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Everything posted by Gazz292
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in the ...Locals/Multiplayer/xx.Lang file, there is an entry for a text banner (i think) that will display when you have reached the end of the map, it reads : ''You have reached the border of the map. Further, the bot will drive the train.'' I'm imagining that in the full release of SimRail, when we reach the actual end of the map, this is how the train will carry on under Ai control, Could be that with the playtest having a small portion of the map, when we reach the end the only option is for the train to de-spawn for us. tho if you have the live map running following your train, when this happens the trains avatar changes to a bot and carries on along the track... whilst we get the empty station scene and our train has diapered. of course i could be totally wrong here, and we are supposed to see that message in the playtest, but i cant recall ever seeing it. It would be really nice if we did a crew changeover as you suggest, At the last station on the route we have to get out and see an Ai driver get in and drive off, then we walk to a booking off point. or for a freight, stop on a siding, and your relief crew knocks on the cab door and enters to take over from you, you climb down and walk to the crew hut to book off and get a cup of coffee before you go home... there the sim ends and you get the overview of your drive.
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True, everyone is different with regards to what they want out of the simulator. maybe some of the public servers could be set for role playing things like signal failures, broken level crossings and so on where the dispatchers are routing trains differently to normal, And the rest of the servers are for playing normally. But not if it results in there not being enough servers to go around so people are forced to drive in a role playing one. i do see that sometimes a dispatcher is bored, they route my passenger train in a snake like pattern through the sidings and out the other end back to the main line, and when i pass the signal box they are outside jumping up and down on the track i am driving on.
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i read that when something like that was happening (role playing) on i think a french server, most people were fine with it, but some drivers got really arsey and demanded to be routed properly. That's the problem you can get when someone who is so focused on earning points thinks they are going to lose out on some 😞 Which is why i don't give 2 farts about points myself, it was something i hated in tsw along with those stupid trophies for pressing a button you had to press anyway, But i understand some sort of scoring system is needed to allow people to advance to other levels and access harder trains / signal boxes. Maybe the points thing could be more in the background, like is is with Omsi, your driver record gets updated at the end of a drive, and you have to go and look at it to see how you are doing, but you don't get that '-1000 points for missing a stop' flashing up on the screen when your freight train was allowed to carry straight through the sidings 20 minutes ago.
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When i was a quarter of a loco length past the station end, when i looked back the coach doors were being opened and people were getting on and off.... so reversing back then would definitely be a career terminating event. Wonder if it could be arranged so that if all your coaches are in the platform, just the loco or nose of the emu past the end, you lose some points for not stopping properly, but don't get the current thing with the next stop distance thing not changing for a while. But if one or more coach doors are off the platform end, you need to get on the radio and ask what to do... maybe be told to set back, lock out the doors in the coach that's off the platform (get the guard to do that on loco hauled trains) , or carry on to the next stop.
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i've held back on my speed a little when running a passenger train that i joined ahead of schedule, but i only drop down to about 100km/h when i should be doing 120. I have the live map on a tablet by the side of my laptop screen whenever i drive, so i can see if there's live drivers behind me, and be sure i'm not holding people up, but doing 20km/h to avoid having to wait longer at the layover stop is not really on (tho we could say that maybe the loco had a fault and can't go any faster, but it'd be switched into the nearest siding and a new loco ordered then in reality)
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Maybe the 'track issue' was the dispatchers agreeing in advance to do that? i've read about them doing this on some servers to change things about a little... it's something that would happen in real life.
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To me, SimRail is a realistic simulator, a public release of one used to train real train drivers, with the multiplayer bit added in so people can be the dispatcher or driver, and work together to make the virtual railway run smoothly. I know there's a lot more to starting up a train that turning the battery on, raising the panto, flipping a few more switches and away you go.. but some things need to be omitted as there have been cases in the past where people have tried to go 'joyriding' in a train after thinking they know it all from playing a train driving game. i want SimRail to be a hard core simulator, where you have to learn your 'job' to progress, but i do take things further than some people at times... with my building of driving desks or the bus cab i'm (still) making for omsi / lotus. But a lot of people are expecting SimRail to be a replacement for tsw, an arcade like game where you move a lever forwards to go, and pull it back to stop. I remember one of tsw's 'tutorials' where they said they'd show you how to regain control after an emergency brake application, i was expecting a passenger emergency brake application, or to be told to use the emergency brake button in the cab... then stuff like 'reset the main contactor, put the brake lever to a certain position, press the brake release button until a certain pressure shows, reset the power lever lockout and so on' What did i have to do.... move the brake lever to emergency position, wait for the train to stop, then push the brake lever back to off, apply power and drive off!
