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Everything posted by Gazz292
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I made a post before about this, it was said to be fixed, but it isnt. I have the key 'H' set for the keybind 'cabin activation' and 'CTRL + H' for the keybind 'cabin deactivation' I've found that pressing 'H' will turn the cabin switch both on and off... so when i have turned the cabin activation switch off using keybind 'CTRL + H' .. when i next press 'H' to activate the cabin, the switch in the cabin (of the EE07/EP08's) turns on then immediately off again... it will turn back on when i next cycle the control off and on using the keybinds, but the next time i do that it will turn on and off again with 'H' Cab Activator Switch Bugged.mp4
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the new keybinds don't respond to the first trigger
Gazz292 replied to Gazz292's topic in Bug reporting [Multiplayer]
Still got the issue, i've just made a video showing me pressing the keyboard keys and the switches affected not responding to the first press... after that initial press where they do not respond, they respond to every subsequent press for as long as i'm driving the train... but exit and re-load into the same or another train and it does it again. It happens with the: High Current Switch Left Cab Light / Overall Lighting Switch End Marker Lights Left and Right, Not Responding To First Press.mp4 -
Not sure if it's a deliberate change... The wipers in the last 2 trains i've driven do not auto park when you turn them off anymore, they were EP08-001 and EP08-013, this happens for the left and right wipers operated by their respective switches. I thought at first it was what is supposed to happen with the air wipers in -001... but it does the same thing in -013 which has electric wiper motors.. so 'should' auto park? and in the ET22 which has air wipers an the old style air switch and speed regulator... they do auto park 🤔 EU07-241 is also the same, as is the EN57 i just drove. Not sure if it's related, the 'wipers off' keybind does not work in the EP08's either... never noticed this as i always use the 'wiper previous mode' keybind to turn them off... that keybind does work in EU07-241.
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SimRail Controller hardware we've built.
Gazz292 replied to Gazz292's topic in General Discussion [Multiplayer]
The next switch box is finished and working : It's another 'compromise' box, utilising the space i have available around my laptop and is around half the size of the real thing. i was able to include all the toggle switches found on this panel in an EU07 / EP08 of the older type with individual switches for the headlights, but i placed the 'Cab Activation' rotary switch a lot closer than it should be next to the lighting switch panel, And i decided not to model a horizontal lift up flap to house the battery switch even tho i really wanted to (i need the space clear between these 2 switch boxes for my laptops GPU air vent) so the battery switch i mounted on the lower vertical panel ... that lower panel would not be there in the loco anyway. i had to add that vertical part to raise the bottom of the angled switch panel to be at the bottom of my screen... i was hoping to make it look like the panel extended away from the edge of the panel on screen, but i think the view in SimRail makes that panel seem like it is at a much steeper angle than it is IRL (but i also chose to have my panel lean back 'only' 30 degrees) . I also had to buy a 0.15mm nozzle for one of my 3D printers to print the text on the switch labels, the text on them is rather small and i couldn't get the detail with the 0.25mm nozzles i had (which most people think are pretty tiny, the main box body is printed with a 0.6mm nozzle, and the switch panels are printed with a 0.4mm nozzle) It took some tuning of things to get the text to print clearly, as 0.15mm nozzles are not 'mainstream' so there's no ready made profiles to use them, but i managed to work it out in the end and got the labels looking half decent i think : The text labels are printed separately and glued into depressions in the panel, except the on/off 'Zał. / Wył.' arrow label, i couldn't put that where it should go on this panel as it would be under the 'handles' due to me compressing the width of the panel to make it fit in the space i had, so i printed that label at 0.2mm tall and glued it where it looked best, hence why that one looks raised. The dimensions of one of the labels and letters to show how tiny they are... sizes are in millimeters : And as usual, 'only' 8 of the toggle switches do anything in SimRail due to missing keybinds, but ones that do nothing are mostly for dimming functions, and i'd love to have all switches working, the internal light dimmer switches won't be much of a priority for getting keybinds (we need the heating switch keybind first for sure 🫠) . Next i am going to remodel my wiper switch panel, that one is pretty much full size... as i used an industrial switch and button similar to used in the real loco, so it looks odd now, i'll make it