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jeroezie

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Everything posted by jeroezie

  1. I had no problems at all when starting the ET25 in the Krakow cargo scenario.. Make sure to follow these steps: 1 activate cabin; 2 enter driver id; 3 select level, probably SHP; 4 Main screen will show up. Start is greyed out, this is normal because the start of mission is not completed yet; 5 Select Train Data; 6 Choose 1xE6ACT for single loco ET25, or choose enter data in the bottom right corner for a train; 7 Fill in train category, length, brake percentage and max speed; 8 When the data are accepted, you will be prompted to fill in the train running number, fill this in; 9 Main menu will show up now. Start should be available. Contact the dispatcher now. 10 After reporting ready to depart and receiving the permission to do so, select the start option in the main menu, completing the start of mission. 11 Acknowledge the offered mode, this is a yellow flashing symbol, probably the diamond symbol for SHP; 12 You will see, that the mode has changed from stand by to the new mode. Only now you can mode the train/loco.
  2. You shoukd select the sph level on non ertms lines and always enter the driver id and train data, no matter the level you will use. If you do not ener thevdriver id, train number, and train data, you con not complete the start of mission! Ths start of mission is requirt for all levels, including sph.
  3. Did tou enter the train data (train lengt, rake setting/percentage and such?
  4. You will have to enter something. If you do not enet something, you will not he avle to complete the SOM (start of mission). And thus, you will remain in stand by mode (with the stand by symbol). If you enter something (real loco's here can even accept 0 for driver id and train number), you can complete the SOM. Afther completing the SOM, you can choise the start option in het main menu and you will be offered a different mode (for ertms level 1 is will be SR (staff responsible, an eye with an cross trough it), for level 2 probaly SR, sometimes OS (on sight, an eye symbol looking out on the track, can only happen if the etcs knows the position and driving direction, has connection to the radio block center and the dispatcher has cleared the signal). For level sph, you will be offered sph/national train protection mode, with an dimond symbol. If you remain in stand by mode, the roll away protection remains in place, and if you move more than a certain distance (as set in the national value for this, I don't know the Polish one, in The Netherlands it is 5 m) a service brake application will be enforced by the etcs. This us normal. You most perform the start of mission fully begore starting to drive, otherwise you won't get anywhere. Is the etcs is is not working, remember you can disable the etcs/evc (European vital computer). In the dragon loco (et25) and pendolino (ed250) theire is a switch on the backpanel allowing for this. You can also disable etcs/ertms in the game settings. Then the train will spawn in IS (isolation) mode, allowing you to do whatever you want because the whole system is disabled while you can still give power/drive.
  5. The current singleplayer 'paper' schedule is a number of png files stored in the scenario folders. I don't know how it works for multiplayer. The current ET22 singleplayer heavy cargo scenario does already containe some instructions on how to performe cab changes.
  6. When you have a cargo train coming from DGW on tracks 3a or 4a (the electrified sidings, not the main line tracks), the train route coming from the entry signals K and J will stay in place instead of releasing when the train is behind the signals H3 and H4. Their is no track occupation on the tracks behind the H3 or H4 signals. I experienced this with train 424070 and 424068 while playing on server int4, date 20-01-2025. Images of the situation are attached. SimRail_log_2025-01-20_10-19-06.txt
  7. If you spawn a Ty2 steam locomotive in an self made LUA scenario, it won't turn on its headlights (no matter its a moving train or shunting move).
  8. Multiple players (myself included) and sometimes even the AI had trouble setting up train routes from Sosnowiec Południowy towards Sosnowiec Dańdówka. The train route from track 1, 2 or 3 (signals C, B and D) could not be set up towards Dańdówka, the Dańdówka dispatcher send line clear message and the lineblock was set up currently). When setting up the route, the computer seems to accept the route, it lines up the switches as expected, then nothing happens for a bit and later it will display a order rejected message. Full details here: https://discord.com/channels/1067073812560093264/1329535955752845356
  9. Its probably a bug. You can best report it.
  10. In an EP07, EU07 or EP08; the tooltip for the passive driven switch, light up red when you hover the mouse over it, if it is flipper upwards (Jazda Pociagowa). For the ET22, it lights up red when flipped downwards (Jazda Ciagniona).