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i'll be buying SimRail as soon as it's released, even if the price tag is around £100... there's just so much to it that the dev's have worked so hard for over the past few years. They could setup a donation page, to pay for the enjoyment people have had on the playtests over the past couple of weeks, and i'd send them £30 instantly. My steam activity page shows i've almost driven longer in SimRail over the past 3 weeks than i have in tsw for over a year! i've read on discord people asking how much SimRail will be when released, some people say it's listed at $30, and people are saying 'no way, that's far too expensive'!!! For that you can get tsw3 in a sale with just the high speed line, their longest line yet... all 186Km of it, which you zoom along at ~280km/h and get through it in about 40 minutes! After a couple of runs you get to know the scripted elements, you know what signal you'll get slowed down at, that train which will wait before crossing in front of you as you approach, even if you are an hour late, that you'll be held for 5 minutes at a station even if you are running 20 minutes late, etc etc. With SimRail you'll get ~500km of lines, and a 5+ hour drive if you chose to do the longer services. And with multiplayer no 2 runs will ever be the same, I've been held at red lights for ~10 minutes, but there was a reason, a load of other trains were being sent through the junction to clear up a backlog, that's all part of being a train driver, especially if you drive freights or the slow 'unimportant' passenger trains where the high speed trains have priority due to the passengers having paid more for their tickets. I've been driving on European servers, and only seen the trolls 2 or 3 times, from what i hear it's mostly the American and Polish servers that attracted the most trolls, ok EN1.. a beginners server is often clogged up around Lazy, but thats newbies making mistakes i thought.
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Oh NO, i've been getting into SimRail because i like to build controllers to drive trains with, i also have the real driving deask from a German BR111 loco, and i want to be able to connect them to the computer as joystick axis and buttons, and control the trains. i was trying to do this in tsw, but they only offer raildriver support, and that requiered hacking code to allow a joystick to pretend to be a raildriver, but raildrivers are so limited, they are aimed at american trains, so i find mine horrible to use on european trains... not to mention it's so tiny in my hands, hence why i like building bigger controllers that actually look like the european trains i love to drive : But having joystick support means people can drive the trains using throttle quadrants like these :
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i've been 'moaning' that we need more keybinds for the trains, as not everyone can use a mouse easily. I've discovered that the mouses scroll wheel (if you have one) will move the controls when you have them selected with the left mouse button, this can be a nice way to drive the ELF and TRAXX loco's i found. But it's sometimes awkward to position the mouse to operate some switches... like in the EU07, if you have the train brake handle in a braking position, it's very very hard to get at the wiper switch, the mouse keeps jumping to control the brake lever, the drivers side washer button is hidden behind the brake pedestal, so you just guess where it is with the mouse... thankfully it finds it... as you need to use the washers a fair bit to clean the dead flies off the screen... a feature i love. Unfortunately there seems to be an issue with using modifier keys with SimRail, So where other train games would use say 'V' for turning the wipers on, and 'Shift + V' to turn them off, this can't be done in SimRail, it would need a second key to turn the switch off, and having only the ~58 keys you can use without modifier keys on a standard keyboard, you'll soon run out of keys to assign controls to. I also worry about the global control scheme regarding keybinds, this is where tsw fell down hard, as you get more and more trains released, especially from different countries with different safety systems and control, you quickly run out of global keybinds, The way train simulator classic and zusi did it was each loco/train had it's own keybind / control settings, they were loaded in as the train was being loaded for you, So say key 'B', this is used for 'Battery' in Simrail, But what if you have an american loco, you'd want 'B' to be for the Bell, Also driving a diesel, you can't use 'F' or 'R' as thats set for the pantograph raise switches... in a loco that dosent have them 😞
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I had this happen to me last night, I stopped with the front quarter of my EU07 loco past the stop board / end of platform. All the coaches were in the station, and people were happily getting on and off. But as others noted, the warning for having gone too far came up, and there was no countdown to the time to leave this station, when i left the station, the 'distance to next stop / post' didnt change from the station name that i over ran slightly, and the distance would bounce between 1 and 3 km away... even tho it was behind me. Eventually i got a 'lost points for not stopping at a station' message, and then the distance to next post / stop thing started displaying correctly again.
