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Everything posted by jeroezie
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Some of the carriages, have a weird outline, if you hover over one of the doors to get in or out of the carriage or on the doors in-between different carriages. Affected units: A9mnouz_6151_1970_214_5, A9mnouz_6151_1970_234_3, B10bmnouz_6151_2071_105_1, B11bmnouz_6151_2170_064_0, B11bmnouz_6151_2170_098_8, B11gmnouz_6151_2170_107_7, WRmnouz_6151_8870_191_1. Bug noticed in next SP branch, build 15/01/2026 - 04:44.
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Speed limit bug while using ETCS in multiplayer
jeroezie replied to Zilla's topic in Bug reporting [Multiplayer]
In the entered train data for ETCS, their was probably entered a top speed of 120 km/h. Causing the MA to have a too high speed and the MA speed was shown in HUD. Butt the game will keep checking the scheduled speed and vehicle allowed speeds for the over speeding penalty. To fix this, manually change the ETCS train data by entering the correct values. -
- Improved contact with dispatcher / deperture at Lazy LA, player will be held until at least 15:56 , in the hope it wil prevent the bot trains from doing strange stuff; - Changed menu's, wagons will be asked first, then locomotive; - Added EN57 as an option (number 14 when choosing your wagons); - Additional option to drive with two EU07 loco's in multiple that have both old cabins. - Improvement to bot trains. - Scenario is tested in the Next SP branch, build 15/01/2026 - 04:44, no bugs with the play stranding at an signal that does not clear have been found by me. It is recommended to use this or following versions on the next branches of the game, or when this comes out, the 25-01-2026 update. Please let me know, if the issues with you getting stuck somewhere persist! If possible, please provide a savegame and log for investigation by me. Steam workshop subscribers will receive the 1.2 version automatically, you can see it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3628486286 If you prefer to download it yourself, the new file is provided here. Jeroezie_Lazy_Katowice_Cargo 1.2 (16-01-2026).zip
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If you spawn an bot Ty2 steam train in an custom LUA scenario, the Ty2 loco will not release steam from the pistons. I have the 'particles effect of other steam locomotive' set to 'all', so their should be steam partials escaping from the pistons. The 'effects of other steam loco' setting does work as intendent with steam/smoke from the chimney. Next sp branch, build 15/01/2026 - 04:44.
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I found an bug with the LUA developer menu, with the menu called LUA developer menu, used for track detail, routes, execute function etc. If you have inside the LUA developer multiple submenu's open, for example both routes and execute functions, and not all submenu's have a scrolling bar due to being long, the rightmost menu can not be scrolled. See picture. Bug found in next SP branch, build 15/01/2026 - 04:44.
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Tonight we discussed problems with coupling up two EN57 units during an custom LUA scenario in the Discord channel. The problem is (probably) as follows: when two differentEN57 units get coupled, while facing the same way, (so an rb to an ra end of teh unit coupled), everything works normally. When two rear ends (rb to rb and), everything is fine too. But when two ra end get coupled up (front facing a front end), the EMU's behave abnormally and can not be driven: the front/rear pantographs get mixed up, the right/left doors get mixed up, traction is nor properly given, so the train will remain at a standstill. A scenario where this problem can easily be observed is provided: EN57_couple.zip
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The overhead wires are sticking out above the railway bridge, to the north west of Katowice station, camera position -11878, 277, 1794. This location is normally out of bounds, but I dared let the player depart from Katowice towards line 656, track 1. Its the bridge where railway lines 656 and 137cross each other. Found in next SP branch, build 14/01/2026 - 00:30. I believe its a new bug, I did not notice it before while I passed a good number of times here. I made a mistake when reporting, this report should not be in the Xbox topic, but in pc version topic.
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The cabin 1 and 2 labels of locomotive EU07-241 have a bug. On boths cab, on the oudside, it will have number 2 on the right door and number 1 on the left door. Bug found in the next SP branch, build 14-01-2026 - 00:30. I made a mistake, this report should not be in the Xbox topic, but in pc version topic.
