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BigVern

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Everything posted by BigVern

  1. A couple of minutes later... Game started, select train on English Driver Only session. Server termination message followed a few moments later putting me in the cab of the EN96 with radio beeping frantically. However once again, nothing is working - rear pantograph is showing raised but external view shows it's not. I tried lowering and raising but no effect again, same with front pantograph. Shut the cab down (apart from battery as I can't find the switch) and restart but still nothing. I give up with this, not worth the hassle in its current release. I'll try again in a couple of weeks when single player is unlocked.
  2. Okay files verified, let's see what happens.
  3. Again I would disagree that TSW3 is an arcade game... It's actually pretty good if you choose the right routes and content (mainly the German stuff). However a better comparison might be Run 8 where you generally have a good view of the gauges to see how much brake you've put on and the application is progressive rather than stepped. Also what isn't helping is the EU07 seems to lack a lapped position in conjunction with full service (mentioned in another thread but no comment from the devs) which means you are getting either very little braking from the initial application or an uncontrolled surge to full service with nothing in between.
  4. Well as this stage is about feedback to the devs I must respectfully disagree and request it is something I would like to see as an option. When you're focused on braking down for a signal or station stop the last thing I want to be doing is looking at the handle or trying to hover your mouse over it. Or it could be a simple tickertape message which flashes momentarily on the screen, as in TSW, to tell you what position the handle is in. It's something I would like to see so while respecting your counterpoint please don't dismiss my opinion.
  5. We seem to be missing a lap position between initial and full service. Also as good a place to repeat I think we need an indication of the brake handle (or combined power handle) on the actual HUD so don't need to keep hovering the mouse over the actual lever.
  6. No my first experiences are not really selling this to me, I'm afraid to say. @Jason - I'll try that later on this evening.
  7. I have been getting this all the time. Sometimes you get another loading sequence after pressing okay, then Esc after the "interruption" screen, but when I sat in the loco couldn't get anything to work despite switches etc being on. On a hunch I checked my firewall settings and SimRail already ticked, so not that. Over to the devs on this one.
  8. To be honest with this and now the game not starting at all after the update, think I will give it a miss for a couple of weeks until a better build emerges.
  9. Steam just finished the update but when I try to launch from the desktop item or within Steam, nothing happening. Anyone else encountered this? Not my PC as just started TSW3 with no issues.
  10. I am currently having the same issue here. Tried both the EMU and EU07. Places me in the cab under autopilot with train stationary. Take the train out of AI control, everything is shown "on" but the pantographs are not raised. Toggling the switches has no effect, they stay down. I tried shutting down the cab and battery then switching on, following the procedure in the EU07 guide. Still can't get the pantograph(s) to raise. The only factor might be prior to the run starting I had the server disconnected message each time, but it then loaded with a message that the session was interrupted. However I can escape from that screen into the cab where, as noted above, nothing is working. Very frustrating!
  11. If you are taking over on the move, game should have the radio already on (IMHO) to avoid this.
  12. Check your loco (straight) brake hasn't applied. I couldn't get power back just now and for some reason it had gone to 100%. IMHO we need an extra section on the HUD showing the actual brake handle positions. Also how do you lap the brakes on the EU07, either initial or full service?
  13. All good now, might have been my firewall although SimRail was showing enabled. Anyhow good experience, it's still a bit rough around the edges but loads of potential. Probably need to start with something easier than the EU07. Biggest issue with the test I can see really is AI signaller quiting out and everything stood at red signals. The radio button does nothing.
  14. Okay guys, thanks for the assistance. Guess I'm just so eager to play I was getting impatient. Time to jump in and try again.
  15. Getting nowhere with the multiplayer side of things. When I've tried to get on a server it drops and just left with what appears to be a loading screen which then has to be exited via Task Manager. The trains available on servers (even if I can connect) are for 30 or 60 minutes time - I want to get straight in and drive, not hang around. For those of us with limited time, I really think you need to consider opening the Single Player test as soon as possible. Sorry to moan, but I'd really been looking forward to trying and testing Simrail but this is a very poor introduction to the experience. Guess it's back to TSW3 until 21 December.
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