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jeroezie

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Everything posted by jeroezie

  1. Its not you, the timetables are very strickt for the passenger trains.
  2. Its a known bug and happens more. Feel free to use the Sz button, trains in SimRail dont derail over them. In real life however, it is strictly forbidden to send a train agains the points in such a case, otherwise it would derail (unless the points got secured by other means than the normal interlocking).
  3. Did you try to holding the button pressed for multiple seconds? Some critical actions require the button to be pressed a long time as a check for intetional pressing by the driver..
  4. I expect that the train server changes broke most of the scenario. The way I have ser it up, us spawning lots of bots far from the player. And then rely on them driving properly to free the way for the player. This does cause lots of issues with train server. I am afraid, the scenario is very broken due to this.
  5. Train 32984 is to long for the platform at Tunel, track 2a heading to Kozlow. Server int1, 17-10-2025, 22:38 in game time. According to EDR, the train consists of en57-206 and en71-002; what makes it 151 m long.
  6. Only EU07 has multiple traction support. Actiate the battery on a loco, activate cabin and set any dirving direction, cancel dead man working, disable cabin and reset reverser to neutral. Go to the other locomotive and do the same. Couple the locomotive including coupling, brake hose, pneumatical hose and control wires (train heating electric cable not needed). Keep in mind, not every EU07/EP07 has control wires fitted. Go to the cabin you want ti use and activate normally. Its best to reset overcurrent protection and the other protections so you know those are not blocking traction in the rear loco (front loco does not show how the rear one is operating).
  7. The heart pieces for the diamond crossing at the big X switch at Dąbrowa Górnicza Ząbkowice are missing. Coordinates: 7398, 302, 14902
  8. I reccomend this tutorial instead
  9. Does this mean, that custom/player made lua scenario's would* be compatible with saving too? *unless their is a bug or something specific in a scenario causing problens, game developers can not forsee everything of course.
  10. I discovered that you can not set a route from Koluski signal M, to track 6, signal G6. I wanted to set a specific route trough the switches, via switch 115, and 113ab. But this variant is not avialable. Afther clicking switch 113ab you are forced to click the unwated switch 116 (picture included). Setting the desired route the other way from signal J4 to Zakowice is possible (pichture provided too). Its only a minor issue since other routes are avialeble.
  11. Did you include weird or vagie translations? The real life ertms translations are famous for bring very bad.
  12. Could it be possible, to teach the Ty2 steam locomotive bot drivers, how to operate the head- and tail lights? When you spawn a bot train (in a custom lua scenario) with a Ty2 and have it driving around as a bot, all lights are extinguished.
  13. You could disable the EVC and thus rutn off etcs/ertms and continu normally or try to do a new start of mission (turn of cabin and then turn on cabin again, etcd should ask for entering train data and level), and manually enter shp level instead of ertms level 1 or 2.
  14. Please provide a screenshot of the etcs dmi, since it is a somewhat complex system, its hard to diagnose the problem if we cannot see what is going on.
  15. I only use the wiki that is made by the Simrail moderators/devolopers the same one Lewnemejski mentioned. I did not even know, a fandom wiki existed.
  16. You can find diagrams with switch speeds and camera positions on the wiki.
  17. Their is no input/output system for controles at the moment.
  18. An update version of the scenario is available troug the Steam workshop, see here: https://steamcommunity.com/sharedfiles/filedetails/?id=3532837119&searchtext= Please noto that at the time of writing, the eorkshop is only available on the next branch. The old version of the scenario does not work anymore some names of (shunting) signals near the mission finish have different names in the current game.
  19. That is a nice detail. Especially since multiplayer does not have a lot of passengers.
  20. The sineose and sunset follow the date the server is set to, so those should be realistic for the date the server is running.
  21. The ertms/etcs in the game is buggy. You can manually change to level shp instead of ertms level 1 or 2. Or turn off the ECV as jmluengor suggested.
  22. The button for shunting route release from signal KO G18 (zg18) does not exist. Interestingly, an button zg20 does exitst while their is no signal G20.
  23. You need to leave the loco and walk towards the wagons. Hover with the mouse over the couplings until the couplelings ligt up and then you can click on then, then a menu shows up for (un)coupling. It can sometimes be tricky for the couplings to ligt up since the buffers are in the way.
  24. I found that with some of the carriages, the lamp for the end of train signal is missing / all plane white. All the carriages in the Ty2 Katowice to Sedziszow have this problem. In the Loco Depot, these series of carriages have this problem: 110A, 111A and 112A (all liveries/variants). When the end of train signal is lit/red, everything is normal. Build: 30-05-2025 - 18:25.
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