Jump to content

the810

Member
  • Posts

    36
  • Joined

  • Last visited

Everything posted by the810

  1. The camera issue needs to be fixed, and quick. Being stuck for 10-20 seconds while the camera image renders (and then again when going back to the box view) is just not acceptable when dealing with a high-paced situation. Another solution that could work would be rendering camera images in lower quality - resolution, FPS, etc. I assume the real life signal boxes don't have 4K 120fps image from cameras either 🙂 This would make the loading times shorter.
  2. And Dutch players generally don't have a problem with English. This is more of a factor than the number of players itself. English-speaking people will generally gravitate towards EN servers which tend to be more busy, unless the local server gets enough players to be somewhat comparable. We've seen this at CZ1 when it started to die a bit and it went into a downward spiral with more and more players escaping to EN1, thus leaving CZ1 even more empty.
  3. I mean, the biggest flaw of this design is that it's in the reverse order - the highest number first. The other issue I have is that you can't search the list. I'm fine with the list as long as I can start typing train number and will filter these trains. E.g. I would start typing 23 and it would only show trains starting with 23....
  4. I'd really love Prague to Česká Třebová simulated, it's an extremely busy route and would be fun to dispatch on. Of course an extension to Brno would be nice too with the valley section. I'm not too keen on Ostrava but that way it could eventually connect to Krakow/Katowice. Beyond corridors, there are also many cute local railways connecting to the route above, so adding one or two of them would make the game varied.
  5. Well, there indeed is a fear of it being shut down eventually within the community and some players are encouraging others to not play on EN1 and "support" CZ1 instead. Personally, I don't care, I play wherever it's more fun. I'm not sure how that's relevant here. Yes, if CZ1 traffic dropped to the levels of the former HU1, it would most likely be closed. The main point of my message is that HU1 has been tried before and it didn't work, so you must expect certain caution from developers.
  6. Hungarian server has been tried before and it didn't really take off. As our experience from CZ server points out, just because you have many players from a certain country doesn't mean that its language server will be successful. Many people from CZ/SK, myself included, prefer EN1 over CZ1, because EN1 is much more busy, so it's more fun to play there. As a result, Czech server is mostly empty despite many Czech/Slovak players in the game. Running a server costs money, so I imagine that until there's a clear indication that reintroducing HU1 would be succesful, devs aren't too likely to do it.
  7. My understanding is that in real life you don't need to (or even can) use monitors to operate the crossings, but you can use external buttons. So what I'm suggesting would make it more realistic :)
  8. Any chance we might get those additional devices in the game? Controlling crossings via the CCTV screen is cool, but it takes a second or two before the picture renders, which can be crucial when things get heated and you have a lot of trains to deal with. (For now I just keep crossings closed at all times, but that's not how it should be.)
  9. Same in Slovakia or Czechia (and a bunch of other railways). Drivers still look out of the window a) for safety reasons, b) to receive the dispatch signal from the conductor (the latter is not relevant in Poland where the dispatch signal is given via radio, but that's not the case in most of Europe). I appreciate that this is the way it's done in Poland and the simulation is realistic in this regard, but it's something to keep the mind on when expanding further outside Poland.
  10. But you can lean out if you stand up (which itself is allowed in SimRail), and many drivers seem to be doing it even on the "wrong side" during the departure (at least in countries neighbouring Poland, I'm not 100% sure if I saw it in PL itself).
  11. Good point, thanks. I imagine there's no other suitable slot for such a nonstop train (but perhaps it could be done with technical stop somewhere).
  12. Any idea why the lean out of window option is only available on the right side and not the left? 🙂
  13. Would it be possible to put Kibel on some of the 1460xx trains (ferry trains from Warsaw to Katowice)? This is a very nice unique service and it would be fun to have it available with world's favourite EMU as well 🙂 Also, any chance we may get a similar service in the other direction too?
  14. That doesn't work for this kind of issues, because when you deactivate the bot, it falls back to whatever setting you had before. Thanks everyone! I wish there were some troubleshooting manuals 🙂
  15. Any idea how to restart EN57 after it cuts power due to overspeeding? It happened to me recently on the line and I was able to coast to the next station but despite trying everything I could think of, it just refused to drive, no power was supplied.
  16. I believe it's used as a backup, i.e. no trains are scheduled to stop there, but it is kept operational and available for dispatchers to use.
  17. Is there any plan to make Katowice platform 5 available for trains? Currently it's not possible to use it, if you route a train there, it will not stop there to serve the station. Of course you can put a red signal, btu it won't count as a stop at the station.
  18. People often ask this question but I don't really see why it would be a problem. You could only play trains which you have purchased (or which are included in the base game). The rest would still appear, you just couldn't drive it. But I'm also curious about the whole business plan behind the game. Vehicle DLCs can somehow help keep the flow of money to run servers, but only to a point where you have so many types that you need to add more trains too. Maps DLCs don't solve anything because new map = new server, so even if it brings some money, it will also increase costs in the long term. And then there will be some players who will only buy one game, or one DLC and nothing more (e.g. people who only play their "home routes" - many Poles won't bother buying lines in Czechia). These people will keep generating costs forever, but will never bring more money. And the overal group of players who are like this will probably keep going up over the time. While I understand that pay-to-play model isn't popular, I think it's the only viable solution in the long term.
  19. One thing I would like to be more realistic is the dispatch signal. In SimRail, you just get the timer come down to zero and off you go. This is both unrealistic and frankly a bit boring, since you know when exactly will it be the time to depart (while in real life this is influence by number of factors). Interestingly, in singleplayer you get a radio call from the simulated conductor, telling you to depart. I'd love this implemented in multiplayer as well. However, it should also be noted that this will become much harder to do when the game expands to other states, since dispatch via radio is very rare in Europe. In Czechia it's normally done via hand signals, so they would need to make bots that would simulate that, and the driver would have to look out of the window (which is not even possible today). It works similarly in Germany on long-distance trains, whereas on local trains the driver dispatches the train himself (provided he has a green light of course).
  20. This will become relevant later when the game expands with maps from other countries. Connections generally aren't a thing in Poland, except some rare cases, and they will quite often hapilly dispatch a local train one minute before a long-distance train arrives.
  21. I was also wondering to what extent would the framework be applicable to other types of rail transport. In any case, it appears that MetroSim is in works by the same developers, there was a screenshot of Warsaw Metro posted somewhere recently. But I imagine that's years from the release. SimBus seams to be dead.
  22. I would very much welcome a single track line in SimRail, that would be fun to play, and much more prone to irregularities (i.e. trains out of sequence), thus providing more work for the dispatchers - so definitely thumbs up for that idea. The question is of course whether devs want to focus on more routes in Poland, or rather on other parts of the world (the latter option is better for players, and provides more commercial potential, but would also be harder to develop due to different rules, equipment, etc.).
  23. This is supposed to be a simulator and that's simply not how it works in the real life 😉
  24. This is a regional difference and hopefully it will be implemented when the game expands beyond Poland. SimRail simulates how things work in Poland very well, it's just different from how they work elsewhere.
×
×
  • Create New...

Important Information

Terms of Use Privacy Policy