Nasenhupe Posted January 31 Posted January 31 (edited) I bought the CD 163 DLC and the locomotive looks great — I really like it. I don’t know the real locomotive, but it’s very nice in the game. Finally something new 🙂 However, I have one problem: the constant high‑ and low‑pitched buzzing sounds are really unnerving. I am hard of hearing and very sensitive to sounds like this, so I can’t stand them for longer than about 15 minutes. I understand that this is how the real locomotive sounds, and it’s great that you aim for realism, but is there any possibility to implement a setting to adjust or reduce these buzzing sounds? I’ve seen other people mention this in reviews and forum posts as well. I would be very happy if such an option could be added. Edited January 31 by Nasenhupe 1 1
Nasenhupe Posted Wednesday at 09:41 PM Author Posted Wednesday at 09:41 PM Why the confused reaction? I’ve read several threads where people said this is how the loco sounds in real life. I completely understand that the locomotive is supposed to be authentic, but I’ve also seen plenty of comments from players saying the thyristor sounds are really annoying. Some people enjoy the realism, while others don’t like the constant buzzing or simply can’t tolerate it for long. It would be great if they added an option to turn off the buzzing so everyone can play the way they prefer. In the end, it’s still a game, and everyone should be able to enjoy it. As for me, I’m honestly considering refunding the DLC because I can’t drive the loco for more than about 10 minutes 😢 1
Sean the Sheep Posted Wednesday at 11:22 PM Posted Wednesday at 11:22 PM (edited) Find a service with the C163 as the traction that has a total mass of less than 1000t (preferably less than 500t). Where your left knee is, there is a switch called motor disconnector. Switch it the right to PMI. This turns off the motor closest to you. (if it doesn't work, try the PMII position). The buzzing noise is gone. If using cruise control, up your relative power to about 10. The CD163 services that replace the kibbels are great to try this out on. Baa's not buzzes. Edited Wednesday at 11:23 PM by Sean the Sheep Added baas not buzzes
jeroezie Posted Thursday at 01:53 AM Posted Thursday at 01:53 AM 2 hours ago, Sean the Sheep said: Find a service with the C163 as the traction that has a total mass of less than 1000t (preferably less than 500t). Where your left knee is, there is a switch called motor disconnector. Switch it the right to PMI. This turns off the motor closest to you. (if it doesn't work, try the PMII position). The buzzing noise is gone. If using cruise control, up your relative power to about 10. The CD163 services that replace the kibbels are great to try this out on. Baa's not buzzes. "Baa's not buzzes." This is literally the funniest thing I have read this year! Even with heavy freights you can tactically switch the first engine in and out. When you drive at a constant speed low speed for a prolonged time, you can switch out the front one, as soon as you have reached the desired speed. This greatly recuses the (...) annoying noise when driving long distances with low speed and when shunting.
BigVern Posted Thursday at 08:29 AM Posted Thursday at 08:29 AM Opinions seem very divided with regard to this loco. Personally I feel the developers should have exercised a bit of flexibility, realised the discomfort these sounds might cause some people in a home entertainment environment and modify, i.e. reduce,the sound level accordingly. Out of interest, the developers have remained tight lipped on here regarding the issue but have they mentioned over on Discord or any other channel whether there are plans to tweak the thyristor sounds? I find myself just not using the loco which is a shame as it’s otherwise a nice model.
Nasenhupe Posted Thursday at 08:25 PM Author Posted Thursday at 08:25 PM I currently switch off the PMI and then the sound is fine. I also wonder why the devs are so tight lipped about this issue. They are usually open for improvements. I once handed in a suggestion and it was implemented in the next patch. I was really happy about that and that is why I am a bit baffled why there is so little coming from them regarding the sounds. 1
jeroezie Posted Thursday at 08:52 PM Posted Thursday at 08:52 PM (edited) 26 minutes ago, Nasenhupe said: I currently switch off the PMI and then the sound is fine. I also wonder why the devs are so tight lipped about this issue. They are usually open for improvements. I once handed in a suggestion and it was implemented in the next patch. I was really happy about that and that is why I am a bit baffled why there is so little coming from them regarding the sounds. They have very high realism standards. And they seem unwilling to break their realism quality standards. Usually that works in our favour, big time. For example, when the improve lighting, weather or train physics. They could have opted to simply leave it as is, it was good enough. But they wanted it to be better. Only, in this case, the 'good' realistic way of doing things, is not seen as the optimal result by a big part of the community. So I do think, that it would be better, if their was an opt out of the high realism in this regard, so you can choose to have a reduced engine humm in the CD163. Why they are silent on this complaint of a large part of the community, other than pointing out that this is actually realistic and thus not a mistake or bug, I do not know. Edited Thursday at 08:53 PM by jeroezie 2
BigVern Posted yesterday at 08:20 AM Posted yesterday at 08:20 AM The PMI workaround is fine for lightweight trains but anything over 1000 tonnes and you are struggling. It also takes away most of the traction sounds you do want to hear in the cab, so ends up being like driving the Class 802 or 805 in TSW!
