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Everything posted by Gazz292
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Signals and speed limits feature
Gazz292 replied to GeeForge's topic in Suggestions for improvements [Singleplayer]
i was told in a past post about EBuLa's that there is a basic version in use, called ENTE or Aksel. Bbut they are not fitted to the trains we have in SimRail atm. -
without a screen shot, we would all be guessing. i use a gaming laptop with a RTX3070Ti gpu, and the graphics are pretty stunning to me.
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A great little feature of SimRail are the flies / bugs that splat on the windscreen as you drive, needing the wipers and washers to clear them away... it's one more little detail that adds to the realism. But i notice that (in the EU07 at least) when it's raining and you have the wipers on, the bugs do not get cleared, you still need to use the windscreen washers. Is there a way to add to the code that when the windscreen is wet from rain, the bugs should be cleared with the wipers and not need the washers to be used?
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Pendolino keyboard keys
Gazz292 replied to weezzah's topic in Suggestions for improvements [Singleplayer]
I wonder if having a set list of 'basic' commands that are applicable to every train, assigned via the controls menu as it is now, which keeps things simple for those drivers who just want to drive and don't mind using the mouse and keyboard together ... i.e. the keys for power increase / decrease, brake lever increase / decrease, wipers etc, Then have a set of extra functions that are set up by editing a text file, for those who want to assign a key to every switch and lever in the cab, even if it has no real use (like the stove switch in the EU07) The first one i would assign would be the windscreen washer button. Something like we already have with the 'Buttons.conf' file, which has a few items not seen in the menu (that i don't think do anything) : TEST=T, TEST2=Y, shp=LeftAlt, buttonMove=LeftControl But either with a long list of every single user operable control, or the ability to add them by typing in the correct control name and then assigning a keyboard key to it. -
Some more suggestions
Gazz292 replied to LANHenrik's topic in Suggestions for improvements [Singleplayer]
On the 13th of January 2023 SimRail released as early access, As it says every time you start the simulator up, this is a testing and bug fixing period of upto 6 months, things are deliberately being kept simple during this time to help bug find. Hence the timetables are basic and repeat every 4 hours or so, a lot of features are turned off, we are driving in summer season only and so on. joystick / raildriver control will be added later on, and so will TCP outputs for connecting up things like arduino's, STM boards and so on, the TCP stuff is already present if you look in the SimRail files, it's just not activated yet. and asking for them just 3 weeks after early access release by posting 'disappointed' threads isn't exactly helping things, the dev's are not going to drop everything and work on advanced features when the base simulator still needs work. -
3 hours is too long? i did a 3 hour 40 minute run last night and would have happily had it carry on for another couple of hours. tsw may think that 90 minutes is the longest run their customers can handle, thankfully SimRail think differently, and are making a simulator instead of a game 🚆
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Toggle - flip/flop switches working now
Gazz292 replied to Gazz292's topic in General Discussion [Multiplayer]
just spotted that, i tend to skim read and miss this kind of thing. For adding more key binds, i presume it needs to be done deep in the working files of the simulator and baked in etc? and it's not as simple as adding the correctly worded text in the 'Buttons.conf' file? I know not everyone wants more key binds, and some get confused with the number we have already to choose from in the controls menu as it is, so maybe having a way to add more key binds manually by editing a file could be a way to do it? for those who want every switch on a key bind. -
What happened to station anouncements?
