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jeroezie

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Everything posted by jeroezie

  1. This is really weird. The players train should not be kept their at all. Nor the bot on the left. Is the bot on your left only a light locomotive or a whole train?
  2. Unfortunately it is not possible to refill water or coal. Maybe as a workaround, it is possible to swap locomotives to a newly spawned one?
  3. You mean you where hold at the signal at danger, on the track where you coupeled up to the train? Did you call the signaller? You should call the signaller afther the proper train schedule, from Lazy LA to Katowice, is visable in the HUD.
  4. The Lazy LB signaller should let the train proceed just before scheduled time, without the player calling. I get the impression, you where hold way longer than that? Forum and steam workshop version should be the same, unless I made a mistake somewhere or something weird has happened during upload.
  5. As Lewnemejski stated, tou should activate the towed operation switch, Jazda ciągniona, only an a loco that is towed by another obe. So leadind loco must not use Jazda ciągniona. With multiple unit operation, never use Jazda ciągniona, since the second multiple unit loco is an activ traction vehicle. It will recieve all commands from the first loco. Do not forget to activate battery, cancel dead man brake intervention and turn off cabin before activating Jazda ciągniona.
  6. Please let me know! Did you use steam workshop or the file from the forum?
  7. I have no clue what happened. That train on your right should really not be their.
  8. My freight scenario is finally finished! I would like to thank everyone, who helpt me in the process of making it. Build up your locomotive at the locomotive depot at Lazy LB. If necessary, couple up to your second locomotive. Let the signaller know you are ready for shunting. Then shunt to your train and hook it up too and report your readyness again. When it’s time, you can depart towards Katowice, where the scenario will end. Locomotives You have access to the full range, Ty2 steam locomotive, one or multiple EU07's or the retro ET22. Or pick an more modern Br186 or the dragon powerhouse. When you drive the EU07 or ET22, it’s possible to tow an additional locomotive (EU07/EP07/EP08/ET22). Use the second loco to do your shunting and switch to the main locomotive after coupling to your train. To allow towing, you must activate the battery and cancel the dead man switch (activate cab, set reverser, cancel dead man, set reverser to neutral and deactivate the cab). After this, ensure all cabs are properly deactivated and town on the towed movement switch, so it’s in the 'Jazda ciagniona' setting, the icon in the HUD label should now glow up red. In the EU/EP07/-8 it is located on the back wall of the cabin 1, behind the driver’s seat. In the ET22, its in the electrical cabined near cab 1, the same as the battery switch. Waggons There are many waggon sets available. Please ensure yourself, that the locomotive(s) of your choice, are powerful enough to tow the train properly. The code does NOT check for this. Keep in mind, that you will encounter the hill beyond at Lazy LC, especially in slippery weather. All sets of wagons have been checked for proper brake settings (G/P/R changeover valve) and weight limits etc. Some cargo sets will have empty passenger carriages. Unit cargo trains have vmax of 100 km/h, fast cargo and the complete carriages set have 120 km/h and heavy cargo trains will have 95 km/h. If you need the Cargo DLC, it is listed as such, see the table for all information: 1: Fast cargo, 328 tons, 219 meters, P brake. 2: Unit Cargo, 520 tons, 158 meters, P brake. 3: Unit Cargo, 700 tons, 214 meters, P brake, cargo DLC. 4: Unit Cargo, 894 tons, 273 meters, GP brake. 5: Unit Cargo, 1191 tons, 257 meters, GP brake, cargo DLC. 6: Fast Cargo, 1032 tons, 234 meters, GP brake, cargo DLC. 7: Unit Cargo, 1454 tons, 400 meters, LL brake. 8: Unit Cargo, 1875 tons, 613 meters, LL brake. 9: Unit Cargo, 2232 tons, 457 meters, LL brake, cargo DLC. 10: Heavy unit cargo, 2049 tons, 588 meters, G brake. 11: Heavy unit cargo, 2582 tons, 601 meters, G brake, cargo DLC. 12: Heavy unit cargo, 3282 tons, 747 meters, G brake, cargo DLC (not recommended unless you are a hardcore heavy trains fan). 13: Empty passenger carriages, 449 tons, 246 meters, R brake. Weather and scenery and bot/AI trians You have the option between sunny, cold (snow), cloudy and a little rain, raining or even a thunderstorm to choose from. It is not possible to change the date or time. This is so, since in the way I set up the LUA scenario, the date and time is hardcoded. An detailed recreation of the multiplayer timetable of summer/fall of 2024 has been provided. Decorated with even more trains and shunting movements. Please have patience with the Pendolino 1429. Credits Making this scenario would have been completely impossible for me, without all the help I received from both the SimRail developers’ team and members of the community. I would like to thank them very much! Special thanks to: Królik Uszasty, Moooritz and Lewnemejski for answering many of my questions about LUA programming. Eridor has helped my much and has made some great LUA libraries, which we can freely use in SimRail. Also, his awesome code for spawning random trainsets does not get nearly the appreciation as it should be getting. The possibilities and all the subtitle details he has thought of, are amazing. I encourage everyone interested in making LUA scenario’s to take a look! Shiralyn has coded a Python script, so I could have access to the 2024 timetable and train composition data to this day. Without it, I would have been unable to recreate the multiplayer timetable. Installation The easiest way to install it, is to subscribe to the Steam Workshop mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3628486286 If you did not use the Steam Workshop for SimRail yet, see additional instructions here, since it is not a fully released futurte of the game yet: Or download the scenery file manuall and unzip it in your 'SteamLibrary\steamapps\common\SimRail\SimRail_Data\StreamingAssets\Sceneries' folder Have fun! I hope to recieve much feedback from you, so I can improve this and future scenario's. Jeroezie_Lazy_Katowice_Cargo.zip
  9. I have never seen anything like this before. Could you maybe send over the scenario? I am curious to take a look.
  10. Could it be the wheels slipping, causing them to go very fast and dwaw too much current for the very short moment, before the breaker trips? Is it a cargo train? If its a passenger traint, ot could be the train heating.
