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BigVern

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Everything posted by BigVern

  1. I posted it a couple of days ago Jason, but it seemed to get lost in the moderation queue. It's now turned up in Multiplayer (General) rather than Bugs though I suspect it's present in both SP and MP.
  2. At least I know it's not me going mad!
  3. Thanks for finding and publishing the bug report. Supplementary information as observed by others, problem occurs when the cab window is open. Appears to be either a contaminated "run" sound loop or possibly an ambient sound triggering when it shouldn't. I do not recall this issue being present in the playtest.
  4. They need to sort it. In the meantime the bug report I filed on this, not only not been approved, it also seems to have vanished... 😞
  5. It's not the UI though. It's actually hovering over then clicking the mouse over objects such as the brake handle or windscreen wiper control which shows the functions then brings up the interactive dialogue. However I will try F2 if it happens again though I don't recall pressing that key.
  6. Thanks for the response, Milek. Edit: Might another possibility be a station or location list like OpenBVE or Zusi, which also do not have a save game, but you can call up the schedule and skip forward to an intermediate point where you can take over the run?
  7. This is happening in open country which is not a situation where you would expect to hear voices talking over the loco run sounds! The other alternative to a contaminated sound loop, is could an ambient effect be triggering when it shouldn't? One thing I will check when I can motivate myself back on the game again is whether this affects other traction classes or just the EU07.
  8. When they act like it, yes. Everyone playing the game has different circumstances and that should be taken into account. I have no idea what the technicalities of introducing a save game involves but it's certainly possible in Unity - Derail Valley has it as does The Bus and indeed SailWind. The first two admittedly require you to restart from a stand, as indeed does Run 8 but I would accept that as a compromise if it meant we could get a save game in there.
  9. Quite right Mike. There is much to like about SimRail, but dismissing or shouting down what others feel is valid and constructive criticism is unacceptable. We are not all nerds who have 3 or 4 hours at a time to spend on the PC, maybe I will get an hour if I'm lucky.
  10. See my response in the other thread...
  11. It goes deeper than that. There was zero response from the developers throughout the play test to the question to the point where they seemed to be deliberately evading the issue of the save game. Then the early access comes out with 4 hour runs that have no means of saving. Developers responded that they are looking to introduce a save game but then this morning renege on that leaving the whole thing in considerable doubt. Look, SimRail has its good points but it is little short of neglect not to have considered at an early stage that a save game would be essential and how that could be coded in. The DTG sims manage it (temporary hiccup with TSW3 aside), Derail Valley has it, Run 8 has it, MSTS/Open Rails even Trainz. The truck sims, Snowrunner, The Bus all allow you to save and resume, even if you have to restart from a stand. This is not some freeware or shareware game, they are charging £30 at the full retail price and early access should not be used to excuse what is, in some aspects, looking more like alpha software. Viewing through rose tinted spectacles and adopting a Stockholm Syndrome approach is not going to get the improvements that are needed.
  12. I will see if closing the window changes the effect but it does look as if there is a contaminated sound loop somewhere in either the traction or run audio.
  13. This seems to be a different message to what was being posted a couple of days ago, that a save game was definitely being looked at. This is such a fundamental feature of a simulation game where you may need to come off and continue later, it should have been on the roadmap as a priority at the beginning. I was going to change my initial review on Steam to a more balanced neutral one but this has now cast further doubt over the whole thing. Well you've got my money now as I've played over two hours now so guess we just have to cross our fingers and hope good sense will prevail.
  14. Posted this in Bugs and waiting mod approval, but thought I would mention here in the meantime. Driving the EU07 there is an occasional faint but nevertheless quite audible background chat between what appears to be a man and woman, presumably in Polish which keeps looping. This wasn't evident during the play test. Just wondered if anyone else has noticed this?
  15. Driving the EU07, hovering the mouse over the controls and switches I am not always getting the tooltips appearing. Tried clicking the mouse to reset but couldn't get them back.
  16. When driving the EU07, occasionally I am hearing voices two people conversing in the background as well as the traction etc. sounds.
  17. Edited the thread title a bit. Also yes, looks like the option of picking a train off the map from roughly where you left off previously is a reasonable workaround. Took EC41109 earlier from Warsaw for around 50 minutes, now going to look for something else under AI passing that area. Hey is it me, or despite the fairly level looking landscape is there a fairly steep continuous gradient climbing out of Warsaw heading south? My EU07 was struggling at between 75 and 80 km/h for much of the section, maximum tap (43) and shunt regulator at 6 with both pantographs up. That's going to be a great thrash with a steam loco or even better when we get a diesel. Right, enough chat, EC41115 beckons.
  18. Or the scenario editor so we can break it down into shorter legs.
  19. Okay. Folded and rebought. No more drama from me (honest... ).
  20. Thanks Gibber8 and UETAM. Look forward to trying a coal drag later.
  21. Of course this begs the supplementary question, do the wagon weights even change to reflect loaded or empty status? And TBH, with SimRail in development for so long, are they really saying that no one spotted the wagons had no visible load - or was it just something else that got pushed to one side to be covered by the "Early Access" jacket?! 🙂
  22. Another possibility is to at least get the Scenario Editor up and running so users can create a "chain" of runs that takes the same train across the length of the route. These could then be shared via the Steam Workshop. Or in the meantime the devs could look at splitting some of the longer scenarios into 45 or 50 minute sections (as an option). Obviously keep the parent scenario for the few who can spend 4 hours in one go on the PC, or we do get the save game up and running. Anyway as a leap of faith I am rebuying the game later today, once the refund clears into my Steam Wallet and hoping I won't be disappointed.
  23. I suppose a crude solution/workaround might be to use that interactive map (if it still works) find a quiet MP server and a train at the approximate location you left off heading in the same direction, take it over for however long you've got. Rinse and repeat. We shouldn't really have to do it but maybe I will rebuy (once the funds clear) and give that a go.
  24. I always thought my family tree was a mixture of Celtic/Spanish/Viking... 🙂 🙂😉
  25. I understand the pressure they were (are) under but this was a key issue and some earlier transparency and clear statement of intentions would have made all the difference. Those of us asking the question are certainly not "crying Anglo Saxons", which is a little insulting and "some day it will", elicits my response that "some day I will rebuy it."
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