Gazz292 replied to darryl0768healy's topic in General Discussion [Multiplayer]
oh blimey, no, me messing with the files is not condoned by the devs at all, infact i'd imagine it's discouraged at all costs... if i see an issue whilst driving i know not to send in error reports as the error could well be my fault for messing in the files. i just like tinkering... hence i've replaced the wording used on a lot of the pop up messages, instead of being told i'm losing 1 point for speeding, it now says 'slow the fuck down' or the message that says 'STOP, you are leaving the playable area' for me it says 'woah! there be monsters ahead' childish stuff like that.... Bt i know that any errors or issues i see in SimRail could well be my fault now, hence the first thing i will do if i get an error / issue is do a steam file verify to put it all back to standard. But i hated hearing the station announcements in english, as to me that's just not realistic .. maybe in the large interchange stations there'd be multi language announcements, but i expect to hear Polish announcements for the little village stations, not an american accent reading them out. So i swapped the Polish language file for the english one... i recently had a run with RailSim all back to stock, and i get the station announcements at almost every station... but in english... so i'll be putting them back to Polish asap. -
I've just discovered that (in the EU07 at least) toggle switches now work... when was this added? This means that pressing the keyboard key for say... instrument lights, it turns that switch on as before, but now pressing the key again turns them off!! nice one SimRail team, this makes a big difference now we don't have to use the mouse to turn a switch off as we did before. The wipers switch also goes back to 'off' position if you press the key for it enough times (so in the EU07, i set up V to be wipers, one press of V puts them on, a second press of V puts them into intermittent mode 1, a third press of V puts them into intermittent mode 2, and a 4th press of V turns them back to off. I wonder if we could get some more key binds sometime? Maybe give us a nice big list of controls we can set keyboard keys to, and let each individual person choose the functions they want to operate with a keyboard key, those they don't set up to a key bind just get left blank in the controls menu and operated by the mouse.
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What happened to station anouncements?
Gazz292 replied to darryl0768healy's topic in General Discussion [Multiplayer]
Just had a 3+ hour run from one end of the map to the other, and i heard station announcements at almost every station, I had already copied the Polish text for the announcements into my english announcements folder, so i got a female voice announcing everything in Polish... as that's what i want... i'm driving in Poland, i don't expect to hear english station announcements. -
[EN] Signs and Signals found in SimRail, printable guide.
Gazz292 replied to Gazz292's topic in Tutorials / Manuals
There are some translated versions of the guide posted on another part of the forum: I wonder if it's possible to move / copy the content from another part of the forum to this one? so everything is in one place, as there are Spanish, Chinese and Czech translated versions posted there that would be handy to have on this thread... as it makes sense to have all the user created stuff in one place rather than in the different forum pages (single player, multi player etc) Also, why do i get a long number placed infront of my .zip file, the name on my computer is 'SignsandSignalsinSimRail.zip' other peoples .zip's dont get the numbers added. -
What happened to station anouncements?
Gazz292 replied to darryl0768healy's topic in General Discussion [Multiplayer]
I think there may be a problem with the sound engine in SimRail. Skip this waffle to get to the point at the bottom if you want: i've just put a fresh win11 install on my laptop (it's what it came with, i just left most of the lenovo bloatware stuff out) as i'd noticed an issue where the realtek HD audio drivers would go to sleep (something a lot of people have an issue with, on desktops as well as laptops it seems) So the sound card would wake up to play a sound with a pop and miss half the sound in the process (think of the windows 'du dunk' sound when you do something it dosent like, it would only play the '---unk' part as the soundcard was in power save mode and by the time it had woken up the sound was almost over... so i thought this could be why i was missing some switch click sounds and the brake lever sound in the EU07 is all broken up... and possibly why i hear station announcements very rarely. But try as i might, telling the realtek hd sound driver to stay awake all the time by editing the registry settings never worked... so for that issue i found out to let win11 load the normal "Realtek(R) audio" driver, then block windows update from updating it to the 'realtek HD audio' version, this time changing the registry setting to not allow the sound card to go to sleep worked... and i no longer have any delays or pops in windows sounds. But alas, i still get missing sounds in SimRail, Like i can move the power wheel or weak field / shunt lever in the EU07 a notch, and only hear a slight click and then the thunk as the tap changer moves behind me, then next time i'll get the full 'kerlunk' from the lever, and the 'kerlunk' sound from the tap changer. Same with operating a switch, instead of the 'click' i get a 'ik' noise sometimes. and the train brake lever i sometimes get a nice steady hiss of air, other times it's "hiss----- shhhh------isss-----sshhhkkk-----issssss------" (the ---- bits are silence) The point: So i am wondering if the sound cue to play the station announcement is being missed by the sound engine so it doesn't play? if that's possible? -
