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giBBer8

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Everything posted by giBBer8

  1. I think having 'static stock' appear at stations increases the RAM demand on your card, leading to buffering on less powerful PCs. Maybe a separate issue but the same result, have you tried overtaking another moving train? It is a laggy mess.
  2. Good to see @Bremen I believe it is easy to get a blender file into Unity, how did you do with the animations...wheels, doors, etc?
  3. A 'nice to have'.
  4. 🤭 I've lost count of the "to and fro" banter between us drivers, you signal persons and shunters, on how hard we all have it. 😆
  5. It is up to the dispatcher to stop a train and regulate priority traffic, NOT the driver. A driver can't go past a red stop signal, so I don't understand the " Some freight train from Katowice not respect the twice stop at Sosnowiec Glowny and Bedzin from human Regulator and causes some more delay on EIP and ROJ train"? A freight train driver should expect the best and worst runs. 50 minutes early into the depot, or 50 minutes late, it goes with the job. As a dispatcher, you deal with the signals, not the drivers.
  6. Community manager for lolz and "Joy and good humor"? This isn't Fortnite bro! Sim Rail is a railway sim, made by a professional railway simulator company, for professional railway companies, to train their front-line staff. Train driving or signaling isn't all exciting, action-packed frothing, and getting paid for the pleasure! We are kinda privileged to be allowed SimRail to be honest.
  7. SSD are very cheap, install games on one
  8. Over thinking it Gazz, but superb effort! Keep it basic and easy to read. These charts aren't made for new drivers to run services, but to provide reminders for experienced train drivers IRL. Basic, and easy to read mate. ☺️
  9. So we know Reshade works and is simple to install. VR may well be a possibility with anyone who owns VorpX. Does anyone have this amazing software? There is a UE5 game mod coming that reinstalls the VR code originally shipped with the engine (which devs delete to save space). TSW uses Unreal engine, I'd like for Simrail to be the "first with the flag in the soil".
  10. It was more of a "there is already a thread open" post 😉
  11. It is a real surprise to me how simmers see train driving to be - this adrenaline-fuelled 8 hours of frothing pleasure. It really isn't. Being a driver is soooo boring for 90% of any shift, once the novelty wears off. Same for a signal person in a rural box, do a crossword if you have 30 minutes spare....
  12. Best to sim on any other En server than EN1. Ping really doesn't matter if you're not playing Fortnite.
  13. Only the coupling was automatic, the crew still has to put the air or vacuum hoses together.
  14. Good info guys! That will help to get that elusive last achievement on Steam....!
  15. @Stelethanks for such a great reply. I'm a doughnut and apples artist still, if you need the empty wagons filling with those, I'm your guy! What is Lod0 and Lod1, a Unity thing? A simple guide on the graphics engine, and 'how to model an asset' tutorial would be amazing...something for the future.
  16. .
  17. If @RWag78 and @Gazz292 can stop competing, and work together, that would benefit the thread, and the community too. Work on something like the real thing, as @Locomotiveman 1994has shown, simple columns, speeds, timings etc. Doesn't have to be too hardcore, not the real thing eh. Have a look at the this thread, nice work...
  18. I'm really glad the devs modelled this, shows a lot of attention to detail, but does that level of detail matter until the player is looking at it, like I did? Is the fact this detail is there (the traction motor is also modeled with short drive shaft) is stored to RAM? It should be really dark and dirty under there too!! 32 sides for a wheel, good to know, EXACTLY why I started this thread @Kaito Kid
  19. How many tris are optimal for a model? How does this work for viewing a loco and 9 coaches, or 40 wagons and a viaduct in a scene? I'm not sure how this works... The Pendolino brake gear is modelled, but I assume the game engine doesn't see this in cab view, and only calculates what the player view is per frame. So not all the tris in any model are calculated for a frame?... Nice work on the brake gear too devs!! 😊
  20. With the SimRail editor in future plans, I'm trying to learn Blender by watching BlenderGuru 'Doughnut tutorial', and CG Boost rather nice 'apples' series. It would be fantastic to get tips on modelling railway infrastructure, and see some of the players work in Blender, 3D Max etc. I have many questions (as I'm sure most of us have)! There isn't much on Youtube about building loco assets, (a rather amazing 'Big Boy' sped up montage being a highlight), but not a lot else. As a kick starter, I'd like to say that CG Boost's 'Apples" series gives clear instructions how to bring an image or blueprint into Blender, scale the initial block and work from there, perfectly fitting a real world image / plan etc...🤔 So please, any 3Dmodelers here with projects and advice to give? SimKol folks too.....you've done wonders...
  21. @Gazz292I admire your love of the Kindle. I'm 50 and know what one is 😆. I never got one as I always though the actual book was nicer to have and hold, if you know what I mean? Anyway, I'll revive my Blackberry and see what I can do with that. 🤭
  22. Hello @MeanEater. You can have a look at where the humans are at https://map.simrail.app/ and choose your server. Find the number of a bot train and leap into it in game. Another way is to actually drive towards them for however long it takes....🙂
  23. I don't understand your statement @PapisCZE_SimRail.cz sorry. You must mean the station announcements or 'in cab' warnings? I think that if we drive in Poland, the announcements should be in Polish (but your mouse hovering over switches should read in your language of course). When the editor is released and there are hopefully many new countries systems modelled, those should be the same.
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