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Sui

SIMRAIL Team
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Everything posted by Sui

  1. What the boss said 馃槕
  2. That's not what I meant - I meant, that disabling and then re-enabling FSR or DLSS (or possibly even changing one of its settings) should make the issue go away until the next visit in the menus. Again though - this is not a solution to a problem, just a workaround, which should be less annoying than quitting the session all together.
  3. Should be fixed in a patch tomorrow (assuming someone at the offices runs a build tomorrow).
  4. With the new version it should only show players in the radio proximity, but with some exceptions: As Dispatcher: Train drivers within your radio range should be displayed first and sorted by distance After that there should be all of the neighbouring dispatchers (regardless of whatever they are in the proximity or not As Train driver: Dispatchers within radio proximity should be displayed first After that all of the other train drivers should be displayed and sorted by distance. I added displaying players outside the radio proximity today below all of these (without ordering them by distance, as it should not be possible for you to contact them), but haven't had time to test it, so it's not going to be in the game until Monday most likely. And it should no longer display users who are not initialized. Send logs if you see this happening and you are sure there should be players visible.
  5. Zanotowane - https://git.simkol.pl/simkol/unitysim-new/-/issues/1002
  6. That's a bug and a particularly nasty one, that takes days to figure out (not to mention at least I am currently a bit overwhelmed with adding missing features and fixing other bugs to have another look at this one and I expect so are other programmers). You may be able to work around it by going to options and changing scaling option to FSR or DLSS - but obviously this isn't a solution and we will have to figure out exactly what causes it and fix it. Sorry for the issues, though. I know it's very annoying.
  7. Good catch. Fixed. Should be in the next patch.
  8. Nie, pod koniec misji powinien wynik by膰 clampowany do 0 (niezale偶nie od rezultatu), wi臋c w najgorszym przypadku nie powiniene艣 nic zyska膰. Do naprawy. https://git.simkol.pl/simkol/unitysim-new/-/issues/904
  9. Tak, ale wtedy punkty dodanie te偶 nie maj膮 specjalnie sensu. Wst臋pnie ca艂y system by艂 zaprojektowany do single'a, wi臋c sporo g艂upot wysz艂o z tym jak go przenie艣lmy do multiplayera. Jak ogarniemy troch臋 bugi to b臋dziemy my艣le膰 jak lepiej podej艣膰 do punktacji w multiplayerze, cho膰 mo偶liwe, 偶e tymczasowo po prostu zrobimy jak m贸wisz i wywalimy te punkty z multi, dop贸ki nie opracujemy czego艣 lepszego.
  10. Sounds reasonable. Maybe not displayed permanently, but it would still be good to have a key or something that would show it if you press it.
  11. https://git.simkol.pl/simkol/unitysim-new/-/issues/903
  12. It may require us to update to a newer version of Unity, as supposedly the limit was increased later on, but at the same time we are using too many lights in scenes, so as we work to decrease the amount of the dynamic lights in scenes (and specially density of dynamic lights), these artifacts will steadily be less and less present. It is is a process that will take some time and will be spread over multiple patches...
  13. Noted. Thanks. https://git.simkol.pl/simkol/unitysim-new/-/issues/899
  14. Kiedy艣 tam dawno implementowa艂em, 偶e jak si臋 naci艣nie lewym na wajch臋 i przewija rolk膮 myszy to powinno przestawia膰 te wajchy, cho膰 mo偶e nie by膰 zbyt intuicyjne, bo trzeba lewy klawisz myszy trzyma膰 i przewin膮膰 rolk膮.
  15. Problem znany. https://git.simkol.pl/simkol/unitysim-new/-/issues/898
  16. Wrzu膰 ko艅c贸wk臋 je艣li mo偶esz. Z g贸ry dzi臋ki.
  17. From what I am seeing - this is mostly related to system that started as rendering vegetation and then was expanded to render other repeated objects. That might be a repeat of: https://git.simkol.pl/simkol/unitysim-new/-/issues/882
  18. Ok, czyli co艣 grubszego. 馃槕Dzi臋ki.
  19. Noted. Thanks. https://git.simkol.pl/simkol/unitysim-new/-/issues/897
  20. Mo偶liwe, 偶e zwi膮zane zwi膮zane te偶 z Windowsem i jego "wspania艂膮" funkcj膮 wyciszania d藕wi臋k贸w podczas komunikacji, bo komponent z komunikacji g艂osowej czasami jest rozpoznawany przez Windows jako w ten spos贸b.
  21. W tym przypadku powiedzia艂bym, 偶e zb臋dne. Wiemy ju偶 z czego wynika problem i nie jest zale偶ny od sprz臋tu (cho膰 mo偶e si臋 ciut r贸偶ni膰 w zale偶no艣ci od ustawie艅).
  22. Tak dok艂adnie to face'a albo nawet face jest tylko jest po z艂ej stronie. Drobne, ale do poprawy. Dzi臋ki za zg艂oszenie.. https://git.simkol.pl/simkol/unitysim-new/-/issues/896
  23. Znany problem i wyst臋puje r贸wnie偶 w nastawni. Jest na li艣cie. https://git.simkol.pl/simkol/unitysim-new/-/issues/847
  24. A known issue, related to deferred titles and independent of hardware. It will be eventually fixed, but it may take a while. Thanks for reporting it, either way.
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