-
depends on what the rules say for the Polish railways, In some countries, if you overshoot more than 1 carriage, you carry on to the next station, then get a bollocking when you get back to the depot, reversing a loco hauled train along a platform is not usually something that's taken lightly.
-
the dead flies on the windows is a great thing i think, you can wash them off using the wipers AND the washers you know?
-
but this is a playtest, you do not have access to the full route / map, all the trains, and all of the scenarios and services, or all of the signal boxes etc. In the MP tests we get to drive less than a quarter of the full route... driving a full route is going to take many hours... just like in real life... this is a simulator rather than a game after all, we can already drive for almost 2 hours in a row in multiplayer... and as it's live with other drivers and dispatchers on the servers, you need to allow that time to yourself to do this. Usually in MP when we reach the end of the part of the route we can drive we just get kicked out... thats if you make it to the end before server reboots. The single player thing is really just about teaching people who have not played the Prologue or demo versions of Simrail from earlier this year and last year how to operate the trains, i imagine the results from the multiplayer testing also covers most of the single player stuff,
-
I used to drive recovery trucks through the night, in summer in europe it gets properly dark after 22:00 hours, and gets light again at around 03:00 hours, thats just how it is, The date of the playtest simulation is around the 22nd of June, The 21st of June is the summer solstice... i.e. the longest day of the year. Before you were disconnected from the server it was raining... i.e. heavy cloud cover. After the server reconnect the rain has gone (it's dynamic weather, so i guess the weather cycle reset) and with no rain there's no heavy clouds blocking the moon light and twighlight.
-
yuck, you mean make SimRail more game like?
-
EU07 tutorial has a schedule you just can't follow
Gazz292 replied to Krtek-JC's topic in Singleplayer mode
As above... If you want to earn loads of useless points, get awarded pictures of medals for pressing buttons in the train cab, and even play a pokemon like game where you have to stop the train mid section and get out and search for items to collect, basically do a bunch of stuff a train driver doesn't do... like fix monitors and telephones, put up posters etc (which you do just by standing next to them, no animations, just 'ping' and it's fixed) Then maybe tsw is a better choice. Thats about as arcade and game like as you can get where you drive trains* It treats you like a 5 years old, 'oh well done, you've just used the wipers, uncle matt is so proud of you, here have a virtual sweetie for being such a good boy' : pffft, sod that, i want to learn to drive a train in a professional and realistic manner, and i'll improve myself by setting my own goals, like learning the braking points for stations at different speeds, so i enter the platforms at a reasonable speed and brake in a manner that's comfortable for the passengers, not trundle in at 10Kph, or shoot in at 100 and use emergency brakes to stop. I'll also be learning the signalling, and the rules and regulations, and learning a little Polish along the way. That's all the reward i need, : : : *Part of the reason for needing to release tsw3 is 'allegedly' because they had ran out of medals / awards on the playstation platforms, they can only be issued once per game, so they needed a new game to reset the medals!! -
Exactly, This is a SIMULATOR for POLISH railways, Treat it as a simulator and not a game, pretend you have moved to Poland and got a job as a dispatcher or train driver there, they are not going to re-label the locomotives controls or signalling equipment to a non native language just for you. I'm having fun learning to pronounce things in Polish, just like i am learning the Polish signalling rules and way they operate their railways. Listen to the station announcements for how the station names sound in Polish, or use a translator that allows you to search for Polish words using an english keyboard, and reads them out to you: https://forvo.com/languages/pl/
-
That was it... Doh! i was reading about Czech railways for some reason and remembered the thing about different flashing signal speeds. the bottom row of signals on the page below shows this. https://www.sh1.org/osshd/s.htm
-
at 03:30 in Europe in summer time it does indeed get light then, Just like it doesn't get really dark until well gone 22:00, the sun sets earlier, but it's this twilight thing. When i was a kid i lived in Germany, and can remember going to bed at 22:00 and complaining as it was still light out, and i'd wake up at about 03:00 and watch the night sky getting brighter and brighter... by 04:00 it was pretty much daytime brightness, so i would then sneak out the house and go roaming around the town of Krefeld whilst it was deserted.
