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Everything posted by Fightdrug
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[Guide] How to operate relay line block equipment
Fightdrug replied to oli806's topic in General Discussion [Multiplayer]
between juliusz and dandowka i am not sure if the POZ and the PO buttons even work 馃 because they grey you have the same system in slawkow but there all is white or red looks more like by juliusz and dandowka that it dont work in real and dont repair it but make ingame a special function between bots to switch it back when a player send a train via opposite track 馃 but i can say when you send a train between juliusz and danowka between the opposite track you breake the dandowka bot that he dont send something anymore till a new train pass the opposite track and even then just the juliusz bot can fix the track when dandwoka ask for permission 馃槷 i testing right now on EU3 if it just bug out when dont go after the rules will tell you how it goes 馃槃 -
[Guide] How to operate relay line block equipment
Fightdrug replied to oli806's topic in General Discussion [Multiplayer]
that is together with the button to use when you conform a switch of the direction ( the middle one ) when the AI ask to send the train via the other track and you conform it just rings and the middle white one gets to red and then done to switch it back then when you wanna send one you need to ask first if thats okay because when you dont do that the AI just switch back after you press the middle button, so when he conform that you can send the train you press the middle button and the field get white 馃槃 but not so sure here if the other signalbox need to conform the change dont do that so often between wschodnia and koziol 馃 strangly between juliusz und dandowka dandowka do everything xD you just ask if track 2 is free and when he conform he just switch the side but when he ask then if track 2 is free he switch it back too and you conform 馃槓 -
funny things you saw in SimRail ?
Fightdrug replied to sf_giants15's topic in General Discussion [Multiplayer]
no worry sir they will have no idea what hit them 馃徆 -
a other cool trick is to drive when its dark had that bad boy a few days ago with a intermodal to krakow O.o nearly dont see something in the station but on the tracks all was fine 馃槀
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Timetable Suggestions
Fightdrug replied to Blo0dyMustard's topic in Suggestions for improvements [Multiplayer]
some is a good word sadly most people hold them self for more intelligent then the timetable and when they see they wrong they just leave and take a other station like they were never there 馃槀 -
What happened to EN2 server?
Fightdrug replied to Mr Murphy's topic in General Discussion [Multiplayer]
EU2 isnt senseless its a cool server to drive on when you have enough of players that cant handle there signalboxes 馃槃 -
i think the problem is when you get up while driving that happen 馃 have notice that ones was changing the lights in the traxx while driving after that people ask me all the time why i stay infront of the loco
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you cant make signals green via a opposite track before you activate the NP ( opposite track release ) after activate it you can make ways from signal Y, when you give SZ signals you need to press the DKo button first otherwise the magnet dont will register that the train have leave the block between huta and you what means you cant give a signal back to huta that the block is clear about the other problem make sure you have activate here too the NP first, here is a photo that let you see were that stuff is 馃檪
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really ? 馃槷 never notice that but must say i start with dispatching nearly at the end of the playtests 馃
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the ones last december or the private ones ? 馃
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manchmal kommste nicht drumrum in gora z.b richtung zawierce haste keine weiche um von gleis 4 aufs regul盲re zur眉ck zu kommen 馃檪 wenn psary da allerdings mist baut und man beide braucht muss mans so machen
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the only shunting operations are right now in SP by the zawierce scenarios 馃
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ah yes i forgot something when the train is a player then please tell him why he get a SZ because there are people like me that dont drive over a SZ without a reason 馃檪 reason for that is simple you can do with that SZ stuff all you want like send trains wrong, send trains in the way to a other, to a sidding track had that all atleast one time when i dont would asked 馃槈
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i dont think there is a function even in real life to recover that could be so for security reasons 馃 only thing that you can do is ask the other dispatcher if track is free for train xxxxxx ( so the next train ) when he say yes you can send the next one via SZ to him after that he should press the KO button when that train have leave the block then all is normal again 馃檪 same stuff happen when a train derail on the way between the stations or when a way is set from the signal and the train derail before he pass the signal because the signal jump automatic back then
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you need to press PO when the train passed the signal ( switching back to red ) then the other signalbox can do KO after the train is leaving the area otherwise when you press it to soon ( before the train pass the signal ) or you forget to press it the other signalbox cant press KO what mean the block stay occupied and that means you cant set a new way in case of that you need to send the next train via SZ in germany we call that then a ,,blockst枚rung" 馃槃
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When does snow come to the multiplayer server?
Fightdrug replied to sf_giants15's topic in General Discussion [Multiplayer]
well the problem is... we simulate 2023 馃槓 right now its raining and windy and feels like autum 馃槙 but the good news are that it dont need do snow very much to get a snow pillow 馃檪 -
someone tell me that the picture in the main menu for slawkow shows not the right signalbox it looks more like a Pc signalbox on the main track =? that looks in the middle like the stralki signalbox or something 馃
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on the way o7
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he is right that a picture from a PC signalbox 馃槷 guess that patched wrong in