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Gazz292

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Everything posted by Gazz292

  1. I've been lucky so far, i only drive in an english server based in europe, it seems its more the american ones that are getting all the trolls ?? But from what i've read, there's people with multiple steam accounts, or ways to spoof accounts, as when loads of people click the button to report one of these asshats, they go and change their steam account, and the old one is gone. There's serial trolls on the consoles who are happy to pay the $10 a month 'subscription' to each game to access multiplayer, plus the fee playstation charges to access the multiplayer stuff and so on. and they have paid the $80 for the game, so even putting paywalls up dosen't stop them.
  2. Could it be to disable the safety devices in that loco when it's being remotely controlled by the loco coupled to the front of it?
  3. do the track speeds not show to you below the next signal aspect bit on the HUD? i watch them when sat at a red light for a minute or 2, and i can see when the points / switches ahead of me are being moved to set up my route, as the speed limits ahead will change, as different routes are being set by each point / switch being moved. Then they settle on the actual speed restrictions for the next few km along my route. AFAIK european signalling is speed based, opposed to how UK signalling is route based and the driver should know the speed limits for all the routes he can be sent over.
  4. Those people who want everything to run smoothly and 'realistically' would be better off driving in a single player train driving game where everything is scripted, The thing i love about SimRails multiplayer is no 2 runs will ever be the same, just as it is in real life.
  5. people need to look at the date they are driving the train on here, When i got on the playtests, the in sim date was the 22nd of June... that's the day after the summer equinox, aka the longest day in the year. i lived in Germany for about 8 years growing up, and the summers nights in SimRail are just how i remember them, light until gone 22:00 hours, darkness would last a very short time, by 03:00 it was beginning to get light again, twighlight seeming to last a very long time. And when its a cloudless sky, the summer moon lights things up almost like a weak daylight, I think SimRail have got the day - night cycle modeled very well.
  6. have you ever played the game tsw? the orbiting camera in that is horrible, it will get stuck against pillars and station furniture, people walking along the platform bump into it and move it, I personally like the way this camera moves in SimRail, i like moving it behind the loco so it moves between the first coach and the rear of the loco, and then i can even move it so i can see the wheels... complete with the brake discs etc spinning as i'm driving along.
  7. This EU07 has the red mushroom button in the place you mention... but look at the switches for the headlights.... and quite a lot of other differences.
  8. i've only got 57 hours of driving on the sim, but i can say that about 95% of that time was actually moving, i've not experienced that many times held at a red light for so long i quit, i have waited 10 or so minutes at a red light a few times, and watched the other trains around me taking their turns going through junctions, then it's my turn and i'm away again.
  9. Gotya, I have been seeing so many times people want to click a button to make a train reverse back to the points / junction they sent it the wrong way at, so i assumed you meant the same thing, sorry about that. I have been wondering what the official Polish railways solution is to a train being wrongly routed, ok, in reality i imagine this is something that happens very very rarely, not every 5 minutes as it seems to do in SimRail when a dispatcher is doing things wrong... but everyone's learning here. I imagine it would be something like you said... put the train into the nearest siding, work out an emergency movement plan, check with all other dispatchers / head office, then when it's safe, move the train in the opposite direction to another siding (but running on the correct lines for that direction) then try and find a point where it can rejoin the service... if it's an EMU than this could be accomplished fairly fast, but the train is going to be out of sequence and might delay the rest of the days running, if it's a loco hauled train, this will take even longer with having to run around the coaches twice, And if it's a freight train, i'd imagine you'd park him up in the siding and sort out re-routing it after the next rush hour.
  10. it would be nice to hear a whistle from the guard / station dispatcher telling you it's time to depart, I recall some of the 'Virtual Railroads Expert Line' 1980's era trains / coaches for train simulator (classic) has this feature, the coach doors would randomly close (something amazing for that simulator) and at departure time a whistle sound way played, i think the departure time was also randomized a little... again that sim had very rigid programming, just like tsw has, if you arrive 10 minutes late at a station, you were still made to wait your normal dwell time of 3 to 5 minutes, making you even later to the next stations, and on a long run you could end up a hour late due to this. with SimRail if you are late arriving at a station, you get a much shorter dwell time, i often see ~15 seconds, i can almost hear the station dispatchers shouting 'hurry up, get a move on, the trains late enough as it is' to the passengers as they get on the train. and SimRail dosent make the driver of a non central door operated coaching stock train operate the doors either 🙂
  11. Scenario Duration is how long you should get to drive the train for... if it's showing 0:08, you will get about 8 minutes, i regularly chose the EU07 EC trains with about 1 hour and 45 minutes of driving time, and do drive for that long. Departure time... i've not figured this out fully yet, as the time can be in advance of the current time, or many hours behind the current time. Timezone, because you chose a server to drive on, and depending on where it is in the world, you get put in a train at the local time, so it may be midnight in your home, but if you chose a server the other side of the world, your train will be driving in the daylight, so the time is refering to the local time of the server. When your drive ends depends on a few things, sometimes you make it to the end of the portion of the map thats available in the playtest, Other times you get disconnected from the server for some reason, Then there's the server restarts, which happen every 6 hours, starting at 00:00 CET, so midnight, 6 am, midday and 6pm are the restart times based on the time in Poland. so if you are based say in the UK, where GMT is 1 hour behind CET, If you are driving a train at 18:59... in 1 minutes time the server will restart, and your drive will be over... BUT... the servers restart one after the other not all at once, starting with the PL servers, i often drive in EN9 server, and that usually restarts about 20 minutes past the hour of restart time. So depending on your server choice, your restart time could be anything upto 30 minutes after the start of server resets.
