Jump to content

jeroezie

Member
  • Posts

    262
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by jeroezie

  1. I have the wiki page with cold start instruction opened, othetwise I am lost to. I reccomed to keep it around. Link: https://wiki.simrail.eu/Vehicles/Poland/Trains/Locomotives/71E
  2. This is onw of the oldest scenario's in the game. It was made before bot trains where possible at all. Recently, all scenario's in the old code format, JSON, where remade into LUA code. They are working on making more improvements to them, so they should get bot trains. At the moment, having all old scenario's runnimg without bugs is the priorety for the game update. Meanwhile, try one of the later made scenario's, they have bot trains. Most player made scebarios, have bots as well, and dirscibe this on the forum and steam workshop page, before you have to diwnload and try the scenario.
  3. Maybe their would have been less confusion, if the true meaning of the R*, as volume setting, is widespread. It could be included in the tutorial. Maybe an idea to add to the wiki @Moooritz?
  4. I understand. I don't think it is worthwhile to rewrite a lot of code. It is only a tiny bug, its more a cosmetic thing then a real issue. Thanks for the reply.
  5. I noticed it too, in various places. Hopefully they can fix it.
  6. - Added Škoda ČD163 “Peršing” (ČD 163 DLC), both as bot trains and as a drivable locomotive for the player, please note the ČD163 will only be drivable if you buy the DLC and at the point of releasing this DLC it is not for sale yet, won't take long though 😉 ; - Fixed a bot despawing too early, causing other bots to get stuck (all affected bots where scenery only); - Added another deactivated train to the Lazy La yard, to give it a more used/alive feeling; - Made behind the scenes improvements to the script and library for spawning random trains. Steam workshop subscribers will receive the 1.4 version automatically, you can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3628486286 If you prefer to download it yourself, the new file is provided in the first post: https://forum.simrail.eu/topic/11764-cargo-scenario-from-łazy-to-katowice-including-shunting-and-full-ty2-support/ Please note that I obviously can not know 100% for sure, that the code and locomotives of the ČD163 are implemented correctly, since they are not actually released yet. But I am fairly certain I have not broken anything.
  7. When the CD163 locomotives is spawned, my in example, as a bot train in an singleplayer scenario, the coupling of the wagon is used. Normally this is correct. But, the coupling of the CD163 is kept in the coupling hook because (at least on the in game model, I do not know the real life ones) their is no storage hook for the unused coupling. Therefore, the locomotive coupling should be used, since the coupling hook will break of is two couplings are inserted at the same time (the wagons coupling will tow on the top of the hook, where it is weak). Bug noticed in build 24/01/2026 - 21:58.
  8. If you spawn in an bot train, that has any CD163 locomotive in it, set to TrainsetState.tsShunting, then it will display a shunting headlight. In the front this works fine, the one incandescent headlight is turned on by the bot. However, in the rear, both a incandescent and LED light will be lit up. This is wrong, if I remember correctly the explanation in the stream by Moooritz, only the incandescent lights should be used in Poland. Bug noticed in build 24/01/2026 - 21:58.
  9. With the radio on the Ty2 steam engine their is a bug. If you change driving directions, by selecting a - or + position on the reverser, the radio splitter seems to be thinking that the driver has changed cabins. Thus the radio splitter will only provide power to the A or B cabin respectively, while their is only one, usually A but sometimes it can also B (maybe when starting the journey in reverse). Workaround for any player encountering this problem: simply flip the cabin switch on the radio splitter, located in the overhead cabinet on the back wall of the steam locomotive.
  10. I have no clue what happened, have you a signal number or photo of the place, where you could not proceed?
  11. For the radio: please check the radio has a green light on. If not, chrck in the power button is pressef. If this is the case, check the radio equipment in the overhead cabint in the back wall. Give switching cabins in the radio splitter a try (set A to B) and loon for the green ligt on the rafiounit by the drivers chair. The brake of the Ty2 is a bit weird. It is also desigbed for another, earlier, geberstion of triplevalves than all modern carrigages have. Avoid the fill positiob at all cost, until a good fix has been impleted! The drive position will work just fine. If you use fill, the wagobs will be overcharged by the high pressure in the brake pipe. You can check the brake pressure using the developer menu, deafault keybind F8. If the wagons are overcharged, you can keep the brake lever in the fill position insteaf of dive as a workaround.
