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Everything posted by BigVern
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The BR285 (TRAXX) Diesel Loco
BigVern replied to BigVern's topic in General Discussion [Multiplayer]
I have got to be honest, it sounds more like a DMU or at least the MTU engines under the Class 800, 802 etc. dual mode IET's here in the UK. Oh as regards restarting the engine due to the save game issue, you can do this while the train is moving - just stand up, go in the engine room, switch on the Webasto then return to your seat. -
The BR285 (TRAXX) Diesel Loco
BigVern replied to BigVern's topic in General Discussion [Multiplayer]
At least we have a workaround now, until/if the devs fix it... tl:dr to restart the engine, you first need to stop the train. Then go into the engine compartment and switch on the Webasto train heat. Back in the cab you need to operate the engine on switch on the RHS of the desk - I also found I had to press the generator and electric bus buttons too for the starter to work. -
The BR285 (TRAXX) Diesel Loco
BigVern replied to BigVern's topic in General Discussion [Multiplayer]
I can see what the issue is now. The save game is loading with the engine shut down. So how do I restart it? -
The BR285 (TRAXX) Diesel Loco
BigVern replied to BigVern's topic in General Discussion [Multiplayer]
I don't mind hearing some external sound in the cab, or it would get quite boring - I'm quite pleased most of the classic diesels in TSW allow you to hear the "thrash" while in cab view. With regard to the power handle and brake release, I can understand that as I described continuing on from a station stop in the original session, but when I reloaded the game it was not coming back even after ten minutes. So I maintain there is a bug there with the scripts not restoring properly, maybe even the engine had shut down - can it even be restarted by the player. If/when the devs post my bug report, let's see what they have to say on that. -
The BR285 (TRAXX) Diesel Loco
BigVern replied to BigVern's topic in General Discussion [Multiplayer]
Further to the above, if you load into a save game in SP (submitted as bug waiting publication) you cannot take power at all no matter what you do. Appears the loco simply does not reinitialise. -
A couple of issues with the BR285. 1. Occasionally from a stand the throttle will not take power. All other levers and switches correctly set and I had to "wiggle" it back and forth between dynamic braking and power before it eventually worked - both with keyboard and mouse. 2. Loading into a saved game the problem re-occurred but this time unable to regain power either with the + key or using the mouse. I also found the direction switches, both on the buttons and key press to be very erratic, not working most of the time. Further edit: Loading into the save game, it seems the diesel engine has actually shut down.
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The BR285 (TRAXX) Diesel Loco
BigVern replied to BigVern's topic in General Discussion [Multiplayer]
Well this does appear to have launched with a few issues, nothing too major but need looking at. 1. Probably the major one is no diesel smoke from the exhaust. I know this is a modern low emission loco but you would still expect to see some visible exhaust effects, particularly under full power. 2. There is a rather annoying loop on either the running or motor sound, like scuffing or someone talking. 3. Cannot always get power from a stand even with the brake handle in Drive. Need to keep going in and out of dynamic braking before it eventually responds. 4. The diesel engine sounds could do with a bit more bass. -
The BR285 (TRAXX) Diesel Loco
BigVern replied to BigVern's topic in General Discussion [Multiplayer]
Realistic, but in an entertainment setting painful to listen to constantly. It needs some sort of option to mute without having to isolate the traction motors. IMHO anyway. Back on topic, the big diesel is out and currently downloading. Great price as expected and looking forward to jumping in and thrashing the guts out of it shortly. -
We are still waiting news on the American route that was supposedly being developed by Searchlight Simulations and wasn't there supposed to be a German route too?
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The BR285 (TRAXX) Diesel Loco
BigVern replied to BigVern's topic in General Discussion [Multiplayer]
Well at least it hasn't got that awful buzzing of the CD 163! 🙂 Hopefully this will be the usual pocket friendly SimRail DLC and other than preferring it was an older diesel loco, I can't understand the hate I've seen for it elsewhere. Unlike TSW stuff, SimRail DLC is generally good quality and nicely priced, usually with a discount for buying in the first few days. -
It has been announced on Facebook (but not yet here on the forum), that the diesel version of the TRAXX will release next Wednesday 30th September. Undoubtedly a Day One purchase for many of us, but information about the loco is surprisingly elusive. What type of diesel engine is it equipped with - GM, GE, Caterpillar or something else? How noisy will it be, both externally and in the cab? Will we be able to substitute it widely in Single Player? Which services and how many will it operate in the multiplayer timetable. Some information from the developers on this would be appreciated.
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Expected developments?
BigVern replied to 72only's topic in Suggestions for improvements [Singleplayer]
Well we could do with a cloudy/part cloudy option, maybe even a slider without having it rain. Or even dynamic weather and - while it remains to be seen if it's any good - the Live Weather TSW7 is getting. -
Have to ask as I posted two bug reports in the SP bug reporting forum 10 - 14 days ago and neither has been approved for public view, or even looked at if the view count is accurate, let alone declared as a valid new bug or a duplicate. I love SimRail and looking forward to the next DLC release(s), but at times this forum seems largely abandoned. I know there is Discord (which I don't use) and the actual Steam Discussion forum itself but if this board was set up specifically by the developer it now seems rather neglected.
