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Everything posted by Sui
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Issue #1079 - przyjrzymy się temu.
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I agree. The system I have written was originally only supposed to be used under sheds and not for interiors as well - I will be expanding it sometime at the beginning of next year to lower sound volume and maybe do some other sound modulation. Other matter is that the choice of sounds is not the best. I am especially annoyed by the sound - of what probably would be - droplets hitting a flat water surface - something should should never even be able to hear during rain.
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Dzięki. Otwarłem issue #1078.
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Good question. I actually have no information who is in charge of which translation (uetam might know). We have had a talk about it internally, as we have some translations that are incomplete (and not in the game) and some that people have done and are not even in our system, as well as the need to organize translations better, but we haven't made a decision on what we do about it, yet. It's possible that there is going to be a forum category for those, though.
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I have made some changes today to prevent this from happening. So hopefully this will be resolved in the next build.
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Not as of now - it's likely that it's going to be all of them. Thanks, though.
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I don't think they are currently available for translation. They don't do anything as of now. This translation was also reported to be missing in other languages.
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Brak podsuwania scenariusza
Sui replied to Lukaszszsz's topic in Zgłaszanie błędów (tryb wieloosobowy)
Po dzisiejszych zmianach (czyli albo dzisiejszym albo jutrzejszym buildzie) to w końcu powinno być rozwiązane. -
No, I think this is fine. I don't expect people to have a look at Polish forums when reporting an issue.
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Repeat of the one in Polish forum just for the sake of clarity in forum moderation.
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To powinno być w grze od wczorajszego patcha.
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Tylko wyświetlanie wracało, nie samo ustawienie. Powinno być naprawione w następnym buildzie.
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That's not what I meant - I meant, that disabling and then re-enabling FSR or DLSS (or possibly even changing one of its settings) should make the issue go away until the next visit in the menus. Again though - this is not a solution to a problem, just a workaround, which should be less annoying than quitting the session all together.
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Should be fixed in a patch tomorrow (assuming someone at the offices runs a build tomorrow).
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TAB list of live players not populating
Sui replied to Bescot's topic in Bug reporting (multiplayer)
With the new version it should only show players in the radio proximity, but with some exceptions: As Dispatcher: Train drivers within your radio range should be displayed first and sorted by distance After that there should be all of the neighbouring dispatchers (regardless of whatever they are in the proximity or not As Train driver: Dispatchers within radio proximity should be displayed first After that all of the other train drivers should be displayed and sorted by distance. I added displaying players outside the radio proximity today below all of these (without ordering them by distance, as it should not be possible for you to contact them), but haven't had time to test it, so it's not going to be in the game until Monday most likely. And it should no longer display users who are not initialized. Send logs if you see this happening and you are sure there should be players visible. -
Zanotowane - https://git.simkol.pl/simkol/unitysim-new/-/issues/1002
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That's a bug and a particularly nasty one, that takes days to figure out (not to mention at least I am currently a bit overwhelmed with adding missing features and fixing other bugs to have another look at this one and I expect so are other programmers). You may be able to work around it by going to options and changing scaling option to FSR or DLSS - but obviously this isn't a solution and we will have to figure out exactly what causes it and fix it. Sorry for the issues, though. I know it's very annoying.
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Good catch. Fixed. Should be in the next patch.
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Poziom doświadczenia gracza (level) się cofa
Sui replied to Jakub's topic in Zgłaszanie błędów (tryb wieloosobowy)
Nie, pod koniec misji powinien wynik być clampowany do 0 (niezależnie od rezultatu), więc w najgorszym przypadku nie powinieneś nic zyskać. Do naprawy. https://git.simkol.pl/simkol/unitysim-new/-/issues/904- 1 reply
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Tak, ale wtedy punkty dodanie też nie mają specjalnie sensu. Wstępnie cały system był zaprojektowany do single'a, więc sporo głupot wyszło z tym jak go przenieślmy do multiplayera. Jak ogarniemy trochę bugi to będziemy myśleć jak lepiej podejść do punktacji w multiplayerze, choć możliwe, że tymczasowo po prostu zrobimy jak mówisz i wywalimy te punkty z multi, dopóki nie opracujemy czegoś lepszego.
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Username and informations above the player's train
Sui replied to TheFloxiCz's topic in Suggestions for improvements
Sounds reasonable. Maybe not displayed permanently, but it would still be good to have a key or something that would show it if you press it. -
Dispatcher: Time (clocks) not syncing on the two monitors
Sui replied to DiscoBreak's topic in Bug reporting (multiplayer)
https://git.simkol.pl/simkol/unitysim-new/-/issues/903