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Everything posted by BigVern
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See my response in the other thread...
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It goes deeper than that. There was zero response from the developers throughout the play test to the question to the point where they seemed to be deliberately evading the issue of the save game. Then the early access comes out with 4 hour runs that have no means of saving. Developers responded that they are looking to introduce a save game but then this morning renege on that leaving the whole thing in considerable doubt. Look, SimRail has its good points but it is little short of neglect not to have considered at an early stage that a save game would be essential and how that could be coded in. The DTG sims manage it (temporary hiccup with TSW3 aside), Derail Valley has it, Run 8 has it, MSTS/Open Rails even Trainz. The truck sims, Snowrunner, The Bus all allow you to save and resume, even if you have to restart from a stand. This is not some freeware or shareware game, they are charging £30 at the full retail price and early access should not be used to excuse what is, in some aspects, looking more like alpha software. Viewing through rose tinted spectacles and adopting a Stockholm Syndrome approach is not going to get the improvements that are needed.
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Background Chat In EU07 Sounds
BigVern replied to BigVern's topic in General Discussion [Singleplayer]
I will see if closing the window changes the effect but it does look as if there is a contaminated sound loop somewhere in either the traction or run audio. -
This seems to be a different message to what was being posted a couple of days ago, that a save game was definitely being looked at. This is such a fundamental feature of a simulation game where you may need to come off and continue later, it should have been on the roadmap as a priority at the beginning. I was going to change my initial review on Steam to a more balanced neutral one but this has now cast further doubt over the whole thing. Well you've got my money now as I've played over two hours now so guess we just have to cross our fingers and hope good sense will prevail.
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Posted this in Bugs and waiting mod approval, but thought I would mention here in the meantime. Driving the EU07 there is an occasional faint but nevertheless quite audible background chat between what appears to be a man and woman, presumably in Polish which keeps looping. This wasn't evident during the play test. Just wondered if anyone else has noticed this?
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Driving the EU07, hovering the mouse over the controls and switches I am not always getting the tooltips appearing. Tried clicking the mouse to reset but couldn't get them back.
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When driving the EU07, occasionally I am hearing voices two people conversing in the background as well as the traction etc. sounds.
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Edited the thread title a bit. Also yes, looks like the option of picking a train off the map from roughly where you left off previously is a reasonable workaround. Took EC41109 earlier from Warsaw for around 50 minutes, now going to look for something else under AI passing that area. Hey is it me, or despite the fairly level looking landscape is there a fairly steep continuous gradient climbing out of Warsaw heading south? My EU07 was struggling at between 75 and 80 km/h for much of the section, maximum tap (43) and shunt regulator at 6 with both pantographs up. That's going to be a great thrash with a steam loco or even better when we get a diesel. Right, enough chat, EC41115 beckons.
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Okay. Folded and rebought. No more drama from me (honest... ).
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Thanks Gibber8 and UETAM. Look forward to trying a coal drag later.
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Of course this begs the supplementary question, do the wagon weights even change to reflect loaded or empty status? And TBH, with SimRail in development for so long, are they really saying that no one spotted the wagons had no visible load - or was it just something else that got pushed to one side to be covered by the "Early Access" jacket?! 🙂
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Another possibility is to at least get the Scenario Editor up and running so users can create a "chain" of runs that takes the same train across the length of the route. These could then be shared via the Steam Workshop. Or in the meantime the devs could look at splitting some of the longer scenarios into 45 or 50 minute sections (as an option). Obviously keep the parent scenario for the few who can spend 4 hours in one go on the PC, or we do get the save game up and running. Anyway as a leap of faith I am rebuying the game later today, once the refund clears into my Steam Wallet and hoping I won't be disappointed.
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I suppose a crude solution/workaround might be to use that interactive map (if it still works) find a quiet MP server and a train at the approximate location you left off heading in the same direction, take it over for however long you've got. Rinse and repeat. We shouldn't really have to do it but maybe I will rebuy (once the funds clear) and give that a go.
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I always thought my family tree was a mixture of Celtic/Spanish/Viking... 🙂 🙂😉
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I understand the pressure they were (are) under but this was a key issue and some earlier transparency and clear statement of intentions would have made all the difference. Those of us asking the question are certainly not "crying Anglo Saxons", which is a little insulting and "some day it will", elicits my response that "some day I will rebuy it."
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Well this lack of transparency is about to cost them a sale. Once I've popped a review on Steam and check back here in a couple of hours and still no response I'm hitting the refund button. DTG can have my money instead.
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I am getting the sense there will be no save game. I pinged one of the devs in the thread I started about singleplayer and they have not responded. Poised to refund the game at this point, even if the answer is "no" or "coming soon", I could have respect if they actually answered. Just wondering if anyone has asked the question in the Polish or German section and got an answer in the dev's native language?
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Just want to know why the devs are so quiet on this issue. Surely they could pop in here and give an assurance that enhancing the SP game and adding a save function is on their "roadmap". Not commenting is going to harm their sales as I am almost certainly going to refund as I'm sure are others. "Early Access" seems to be used increasingly as a ploy to put out unfinished software to start bringing in the money then nothing really changes (just look at TML's "The Bus" - in EA now for 18 months and still buggy as hell). The description on the Steam Store should also reflect that this is primarily a multiplayer game and that SP is currently very limited. @uetam Can we have a response on the SP and Save Game situation, please.
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Just discovered this and posted in the SP section. Unacceptable when some of the few scenarios included are nearly 4 hours long. Probably going to refund unless the devs give a commitment it is coming and given they ignored my repeated questions in the play test stage I suspect I know the answer.
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Well have to say the single player side of SimRail is very disappointing. A handful of scenarios, nothing like the full timetable day that TSW offers. Also more importantly, I can see why my repeated questions about the Save Game during playtest were ignored - there isn't one. Sorry but this is unacceptable, some scenarios are nearly 4 hours long and it is unreasonable to expect players to sit at the PC for that length of time. Most of us have lives or commitments away from just playing PC games. Dev Team - can you confirm if it is your intention to enhance the SP game and in particular add the ability to save and resume a run in progress? If not or I do not receive an answer then I will seriously be considering refunding.
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Can someone look then please and post what we get in the SP game and finally answer the save game question? Many thanks. Edit: Ah what the heck, took the plunge and bought anyway. It's cheaper than a DTG TSW DLC with a 30 mile route and one train.
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Suspect it will go live at 1800 UTC/GMT which is the usual release time on Steam.