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can you refill the tender? TY steam loco
jeroezie replied to Hank the Cow dog's topic in General Discussion [Singleplayer]
Unfortunately it is not possible to refill water or coal. Maybe as a workaround, it is possible to swap locomotives to a newly spawned one? -
As Lewnemejski stated, tou should activate the towed operation switch, Jazda ciągniona, only an a loco that is towed by another obe. So leadind loco must not use Jazda ciągniona. With multiple unit operation, never use Jazda ciągniona, since the second multiple unit loco is an activ traction vehicle. It will recieve all commands from the first loco. Do not forget to activate battery, cancel dead man brake intervention and turn off cabin before activating Jazda ciągniona.
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My freight scenario is finally finished! I would like to thank everyone, who provided help for me in the process of making it. Build up your locomotive at the locomotive depot at Lazy LB. If necessary, couple up to your second locomotive. Let the signaller know you are ready for shunting. Then shunt to your train and hook it up too and report your readiness again. When it’s time, you can depart towards Katowice, where the scenario will end. Locomotives You have access to a full range of locomotive stock, the puffing Ty2 steam locomotive, one or multiple EU07's or the retro powerhouse ET22. The Škoda ČD163 “Peršing” is a good choice, it even comes with different locomotives when you choose to haul empty passenger carriages instead of a regular cargo train). Or pick an more modern Br186 or the dragon2. When you drive the EU07 or ET22, it’s possible to tow an additional locomotive (EU07/EP07/EP08/ET22). Use the second loco to do your shunting and switch to the main locomotive after coupling to your train. To allow towing, you must activate the battery and cancel the dead man switch (activate cab, set reverser, cancel dead man, set reverser to neutral and deactivate the cab). After this, ensure all cabs are properly deactivated and town on the towed movement switch, so it’s in the 'Jazda ciagniona' setting, the icon in the HUD label should now glow up red. In the EU/EP07/-8 it is located on the back wall of the cabin 1, behind the driver’s seat. In the ET22, its in the electrical cabined near cab 1, the same as the battery switch. If you pick a fast cargo trainset, remember to prepare the loco at the rear of the train for towing, as described above! Their is support for the Škoda ČD163 “Peršing” (ČD 163 DLC), even released a few hours before the actual release for the DLC. Please not that this means, I could not actually test the ČD163 myself, but it 'should' be fine. Wagons There are many wagon sets available. Please ensure yourself, that the locomotive(s) of your choice, are powerful enough to tow the train properly. The code does NOT check for this. Keep in mind, that you will encounter the hill beyond at Lazy LC, especially in slippery weather. All sets of wagons have been checked for proper brake settings (G/P/R changeover valve) and weight limits etc. Some cargo sets will have empty passenger carriages. Unit cargo trains have vmax of 100 km/h, fast cargo and the complete carriages set have 120 km/h and heavy cargo trains will have 95 km/h. If you need the Cargo DLC, it is listed as such, see the table for all information: 1: Fast cargo, 310 tons, 246 meters, P brake. 2: Unit Cargo, 520 tons, 158 meters, P brake. 3: Unit Cargo, 700 tons, 214 meters, P brake, cargo DLC. 4: Unit Cargo, 894 tons, 273 meters, GP brake. 5: Unit Cargo, 1191 tons, 257 meters, GP brake, cargo DLC. 6: Fast Cargo, 929 1032 tons, 228 234 meters, GP brake, cargo DLC. 7: Container train, 1380 tons, 518 meters, LL brake, cargo DLC. 8: Unit Cargo, 1595 tons, 414 meters, LL brake. 9: Unit Cargo, 1875 tons, 613 meters, LL brake. 10: Unit Cargo, 2232 tons, 457 meters, LL brake, cargo DLC. 11: Tanker train, 2410 tons, 430 meters, LL brake, cargo DLC. 12: Heavy unit cargo, 2049 tons, 588 meters, G brake. 13: Heavy unit cargo, 2582 tons, 601 meters, G brake, cargo DLC. 14: Heavy unit cargo, 3282 tons, 747 meters, G brake, cargo DLC (not recommended unless you are a hardcore heavy trains fan). 15: Empty passenger carriages, 449 tons, 246 meters, R brake. 