error723 Posted yesterday at 10:43 AM Posted yesterday at 10:43 AM PMI is not a workaround, it is the shutdown of an engine section. The sound in the CD163 is caused precisely by the technology used, and it would be best if the author of that thread verified this first. Of course, you can complain that it’s noisy (there were also complaints about the TRAXX) but I’d like to remind you that this is a simulator, not an arcade game. A simulator, by definition, aims to reproduce reality as accurately as possible. As a bonus, I’m adding a cab view - listen to how it sounds from the driver’s perspective and note that the audio is recorded using the microphone built into the camera, so the quality is low 2
BigVern Posted 8 hours ago Posted 8 hours ago 21 hours ago, error723 said: PMI is not a workaround, it is the shutdown of an engine section. The sound in the CD163 is caused precisely by the technology used, and it would be best if the author of that thread verified this first. Of course, you can complain that it’s noisy (there were also complaints about the TRAXX) but I’d like to remind you that this is a simulator, not an arcade game. A simulator, by definition, aims to reproduce reality as accurately as possible. As a bonus, I’m adding a cab view - listen to how it sounds from the driver’s perspective and note that the audio is recorded using the microphone built into the camera, so the quality is low Will have to respectfully disagree. Hearing the natural sound in the cab is one thing, having a synthesised version pumped out your speakers and headphones as white noise akin to a MI5 or Stasi torture session is something else entirely. It’s not fun and it’s not entertaining and regardless of the realism, the home version of SimRail is meant to be for entertainment. At least give us an option to reduce or cull the thyristor without affecting the sound level of the remaining traction etc. effects. As a game developer, SimRail/Simkol should be awake to the adverse effects such implementation can cause.
error723 Posted 7 hours ago Posted 7 hours ago 10 minut temu, BigVern napisał(a): Will have to respectfully disagree. Hearing the natural sound in the cab is one thing, having a synthesised version pumped out your speakers and headphones as white noise akin to a MI5 or Stasi torture session is something else entirely. It’s not fun and it’s not entertaining and regardless of the realism, the home version of SimRail is meant to be for entertainment. At least give us an option to reduce or cull the thyristor without affecting the sound level of the remaining traction etc. effects. As a game developer, SimRail/Simkol should be awake to the adverse effects such implementation can cause. This is where we differ, my dear colleague. For me it’s not only not torture, I’ve become so accustomed to the CD163 that I catch myself not even noticing it. I treat it as a natural element of the environment I’m in, namely the locomotive. A long time ago, when I was still learning about electricity, what it is and how it works, our physics teacher showed us what the “singing of transistors” is (I’m not sure if I’ve written that correctly in English). Perhaps I’m deaf, or perhaps you’re oversensitive, we won’t be able to verify that. 1
mateusz424 Posted 6 hours ago Posted 6 hours ago Godzinę temu, error723 napisał(a): (...) “singing of transistors” (...) These aren't transistors. They're thyristors. "Singing" of thyristors 😉 1
error723 Posted 6 hours ago Posted 6 hours ago 20 minut temu, mateusz424 napisał(a): These aren't transistors. They're thyristors. "Singing" of thyristors 😉 With regard to the CD163, that is true, but as for my physics lessons, it was an inductor. I used the term in reference to semiconductors, I could have been more precise 🙂 Aside from that, I recommend checking how to do it, a simple inductor is enough to produce the buzzing. The sound will be even more electronic.
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