to match this switch panel, then mount it next to the other side of the screen. then i plan on re-making the flat switch panel, it is actually bugging me a lot that i have a missing rotary switch (adjust axle forces), 2 toggle switches (SHP and Czuwak dimmer) and a mushroom button (reserved... i.e. does nothing) But i figure if i make the rotary switches a little bit smaller, and let the box hang over the edge of the table as much as the microphone hangs off the side of the lighting switch panel, the slightly larger box will allow it to all fit on. And finally i can get to making the half height radio i wanted to make ages ago, to give me the correct place to store my microphone and get rid of the cheapie 6 key plus rotary encoder thing i use to operate the radio atm. -
Not sure if the trains used in Poland are ever going to be classed as 'silent' inside the cab... especially the EU07 / EP08 / ET22 loco's, i sometimes turn the converter off in these loco's when stopped for more than 2 minutes due to their droning sound, especially when playing the sounds over the 7.1 surround speakers around my room... it's 10 times worse wearing headphones (So much that i use the graphic equaliser to reduce the low end noises as the converter and compressor is so loud) and the EN57... go into the passenger compartment when it's running and it's way louder than in the cab... due to the converter being back there. Open the cab windows in a station and you can hear the station announcements that you often miss when the windows are up. Yes the ambient 'middle of nowhere' outside sounds need a good tweaking, the crickets should be mostly dead / hibernating this time of year in Poland, and more work needs to be done on the windows muffling the sounds if possible, But the one sound feature we really really need is reverb, railworks / train sim classic did this very well, you could close your eyes and knew when the train was going over a bridge or through a tunnel as the track sounds changed, same with sounding the horn and getting echo in tunnels and built up areas.
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Keybinds for cabin buttons/switches missing
Gazz292 replied to K Kawa's topic in General Discussion [Singleplayer]
you learn something new every day, wonder why it does not work on the 3Kv DC lines, usually in countries that use the 15/ 25Kv OLE, the neutral sections are controlled automatically using trackside magnets similar to the PZB ones, It would still be nice to be able to set every control in the trains to a keybind if you wanted, even if all that happens is the button moves with your key and does nothing, but i guess we have to wait for the Input/Output system to be released to be able to do that... just that may be a long way away, so i always look in the keybinds menu first after any update to see what new ones we get (got the Passenger Lights off keybind in the latest update... i think that was to fix an issue i reported where in the EN57, the 'passenger lights on' keybind would jam the switch on.. as that train has 2 spring return toggle switches controlling the passenger lights, one for on the other for off. -
i get by with my 8gb vram on my RTX3070Ti laptop edition gfx card, getting a steady 'clamped' 60 fps most of the time... tho it can drop to 40 or so in the biggest stations... normally 30fps is enough for a train simulator, but i notice under 40 fps as my TrackIr movement goes a little less smooth than i'd like. i have every setting as high as it will go, except for mirrors off, vegetation density slider at 85% (this gains me 10 fps alone) and i reduce the grass draw multiplier slider a bit... more so i don't get grass growing over the tracks... but i've since learnt that IRL on some parts of the tracks modeled inSimRail, they are pretty run down and do actually have lots of grass growing through the ballast. but i know a lot of people struggle to run SimRail on systems that should handle it well, so maybe have a 'steam / smoke' density slider so people can control how much of those lovely visuals they get if we get leaky steam heating pipes added.
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We have most of the keybinds that are used when driving the trains now, but one that is still missing is the 'Train Heating' switch in the EU07, EP08 type loco's. This one is important to have as if you trip certan safety relays it shuts off the converter (iced up overhead lines being the most common one to happen many times during a run, but sometimes overcurrent trips do more more than trip just the motor relay, and i've had all relays tripping when moving the power wheel down too fast at times) The converter can not start up under load. So after an undervoltage trip happens due to iced up wires, you can reset the relays using keybinds, you can hold in the main switch with a keybind... but to get the converter to start up you need to use the mouse to drag the Train Heating switch off... restart the converter with the keybind, and then mouse the Train Heating switch back on.
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English speaking server is missing?