-
is that the thing where you are seeing the top half of the trains carriages in the monitors? as thats been reported a few times before
-
this is a TEST remember, i was level 8 at one time, and been level 1 ever since, once the playtests end all your scores will be meaningless i'd imagine. do i care about points, not one bit... i don't really give 2 hoots about point scoring, i want to drive the trains in a realistic matter, not be constantly worrying that i'm going to lose 1000 points because the dispatcher didn't put my freight train into a siding for 15 minutes as was in my timetable, and instead found me a route that meant i could go straight through. thats part of what i hate about tsw.... where it's been turned into an arcade style high score game, with those bloody collectables... great, a game of pokemon added to a train game, Imagine that in SimRail multiplayer, people stopping their train on the mainline to get out and hunt for a toy dinosaur.
-
Being able to couple and uncouple will be in the final release i'd expect, There are already the onscreen messages stored in one of the files in the playtest for coupling, for operating the screw coupler, connecting and disconnecting the air lines and electrical connections. Maybe we'll get a little diesel shunter later on. But in the real world you have un-electrified sidings and lines leading off from the electrified ones, they have signs up warning of this for the driver: So the driver should stop if they see the above sign when driving an electric loco down that siding / route. Ok the signaller should also know not to route an electric train onto the wrong track, but humans make mistakes... computers do too at times. Maybe SimRail can make things very realistic and have damage happening if you drive off the wires with your panto up, then you have to arrange with the dispatcher for rescue, and the breakdown team to come and remove your wrecked pantograph before you can be dragged back.
-
YouTube Copyright claim after streaming SimRail
Gazz292 replied to trainsimulatordriver's topic in General Discussion
pretty much any music that you play in videos on youtube will hit a content match nowadays, it's not the owners of the music doing this, i know of some youtubers who paid for a license from the actual artist to use a piece of their music in a video, and got copyright claims which were upheld by youtube, because there are companies out there where all they do is file copyright claims, They approach artists and say that for a small fee they will file copyright claims on their behalf on youtube, When this happens the ad money earnt from the video goes to that company... and what do they pay the artist of the music when it is a real claim, pretty much feck all. the ones getting rich are the copyright claiming companies. A channel i watch that has used one of the instrumental pieces from the 1800's as his intro music for years, then suddenly he was getting multiple copyright claims from different companies for the same bit of music, music which has been in the public domain for about 100 years, as soon as he clears up the false claims from one company, another tries it on. -
I managed to get onto the 2nd wave of playtest slots, and 99% of people were pretty clued up on railways, most of the 'issues' were from people trying to control a signal box without knowing anything and just mashing buttons. But people communicated and learnt the ropes, wrote tutorials, figured things out and it was going well, Then more slots were opened up and more people came flooding in, then we started to see the asshats who would do things like take control of a large signal box and shout on the radio 'i've got 4 tracks available, lets have a race' or deliberately cause chaos by either routing trains down wrong lines or towards each other. Then the 'i'll start the sim up, get control of a train then leave it to sit there blocking the tracks up' people started getting on. : And then with the last playtest slots, we got the 'ThIs GaMe iS kRaP, i HaTe iT, aNd iTs YoUr FaUlT tHaT i cAnT FiGuRe ThInGs OuT, yOu lOsT a CuStOmEr' types, people who have no interest in railways, have never played a train simulator game before, and likely only clicked to be a playtester because they thought it was a way to get a free game. They would be the type that if they did buy the finished product, would file for a refund or constantly moan it's not what they were expecting, driving a train should be easier than driving a car, as you don't even need to steer trains etc.
-
exactly, Just look at tsw, they release on the day they said it would no matter what, and what happens every time, within hours of release people are reporting loads and loads of bugs and leaving bad reviews. back to SimRail... I noticed that a couple of bug reports that i had posted in the bug report part of the forum were not approved for a good 20 hours, i.e. all day on the 21st. To me that means the dev team were working solidly on the sim update stuff, not having time for anything else.
