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Kaito Kid

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Everything posted by Kaito Kid

  1. I've never ever touched an interlocking in my life and through investigation/trial 'n error, I've dispatched a lot of trains with no problems at all. It was really confusing at the very beginning as every country has their own rules and lets not talk about the language barrier. 😅 I wouldn't simplify controls, I don't see other serious simulators doing that so yeah... The only "complaint" that I have is the lack of documentation, be it simplified or not but then again, this is a playtest so it's also good to know if people manage to play the rol with/without nothing at all. 😂
  2. I agree, the other day a person came into the Spanish server and really messed up with Lazy and Bedzin interlockings. Also @uetam, which is the signalbox that has a mechanical interlocking? I'm talking about for example from the picture that appears to select the "dispatcher rol". Also I know that this is not real, but could we have the possibility of managing the interlocking of AI controlled stations from the previous ones? For example, from Sosn. Gl the possibility to control Sosn. Pl by clicking somewhere in the monitor to change interlockings. This should be only whilst the AI stations don't have the possibility (for the time being) of being controlled directly by humans. Also I have a question regarding these kind of interlockings... How do I show the substitute signal on Bedzin or Lazy Lc? Is the only thing that's left for me to know there... I think.
  3. I think this is a new... bug?It also keeps cancelling, asking for a clear track. In this case track nº3.
  4. Yup, this is happening right now to me in Katowize with Katowice (AI).
  5. I think those tracks aren't electrified (in Bedzin's case), in the case of Sosn. Gl the lower tracks I honestly don't know why they're ocuppied, but track 3 seems fine, I've sent there trains when I had traffic jam due to problems with Sosn. Pl. 🤷‍♀️
  6. Plug & Play blueprints for people that tried a lot to understand programming but weren't able to understand it. 🤣 I'm really scared about not being able to implement content without dying. 😶
  7. I've been having issues (not at all times) at this station too, I was trying to move switches and make routes and it would send back a message telling that it wasn't possible. We're currently glitched between Sosn. Gl and Sosn. Pl, being the arrow red stuck pointing towards Sosn. Pl with no possibility of liberating the arrow thus the block, I tried several times the DPO and the other button which I don't remember the name now... Also KO wasn't lighting up...
  8. I know, I meant outside. 😛
  9. They're too bright? I need a darn flashlight as a dispatcher! 😅
  10. I wanna lay my hands on this! 😍BTW, to which interlocking corresponds the image when selecting the rol "dispatcher"? The one with levers I mean.
  11. You check the time and it should be that train, if it's delayed the previous station should tell you at what time did train nºXXXXX pass through it.
  12. The box was a good idea, I don't really dislike the new one as I normally check my timetable, but I would honestly like to either have the possibility of controlling an AI station from the distance (in cases like Sosnowiec G.) or having somewhere in the table showing the order of the trains that are accumulated, it's a pain sending a train that was supposed to go into Sosnowiec P to Bedzin for example. In real life, dispatchers know the trains by talking to the previous stations and writing them down but in AI controlled environment, it's sometimes quite difficult to tell what train is 1st in a cue.
  13. You people need to think that only a few trains are currently available in game, so it's understandable that the traffic at some stations is quite low.
  14. https://simrail-map.vercel.app/ Created by the french community
  15. +1 Plus, in your timetable as a driver, doesn't it show up your departure time? I mean, if it's 00:15 and you're departing as soon as you arrive at the station when theoretically your departure time is 00:25, isn't it a bit your fault too? 😛 Or doesn't this show up on the driver's timetable?
  16. Do Polish trains have a mobile phone on board? In Spain we have the radiotelephony (tren tierra) to communicate with the dispatchers at the CTC and in some other railway companies (regional railways), trains do have also a mobile phone, some stations can call the train and vice versa. But I think in general, trains can only communicate with as I said, dispatchers at the CTC (not stations).
  17. Does the real one have them?
  18. You can glitch through the interlocking table at Bedzin and fall down to the ground, you can exit without any problems by walking through the walls. or by just pressing "1", this happens if you get walking on the center of the table. Whilst dispatching at Sosnowiec Glowny, I can hear sounds like the beeping of the doors of the EMUs and the Hasler sound of the EN57. Some sounds end abruptly, like when a train is passing through the points or the sounds from some wagons. Edited: Decided to rename the post as I encountered other bugs.
  19. I think DEV Tools are to come after the final release of the game, if I remember correctly that's what they said.
  20. I would honestly like as a dispatcher to have trains to shunt, and as a driver I would like to have trains to shunt too. So it's not just up and down the line. 😋 Starting from 0 like someone suggested or with parked trains will be a great addition too.
  21. As I said in an another post, about not knowing the destination of the train this could be easily sorted with documentation, the problem is that the majority of us lack in knowledge of the infrastructure/line. 😅
  22. You can check the destination on the timetable monitor, if you have a bifurcation at your station, you can check 1st the timetable and then second your monitor as it shows there more directions. It is quite confusing as we don't know the line/infrastructure but with the map function I think this doubts should be cleared. 🙂 About being able to take control of other AI controlled stations, I think I've seen similar suggestion on other posts, maybe that could be implemented in the map aswell? Although if the AI gets improved maybe you don't really need it.
  23. I came through some other suggestions that I think they're useful: - Possibility of sending more than one window onto another monitor? Would that be possible? That would allow both dispatchers and drivers to check the information anytime without going in our out their main task, in case of the dispatcher, it would be nice to have the possibility to send to that monitor the station's CTC and or the timetable, so you can check it at all times. This will be really useful also for when the new map window comes into action. - Whilst being in the CTC monitor view, could we have the chats and train information on that view? There's enough space to have them there and in case there isn't maybe the possibility to resize the windows of the chats? - Lightning at stations does create some rare shadows or the lighting is simply quite strange. -Dabrowa Gornicza stn, this station has 2 level crossings and if I try to route a train through track nº2, it won't allow me to enter the train all the way up to the level crossing. Is this due to the safety measure to prevent a train running into the level crossing in case that fails to brake? I mean, there is a signal before the level crossing and enough space between that and the level crossing, plus you have to reduce speed if you don't have a green at the home signal. Btw, people are sometimes seen floating on the tracks at some stations, this happened to me yesterday at this station. 😅 - Let AI load/unload. Trains stop at the stations but they don't open the doors. - At night is really dark (depends of the station you're at), it would be really nice to have a flashlight option. - Clouds seems to move really fast? I was wondering also if it would be possible to skip the animation of not going through the door when leaving/entering the station and just step in? I've checked the interior of the station from the outside before asking me, as I thought it could be a lower 3D model that's loaded when being outside, but it's the same and the monitors still work as if they were being watched from the inside... So could we skip this animation? If this is the same case with trains, could we just have a key to press when close to doors instead of choosing from a menu to click? Thanks as always!
  24. I prefer manuals in .pdf rather than in-game tutorials, you can always check a procedure in a read document and search for something in particular in it. 🙂
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