The image is not fluid having high FPS
Gazz292 replied to alvarossbcn's topic in General Discussion [Multiplayer]
i've noticed this too, i can get about 50 to 60 fps easily on my laptop using the ultra settings in SimRails graphics menu (running auto power mode on the laptop, where the rtx3070Ti is running about 120 watts... it'll run at 155 watts in power mode... but i only get maybe 7 fps more then, and it's like sitting ontop of a fan heater... and in quiet mode it pulls ~70 watts, but i get 17 fps) But lately it just does not seem as smooth as it used to be, it's more like a certain train game i gave up on last year, where i used to get about 20 fps in stations (on the same laptop!) -
A guide i made for the signs and signals you will find in SimRail: The zip file attached at the bottom of this post contains a portrait and landscape version of the guide as seen above, in both .png and .pdf formats. You can print the guide out or display it on a phone / tablet / 2nd monitor, allowing you to look up what that signal or sign was telling you that you just zoomed passed whilst driving in SimRail. 🙂 The image above is a low quality preview, please print out the high quality version in the .zip file at the bottom of this post. The idea of the landscape guide (shown above) is so you can print it out on a sheet of A4 paper and fold it in half, giving you a handy A5 sized guide with the signals on one side and the signs on the other side. Or keep it full sized in either landscape or portrait if you wish. If you can, laminating the print out will make it last almost forever (or until mistakes are spotted and i need to re-release the files) When printing, it might help to set your print settings to 'fit to page keeping aspect ratio' and 'centre on the page' if that's an option. Alternatively, you can display the guide on a phone or tablet. If using a tablet, 2nd screen or large phone, simply displaying the whole guide may be fine, but for a normal sized 'tall and skinny screen' smartphone, it may be too small to read unless you zoom and scroll about the picture. So i have also made 3 condensed views of the guide arranged for better viewing on a phone screens, you can flip / swipe between the 3 images/pages on your phone and view them in a format that fills a 'typical' smartphone screen as much as possible, however this version does not have the info panels telling you things about passing an automatic block signal at red etc, that the full guide has, so i would recommend reading the full sized guide first to see a few explanations about some of the signs and signal types. The 'Printing or Displaying the pictures' Read Me file explains how to 'use' the images with more detail / waffle. The 'Understanding the guide ' Read Me file has some info on a few Polish railway rules and how to read the semi-automatic signals. There is also a folder called 'Textless guides for translation' inside this folder are the 2 full guides plus the phone sized ones with all the graphics but empty text boxes, the idea being people can add the text below the pictures in their native language then share the translated guide with others (If you translate the guide , could you please post it in this thread) You can open the .png versions in an image editor then add you translated text over the empty boxes, or use a PDF editor on the .pdf versions, and you should be able to type directly into the text boxes. Big thanks to jmluengor for the idea of a pdf version to edit. ---------------------- Below is an animated .gif showing the 3 pages that make up the phone sized pages showing the signals and signs as if you were flipping between them (the preview is low quality) The small print: I have drawn all the signal and signs myself in Inkscape as vectors, but i based the signals and signs on other peoples work, listed below: The signal aspect images are based on the ones on the polish railway signals Wikipedia page : https://en.wikipedia.org/wiki/Polish_railway_signalling That page has a creative commons 3 license (CC BY-SA 3.0) : https://creativecommons.org/licenses/by-sa/3.0/ Which means i am allowed to re-mix and distribute the content as long as i reference the page i based my version on, and link to the relevant CC3 license. The sign images are based on the ones shown on : http://pkprepo.net/wskazniki-kolejowe-pkp-epoka-vc/ That page has a creative commons 4 license (CC BY-NC-ND 4.0) : https://creativecommons.org/licenses/by-nc-nd/4.0/ Which means that i needed permission to "Re-mix, Transform or Build Upon'' the content, i have been granted that permission by E-Mail from the author of the website. Change log for V2: Added railway vehicle head and tail light codes, Updated the W8 and D6 signs text (when the sign is blank it means 20 km/h limit ahead) Changed shunting signal identifier text to include 'Tm' T meaning shunting only signal, m meaning it's used for manoeuvres . Signs and Signals in SimRail Guide V2.zip
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the SimRail dev team said that controller support will be added later, the early access is more about getting the sim running well and bug fixes as they roll out new features later on.