Gazz292 replied to Hamster Cheeks's topic in General Discussion [Singleplayer]
Yesterday i asked on discord if INT1's timezone could be changed to UTC+0 as EN1 used to be, and this was done, So i imagine people can chose an initial server based on their timezone (obviously not all timezones can be accomodated) and then find the server they like playing on the most after trying a few others out. EN1 has always been a mix of different nationalities all playing well together, i think it works so well as most people don't tend to use the radio much on that server, and the dispatcher post auto reply messages are translated into the language the user has SimRail in. So when things are running well, the signals tell the drivers all the info they need. -
ES1 Closed (They leave us homeless forever)
Gazz292 replied to KerythRix's topic in Other Languages [INT]
I think SimRail needs to make it clear if it intends to be a simulation of the Polish railway only, or a simulation of railways worldwide. I believe the CEO once said he would like SimRail to be like the flight simulators, where the whole world's railways are available to all (obviously that would take decades to accomplish, but a lot of people really liked that idea) There is supposed to be German, american, and i think austrian? content 'being worked on' But no one seems able to provide any news on the progress of those projects for what seems like a year or so, so people are naturally assuming they have been abandoned, and thus SimRail will remain focused on Polish railway operations only. : All other mainstream train simulators out there focus mostly on the big 3... uk, German and american railways, mostly because that's where the guaranteed sales money is, as they are the biggest market for railway simulators. But there is a market for the more hardcore, realistic train simulator SimRail has given us, and the multiplayer part really makes things come alive (no 2 runs over the same route will be the same due to the human effect) . But if serious proposals to make an official Spanish route and rolling stock for SimRail were 'rejected' you have to wonder why, i'd have thought they'd want as many different countries railways in the sim as possible, before SimRail, most of the world had no idea what the Polish railways system was like, and that's one of the things a train simulator is good at (along with nostalgia, being able to relive a bygone era in a train sim is something that really should be done more i think) I guess all we can hope for is that we do get the editors to allow anyone to make content, and groups of people can show the world their railways that way. -
SimRail Controller hardware we've built.
Gazz292 replied to Gazz292's topic in General Discussion [Multiplayer]
I've now printed and assembled the new version of my main switch panel: All switches and buttons work in SimRail except the brake delay mode rotary switch, and the train heating toggle switch, due to missing keybinds in SimRail... and as i mentioned before, i did not have room for the 'adjust axle forces' rotary switch, the SHP and Czuwak dimmer toggle switches, and the 'reserve' red mushroom button, none of those have keybinds either, so i'm not missing out on much right now. The blue mushroom button on the front of the panel is the sanding button... these controllers are mounted on my overbed laptop desk, as i spend a lot of my life on my bed due to medical issues, i can't operate foot mounted switches on this set of controllers. The panel lamps are not functioning yet... but they can be illuminated when a 5mm LED that fits in them is powered, below is one of the early versions of the panel lamp being tested on the electronics bench, When we get the I/O system in SimRail, i will add another controller board and make the panel lamps functional: I hate how the camera shows up light reflecting off the layers that you don't notice with your eyes, it's even worse when zoomed in... these indicator lamps measure only 18.5mm square! I'm currently working on the design for the lighting switch panel, the main thing i'm stuck on is getting the angle is sits at right (TBH i think it'll look better at a shallower angle than reality to match my laptops screen angle) After all, these laptop switch panels are not 1:1 copies of the real thing, they are sized to fit in the space i have available on my laptop desk, and i've worked out the switch panels are about 1/2 scale (a real flat push button is ⌀46mm overall, with a ⌀30mm button, the ones i use in these panels are ⌀22mm overall, with ⌀15mm buttons) My brake levers and wipers button panel are closer to full size, and the power controller wheel and the EN57 controllers are sort of in-between somewhere, the main thing i wanted was to drive the trains at my laptop desk with controls that resemble those in a train, instead of using the keyboard and mouse. I have started modeling the full size buttons and switches, and the size difference really shows up here: But a 1:1 size driving desk is what i had a 'simulator room' built for a few years back, it's currently housing my Omsi bus driving rig... which is still a work in progress 12 years after i started it, and about 5 years after i started re-building it 😞 It's also got parts of my BR111 train drivers desk in it (that project is on indefinite hold, as i much prefer driving the wheel controller trains like the EU07 more than the lever ones) And that room is where the 3D printers, electronics bench, and my many plastic tubs of 'things i can't throw out, as they may come in useful one day' live, so it's not sitting empty whilst i play about making mini controllers, but one day it will have a full sized EU07 style driving desk in it. A panoramic shot to show how many containers of junk **important stuff** i have stored on the high level shelving around the room 🙈😬 -
Kontrolery gier
Gazz292 replied to Piotrek Blaszczak's topic in Sugestie usprawnień [Tryb jednoosobowy]
I'd really like to buy some real Polish train parts (i'd really love to buy the entire driving desk from a train similar to the EU07) But the problems i have had before when trying to buy parts from Poland is i live in the UK 😞 and that silly brexit thing we had has made it more complicated for people in europe to send things here now, having to fill in customs forms and all that (which i always offer to pay extra for the persons time to do that, and of course cover all shipping costs) Then uk customs tries to charge me import duties and UK VAT (taxes) for second hand scrap parts i buy before they will deliver the items to me (i've bought old bus parts from Germany before for my Omsi driving cab) but i am getting used to that now, and know that 'second hand parts from scrapped vehicles' should not be taxed, but that's something for me to deal with, not the seller. I did try to buy some EN57 parts last year, but was told they would not send them out of Poland, seem's i am a minority being an english person who lives Polish trains thanks to SimRail. ----- Sorry for writing in english in the Polish section, i've been told in the past not to use google translate and try to post in a language i can't speak, as it's better to let the reader of the post translate the english text themselves. -
English speaking server is missing?
