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Everything posted by BigVern
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Just a further example. I drove the Regional Lodz to Skierniewice as far as Koluszki and attempted to save there but failed with the same error message about building routes. No file to attach as this was my first attempt to save.
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No problem Sui. Attached as 7z file as SRSAV not currently a supported format on the forum. Can't remember exactly where I was on the route when I saved but had been driving for about an hour or so out of Lodz, in total. Many thanks. 2025-05-01_21-57-02.7z
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Thanks for logging it and responding.
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Thank You SimKol For Alpha Save Game
BigVern replied to BigVern's topic in General Discussion [Singleplayer]
Just a quick update... I did run into a bit of an issue which I submitted to the bug section (still awaiting mod approval). Also appears the alpha version doesn't work on the older (original) scenarios as I got an error message when trying to save one of those. But still, early days yet and looking forward to seeing how this evolves. About to see if it will work with the steam train scenario. Edit: No it doesn't. -
I hope the mods/devs will permit this as, while the .conf file change which enables the SP save feature has not been generally publicised, it is out there and I prsume the intention is they would like players to use/test and break (!) it offering constructive feedback on the much needed feature. So first report from me, running the scenario IC 6128 Lodz to Warsaw. I had previously made two successful saves on Thursday and played the second one of these on Friday afternoon and saved on exit. However when I came to load the save on Friday evening it was not present in the list. I reverted to the previous save and once up and running I attempted to save the game again, but got the error message that the save had failed "Cannot save right now, routes are being processed." Now interestingly I fired up the scenario again this evening. It will save successfully from the original scenario, but once I loaded a previous save and tried to save again I got the same message about routes being processed. Hopefully this will be of some help to the team. Edit: I will now try and see what happens with a different scenario on another section of the route.
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Surprised no one else has posted but it came to light yesterday evening, via a post in the SimRail thread on the Off Topic section of the official DTG TSW forum, that we now have the beginnings of a save game feature for single player in SimRail. And I quote:- "Well about fantastic: A polish player was doing some things with files and found a way to enable savegames. A dev confirmed this and even showed how to enable it. 'Testing_SavesEnabled=False' to 'Testing_SavesEnabled=True' in AppData\LocalLow\SimKol\SimRail\settings.conf Now this is very much in an alpha state (the menu will also show this) and loading takes time. But it works, altho bugs are very much possible." I can confirm this does appear to work though there are a couple of caveats... Before you can load the save game, you need to restart the scenario and make sure you are sat in the cab. Hit Esc and the option to load the save game will appear on the pause menu. On completion of loading with the EU07, I had to reactivate the main switch before I could take power again. Also the previous location appeared on the top right of the screen/HUD, though after a couple of minutes that changed to the next timetable location. Edit: I also had to reset the two overload relays to get going, but this is fantastic. So full praise and kudos to the team - presumably this option in the config file was added with this update. Truly a game changer as it means those of us who don't have time to run the long three or four hour SP scenarios in one session can now do so over several shorter sessions. Hopefully the feature will be more publicly added to the game ASAP. Thanks again, SimRail team.
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The Steam Loco Needs More To Do
BigVern replied to BigVern's topic in Suggestions for improvements [Multiplayer]
Yes I can see the logistics challenge. What the loco really needs is a nice little branch or even heritage (preserved) railway DLC where you can just run steam specials exclusively up and down all day. -
Koluszki - a preliminary guide
BigVern replied to chancellor's topic in General Discussion [Multiplayer]
That looks like one helluva signal panel to operate. I wonder if in reality there would be more than one signaller on duty to manage the workload or some sort of auto routing system (ARS) as the modern signalling centres in the UK have. -
Likely Cost For The Lodz Route?
BigVern replied to BigVern's topic in General Discussion [Multiplayer]
I was realistically expecting it to be around £22 or £23 GBP, so quite remarkable really. Though all still downloading at present so I won't be firing up the Lodz route until tomorrow. Well I hope the DLC is a huge success and sells 1000's of copies for the development team. -
Likely Cost For The Lodz Route?
BigVern replied to BigVern's topic in General Discussion [Multiplayer]
Fantastic news! I don't even need to slip a Steam Wallet Gift card past the wife. DTG, hang your heads in shame for Cardiff City "network". 52Gb download with the updates though, so looks like I'll be playing Snowrunner a tad longer than I thought this evening. -
Likely Cost For The Lodz Route?