16: EN57 EMU. 17: Upcoming EMU in February 2026 update. Weather and scenery and bot/AI trains You have the option between sunny, cold (snow), cloudy and a little rain, raining or even a thunderstorm to choose from. It is not possible to change the date or time. This is so, since in the way I set up the LUA scenario, the date and time is hardcoded. An detailed recreation of the multiplayer timetable of summer/fall of 2024 has been provided. Decorated with even more trains and shunting movements. Please have patience with the Pendolino 1429. Credits Making this scenario would have been completely impossible for me, without all the help I received from both the SimRail developers’ team and members of the community. I would like to thank them very much! Without the community around making LUA scenarios and others publicising their own scenario's, I would be nowhere. Special thanks to: Królik Uszasty, Moooritz and Lewnemejski for answering many of my questions about LUA programming. Eridor has helped my much and has made some great LUA libraries, which we can freely use in SimRail. Also, his awesome code for spawning random trainsets does not get nearly the appreciation as it should be getting. The possibilities and all the subtitle details he has thought of, are amazing. I encourage everyone interested in making LUA scenario’s to take a look! Shiralyn has coded a Python script, so I could have access to the 2024 timetable and train composition data to this day. Without it, I would have been unable to recreate the multiplayer timetable. Installation The easiest way to install it, is to subscribe to the Steam Workshop mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3628486286 If you did not use the Steam Workshop for SimRail yet, see additional instructions here, since it is not a fully released future of the game yet: Or download the scenery file manual and unzip it in your 'SteamLibrary\steamapps\common\SimRail\SimRail_Data\StreamingAssets\Sceneries' folder Have fun! I hope to receive much feedback from you, so I can improve this and future scenario's. Jeroezie_Lazy_Katowice_Cargo.zip Jeroezie_Lazy_Katowice_Cargo 1.3 (19-01-2026).zip Jeroezie_Lazy_Katowice_Cargo 1.4 (25-01-2026).zip Jeroezie_Lazy_Katowice_Cargo 1.5 (07-02-2026).zip
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How does the virtual dispatcher work?
jeroezie replied to lars.oj.lindner's topic in General Discussion [Singleplayer]
I have never seen anything like this before. Could you maybe send over the scenario? I am curious to take a look. -
Hallo, I was tinkering with making costum LUA scenario's, when I discovered that their are wagon with a higer speed limit then 100 km/h, that do not work in game. Wagons and condistions where this is the case: Small container wagon Sgmmns-x, 31 51 4508 558-7: Wagon gets a speed limit of 100 km/h when loaded. The wagon has the *** marker, right of the load limit sign. Expected behavoiur: wagon should be allowed to run loaded up to a speed of 120 km/h, only the brake performance does not meet the 'SS' brake regulations. Blue and green Eaos, 33 56 5300 177-6 and 33 56 5300 118-0, should be allowed to run 120 km/h when empty. When empty the speed limit is 100 km/h. Only these two versions of Eaos whould be allowed to run 120 km/h when empty, since they have 120 with a 0 load limit in the load limit sign. The behaviour is corret for the other Eaos wagons, since they dont have 120 or ** or *** in the load limit sign. For information on the specific meaning of the load limit sign and the *** sign, see chapter 2.4 Signs indicating load limits, pages 10 and 11, of the GCU/AVV appendix 11, Version: 1-jan-2025, to be found here: https://gcubureau.org/contract/
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Dispatcher posts windows
jeroezie replied to Alex's topic in Suggestions for improvements [Multiplayer]
Maybe an option to duck below the window frame could be implemented. In some stations, the frame/bar is places right on eye level and its indeed a bit annoying. -
This explains the weird behaviour I had when doing my trial runs in the lua scenario I am working on.
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Stuck at signal LB_Tm305
jeroezie replied to lars.oj.lindner's topic in General Discussion [Singleplayer]
You are trying to set signals in an odd area. Tracks 4 and 6 from Lazy LC to Lazy LB are only fitted with an interlocking for eunning trains from Lazy LC towards LB and not the other way around. However, Lazy LC does have normaal signals fitted for an train travveling aginst the interlocking direction. Those are the probaly the LC_S4 routes showing up in het dev menu. It migt be that setting up a shunting route does not work, they are not (yet) implemented everywhere. Keep in mind, that the half circle white shunt limit sings cound as a signal at danger for any shunting movement. To my knoledge, it is not possible to let an shunting movement oass a shibt limit sing. If any other signal (train and shunt) you can use the AllowPassingStopSignal(signalName, check_func) function to let the player pass it, after setting all infrastructure yourself.