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Posts
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Everything posted by Kaito Kid
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Thought it was an external sound, thanks for writing this. 😂
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Please rework the train selection menu
Kaito Kid replied to Blacky's topic in Suggestions for improvements
I've really missed a section from quite the time now in the train selected that actually tells me from where to where is it going, in which direction, cause the trains that I've selected passed all of them Lazy stn. 😂 I prefer busier sections with more traffic rather than just driving with no one to encounter, for example, my favourite section is from Katowice to Zawircie as it's a really busy section. Wouldn't it be possible to add to the dynamic map where these trains are in real time? -
I believe it's mostly due to the lack of infrastructure knowledge, which tracks are going to which destination and the sending those trains to those destinations, I have no problems at all with the interlockings, but Lazy Lc is another world. I still need to check from time to time the diagram of this station.
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Maybe some .pdf documents on another monitor/tablet/telephone.
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Holy wonkers if that's true. At least in Spain with any of the existing safety systems be it: ASFA, ATP or FAP, if you go over a signal showing danger, the system will stop the train after or before the signal (depending on the system).
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You're confusing systems. The one you said is the deadman's switch, I'm talking about bypassing the signal safety system, in case of Poland the SPT, England AWS and Spain ASFA. If you pass a red signal, the system when going through it, will detect it and will apply the emergency brake.
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What if it doesn't open? I know about several cases where you need to disconnect the safety system to pass through the signal because it doesn't open (f.e: in case of an artificial occupation of a track, due to weather conditions), dispatcher will move the points towards your destination but it won't be able to create a route through the system.
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So far in Katowice Zawodzie: - I've forced the AI to accept oncoming trains on all tracks towards Katowice, AI responds by accepting all of them and the change of the interlocking direction. - When sending a train from Katowice (AI), it will ask to reverse track nº3 (I still don't know why it has preference for this particular track). 😅 - When telling Katowice to use other track rather than track nº3, it will confirm the message sent but after a time, it will tell you that the train is cancelled. Despite being "cancelled", train still will be sent. So despite some minor things, I had a very good flow of trains with Katowice remaining to test still some degraded situations with other players/AI.
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Hmmm, I mean whilst being INSIDE the cab, not turn the system off for always. Let's say a signal doesn't open to a permissive aspect, you still need to go through it. The thing is even if the dispatcher tells you're okay to go through it, the game will teleport you back to that signal.
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About the safety systems I was wondering, can you deactivate them in game? Or how can you pass in the game a signal showing a danger aspect in case of a failure?
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As soon as I can, I will test the AI with degraded situations as it seems that it doesn't really like those kind of things. 😅
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can not enter another players loco
Kaito Kid replied to kadigeN's topic in Bug reporting (multiplayer)
While I honestly don't like the idea of barging in other's cab, the message below I think is a good idea. I tried rescuing another train, but we can't couple/decouple at the moment, so yeah.... -
Dejá vù intensifies
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I didn't realise that info was there too! 😂 Well, I usually dispatch more rather than drive. 😅
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I've never had issues with servers rather than the restart of those and the glitchy AI... 🤷♀️
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https://semaforek.kolej.org.pl/wiki/index.php/Katowice_Zawodzie https://www.simrail.fr/ I've been using these sites, 1st to know what I have and the layout of the station where I'm "working" in and then the 2nd one to locate myself geographically. The main problem as I said in my firsts posts is mainly the lack of knowledge of the line, geographical location and where/what are my side stations, at first I got confused as some villages have 2 stations but when I searched for the line info and visited those places using a map application and it all became clear... More or less. Then it came to signalling, but some of the signal aspects we already had in Spain and it wasn't really that difficult, also in Spain we have electric-manual interlockings so the only problem was the language.
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I've never ever touched an interlocking in my life and through investigation/trial 'n error, I've dispatched a lot of trains with no problems at all. It was really confusing at the very beginning as every country has their own rules and lets not talk about the language barrier. 😅 I wouldn't simplify controls, I don't see other serious simulators doing that so yeah... The only "complaint" that I have is the lack of documentation, be it simplified or not but then again, this is a playtest so it's also good to know if people manage to play the rol with/without nothing at all. 😂
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Will all stations be available for dispatch ?
Kaito Kid replied to Alex96x2's topic in General Discussion
I agree, the other day a person came into the Spanish server and really messed up with Lazy and Bedzin interlockings. Also @uetam, which is the signalbox that has a mechanical interlocking? I'm talking about for example from the picture that appears to select the "dispatcher rol". Also I know that this is not real, but could we have the possibility of managing the interlocking of AI controlled stations from the previous ones? For example, from Sosn. Gl the possibility to control Sosn. Pl by clicking somewhere in the monitor to change interlockings. This should be only whilst the AI stations don't have the possibility (for the time being) of being controlled directly by humans. Also I have a question regarding these kind of interlockings... How do I show the substitute signal on Bedzin or Lazy Lc? Is the only thing that's left for me to know there... I think. -
Dispatcher Bug after Update
Kaito Kid replied to debiantippse's topic in Bug reporting (multiplayer)
I think this is a new... bug?It also keeps cancelling, asking for a clear track. In this case track nº3. -
Will all stations be available for dispatch ?
Kaito Kid replied to Alex96x2's topic in General Discussion
Bring it on mate! -
Message duplication and delivery loss
Kaito Kid replied to MiguelM's topic in Bug reporting (multiplayer)
Yup, this is happening right now to me in Katowize with Katowice (AI). -
I think those tracks aren't electrified (in Bedzin's case), in the case of Sosn. Gl the lower tracks I honestly don't know why they're ocuppied, but track 3 seems fine, I've sent there trains when I had traffic jam due to problems with Sosn. Pl. 🤷♀️
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Plug & Play blueprints for people that tried a lot to understand programming but weren't able to understand it. 🤣 I'm really scared about not being able to implement content without dying. 😶
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signal issues at Sosnowic Glowny
Kaito Kid replied to IndirectWeb94's topic in Bug reporting (multiplayer)
I've been having issues (not at all times) at this station too, I was trying to move switches and make routes and it would send back a message telling that it wasn't possible. We're currently glitched between Sosn. Gl and Sosn. Pl, being the arrow red stuck pointing towards Sosn. Pl with no possibility of liberating the arrow thus the block, I tried several times the DPO and the other button which I don't remember the name now... Also KO wasn't lighting up...