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a few weeks ago at the beginning of the playtest, my session ended for Signal Passed At Danger (SPAD) it was changed infront of me tho. a message was put across the screen telling me i'd passed a red light, the session ended and i was kicked to the screen you get with the graph of your driving, where you exit back to the drive selection screen. But since then, i SPAD'd the first time i was driving a heavy freight train, my fault for not treating the brakes with respect. and it teleported the train back to before the red light, It sure would be annoying if you'd just done a 5 hour run in multiplayer, and someone messing about in a signal box near the end of the line puts the signal to red infront of you and you can't stop in time. and thats it, simulation session over, kicked back to the server select screen and try again. Of course you'd expect punishment for SPAD'ing, but you'd also expect to be able to mitigate it, like 'i was doing 120km/h, all green lights, then suddenly when signal xxxx was 50 meters away it was changed to red, no way i could have stopped in time' As opposed to 'i was doing 40km/h and the next signal was red, but i was picking my nose and got distracted, so i applied the brakes too late to stop' I know that in real life, SPAD'ing would get you removed from your position as a driver.... but what if you SPAD'd a signal out in the middle of nowhere, are you to park your train up, tell the passengers there will be a long delay, and wait for a replacement driver to walk to you? Or would you be told to drive to the next station (when it's safe to do so) and change over there?
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What is the differences between ZEW (Dispatchers) 1, 2 and 3 ?
Gazz292 replied to Lactic's topic in General Discussion
Is the DnD button the blue/gray one to the right of the main power button... on the radio in the EU07? On that same radio, there are 3 rotary knobs, left hand one is the Chanel selector, middle one i think is volume? and that right hand one clicks between 3 positions, but i havent worked out what that's for. I think it says 'Nasłuch' below that 3 position knob.. that translates to 'listening' Could the 'Nasłuch' knob be volume? 3 settings, low, mid and loud, And the middle know is squelch? -
I've been lucky so far, i only drive in an english server based in europe, it seems its more the american ones that are getting all the trolls ?? But from what i've read, there's people with multiple steam accounts, or ways to spoof accounts, as when loads of people click the button to report one of these asshats, they go and change their steam account, and the old one is gone. There's serial trolls on the consoles who are happy to pay the $10 a month 'subscription' to each game to access multiplayer, plus the fee playstation charges to access the multiplayer stuff and so on. and they have paid the $80 for the game, so even putting paywalls up dosen't stop them.
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EU07 : activate hauling mode switch
Gazz292 replied to Lactic's topic in Bug reporting (singleplayer)
Could it be to disable the safety devices in that loco when it's being remotely controlled by the loco coupled to the front of it? -
do the track speeds not show to you below the next signal aspect bit on the HUD? i watch them when sat at a red light for a minute or 2, and i can see when the points / switches ahead of me are being moved to set up my route, as the speed limits ahead will change, as different routes are being set by each point / switch being moved. Then they settle on the actual speed restrictions for the next few km along my route. AFAIK european signalling is speed based, opposed to how UK signalling is route based and the driver should know the speed limits for all the routes he can be sent over.
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people need to look at the date they are driving the train on here, When i got on the playtests, the in sim date was the 22nd of June... that's the day after the summer equinox, aka the longest day in the year. i lived in Germany for about 8 years growing up, and the summers nights in SimRail are just how i remember them, light until gone 22:00 hours, darkness would last a very short time, by 03:00 it was beginning to get light again, twighlight seeming to last a very long time. And when its a cloudless sky, the summer moon lights things up almost like a weak daylight, I think SimRail have got the day - night cycle modeled very well.
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have you ever played the game tsw? the orbiting camera in that is horrible, it will get stuck against pillars and station furniture, people walking along the platform bump into it and move it, I personally like the way this camera moves in SimRail, i like moving it behind the loco so it moves between the first coach and the rear of the loco, and then i can even move it so i can see the wheels... complete with the brake discs etc spinning as i'm driving along.