  12. on a real railway, you can't just get on the radio and say 'hey fred, i sent you on the wrong route, quickly reverse for 5 km before anyone notices' There'd be lots of procedures to follow... a train drivers worst nightmare would be entering a section / block and finding another train coming towards him.
  13. Ahh right, dang 😢 One thing i can see people complaining about is the current inability to turn a switch off from the keyboard, But with the inability to use modifier keys, that's going to be very hard to solve... as often you'd expect, for example to press 'V' for wipers on / next position on the rotary switch, and 'SHIFT + V' for wipers off / last position on the rotary switch. Same with raising and lowering the pantographs, could that be why i haven't seen any "WE1" and "WE3" signs for lower and raise pantograph in the sim... as you have a key to raise the pantographs, but not one to lower them. -------------- I just counted and i have 78 keys that i could assign a command to... that's the number keys, letter keys, arrow keys, keypad numbers, stuff like 'Delete' 'Home' 'page up' space, return etc... i didn't count escape or the F keys 'F1' 'F2' etc, as they are usually used for specific things like to exit / open the menu. Then there's Shift, Ctrl, and Alt modifier keys, that makes 312 keys i think... but nowadays left and right modifier keys are separate, so left shift and right shift, left alt and right alt, etc, That could make 546 keys? Ok, no way anyone would likely remember all of them. --- For me personally i want to use joystick type controllers to drive the trains with in SimRail, hopefully that will be easier to assign many controls / switches to joystick buttons?
  14. The HUD bits that i'd like to have on would be: Distance to next signal. Speed limit changes ahead, with the distance to them. Current speed limit. Distance to next stop or post / timing point. The timetable / schedule (i'd turn it on and off to check it as needed) ------ I could then read the time i'm supposed to arrive at the station / post / timing point from the schedule / timetable. And the loco's power level, current, speed etc, that's all there on the in cab gauges.. but turning that off turns off the current speed limit too... the one thing i struggle to remember. Like others, i don't want to know the signal aspect ahead of me on the HUD, as i want to react to it as a real driver would, if i've passed a single amber distant, i start braking ready to stop at the red signal that is next... if that signal changes 50 meters after i've passed the distant signal, i don't want to know until i sight the signal that's changed from red to another aspect, as that's how it is driving a real train without in cab signalling. It would be really nice if we could move the HUD pieces around, so we can set up our personal preference of where the info is displayed, but i think that might be asking too much, as i can imagine it would be a lot of work and possibly break other things.
  15. Is it possible to get a keybinding for the 'traction motor overload reset' button in the EU07? That's one button i 🤥'occasionally'🤥 need to use, but it's a pain as you have to move the view about with the mouse to see it, then click the button with the mouse. Sorry i keep moaning about having to use a mouse to operate controls, but i find it hard to do with my arthritic fingers at times. The windscreen washer button would be another regularly used button that doesn't have a keybinding. Do you know if, when SimRail releases, will all the controls / buttons in the cabs have keybindings we can set up?
