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Idea - Trainspotters on the map, passengers with bags


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This is just an unimportant idea but i think it would make simrail's world even more lively if there would be random occasional trainspotter characters pointing a camera at trains or standing there having a camera on a tripod near stations, on platforms or on open tracks near cities

On the other hand, passengers on platforms should be packed with smaller or bigger bags as passengers using trains always carry some bags packed to the brim. Either backpacks, traveling bags, sports bags, etc (and of course we need more passengers if time and performance will allow it in the future)

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Whilst all of these ideas are pretty neat, having more passengers would really make a difference: as of today, Warszawa Centralna looks like we're back in march 2020, and it's not the only place that gives such an odd sensation. I do understand there may be some performance issue, though.

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I don't know if that is really such a good idea in Warzawa Centralna because of framerates. This is the only station where the framerate drops dramatically. I don't think that more passengers are helpful there...

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On 1/23/2024 at 7:41 PM, Glendathu said:

I don't know if that is really such a good idea in Warzawa Centralna because of framerates. This is the only station where the framerate drops dramatically. I don't think that more passengers are helpful there...

To crowd places like Warszawa Centralna they could use character models with optimized geometry and no animation, which is cheap compared to having multiple animated characters walking around. A non-animated character would probably only require a surrounding box collision to not be walked through by AI or players. In terms of crowd variation over time on multiplayer servers, one could shuffle these static characters around when there are no players nearby, or when the server restarts.

And another thing; backpacks, luggage, purses, etc is a perfect fit for static characters since these characters do not move around which minimizes possible visual glitches as in mesh intersections. Static characters could even have large suitcases standing next to them.

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