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EU07 : Wrong modelisation of the reserved toggle
Gazz292 replied to Lactic's topic in Bug reporting (singleplayer)
This EU07 has the red mushroom button in the place you mention... but look at the switches for the headlights.... and quite a lot of other differences. -
i've only got 57 hours of driving on the sim, but i can say that about 95% of that time was actually moving, i've not experienced that many times held at a red light for so long i quit, i have waited 10 or so minutes at a red light a few times, and watched the other trains around me taking their turns going through junctions, then it's my turn and i'm away again.
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Lazy not accepting train (42936)
Gazz292 replied to TMIX_Dávid's topic in Bug reporting (multiplayer)
Gotya, I have been seeing so many times people want to click a button to make a train reverse back to the points / junction they sent it the wrong way at, so i assumed you meant the same thing, sorry about that. I have been wondering what the official Polish railways solution is to a train being wrongly routed, ok, in reality i imagine this is something that happens very very rarely, not every 5 minutes as it seems to do in SimRail when a dispatcher is doing things wrong... but everyone's learning here. I imagine it would be something like you said... put the train into the nearest siding, work out an emergency movement plan, check with all other dispatchers / head office, then when it's safe, move the train in the opposite direction to another siding (but running on the correct lines for that direction) then try and find a point where it can rejoin the service... if it's an EMU than this could be accomplished fairly fast, but the train is going to be out of sequence and might delay the rest of the days running, if it's a loco hauled train, this will take even longer with having to run around the coaches twice, And if it's a freight train, i'd imagine you'd park him up in the siding and sort out re-routing it after the next rush hour. -
it would be nice to hear a whistle from the guard / station dispatcher telling you it's time to depart, I recall some of the 'Virtual Railroads Expert Line' 1980's era trains / coaches for train simulator (classic) has this feature, the coach doors would randomly close (something amazing for that simulator) and at departure time a whistle sound way played, i think the departure time was also randomized a little... again that sim had very rigid programming, just like tsw has, if you arrive 10 minutes late at a station, you were still made to wait your normal dwell time of 3 to 5 minutes, making you even later to the next stations, and on a long run you could end up a hour late due to this. with SimRail if you are late arriving at a station, you get a much shorter dwell time, i often see ~15 seconds, i can almost hear the station dispatchers shouting 'hurry up, get a move on, the trains late enough as it is' to the passengers as they get on the train. and SimRail dosent make the driver of a non central door operated coaching stock train operate the doors either 🙂
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Scenario Duration is how long you should get to drive the train for... if it's showing 0:08, you will get about 8 minutes, i regularly chose the EU07 EC trains with about 1 hour and 45 minutes of driving time, and do drive for that long. Departure time... i've not figured this out fully yet, as the time can be in advance of the current time, or many hours behind the current time. Timezone, because you chose a server to drive on, and depending on where it is in the world, you get put in a train at the local time, so it may be midnight in your home, but if you chose a server the other side of the world, your train will be driving in the daylight, so the time is refering to the local time of the server. When your drive ends depends on a few things, sometimes you make it to the end of the portion of the map thats available in the playtest, Other times you get disconnected from the server for some reason, Then there's the server restarts, which happen every 6 hours, starting at 00:00 CET, so midnight, 6 am, midday and 6pm are the restart times based on the time in Poland. so if you are based say in the UK, where GMT is 1 hour behind CET, If you are driving a train at 18:59... in 1 minutes time the server will restart, and your drive will be over... BUT... the servers restart one after the other not all at once, starting with the PL servers, i often drive in EN9 server, and that usually restarts about 20 minutes past the hour of restart time. So depending on your server choice, your restart time could be anything upto 30 minutes after the start of server resets.
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Lazy not accepting train (42936)
Gazz292 replied to TMIX_Dávid's topic in Bug reporting (multiplayer)
on a real railway, you can't just get on the radio and say 'hey fred, i sent you on the wrong route, quickly reverse for 5 km before anyone notices' There'd be lots of procedures to follow... a train drivers worst nightmare would be entering a section / block and finding another train coming towards him.