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Posts
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Everything posted by jeroezie
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Have you checked the radio equipment in the overhead cabinet? Normally set rafio splitter to cab A but if that does not work, try cab B instead, sonetimes the game does weird stuff with the A / B cabin and they get swiched around.
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Why the unusual exit signal at Bedzin?
jeroezie replied to NeatKefe's topic in General Discussion [Multiplayer]
Is that not a very expensive and inflexible solutuin? An simple ABS sigbal would do just fine in the Bedzin case. And it does not anwser the hard interlocking requirment enforing the extra signal to be clear for the sigal inside the station to be clear (usually it would be silly to hace a train depart in yellow but now it has been made 100% impossible in a weird siruation it would have been needed). -
Expected developments?
jeroezie replied to 72only's topic in Suggestions for improvements [Singleplayer]
We already have live real life weather in multiplayer -
On a lot of signal boxes, their is a small indicator/repeater of the state of the exit signal at the next box towards you, if the distance is small, so you can see a hint of what is happening at the next box. I just noticed that this does not work at Gajewniki. When Dionizów was sending train, the indicator/repeater did never show any signal aspect (the line block arrow simply turned from full yellow to yellow/red). Screenshot is attached whit train 514032 at Dionziów with clear signal aspect in HUD but not on the dispatch screen. For comparison, the clear exit signal for train 74574 at ZW signal G1 is indicated on my panel: Game build 20/08/2026 - 16:28.
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Expected developments?
jeroezie replied to 72only's topic in Suggestions for improvements [Singleplayer]
Whats up with the weather? In SP you can choose weather if the senario maker prpgrammed it. Afair all simrail made scenario's got this weather stuff now. -
Are The Devs Actually Monitoring This Forum?
jeroezie replied to BigVern's topic in General Discussion [Singleplayer]
Sometimes its fast, sometimes its slow. It can take this long. Its a very small team. On the other hand, it can be frustrating nontheless. -
Ban appeal (Please help)
jeroezie replied to Kampfhamster's topic in General Discussion [Multiplayer]
Trying too keep stuff moving when a problem has arised that was not delibaratly created/invented, should not be seen as a punishable "event". Espesially since you coördinated with the train driver and did not force him into stuff he did not want to be in. -
I set up a train route from Zdunska Wola signal L5 to the free track beyond signal P (track 1 towards Sieradz). When I executed the route, the interlocking throwed switch 30cd from plus (what it should be and if I remember correctly was, but do not pin me to that please) to the minus position. This is very odd since the switch 30cde would be in plus position for this route. To my surprise, the interlocking thought the route was all safe/clear, and cleared the signal while the switch was set to the wrong track. Interestingly, if I set a route from signal P to G7, the switch 30cd is also set to minus position by the interlocking. Bug discovered in game build 20/08/2026 - 16:26 on the int1 server. I did notice during some experimentation, that the manual set to plus or minus position, and stop / unstop the switch in a position, seems to happen both for switch 30cd and 30ab simultaneously, like that are interlinked with each other , which does not make sense to me.
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Switch number 2 on the domino panel of Rokicny station does not match the station outside. On the domino panel, a switch 2 is placed with the tracks heading towards Koluszki. Outside, their is no track/switch in that direction. But their is a track the other way for a small overgrown siding pointing towards the platforms/Baby. The tracks where this occurs are out of use (a D1 sign is placed on the connecting track). See screenshot, in green, where outside a track exists, and in red where it is nowhere to be found. Location of the switch 2 outside: S: pabianice_rogow_terrain_x82_z310, P: (42029.97, 210.64, 158846.40), R: (7.65, 17.19, 0.00). Game build 20/08/2026 - 16:26.
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Where a sign We4b should have been placed, a sign We4a is placed. Now teh driver does not see the litttetle arrow pointing to the right side. Location: Rokiciny stattion, track 3 heading to Baby, behind signal L. S: pabianice_rogow_terrain_x82_z310, P: (42061.48, 210.50, 158960.90), R: (348.60, 198.69, 0.00) Game build 20/08/2026 - 16:26.
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Rubber Banding/lag on multiplayer?
jeroezie replied to jpantera11's topic in General Discussion [Multiplayer]
It should be better then this, and it usually is. Hopefully the API challanfe can be fixed properly soon. -
Open World Multiplayer Server Mode
jeroezie replied to 大川小朋友's topic in Suggestions for improvements [Multiplayer]
This can only load towards total chaos... Sounds like a nice thing but its impossible to implement. -
How frustrating. It can never hurt to report this as a bug. Dev team will suggest doing a full reinstall. If you fo report a bug, please do not forget to include the log file since this could provide much needed information.
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I just realised I overlooked an important detail. During every try I did, all shunting movements and train around Lazy worked normally. So the bug did not manifest itself over their or during that time. I am very sure about that, the player cant even leave the spawn point if multiple bot trains do not pass as planned.
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I will provide the scenario where I was testing and noticed the bug here, log file included. Easy train to see the signals to remain clear after passing (although it does require to play until reaching DGZ): 1429, seen at DGZ signals B, G11 and O. 37130, signal DGZ S102 and Z. Jeroezie_Lazy_Katowice_Cargo (13-085-2026-0248).zip SimRail_log_2026-08-13_00-45-02.txt
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I noticed some bot trains passing cleared signals in my scenario, and after passage, the signal remained clear like the train has not passed at al. This makes it impossible to have signals react to the bot trains, the set route will remain locked eternally. This is very annoying, since it breaks all my self made scenario's. The shunting movements in the yard seemed unaffected, I saw it only with train movements. I do not know, if spawning distance and train server state played a role in this. Bug observed in the next SP branch, build 03/08/2026 - 19:26.
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Train brakes in Ty2 tutorial
jeroezie replied to Eldomtom2's topic in General Discussion [Singleplayer]
Seems fine and reasonable to me. Have you taken into account you where driving slowely?