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BigVern

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Everything posted by BigVern

  1. Equally applicable to SP and MP but posted in the busier section. Once you reach Krakow from Tunel, any thoughts about continuing on to Zakopane? According to an old Thomas Cook European timetable this is listed as one of the scenic railways in Poland. Much of the route also appears to be single track with crossing points at stations. This would provide a good challenge for despatchers to regulate trains. Of course it probably is not the busiest line when it comes to volume of trains and I assume is a diesel line, but it would be a nice change of pace.
  2. As the title suggests, having arrived back in SimRail and done a bit of driving, now thinking of taking a deep breath and diving back in to try the signalling/despatch side of things. Obviously a lot more signalboxes have been added since the test sessions (did we ever get any mechanical boxes?) so was wondering if we have a list by difficulty level. At first I'll take myself over on one of the dead servers such as CN1 so I don't inconvenience anyone with my incompetence but eventually would hope to get good enough to do some signalling on EN1.
  3. Found myself back in Simrail the last few evenings (doesn't seem much point playing TSW until TSW4 comes out) and quite enjoying the experience. Seems things have settled down a bit since the initial release and all the reports of griefing etc. Been running on EN1 server and nice friendly people on there. Have had a bit of an issue with the game stuttering and lagging but have had some advice on graphics settings and going to try those. I also had Vsync off so have enabled it, but can someone tell me what the difference is between single and double please? I've also had a bit of trouble driving the Pendolino and Traxx freight loco, after releasing the brakes it seems to be traction locked and won't take power. Had a few suggestions on another forum but if anyone has some ideas I would appreciate hearing them. Was quite impressed to find the line from Psary to Tunel added, found out entirely by accident when the freight I was driving turned that way. Got to say I am really looking forward to the EN57 which will bring back memories of the old Mechanik game. Also the steam loco and it would be nice if we could get some diesels, too. And of course must beat my drum that ultimately I would still like to see a much improved single player game, with the full timetable, ability to work the signalboxes and of course the save game or checkpoint system in place. Keep up the good work. guys.
  4. Sounds like the same issue I encountered at Opoczno Poludnie and also logged as a bug. Though it begs the question how the route came to be released with missing stations and/or the passenger stops still shown in the timetable for which you then lose 1000 points for not calling...
  5. I posted it a couple of days ago Jason, but it seemed to get lost in the moderation queue. It's now turned up in Multiplayer (General) rather than Bugs though I suspect it's present in both SP and MP.
  6. At least I know it's not me going mad!
  7. Thanks for finding and publishing the bug report. Supplementary information as observed by others, problem occurs when the cab window is open. Appears to be either a contaminated "run" sound loop or possibly an ambient sound triggering when it shouldn't. I do not recall this issue being present in the playtest.
  8. They need to sort it. In the meantime the bug report I filed on this, not only not been approved, it also seems to have vanished... 😞
  9. It's not the UI though. It's actually hovering over then clicking the mouse over objects such as the brake handle or windscreen wiper control which shows the functions then brings up the interactive dialogue. However I will try F2 if it happens again though I don't recall pressing that key.
  10. Thanks for the response, Milek. Edit: Might another possibility be a station or location list like OpenBVE or Zusi, which also do not have a save game, but you can call up the schedule and skip forward to an intermediate point where you can take over the run?
  11. This is happening in open country which is not a situation where you would expect to hear voices talking over the loco run sounds! The other alternative to a contaminated sound loop, is could an ambient effect be triggering when it shouldn't? One thing I will check when I can motivate myself back on the game again is whether this affects other traction classes or just the EU07.
  12. When they act like it, yes. Everyone playing the game has different circumstances and that should be taken into account. I have no idea what the technicalities of introducing a save game involves but it's certainly possible in Unity - Derail Valley has it as does The Bus and indeed SailWind. The first two admittedly require you to restart from a stand, as indeed does Run 8 but I would accept that as a compromise if it meant we could get a save game in there.
  13. Quite right Mike. There is much to like about SimRail, but dismissing or shouting down what others feel is valid and constructive criticism is unacceptable. We are not all nerds who have 3 or 4 hours at a time to spend on the PC, maybe I will get an hour if I'm lucky.
  14. See my response in the other thread...
  15. It goes deeper than that. There was zero response from the developers throughout the play test to the question to the point where they seemed to be deliberately evading the issue of the save game. Then the early access comes out with 4 hour runs that have no means of saving. Developers responded that they are looking to introduce a save game but then this morning renege on that leaving the whole thing in considerable doubt. Look, SimRail has its good points but it is little short of neglect not to have considered at an early stage that a save game would be essential and how that could be coded in. The DTG sims manage it (temporary hiccup with TSW3 aside), Derail Valley has it, Run 8 has it, MSTS/Open Rails even Trainz. The truck sims, Snowrunner, The Bus all allow you to save and resume, even if you have to restart from a stand. This is not some freeware or shareware game, they are charging £30 at the full retail price and early access should not be used to excuse what is, in some aspects, looking more like alpha software. Viewing through rose tinted spectacles and adopting a Stockholm Syndrome approach is not going to get the improvements that are needed.
  16. I will see if closing the window changes the effect but it does look as if there is a contaminated sound loop somewhere in either the traction or run audio.
  17. This seems to be a different message to what was being posted a couple of days ago, that a save game was definitely being looked at. This is such a fundamental feature of a simulation game where you may need to come off and continue later, it should have been on the roadmap as a priority at the beginning. I was going to change my initial review on Steam to a more balanced neutral one but this has now cast further doubt over the whole thing. Well you've got my money now as I've played over two hours now so guess we just have to cross our fingers and hope good sense will prevail.
  18. Posted this in Bugs and waiting mod approval, but thought I would mention here in the meantime. Driving the EU07 there is an occasional faint but nevertheless quite audible background chat between what appears to be a man and woman, presumably in Polish which keeps looping. This wasn't evident during the play test. Just wondered if anyone else has noticed this?
  19. Driving the EU07, hovering the mouse over the controls and switches I am not always getting the tooltips appearing. Tried clicking the mouse to reset but couldn't get them back.
  20. When driving the EU07, occasionally I am hearing voices two people conversing in the background as well as the traction etc. sounds.
  21. Edited the thread title a bit. Also yes, looks like the option of picking a train off the map from roughly where you left off previously is a reasonable workaround. Took EC41109 earlier from Warsaw for around 50 minutes, now going to look for something else under AI passing that area. Hey is it me, or despite the fairly level looking landscape is there a fairly steep continuous gradient climbing out of Warsaw heading south? My EU07 was struggling at between 75 and 80 km/h for much of the section, maximum tap (43) and shunt regulator at 6 with both pantographs up. That's going to be a great thrash with a steam loco or even better when we get a diesel. Right, enough chat, EC41115 beckons.
  22. Or the scenario editor so we can break it down into shorter legs.
  23. Okay. Folded and rebought. No more drama from me (honest... ).
  24. Thanks Gibber8 and UETAM. Look forward to trying a coal drag later.
  25. Of course this begs the supplementary question, do the wagon weights even change to reflect loaded or empty status? And TBH, with SimRail in development for so long, are they really saying that no one spotted the wagons had no visible load - or was it just something else that got pushed to one side to be covered by the "Early Access" jacket?! 🙂
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