Gazz292 replied to Hamster Cheeks's topic in Suggestions for improvements [Multiplayer]
When you are on the server selection screen it tells you the timezones, and the regions... tho there are just 14 Europe regional servers, 1 Asian and one North American one. Of the 16 servers currently running: 9 are on UTC +1, 2 are on UTC -2, 2 are on UTC -5, 1 is on UTC +5, 1 is on UTC -8, 1 is on UTC 0. -
English speaking server is missing?
Gazz292 replied to Hamster Cheeks's topic in Suggestions for improvements [Multiplayer]
INT1 is having it's timezone changed to UTC+0 at the next server restart (early hours of the 15/01/24) So that should give people some indication to what servers are going to have people on them from their area or the world. -
The map sites are nothing to do with the SimRail team... so it's up to the owners of the map sites to update things for the new server names... the ones i use have been updated and are fully working, But some will need the maps owner to find time to make the changes. I just asked on discord and INT1 is being changed to UTC+0 at the next restart 🙂 I believe the server names were changed to try and show the servers are not specifically for use only by people who speak that language fluently (except PL2 where occasionally some people make things very very uncomfortable for you if you are not fluent in Polish) I read that the devs were getting constant questions from new players as to which server they need to use, when they speak xxx language and there is no server with that language designation. Some servers had very few users due to people thinking you have to be fluent in that language to use it, so the idea is to make people aware that the international servers are for everyone, the servers location is shown to help people choose the best one for them based on it's physical location (i.e. likely fastest connection... not that it matters really when the train locations are updated every 500ms... it's not like a FPS game where a 1ms delay means a lost shot) obviously when a group of people speaking the same language are in a specific server, that will over time become known as the one to use if you want to talk in that language by the regulars.
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Keybinds for cabin buttons/switches missing
Gazz292 replied to K Kawa's topic in General Discussion [Singleplayer]
Totally agree, we need more keybinds... a subject i am kind of passionate about.. as i really hate using the mouse when pretending to drive a train. -
(a post in the SP part of the forum spurred me to make this post) I've been making suggestions to have a keybind for every control that works in the trains since SimRail came out, and i'm not alone in asking for this, I'm one of those who really really does not want to have to touch the mouse at all when driving a train, as it breaks immersion big time. Most people i believe drive using the keyboard, and i can imagine that most people doing so do not enjoy having to have to grab the mouse, move the view, then drag a switch on or off, when most of the other controls have keybinds. i get that some people do drive solely using the mouse! 😬 for them keybinds do not matter anyway, everything already works with mouse clicks and drags. . We have been getting the odd handful of new keybinds added with each update, for which i am grateful for, i recall back when SimRail first came out, one dev said they could assign every function to a keybind if they wanted, then another said they would only assign functions that you use whilst in motion to keybinds, ones you'd use when stopped you can use the mouse for 😖 One of the reasons i once read about not having all functions bound to keys (not by a dev) was that there are only 78 keys (not including the F keys) that can be assigned on the average keyboard with a number pad, and you need about a quarter of those keys for non driving functions. But with the 3 modifier keys we can now use with those individual number and letter keys.. we get 312 keybinds we can assign. Plus we can also combine modifier keys... i.e. a keybind can be any combo of SHIFT and/or ALT and/or CONTROL plus the individual letter / number key, and we are now up to about 546 keybinds we can set. I am aware there's some issues with certain keybinds where modifier keys are used, causing the non modifier keybind to operate as well, i can only guess that's a bug as it's mostly with the keybinds added with the december 2024 update that it does that. Now if we could have the ability to assign joystick buttons in the keybind menu, then we really will never run out of key / button assignments.. as you can just keep plugging in more joystick boards in button boxes to get another set of buttons assignable. . . Finally... getting to the title subject: The keybinds menu for train driving is a bit confusing and long right now... it really needs an overhaul as there are entries all over the place, sets of switches that are grouped in the trains you have to hunt around for and so on (i.e. the light switches in the older loco's, headlight, cab light, instrument lights etc) An idea would be that we have the ability to bind keys / buttons to each train type... so you'd have multiple pages in the 'train driver' section with the different train types on each page that you can scroll sideways between, You can have a 'universal controls' page that shows up first when you click on 'train driver' key binds button. And that page has a button to click to set all trains to have the same keybinds copied over for all functions that the trains share between them (like power controls, brake lever movement, pantograph switches, cab activation switch, battery, horn, the 'all headlights on/off keybind' etc) Then you can go into the specific train page to assign keys individually, with different train types having different