BigVern replied to BigVern's topic in General Discussion [Multiplayer]
Well folks, we should know in about 15 minutes what the cost will be. Off to finish up a run in Snowrunner while I wait! -
Ty2 - Brake pressure bug after firts brake engaged
BigVern replied to TTV Bioxyde37's topic in Dyskusja [Tryb jednoosobowy]
Still present. Running the tutorial with the steam loco, once applied the brakes are very hard to release. Putting the handle back to running after fill brings the train to a stand again and you can't move. -
The Steam Loco Needs More To Do
BigVern posted a topic in Suggestions for improvements [Multiplayer]
Not sure if this is addressed with the forthcoming updates and the Lodz route, but aside from the few scenarios in SP (which are slightly too long to finish without being able to save) the steam loco needs some more scenarios in SP and to start making an appearance in MP, too. Maybe as a Railtour or special train. I appreciate there is more potential for players to mess up with the steam than driving electric but that would be part of the fun and emergent gameplay. If need be, access to the steam loco in MP could be subject to reaching a certain level - say 50 for example. -
If we opt into Next Version for beta testing, will this be compatible with the Lodz route if we buy it on Wednesday? Can we still return to and play the current release version or will it be necessary to unsubscribe from the test?
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Likely Cost For The Lodz Route?
BigVern replied to BigVern's topic in General Discussion [Multiplayer]
Not sure if that's good news or bad news. -
Likely Cost For The Lodz Route?
BigVern replied to BigVern's topic in General Discussion [Multiplayer]
Well I see it now has a release date of 30th April (next Wednesday) and there are some streams happening in the meantime. If the developers are monitoring this thread, could you kindly now share how much the DLC will be selling for. -
Well this seemed the best area of the forum to pose this question. Although the route DLC is listed on Steam it doesn't as yet show a selling price. So, what do we reckon (GBP) - £20, £25 maybe £30? Hopefully cheaper than a DTG TSW route DLC particularly the abysmal Cardiff network (all 20 miles of it) they just released. Also wondering if this integrates with the existing route(s) or will it be a standalone separate entity on the servers?
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Single player, save game, checkpoints etc... At least you're not wasting resources doing Thomas The Bloody Tank Engine! Thank you for that... 🙂
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Thought I would fire up the steam loco for a quick run. First of all, just one single player scenario, no tutorial? And that two and a half hours long with no means of saving the run to resume later. All stations run with a short train doesn't provide much opportunity to test the loco in fast running. Can't find any key commands in the Settings menu for the loco. Figured out the reverser eventually (it's the / and * keys on the keypad) but no idea how to close the cylinder cocks. Sound definitely needs work. Pull away seems very synthesised and once moving, if you shut the regulator there is hardly any track run sound at all. going through points and crossings also sounds rather tinny. So while it's something different IMHO a bit arcadey and not much better than what DTG did with steam in TSW (which they subsequently abandoned). I do like the animated fireman though he keeps shouting something at me and haven't got a clue what he's saying. Needs an English subtitle(s) if possible please.
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Shame on this game and it's developers.
BigVern replied to NadaCAT's topic in General Discussion [Singleplayer]
Further to the above, started a single player scenario on the new Krakow route and credit where it's due, looks very nice - on a par with the new Just Trains route in TSW. But straight away I hit the problem - doing an all stations run with the EN57, I had to come off after about 40 minutes so unable to complete the secnario. ***SimRail Devs, you have created a magnificent long route for us to enjoy along with some superb trains, which is why it's so frustrating you leave the single player game without the means to save progress. Please make implementing this a priority before doing anything else.*** -
Multiplayer server rejected connection
BigVern replied to ZK6120CHEVG1's topic in General Discussion [Multiplayer]
Exactly why it needs a decent single player game with full timetable, ability to work the signalboxes and of course a save game.- 1 reply
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Shame on this game and it's developers.
BigVern replied to NadaCAT's topic in General Discussion [Singleplayer]
Been reading some of the comments on the Steam forum itself and it does look as if the transition to full release has been a bit of a disaster. Going to take a quick look shortly and see what's what but I had real hopes they would finally come through with a better single player experience and save game. I just want to drive a train end to end, on the route in multiple sessions (not everyone can spend 4 hours at a time on the PC) saving and loading as I go. Such as I can do in TSC, Run 8, TSW - even Derail Valley and Diesel Railcar Simulator which are also Unity games support a save. The only other big train game which doesn't is Zusi 3, which is why I don't play it very much. -
Offline timetable mode
BigVern replied to PengiBuilds's topic in Suggestions for improvements [Singleplayer]
Think this would need to go hand in hand with a save game and checkpoint system, or the ability to jump to where you left off.- 1 reply
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I guess your occupancy time might be less if you had a curry the night before... yeesh.
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Please Break Scenarios Into Smaller Chunks
BigVern replied to BigVern's topic in Suggestions for improvements [Singleplayer]
Good for some that they have that amount of time to sit in front of the PC in one go, but most of us don't (or want to). So back to my original assertion that the scenarios could br broken into smaller chunks or, like Zusi and the Japanese video clip sim, allow you to jump forward to a particular station or event.