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It appears there is an issue preventing this scenario from being completed. On passing the last but one timing point, Przedmiescie the next station/distance on the top right hand of the screen disappears. The train is brought to a stand at red signal R11 outside Krakow Glowny with a message from the signaller that a train is departing to Mydlinki. However after that, nothing happens - the signal never clears and pressing ZEW1 and ZEW3 has no effect. I waited for 10 minutes before abandoning the run.
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If you change the original departure time of 11140 earlier or later, after the run round at the end of the trip it shows the original times and that you are 216k minutes late. Either you need to fix this bug or prevent the player from altering the start time in scenarios that have a run round.
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Writing from the perspective of the PC version, but yes it can throw you and lead to late running as you throw the brakes in to get speed down then the restriction suddenly vanishes. It first became apparent on the Tunel route but the problem there was at least one or two of the locations did actually require you to slow down. And now it's endemic on the Lodz North Region. The developers really need to go back in and fix the timers on the crossings so they are closed sufficiently early not to throw up the error. To be honest anyway, even if the restriction is relevant, you lose less points for blasting through at line speed than the late running at subsequent stations which you will never recover. Anecdotally, there was a similar issue in TSW when the ECML Peterborough to Doncaster came out. Some of the level crossing timers meant doing 125 MPH in the Azuma, you were getting a double yellow signal, immediately followed by green again at the next one (never fixed by DTG).
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Not sure if any use, but the only time I had this happen was when I was trying to download MSFS 2020 in the background, which presumably took enough CPU and GPU capacity to choke SimRail.
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Just bringing his back to life... I'm guessing this never got addressed by SimKol as I just loaded in the CD 163 on the Lodz North Railtour and the buzzing is still as loud and disturbing as before. PMI still works and on the relatively light train can run without too much time loss. But I do wish the developers would revisit this and offer a quiet version of the loco, where the thyristors are concerned.
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Reported this in the bug forum but it may be a few days before it appears so will mention here. Anyway. it appears the 15/08 update has wiped save game data, including my 11140 Railtour run on the new route which had just under an hour to go... 😞
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As the title states, all my save games appear to have wiped all the save games I made running the 11140 Railtour on the new route extension.
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Quick update - the new route is great! Currently running the Railtour/Tourist Train which I presume shows off the whole of the new sections. Running along the single line through the woods and fields puts me in mind of the old "Mechanik" simulator, which I'm sure many of us played back in the day before the big commercial sims appeared. The price was nice too including the 10% discount for buying within two weeks of the release. Far better than the £30 DTG want for another bland TSW route Nurnberg to Ingolstadt or the £15 for the diminutive Thames Valley branches where the author couldn't even be bothered to fill in the main line sections. At the moment not found any major issues, just one level crossing approaching Ziegerz where the car stoppers didn't appear to be working and thus far the save game is holding up. As regards the Railtour, maybe you could look at loosening the schedule to allow us to enjoy the scenery, alight at stations to appreciate the 3D modelling and grab some screenshots. That will also make it easier to reerun with the Ty2 steam loco at some point. So well done guys, take a bow - your work is superb, keep it coming.
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Coal Mine Operations - Save Game Issue
BigVern replied to BigVern's topic in Bug reporting [Singleplayer]
Just to add to this, there are still issues with the Save Game where run round moves are involved. On Lodz Junction I was working train 3720 which has a run round at Kaliska. Issue 1: I saved and exited the game after detaching the loco and starting the shunt. When I came back and loaded the game, my consist on Platform 4 had disappeared. Issue 2: Reverted to an earlier save and did the run round in the same session without issues. However when I departed Kaliska, the save function no longer worked. At first it gave me the "Processing routes, try later" message, then subsequently after clicking the button to save put me back to the Esc pop up menu without saving the game. -
Just had a similar issue with the EP08 n one of the Lodz Junction passenger run round scenarios. Followed the procedure as described elsewhere but when I set the other cab off and started to move had an immediate train brake application. Eventually after a bit of to and fro between the two cabs I discovered the loco brake applied fully in the B cab. Once I released that then hit the releaser button, the brakes came off. However it would be nice to have a cab "instant" shut down and set up command for those of us who are in a hurry and don't want to do the "expert" mode. Oh and word to the wise, don't save the game and come off while doing the run round. I did that and on reloading the save, the consist had disappeared!
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Driving this service I arrive in the platform at Lodz Zabieniec last location on the timetable with the signal showing a caution aspect. I stopped within 1m of the platform end and the scenario end would not trigger. I then drove forward a short distance in case that was the intended move but immediately received a warning I had "Passed My Breakpoint". So it appears this scenario is bugged and cannot be completed.
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Single track action, sign me up Day One boyos.
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