keybinds assignable if we choose..... say you want to use the left and right arrow keys to move the EU07's power wheel, and 2 keys above each other for the power lever in the EN96 and E186, different keys for the ED250 as that lever works differently to the EN96 and so on, same with the brake levers etc, like how we can save different seat positions for the different trains now. And you also have the key assignments for the buttons and switches found only in specific trains on those pages, like the emergency panto drop button in the EN57, cruise controls on the modern trains, door buttons on the EMU's, the multi position rotary light switch in the E186, the pulpit light switch and so on. . Another thing is that all toggle switches need to have a seperate on and off keybind, as there are 2 or more states those kinds of switches stay in when you release the keyboard key, Then add the ability to set the on and off keybind for toggle switches to be the same keybind if you want, i..e you press the same key once for on, press it again for off (but make that optional, keeping the ability to assign different keybinds to each state of a toggle switch as we have now with the pantograph, instrument and cab light switches etc) Then ideally have a different keybind for all rotary switch positions like is done with the radio channel keybinds, but also have the option to have a 'Next / Previous position' keybind to move the rotary switch around one notch each way as we have with the wiper and radio channel switches now.
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the new keybinds don't respond to the first trigger
Gazz292 replied to Gazz292's topic in Bug reporting [Multiplayer]
i've reset all my keybinds, as somehow i had something stopping the fast move function moving for the power wheel and shunt levers. I've still got the need to press the 'new' keybinds twice to get them to react initially, i have noticed in the EP08-001 the headlight switches respond to the first press, the tail lights, high power and 'overall light' switches do not tho, they definitely need a double press to get them initially working. -
Can I use a button box? I have problems using a mouse
Gazz292 replied to betoule's topic in General Discussion [Singleplayer]
Yes you can... i use 3D printed switch and button boxes as well as controllers to drive my favourite trains in SimRail... for me it's about immersion, i hate using a keyboard or mouse to drive a train. Can your button box be programmed to send keyboard keys? If so, then that's all you need to do, just program each button on it to send the relevant keyboard keys that you use to operate the controls in the trains (quite a few keybinds need assigning in the controls menu of SimRail first, a lot of things you operate with the mouse can be triggered with keybinds) If the button box only sends joystick buttons, then you can use a program like JoytoKey to change the joystick buttons into keyboard key presses... i use this myself for my home made button boxes that i use a joystick button board inside them. you basically just press each button on the button box with JoytoKey open, and select the input that shows up and set that to the relevant keyboard key that SimRail uses for that control in the trains. Below is a screenshot of the JoytoKey assignment i set up for my EU07 train switch panel : -
the new keybinds don't respond to the first trigger
Gazz292 replied to Gazz292's topic in Bug reporting [Multiplayer]
The latest keybind additions that have only one action... the ones that you trigger the keybind once to turn the toggle switch on, and trigger the same keybind to turn the toggle switch off. So in the EP08-001 with the 5 individual toggle switches for the headlights, it does this with me for the headlight and tail light switches, also the left hand cab light switch does thas, as does the high current switch... first press does nothing, second press moves the switch and it responds fine after that. it does this from my keyboard as well as my switch panels, all the old single action keybinds work from the first trigger. : It would be really nice to have all 2 position switches (toggle and rotary ones) to have a seperate keybind for on and off, like we have for the pantograph switches etc, Then in the keybind setup menu, if you set both the on and off triggers to the same key, you then get the switch changing position for each press of that single key. This is mostly of use to people using button boxes, switch panels and controllers with 2 position switches, so if the real switch is in the wrong position to the one in the sim, changing the real switch position will sync the real switch to the sim's switch position, With a single keybind for on and off, changing the real switches position moves the switch in the sim to the other position... and is still the wrong position for the real switch, if that makes sense. -
it all depends on the person who wrote the scenario... the original ones are still there and some are set to start cold, but later scenarios are set i believe part way through the day, so are a sort of mid shift crew change type thing, rather than taking a dead train into service. So they are just being true to real life, you don't cold start every train you take over, most of them are already running and in service, you are just taking over from the last driver,
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I should have put that this should be an optional thing, with the ability to turn it on and off via the menu like you can turn the safety systems on or off etc. Perhaps it could be part of some things to help people with visual issues... like an option for colour blind people to adjust the signal colours so they can differentiate between them better,
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SimRail Controller hardware we've built.