-
that might explain why i cant find what i read about 2 different flash frequencies by searching for 'Poland S3 flash' It might of been another country where they have introduced that.
-
hey, guess what, an announcement has just been made about possible server outages due to the update... and single player will be working... i bet some people will be moaning ' they said single player release on the 21st, and it released 49 minutes into the 22nd, thats not good enough'
-
please learn polish, thank you
-
I've read that recently they introduced 2 different flashing speeds for some signals, but as usual i can't find the web page that i read that on, if i find it again i'll post it tomorrow. Also, videoing modern LED signals with a digital devise can cause weird things to show that our eyes don't see, the signal's led's are lit by PWM.... which is turning the led's on and of very rapidly to get the desired brightness, us humans have persistence of vision, so we don't notice the flashing. But the rolling shutter of a digital camera will be out of sync with the led's PWM rate, and you will see the lights doing things like appearing to flash when they are not, A lot of british railway drivers eye view videos on youtube get comments asking why the red signal lights blink in the video, but in real life they have never seen it flash.
-
With the EU07 'manual' posted at the top of the forum, i managed to work out how to operate this train, The EN92/ELF and E186 i already knew about from the prologue and demo. It's working the signal boxes that is the hardest part, and people have managed to figure them out and run them pretty well so far, again there's a 'manual' at the top of this forum, and beginner servers that people ask for help when they get stuck.
-
Sorry, the OP had posted the same kind of thing in a few different posts and on the discord server, basically saying the train takes over control before they have time to learn anything, and it's going to lose a customer etc. But for that to happen no input is being made for over a minute.
-
The AUTO function is a timer. If you have not made any input on SimRail for 50 seconds whilst driving... i.e. moved a control, pressed a button, even just hitting any key on the keyboard or clicking with the mouse... you get a warning on the screen saying a bot may take over if you continue to do nothing. If you have not done anything at all on SimRail by 1 minute and 5 seconds (when driving) the auto pilot takes over. (I've just tested this on an empty server to get the 1:05 takeover time, BUT when sat at a station with a 7 minute dwell time, i got the same warning at 50 seconds, BUT it was almost 5 minutes before the bot actually took over) When the train has been taken over and being driven by auto pilot, at anytime you can click at the top where it says 'click here to disable autopilot' just like you did when you loaded into the moving train, and you have control of the train again. So if this is stopping you operating controls, you are not pressing any keyboard keys or clicking the mouse for over a minute! : I know it's a lot to learn for someone who has never driven a simulated train before, but this multiplayer test is live and in real time, there are other real people connected to the server you are on driving some of the other trains around you, and real people controlling some of the the signal boxes. A lot of these people have been doing this for the last 10 days, and their goal is to run the simulated railway in a professional manner. : This timer was implemented because some people were taking over trains then ignoring them deliberately, letting them sit idle just to screw things up for others, this caused 'train jams' where the lines were blocked up, with many trains stuck around the train that's not being controlled. It's not like driving a car, you can't just drive around a stopped train, the line you are blocking may be used both ways and be part of the route for loads of other trains from all directions. Same with the people running the signal boxes, some people deliberately ignored their tasks to mess things up, but others were trying to control something that's far too complicated for someone new to the sim, you really can't just load in and spam all the buttons to find out what does what here, This simulator is realistic, so the interlocks in real trains and signal boxes are in place, you can't just apply emergency brakes then accelerate away the second you have stopped, you have to operate the controls as they are done in the real thing. This is what SimRail is about, and what sets it apart from other train driving 'games' where you can just press one key to go faster, and another to slow down.
-
The main thing i love about SimRail is the EU07, a 1960's loco where everything is manual and the computer controlling it is the drivers brain. I love the older stuff, but i am not a fan of driving steam trains in sims, give me some nice 1960-80's era trains to drive, my favorites being vintage German electric loco's, a nostalgia thing, i lived in Germany in the 1980's growing up, so saw stuff like the BR-103, BR-420 S-Bahn emu's, the BR-111, and BR-143 running on the train lines. Being a forces brat back then, traveling past the iron curtain was not allowed, so the polish stuff is all new to me, but i am loving it in SimRail.