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Everything posted by BigVern
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Another possibility is to at least get the Scenario Editor up and running so users can create a "chain" of runs that takes the same train across the length of the route. These could then be shared via the Steam Workshop. Or in the meantime the devs could look at splitting some of the longer scenarios into 45 or 50 minute sections (as an option). Obviously keep the parent scenario for the few who can spend 4 hours in one go on the PC, or we do get the save game up and running. Anyway as a leap of faith I am rebuying the game later today, once the refund clears into my Steam Wallet and hoping I won't be disappointed.
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I suppose a crude solution/workaround might be to use that interactive map (if it still works) find a quiet MP server and a train at the approximate location you left off heading in the same direction, take it over for however long you've got. Rinse and repeat. We shouldn't really have to do it but maybe I will rebuy (once the funds clear) and give that a go.
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I always thought my family tree was a mixture of Celtic/Spanish/Viking... 🙂 🙂😉
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I understand the pressure they were (are) under but this was a key issue and some earlier transparency and clear statement of intentions would have made all the difference. Those of us asking the question are certainly not "crying Anglo Saxons", which is a little insulting and "some day it will", elicits my response that "some day I will rebuy it."
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Well this lack of transparency is about to cost them a sale. Once I've popped a review on Steam and check back here in a couple of hours and still no response I'm hitting the refund button. DTG can have my money instead.
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I am getting the sense there will be no save game. I pinged one of the devs in the thread I started about singleplayer and they have not responded. Poised to refund the game at this point, even if the answer is "no" or "coming soon", I could have respect if they actually answered. Just wondering if anyone has asked the question in the Polish or German section and got an answer in the dev's native language?
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Just want to know why the devs are so quiet on this issue. Surely they could pop in here and give an assurance that enhancing the SP game and adding a save function is on their "roadmap". Not commenting is going to harm their sales as I am almost certainly going to refund as I'm sure are others. "Early Access" seems to be used increasingly as a ploy to put out unfinished software to start bringing in the money then nothing really changes (just look at TML's "The Bus" - in EA now for 18 months and still buggy as hell). The description on the Steam Store should also reflect that this is primarily a multiplayer game and that SP is currently very limited. @uetam Can we have a response on the SP and Save Game situation, please.
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Just discovered this and posted in the SP section. Unacceptable when some of the few scenarios included are nearly 4 hours long. Probably going to refund unless the devs give a commitment it is coming and given they ignored my repeated questions in the play test stage I suspect I know the answer.
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Well have to say the single player side of SimRail is very disappointing. A handful of scenarios, nothing like the full timetable day that TSW offers. Also more importantly, I can see why my repeated questions about the Save Game during playtest were ignored - there isn't one. Sorry but this is unacceptable, some scenarios are nearly 4 hours long and it is unreasonable to expect players to sit at the PC for that length of time. Most of us have lives or commitments away from just playing PC games. Dev Team - can you confirm if it is your intention to enhance the SP game and in particular add the ability to save and resume a run in progress? If not or I do not receive an answer then I will seriously be considering refunding.
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Can someone look then please and post what we get in the SP game and finally answer the save game question? Many thanks. Edit: Ah what the heck, took the plunge and bought anyway. It's cheaper than a DTG TSW DLC with a 30 mile route and one train.
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Suspect it will go live at 1800 UTC/GMT which is the usual release time on Steam.
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Agree, it was nice to get the opportunity to play test and offer some useful feedback. I didn't get quite as much done as I hoped, what with Covid over Christmas then being put off by the prospect of encountering gankers and griefers in MP but still a worthwhile exercise. Just wish we had been given a bit more to test in the SP game. Still, less than 24 hours now until the retail release.
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Thanks for the confirmation. Must admit I enjoyed jumping back in earlier, is it me or the graphics improved slightly not so bright? Anyway I think I will definitely be buying this on Friday, concerns about a save game notwithstanding.
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As the title asks really - with release of the retail version at (presumably) 1800 UTC/GMT on Friday 13th (ha!), I'm assuming at some point prior to that the play test will be wound down and the servers switched off? Going to have one last fling on it, though I see with the exception of EN1, most of the English servers are deserted.
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Are there plans (if any) to include diesels in the future?
BigVern replied to Skully's topic in Suggestions for improvements
Yes only electrics is going to lead to a slight lack of variety. -
Correct. If you are in the "8" view while sat in the driving chair you can fly around to your hearts content. But once you physically leave the cab you must walk back to it, there's no magic morph command to suddenly put you back.
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Sorry to bump this, but a week from release the developers are still staying quiet about this. Any information, please?
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The problem with a voting system is that it could be used maliciously. A few people decide they think I have an ill favoured look about me or maybe I got a bit assertive in the chat and suddenly I'm voted off, when operationally I've done nothing wrong. The whole thing is a massive minefield and while I've not been playing the last week or so I've been lurking on the forum and tend to agree that private servers by invitation or acceptance are the only system which will provide some chance of working with sensible people. However that then brings the problem of who is going to run these, including any access and bandwidth costs and who the moderator/admin will be etc.
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I just want to know if we will be able to save a SP run or scenario in progress. The devs continue to be silent on this issue.
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I don't see passenger option as a gimmick. Sometimes it's just nice to chill and take a sideways view out of the carriage window,
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Trouble is the damage is done now. You really don't want to jump on a server and find after 20 or 30 minutes your session is ruined by the gankers. SimRail MP was a great idea, ruined by the sad inevitability of human nature. Let's just hope the SP redeems it as I won't be buying this for MP.
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Had this happen once, before the train was even off the platform. That in itself needs to be relaxed. In the real world (UK anyway) the driver would either get permission from the signaller to set back, or continue forward to the next station. Expect tea and biscuits with the manager... What makes it worse in SimRail is that the instruction persists even if you are many km beyond the station. Once you go beyond the point of no return, the next objective/waypoint should show.
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In some ways it's good this happened now as it gives the devs a (very) limited time to decide what they are going to do about it prior to release two weeks today. However at the same time this should have been anticipated and stronger measures already in place, maybe better vetting of who is allowed on the playtest. This is probably a viral situation now which it will be very difficult to stamp out even on release. It's also the reason why many train sim players have been a bit cautious about calls for multiplayer in other games, due to the inevitable disruptive element on open public servers. Run 8 gets round it with private servers that are strictly monitored and I'm not sure what precautions the MP element of Trainz Surveyor has in place. This is why I'm hoping the single player element of the game is significantly bolstered from what has been revealed in the playtest - i.e. an all day timetable and the ability to save progress. We also need a SP signaller simulation. The current state of things is pushing SimRail from a must buy Day 1 purchase, to a let's wait and see - particularly the ongoing silence about whether or not there is a save game in SP.
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Will all stations be available for dispatch ?
BigVern replied to Alex96x2's topic in General Discussion
I second that Sean, fantastic and one of my questions answered.