Gazz292 replied to Gazz292's topic in General Discussion [Multiplayer]
Just posting a "little" update about what i've been doing with my controller project for the past year (my last post in may 2024 was just the Radmore style microphone being uploaded to the printables site) Basically i've done nothing much... i have of course been using my controllers whenever i drive trains in SimRail, just i haven't been doing that as often as i wanted, and i hadn't turned my 3D printers on for over 8 months, let alone fired up fusion 360 to work on any models. The reason for this is some medication i am on can work a bit too well at times, it's supposed to reduce the adhd hyper states where i start loads of different projects at once and never finish any of them before starting another load of projects, or deciding i want to sell the house and live as a hippy in a teepee in the woods. So it basically made me enter a 'can't be arsed' stage where i lost interest in pretty much everything in life (on the plus side... it's amazing how much weight you can lose when you only eat 3 crackers with cheese a day) .... other medical issues compounded things, it's been a miserable year weather wise where i live, and cold damp weather just causes me more pain than usual. Pretending to drive trains in SimRail helped me stay relatively sane... and i still managed to annoy people with my lengthy posts on the forum and discord. Then it was found i was very low on vitamin D (oohh err missus 😜) and i've had yet another pill added to my daily meds to combat this... possibly it's this that's kind of woken me up and got me back into wanting to make controllers again. . So here we are, near the end of 2024, and today i finally started the 3D printers up again and fired up fusion 360, then started playing about at making a new SimRail button box. My current button box was built to screw to the edge of a tiny overbed laptop table i used to have, that's why it is vertical when it should be horizontal, with the buttons and switches spread out across 5 rows. A change of bed to one with legs this time last year allowed me to get my much larger hospital overbed table out of storage, giving me much more room for controllers, but i simply placed the button box on the table to the left of my laptop and used it for a year. . So my next project is to make a more realistic button box that better resembles the switch panel found to the left of the power controller in the EU07 type loco's... below is the basics of what it will be, this one is going to be sized to fit in the 260 x 140mm space i have between the left side of my laptop and the edge of the laptop desk, without blocking the GPU exhaust vents. So again it's a compromise in size and the number of switches i can fit in, but the toggle 2 switches i've left out are for SHP and Czuwak light dimming, which do not have keybinds anyway. The push buttons i am using are 'only' 22mm outside diameter (the flat buttons having a 15mm actual button bit in the middle) so this is at least half the size of the real thing, but everything about this controller setup is sized to fit around a laptop on an overbed table, I will one day be making a full sized driving desk / cab after the input-output system is released for SimRail, that will be going in a room with my omsi bus driving cab and 3D printers. I do want to share the model files for the controllers i have made somehow, sharing just the .stl files would mean it's very hard for others to modify anything, but i'm not sure on how to share the model files from fusion 360... and then there's the thing that i often go back and tweak things as the controllers are evolving, Also i have not got a specific scale for my current controllers, everything is a mix up to what space i have on my laptop desk, so the brake levers are larger than the power controllers regarding scale. Then the biggest thing, writing instruction on how to assemble everything, there's a lot of parts that all go together a particular way to make everything work, and i'd end up writing a 200 page instruction manual that covers every eventuality including what to do if an asteroid hits the earth whilst assembling the controller 🤪