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Sui

SIMRAIL Team
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Everything posted by Sui

  1. I don't think they are currently available for translation. They don't do anything as of now. This translation was also reported to be missing in other languages.
  2. Po dzisiejszych zmianach (czyli albo dzisiejszym albo jutrzejszym buildzie) to w końcu powinno być rozwiązane.
  3. Entering cabs of trains not assigned to player should no longer be allowed (likely since the build from Monday), so I am closing this.
  4. Powinno być rozwiązane od wczoraj (choć brak odliczania punktów włączy się z drobnym opóźnieniem).
  5. No, I think this is fine. I don't expect people to have a look at Polish forums when reporting an issue.
  6. Repeat of the one in Polish forum just for the sake of clarity in forum moderation.
  7. To powinno być w grze od wczorajszego patcha.
  8. Tylko wyświetlanie wracało, nie samo ustawienie. Powinno być naprawione w następnym buildzie.
  9. What the boss said 😑
  10. That's not what I meant - I meant, that disabling and then re-enabling FSR or DLSS (or possibly even changing one of its settings) should make the issue go away until the next visit in the menus. Again though - this is not a solution to a problem, just a workaround, which should be less annoying than quitting the session all together.
  11. Should be fixed in a patch tomorrow (assuming someone at the offices runs a build tomorrow).
  12. With the new version it should only show players in the radio proximity, but with some exceptions: As Dispatcher: Train drivers within your radio range should be displayed first and sorted by distance After that there should be all of the neighbouring dispatchers (regardless of whatever they are in the proximity or not As Train driver: Dispatchers within radio proximity should be displayed first After that all of the other train drivers should be displayed and sorted by distance. I added displaying players outside the radio proximity today below all of these (without ordering them by distance, as it should not be possible for you to contact them), but haven't had time to test it, so it's not going to be in the game until Monday most likely. And it should no longer display users who are not initialized. Send logs if you see this happening and you are sure there should be players visible.
  13. Zanotowane - https://git.simkol.pl/simkol/unitysim-new/-/issues/1002
  14. That's a bug and a particularly nasty one, that takes days to figure out (not to mention at least I am currently a bit overwhelmed with adding missing features and fixing other bugs to have another look at this one and I expect so are other programmers). You may be able to work around it by going to options and changing scaling option to FSR or DLSS - but obviously this isn't a solution and we will have to figure out exactly what causes it and fix it. Sorry for the issues, though. I know it's very annoying.
  15. Good catch. Fixed. Should be in the next patch.
  16. Nie, pod koniec misji powinien wynik być clampowany do 0 (niezależnie od rezultatu), więc w najgorszym przypadku nie powinieneś nic zyskać. Do naprawy. https://git.simkol.pl/simkol/unitysim-new/-/issues/904
  17. Tak, ale wtedy punkty dodanie też nie mają specjalnie sensu. Wstępnie cały system był zaprojektowany do single'a, więc sporo głupot wyszło z tym jak go przenieślmy do multiplayera. Jak ogarniemy trochę bugi to będziemy myśleć jak lepiej podejść do punktacji w multiplayerze, choć możliwe, że tymczasowo po prostu zrobimy jak mówisz i wywalimy te punkty z multi, dopóki nie opracujemy czegoś lepszego.
  18. Sounds reasonable. Maybe not displayed permanently, but it would still be good to have a key or something that would show it if you press it.
  19. https://git.simkol.pl/simkol/unitysim-new/-/issues/903
  20. It may require us to update to a newer version of Unity, as supposedly the limit was increased later on, but at the same time we are using too many lights in scenes, so as we work to decrease the amount of the dynamic lights in scenes (and specially density of dynamic lights), these artifacts will steadily be less and less present. It is is a process that will take some time and will be spread over multiple patches...
  21. Noted. Thanks. https://git.simkol.pl/simkol/unitysim-new/-/issues/899
  22. Kiedyś tam dawno implementowałem, że jak się naciśnie lewym na wajchę i przewija rolką myszy to powinno przestawiać te wajchy, choć może nie być zbyt intuicyjne, bo trzeba lewy klawisz myszy trzymać i przewinąć rolką.
  23. Problem znany. https://git.simkol.pl/simkol/unitysim-new/-/issues/898
  24. Wrzuć końcówkę jeśli możesz. Z góry dzięki.
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