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Posts
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Everything posted by Kaito Kid
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I personally welcome anyone to the Spanish server, but the least they could do is speak the language.
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Next dispatcher station (week 11+)?
Kaito Kid replied to Skully's topic in General Discussion [Multiplayer]
What post is this? -
Sheep Mode
Kaito Kid replied to Sean the Sheep's topic in Suggestions for improvements [Multiplayer]
As we would say in Spanish @Sean the Sheep, estás como una cabra. 😂 https://www.wordreference.com/es/en/translation.asp?spen=estar como una cabra -
EU08 444058 is not powerful enough to pull the train
Kaito Kid replied to Sean the Sheep's topic in Issues archive
Hmmm just in case... Are you using the shunts too @Sean the Sheep? (6 extra notches) -
Before having this long cue, the cars when taking this roundabout where also doing strange manoeuvres.
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increase range of the high beam light
Kaito Kid replied to sf_giants15's topic in Suggestions for improvements [Multiplayer]
This I was wondering the other night, if it could have any solution at all. -
Again, I expect Simrail to be the most similar to a Flight Simulator experience (procedures and such), don't wanna have a surrogate game that would remind us all of that one who's name can't be mentioned, where you go looking for tokens and doing other unnecessary stuff.
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French server needs actions
Kaito Kid replied to Max1116's topic in General Discussion [Multiplayer]
I do like roll playing but there are certain limits to it too, stupid situations I normally don't implement them (fake smoke release, fake "drunk" passengers, problem in a train) as they're not really that related with the infrastructure, however we do like simulating a failure of the automatic blocking system, use of the left track in case the right track is intercepted (f.e works in the tracks or other possible real situations), for this we normally implement ADIF's rulebook and we stick to it, if there's a failure in the automatic block system we start to use the telephone blocking system for example... Anyways, this is still an Early Access and as such, gameplay is not that really important as it's more important to report bugs/suggestions, therefore is also good to have these kind of situations in my opinion, cause if everything goes "smoothly" problems will occur when the final version is released. -
Shortcut keys for signalman
Kaito Kid replied to Etun's topic in Suggestions for improvements [Multiplayer]
Now the next step is to hook up a real telephone to call the stations. 😛 -
And that's why I always switch to the front one 😅
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Dedicated fun server
Kaito Kid replied to Džejk Em. Stýmpsn's topic in Suggestions for improvements [Multiplayer]
Don't know how many times I've said this, but I hope professionalism here as if we were playing Flight Simulator, anyone that wanna convert this simulator into a "DCC model railway" or do unrealistic things, should be shown the door. -
Un multijugador que destroza las ganas de jugar
Kaito Kid replied to jlguema's topic in Discusión general [ES]
Como controlador no puedes hacer retroceder un tren, a no ser que tenga un maquinista (no IA) con el que te puedas coordinar. -
Free rome camera
Kaito Kid replied to Frowny13's topic in Suggestions for improvements [Singleplayer]
The only reason for me to have a freeroam is to take pictures but people need to start thinking that this is not a continuation of any Train Simulator/Trainz series and this is sim is more focused in a more professional/realistic way, I do enjoy a lot BVE for that reason, behaviour and physics are very well implemented and viewing the external train in that simulator is not really that important. -
[Proton] Can’t play Włoszczowa Północ signal box
Kaito Kid replied to schmusegewürzkatze621's topic in Issues archive
This happens to me too, can say it's not a Proton related problem as I use Windows: Edited: I will try the render distance when able, but as Schyrsivochter said (god dang that spelling), it shouldn't depend on your render distance setting. -
Route mirror display for signallers
Kaito Kid replied to Swäntai's topic in Suggestions for improvements [Multiplayer]
But the thing is, during 2017~2018 did the L1 had a CTC system? Or just the boxes with a local control? I ask this as I think someone told me that's only locally controlled and there is no "general overview of the route". -
Are you planning on adding "La cucaracha"? 😅
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Route mirror display for signallers
Kaito Kid replied to Swäntai's topic in Suggestions for improvements [Multiplayer]
From what I understood (Polish people correct me if I'm wrong), the route in the year recreated does not have a CTC which is what I've asked (but for a map instead of a geographical one) during the Playtests too, but only as a map, with no functions like the ones you've just described.