  11. Hallo, I was tinkering with making costum LUA scenario's, when I discovered that their are wagon with a higer speed limit then 100 km/h, that do not work in game. Wagons and condistions where this is the case: Small container wagon Sgmmns-x, 31 51 4508 558-7: Wagon gets a speed limit of 100 km/h when loaded. The wagon has the *** marker, right of the load limit sign. Expected behavoiur: wagon should be allowed to run loaded up to a speed of 120 km/h, only the brake performance does not meet the 'SS' brake regulations. Blue and green Eaos, 33 56 5300 177-6 and 33 56 5300 118-0, should be allowed to run 120 km/h when empty. When empty the speed limit is 100 km/h. Only these two versions of Eaos whould be allowed to run 120 km/h when empty, since they have 120 with a 0 load limit in the load limit sign. The behaviour is corret for the other Eaos wagons, since they dont have 120 or ** or *** in the load limit sign. For information on the specific meaning of the load limit sign and the *** sign, see chapter 2.4 Signs indicating load limits, pages 10 and 11, of the GCU/AVV appendix 11, Version: 1-jan-2025, to be found here: https://gcubureau.org/contract/
  12. Maybe an option to duck below the window frame could be implemented. In some stations, the frame/bar is places right on eye level and its indeed a bit annoying.
  13. This explains the weird behaviour I had when doing my trial runs in the lua scenario I am working on.
  14. You are trying to set signals in an odd area. Tracks 4 and 6 from Lazy LC to Lazy LB are only fitted with an interlocking for eunning trains from Lazy LC towards LB and not the other way around. However, Lazy LC does have normaal signals fitted for an train travveling aginst the interlocking direction. Those are the probaly the LC_S4 routes showing up in het dev menu. It migt be that setting up a shunting route does not work, they are not (yet) implemented everywhere. Keep in mind, that the half circle white shunt limit sings cound as a signal at danger for any shunting movement. To my knoledge, it is not possible to let an shunting movement oass a shibt limit sing. If any other signal (train and shunt) you can use the AllowPassingStopSignal(signalName, check_func) function to let the player pass it, after setting all infrastructure yourself.
  15. Its not you, the timetables are very strickt for the passenger trains.
  16. Tonight, something odd happened around KowlowSprowa/Stararzyny on the DE3 server but I am not writing about that. It was a complete gridlock. Afther I solved the inital cause of the gridlock, most lickely the source of the problem was train 412052 standing on the left track without the lineblock being set up at all (like sending it with Sz but not using train departure override to mark the block as occupied). Afther that, the AI at psary and Starzyny started to behave irradic. Psary was insisting to send its trains. This was nto smart, since placing them in the short connecting track between Psary and Starzyny blocks Startzyny from sending its train to Psary, causting the fraffic jam to maintain itself. When I was dispatching shortly at Psary, right when joining, the message from Startzyny arrived withouut asking that, the train could not be accepted. Whis is good logic. But when I left and joined Starzyny, Psary got to send its train anyways. Very odd. The AI knows it should not be done but proceeds anyways when their is no player. Later something weird happened again. Psary did not send its train, but 35116 remained forever at Starzyny, I needed to join Starzyny and send it myself aftehr having a discission with Psary AI that wanted to send its 132079...
  17. Its a known bug and happens more. Feel free to use the Sz button, trains in SimRail dont derail over them. In real life however, it is strictly forbidden to send a train agains the points in such a case, otherwise it would derail (unless the points got secured by other means than the normal interlocking).
  18. Did you try to holding the button pressed for multiple seconds? Some critical actions require the button to be pressed a long time as a check for intetional pressing by the driver..
  19. I expect that the train server changes broke most of the scenario. The way I have ser it up, us spawning lots of bots far from the player. And then rely on them driving properly to free the way for the player. This does cause lots of issues with train server. I am afraid, the scenario is very broken due to this.
  20. Train 32984 is to long for the platform at Tunel, track 2a heading to Kozlow. Server int1, 17-10-2025, 22:38 in game time. According to EDR, the train consists of en57-206 and en71-002; what makes it 151 m long.
  21. Only EU07 has multiple traction support. Actiate the battery on a loco, activate cabin and set any dirving direction, cancel dead man working, disable cabin and reset reverser to neutral. Go to the other locomotive and do the same. Couple the locomotive including coupling, brake hose, pneumatical hose and control wires (train heating electric cable not needed). Keep in mind, not every EU07/EP07 has control wires fitted. Go to the cabin you want ti use and activate normally. Its best to reset overcurrent protection and the other protections so you know those are not blocking traction in the rear loco (front loco does not show how the rear one is operating).
  22. The heart pieces for the diamond crossing at the big X switch at Dąbrowa Górnicza Ząbkowice are missing. Coordinates: 7398, 302, 14902
  23. I reccomend this tutorial instead
  24. Does this mean, that custom/player made lua scenario's would* be compatible with saving too? *unless their is a bug or something specific in a scenario causing problens, game developers can not forsee everything of course.
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