  16. That is the one you will lose points at if you do not blow the horn as you pass it.
  17. If you bind that to a key, you find it operates the wiper switch (only in the on direction as we don't have a way to turn switches back to off via the keyboard yet) A snippet from my 'Buttons.conf' file for SimRail... i set 'N' for wipers: ::::: InstrumentLight=Semicolon Wipers=N FastMove=LeftControl :::::
  18. So, how fast you can move the wheel in SimRail is about similar to real life: SimRail 2022-12-27 21-35-39.mp4
  19. i think i was mostly complaining about how hard it is to read the text that Zargos has posted here... for me it goes way over to the right off the side of the screen, and it's hell trying to scroll sideways to read a line, then move down a line and move back again. i believe that random events are turned off in the playtest, but are part of the final release, this sim is based on one use to train real drivers, which has the ability for the instructor to place a person on the line infront of a driver. Having seen some of the things present in the playtest, i have high hopes that we will see random events like traction motor faults, maybe low voltage on the overhead wires... depending on how you react could end up tripping out a substation. We already have a great feature of the insects on the windscreen, where they build up as you go along, and you need to use both wipers and wash water to clean them away... if you dont hold the washer button down long enough, some are left behind in the wipe area!!! having birds fly infront of the train is something i know that happens to all train drivers, and the thud and flurry of feathers can be a little sickening (i've had a pheasant hit a truck i was driving at 90 kph, it got stuck halfway through a headlight, my boss was more mad at me for not bringing the pheasant back with me for him to eat than the broken headlight that cost £250 to replace) But a bird coming through the windscreen would be very rare i hope... unless it was a frozen chicken (that's a decades old joke about british rail borrowing a chicken cannon which is usually used to test aircraft windscreens for bird strikes... but every chicken they fired went straight through the trains special laminated windscreens, so they asked for advise, and were told they should 'defrost the chickens before firing them' 🧐 Now a brick thrown from a bridge, could that be getting too realistic... and maybe put ideas into some peoples heads? I know some rail routes had parts known as ''missile alley'' due to kids throwing things at trains as they went past, a broken side window on a train used to be a common thing due to stones being thrown at them as they went past... where the whole train has to be taken out of service after any injuries to passengers are dealt with,
  20. Thankyou for trying to figure things like this out, Sounds always seem to be one the the hardest things to get right for a simulator, it seems like the game engines used never have the right controls in them for driving based games / sims.
  21. maybe a different kind of 'scoring' perhaps? In omsi you had your drivers record card, which would be affected by such things as speeding, harsh cornering and braking, having the bus too cold or too hot, running late.. or worse departing stops too early (potentially leaving people behind who were on time)... and of course not stopping after an accident and calling the police (which made you very late afterwards) or running someone over at more than 5km/h. I'm hoping that the SDK for SimRail when it's released will include a way to access the trains data, so someone could write a separate add on competitive scoring system to allow people who want to compete with friends to do so, with all sorts of data points being measured to make the scores as detailed or as simple as you'd need/want. I mostly like driving passenger services, and i like to read about things relating to the realistic running of the trains so i can use them myself in the sim.... So i pick up things like that for passenger comfort you shouldn't apply the brakes so as to lower the train pipe gauge below 3.8 Bar... i may have that wrong and it's 4.2 Bar, and 3.8 is considered a harsh stop for the passengers behind you. (i'm used to Bar, i know Kpa and Mpa are just finer graduations of Bar, so just add 2 or 3 zeros to the end) As the train slows you need to release the brake pressure a little, and as you come to a stop the brake lever can be put to the off position just before the final stop, This is to allow a gentle stop as the brakes are still on along the train, but beginning to release at the point where you'd get a lurch if you kept the brake handle in the same position for all of the braking (obviously apply brakes again once stopped... a lot of old train cab driving videos i see the loco brake is used to hold the train in the station if it's on level track, the train brake having been fully released just before the train came to a standstill) I've always done a similar thing when driving a truck or a car, i used to drive recovery trucks so had passengers onboard a lot, and never had a complaint about rough or bad driving, I'd read a book on how to drive as a chauffeur when i was a kid, and remembered stuff from it like: As you slow down to stop at a junction or traffic lights, Just before the actual final stop, release the brake pedal then apply it again gently to hold the vehicle still, This will result in a nice gentle stop that most passengers will not notice, as opposed to that kind where you are thrown forwards against the seat belt then are pushed back into the seat by the inertia of a harsh stop. When changing lanes, time your maneuver so the vehicles wheels cross between the cats eyes, avoiding the bumps of going over them. If the passenger moans they are late and demands you 'step on it' keep to the speed limit but drive roughly... slightly harder cornering and braking harsher than usual makes them think you are helping by speeding, but you are not risking your license... as lose that and you lose your job.
  22. Thank you for telling us what this strange 'bang and oooh' noise is for, Can you keep it in the sim, but place the serial griefers who deliberately disrupt those of us who take this Sim seriously on the tracks for us to run over 🤕🤠
  23. deffo need a way to perma ban someone who is as toxic as that, that will follow them no matter how many times they change their steam accounts and login names.
  24. oh yes, i forgot about that, i'm sorry for not remembering you telling me this in another post.
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