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Dispatcher Tables in "demo" mode


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It would be good to have the Dispatcher's Relay-Interlocking tables in "demo" mode (where you just look at when the AI is using the right buttons) to learn efficiency the use of these tables.

I've seen that all tables are not identical with the use of some buttons (acknowledge, or not, the arrival and/or departure of trains, request inbound/outbound direction, substitute signals, and so on ...).

Edited by Harold
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I second to you.

Even the simplest station requires a long reading for everyone who is new to the game, and I believe some people cannot understand the idea of automated blocks, Sz signals, etc, that is unique to rail dispatcher systems. It took me an hour.

Now I know what to read on the table, but I still don't know when and what to communicate with the next station.

I guess some tutorial stages (easy, intermediate, and hard stations, with single-player situation) are coming with step-by-step instructions, but until that happens, 'demo' mode is what I ask.

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First of all, I'm not sure if I understood the problem correctly.

Line blockades on trails are divided into semi-automatic and automatic. In the case of cube desktops, those with buttons, there is a button marked "Ko" at the edge of the desktop usually . After the last wagon of the train passes a certain place in our outpost, a white lamp lights up under it. Then pressing the "Ko" button releases the blockade, which is a signal to the neighboring post (the one that sent the train to us) that the route is free, we have this train at home.

 

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