  12. I did not know that part. It would indeed be nice if the snow does not vanish as fast as it does now.
  13. The weather should follow the 'real' life weather in Poland. So if it is not snowing Poland, neither is snows in SimRail multiplayer. If you wod like to drive in the snow, most singleplayer sceario's allow for selecting specific seasons or weather types including winter/snow weather.
  14. Unfortunately, I do not know Polish at all. So I am not going to work on translations myself.
  15. Patch 1.3 Changelog: - Some small bugfixes; - Improved diversity in spawned bot trains (that are not part of the summer 2024 multiplayer schedule); - Improved the library for spawning random trains; - Made some preparations for the new ČD 163 DLC and upcoming EMU update; - Bot train 37130 has gotten its schedule. It is recommended to use this or following versions on the next branches of the game, or when this comes out, the 25-01-2026 update. Please let me know, if find a bug or have any suggestion for improvements to this or future scenario's! If possible, please provide a savegame and log for investigation by me. I am planning to include the Skoda 163 soon after it is released, both as a driveable locomotive and as bot trains. Steam workshop subscribers will receive the 1.3 version automatically, you can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3628486286 If you prefer to download it yourself, the new file is provided in the first post: https://forum.simrail.eu/topic/11764-cargo-scenario-from-łazy-to-katowice-including-shunting-and-full-ty2-support/
  16. Well then they have more bug reports to mark as duplicate. Lets hope (with something complex as a savegame feature) they can collect more helpful information.
  17. If you have a scenario with a simulated 'paper' schedule, and the Ty2 as the driving locomotive, the paper schedule holder will only display the pages that are in other rolling stock the left page / when you open the paper schedule fully the left page. Build 16/01/2026 - 05:49.
  18. When you set the following shunting route: VDSetRoute("DZ_Tm27", "DZ_J", VDOrderType.ManeuverRoute), the signal does clear, but weird stuff happens around one of the switches. This is the switch at camera position 6615, 298, 13399; leading from signal DZ_Tm27 to the back of signal Q. If I let an bot driven train pass from signal DZ_Tm27 to DZ_J, then the first bogie of a train seems to go left, while the switch is visually pointed right. The second bogie seems to right but then the train stops and does not continue. The switch does not appear in the LUA developer menu under track details, switches, as the other switches do, maybe the switch does only exist visually but not technically? Setting a route other way around is not possible, since these routes do not exist. Next SP branch, build 16/01/2026 - 05:49.
  19. Meanwhile I am going to change the date in my scenario from October 27th to January 25th, so the sun shine's less in the drivers eyes.
  20. Their is a sinkhole in the terrain at camera position -9331 267 1499, near the Katowice entry signals from KZ. (its right next to the pink sleeper texture bug). Next SP branch, probably a new bug with build 16/01/2026 - 05:49.
  21. A sleeper in a singing near Katowice, towards the maintenance yard / repair hall at Katowice Zawodzie, camera position -9331 268 1501. Next SP branch, build 16/01/2026 - 05:49
  22. I think the game is oversaturated too. I have the idea, but I am not sure, it has worsened instead of improved.
  23. It looks like this bug has been fixed (Next SP branch, build 15/01/2026 - 04:44).
  24. Some of the carriages, have a weird outline, if you hover over one of the doors to get in or out of the carriage or on the doors in-between different carriages. Affected units: A9mnouz_6151_1970_214_5, A9mnouz_6151_1970_234_3, B10bmnouz_6151_2071_105_1, B11bmnouz_6151_2170_064_0, B11bmnouz_6151_2170_098_8, B11gmnouz_6151_2170_107_7, WRmnouz_6151_8870_191_1. Bug noticed in next SP branch, build 15/01/2026 - 04:44.
  25. The door, leading to the staff area / kitchen in the bar/restaurant carriage, 61 51 88 70 191-1, WRmnouz, has a WC symbol on it. Picture taken in build 15/01/2026 - 04:44.
×
×
  • Create New...

Important Information

Terms of Use Privacy Policy