  11. The train brake handle of loco EP08_013 can get stuck in the running position when being towed by another vehicle. It can happen after changing from towing the loco to being the towed locomotive (changing directions with the set of two loco's). I tried to replicate the problem with EP08_001 but that one worked fine. A custom scenario with this problem is provided. Start up the EP08_013 loco first, then drive to the ET22_664, prepare the ET22 for towing (set passive drive switch to jazda Ciagniona, activate the battery, set direct/loco brake handles s to release, set indirect/train brake handles to disabled and release the handbrake), couple up and drive. You can follow the signals, and stop behind the signal on an dead end track or when the stop pop up appears, the shunting signal in rear will clear and you can switch loco until the bug appears. With my test run (log attached), the bug appeared after departing from the Id_Tm62 signal. loco_test.zip SimRail_log_2025-01-13_23-09-27.txt
  12. Before the 13-12 update, the regional trains runnel was not build exept for the parts visible from the mail line. Ochota, where the player is forced to leave, was build. Also, trains could travel across the unbuild tunnel already. I don't know how much is actually built in the current game version, but considering the player despawn point, I am guessing not much has changed.
  13. I know, but tbe ai trains run on a schedule, als all schedules are timed using seconds since start time of the scenario. I can not simply change the start time of the scenario, that would be way to much work. I hope the bug with the shunting route gets fixed.
  14. Temporary mission.lua file for the EU07 variant: Dandowka_Towarowa_EU07.zip
  15. Could you discribe what happend? And show your missio.lua after the edit please? I also noticed, that I made a typo. The correct signal discription is SDn_T, not SDN_T. (The whole line of code that I posted was correct, the part where I discribe the instructions was not.)
  16. The stuff down here won't be of any help completing the scenario, because the bug with departing from DGZ is still prevalent in my test run. I will do more testing soon. I had already typed the whole thing in, so I am sending it anyways. It seems like, a bunch of shunting routes at Dandowka have disappeared/been removed in the current game version. You could circumvent this issue by changing the signal the players train spawns at, to the SDn_T signal, where the train departs after shunting. You will have to wait for the planned departure time still, and in my trail run the bot 42948 showed up a couple minutes late (15:09) and the signal trigger needed in order to depart, is only created when bot 64948 has reached about halfway the platform. Only then you can call the signaller successfully. Manipulate the mission.lua file the following way: Look fore line 20, replace "SDn1_H" with ("TYPO -> SDN_T") CORRECT -> "SDn_T" The result should look like this: PlayerTrainset = SpawnTrainsetOnSignal("Treintje", FindSignal("SDn_T"), 36, false, true, false, true, Please let me know, if this is successful. The trick should work with all three version of the scenario.
  17. It could be a bug in the new version of SimRail. I have not done a test since the 13-12-2024 update.
  18. I wonder, did the dispatcher provide both reason and warning to the driver of the train send to occupied tracks between between Kozlow and Sprowa? Not that it should be done, driving on sight for such a distance is nog workable at all.
  19. Sz is not checked by the system like train routes are. The dispatcher is responsible for the correct giving of the substitute signal.
  20. Their also was a bug, that is fixed now.
  21. Its because the radio splitter was added later to the EU07 then the tutorial was made. Turn on the radio equipement on the back wasof the front cabin and set the proper cabin, then it should work.
  22. Compared to a fancy 200 pound one, it will probably have a better prise/quality ratio, even when it is garbage. 200 pounds for some DIY electronics, insane.
  23. Where tou running on time or where tou late? It should not matter buf its usefull information to recreate the problem. Do you rembrr, if the 141xx train passed you when arriving at DGZ DZA and sid the pendolino heading to Warschaw show up?
  24. I spotted the Lazy LB Ai making dump decisions today, when handling 406xx when it arrived before an 14xx train. First train 1417 was routed via Lazy LB track 3 and then track 3 from LB to Lazy LC in order to 'overtake' train 40619, which was held at Lazy LB track 1. Later a similar thing happened to train 40621 and 1419. 40621 was held at Lazy LB track 1, 1419 was send via Lazy Lb track 3, then track 3 from LB to Lazy LC, where it continued via the slow cargo trains track number 3 to DGZ (instead of main line track 1). 19-11-2024, 1417 around 10:15 and 1419 around 11:16 in game time.
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