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Dev Team pls add a Headlight Dim to a Button
Gazz292 replied to Bender83's topic in General Discussion [Multiplayer]
When it's dark (or in tunnels... like the london underground) some drivers greet each other by flashing the cab light on and off. In Poland, flashing headlights is a danger / distress signal, there's even a setting on the Elf's (and possibly traxx and Pendolino's) headlight switch to do this (SOS mode i think the tool tip is in english) In the PKP rule book it mentions § 15. Alarm signals 1) Signal A1 "Alarm" Two white lights flashing on the front of the locomotive and simultaneously one long and three short beeps of the locomotive audible device, or one long and three short beeps of the workshop siren, trumpet, whistle or telephone ringing, repeated several times : ____ . . . a) the A1 alarm signal is given to notify railway employees of the existing or possible threat to traffic safety, personal safety of employees, third parties or all railway property. b) the A 1 alarm signal is given by the traction vehicle team in the event of the train stopping for an unknown reason on a track of a two- or multi-track route, or in the event of finding an unsignaled obstacle to the train's movement on a route track, c) the A 1 alarm signal should be given until it is determined that there is no obstacle to driving on the adjacent tracks, or until the obstacle is properly removed, d) after receiving the A1 alarm signal, the traction vehicle team of another train traveling on the route should regulate the speed in such a way that the train can be stopped before the obstacle encountered, e) employees with equipment intended for giving sound signals should repeat the alarm signals heard sounds until the action starts and rescue. I flash the top headlight on and off a few times when a human driven train is coming towards me as a greeting, according to the above rules that should be ok, but i'd imagine that in real life any flashing train headlights should be seen as a possible danger signal? -
Pendolino keyboard keys
Gazz292 replied to weezzah's topic in Suggestions for improvements [Singleplayer]
There is a problem using modifier keys, or setting one key to be a toggle function, Thats why the keybinds only work a single way ... needing a second key to turn a control backwards like the power / brake levers. Hopefully this will be sorted, as it is a pretty big 'annoyance' to have to use the mouse to turn switches back off... some people like driving using the mouse to operate the controls, others hate it... i'm one of those who hate it... partially due to pain when using the mouse for too long. I think the best thing that can happen is the key binds can be set on a 'per train' basis, so you can set up the same key to operate controls found only in some trains, one example is the 2 keys used for the 'shunt' lever in the EU07, that's not found in the other trains, but then neither are the cruise control keys found in the EU07. -
Full timetable data for drivers
Gazz292 replied to Corsair's topic in Suggestions for improvements [Multiplayer]
I've got a 'spare' kindle paperwhite sitting on my computer desk waiting for the day we get the paper timetables that would sit on the clipboard in the EU07, Also got a couple of android tablets for the full EBuLa and MFD like screens, But all this will happen when the SDK's are released i think, when people with the programming knowledge will be able to access the data directly from the simulator. -
i figured it's the inside of the glass that hasn't been cleaned properly, hence why it does not change when the wipers are used.
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that kind of thing will be implemented later on, The early access thing is to fix the bugs and test things with the basic simulator, hence why the date is set for July, Seasons are on the road map, as will be times of days for SP afaik. As mentioned above, to drive at night when it's daytime in real life (or vise versa) go in multiplayer and chose a server on the other side of the world to you.
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as keeps being mentioned, there's some reason why modifier keys and toggle keys can't work in SimRail at the moment, This is something that needs sorting, but right now the devs are working on getting the simulator stable and fixing bugs.
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so using the cruise control buttons to speed up and slow down and stop the train in the platforms is allowed! why bother with the control handle at all if you can just press '0' when you want to stop at a station, and say '120' when you want to leave the station.
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Signals and speed limits feature
Gazz292 replied to GeeForge's topic in Suggestions for improvements [Singleplayer]
I guess if there's an emergency reason to put the signal back to danger, the dispatcher would maybe use the radio stop too? Or even talk on the radio to warn the train? I know a lot of countries have all singing and dancing trains that basically drive themselves, but most trains in Poland are driven the old fashioned way, the driver's brain is the computer, you react to the line side signals and signs appropriately, with a max speed of 125 Km/h that isn't that hard to do..... after all it worked fine for the first couple of centuries after railways were invented 😄