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Everything posted by FluffyAdmiral
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Holding up early trains or not ?
FluffyAdmiral replied to Aero1995's topic in General Discussion [Multiplayer]
So the rule of thumb is that if you got clear route and you don't expect anything of a higher priority to be disrupted, you can send a freight train ahead of time. Only passenger trains with scheduled commercial stops have to stop and wait until planned departure. When dispatching trains you should prioritise the trains based on their category. Express trains (4 digit numbers) > Commuter trains (5 digit numbers) > Freight and special trains (6 digit numbers). You also have to remember that freight trains are usually limited to 80 or 100 kph (Except LTE which is just a loco). So all you have to do is think what will happen if I will send this train now and then this one... Sometimes you have to stop slower train and let the quicker one to pass. Sometimes you just send it through etc. -
Vote for kick system
FluffyAdmiral replied to StolleJay's topic in Suggestions for improvements [Multiplayer]
That's why you can only report the situation and the game will, hopefully, save logs from the server at the time when the report is sent so that developers can investigate and take actions if needed. Votekick is not going to solve the problem and in fact, it may make it worse as trolls can use it against the players that just want to play the game. -
Vote for kick system
FluffyAdmiral replied to StolleJay's topic in Suggestions for improvements [Multiplayer]
There is a report system in the game. Just use it and over time trolls will be gone. 1. Press TAB to open the list of players. 2. Left click on a player and a small menu will pop up. 3. Click on the button that shows exclamation mark icon "!" 4. In the window that shows up, select the reason of your report and write a short description of the problem or provide addtional context for the reason of your report. 5. Press "Report" button to submit. -
Graffiti on trains
FluffyAdmiral replied to Skully's topic in Suggestions for improvements [Multiplayer]
A few different liveries would definitely make things a bit more interesting, but it's also not the most important thing to implement at the moment. -
W sumie, w porze nocnej, jak jest mniejszy ruch pasażerski to możliwe że jakies towary się tam czasem po CMK wloką. Z tym, że mówimy tu o pociągach intermodalnych, a dla takowych chyba nie ma wymodelowanych wagonów. E186 mogłby takiego towara w porze nocnej pociagnąć w SR (kilka EC i EIE mogło by za to wypaść z nocnego rozkładu). No ale jak nie ma wagonów to nie będzie towarów.
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New to dispatching, train on "wrong" track?
FluffyAdmiral replied to seeadler's topic in General Discussion [Multiplayer]
Nope, you need another player to be driving to fix this situation. AI won't help you at all. -
New to dispatching, train on "wrong" track?
FluffyAdmiral replied to seeadler's topic in General Discussion [Multiplayer]
1. Let in 3022 to clear the track. 2. Speak with Bedzin and tell them to not send anything on the right track for a few minutes. 3. Manually set the switches 13 and 14 to minus. (click on the switch to highlight it and press minus and confirm action) 4. Ask the player driving 644016 to push the train back to semaphore P 5. Issue substitute signal on semaphore N1 so that 644016 can pass through. 6. Stop him as soon as he goes through Semaphore P and set his route to the correct track. 7. Resume normal operations. That's the best workaround you got in this situation. -
Przypomina mi sie troche sytuacja z takiej nieco starej juz gry “America’s Army” gdzie aby mozna bylo zostac sanitariuiszem to trzeba bylo odbyc misje treningowa (wysluchac 30 -45 minutowego wykladu a potem zdac egzamin). Moze by tak wprowadzic cos takiego aby dostac autoryzacje na niektore posterunki 😂
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Brak kontaktu z dyżurnymi ruchu CMK
FluffyAdmiral replied to lukasztrain123's topic in Archiwum zgłoszeń
Sprawa sie rozchodzi o kanaly radiowe a nie o zasieg. Stacje i posterunki sa ustawione na sztywno, a gracze sa na… no i tu jest pytanie, bo reczne ustawianie wywala bledy a automat ustawia sobie co chce. W tym samym czasie, gracze na posterunkach nie maja nawet mozliwosci zmienic kanalu radiowego. Dlatego dochodzi do kuriozalnych syruacji gdzie maszynista pociagu stojacego na stacji Wloszczowa Polnoc, moze nie slyszec dyzurnego ruchu na radiu albo nie widziec jego wpisow na czacie. -
Pdf manuals and tutorials
FluffyAdmiral replied to Mikek1357's topic in Suggestions for improvements [Singleplayer]
There you go, some information might be a bit old as I written this document like 2 years ago. If you spot any issues feel free to drop me a message, I might update the document later. Signals explained.pdf -
24 hour timetable for Singleplayer
FluffyAdmiral replied to Niki's topic in Suggestions for improvements [Singleplayer]
I like the idea, but I think they first need to teach the AI how to dispatch, otherwise everything would get locked after a while. -
Why i must play tutorial :(?
FluffyAdmiral replied to Luki Buzz's topic in General Discussion [Singleplayer]
There are multiple reasons why there is a requirement of a tutorial to get to multiplayer: 1. Keeps trolls away a bit (because if dedicated players can't be bothered to put that minimum of 30 minutes effort, what will a troll say) 2. Ensures that player knows how to drive at least one loco that can be driven in MP. (important especially for new players that are just beginning their journey) 3. Same goes to lock on some dispatch boxes, it is to ensure that player has some knowledge and experience prior to jumping to more complicated signal box. In my opinion requirements should be much higher for some trains and signal boxes, but we'll see what developers will do in the future. -
The area surrounding Katowice is known for unstable ground caused by excessive mining. There will be a lot of local restrictions on this route because of that.
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Single Player - Limitations
FluffyAdmiral replied to BigVern's topic in General Discussion [Singleplayer]
Save game function could indeed be useful, but it may be a difficult function to introduce. Perhaps if the game would save the state of the run while player is performing a passenger stop that would be easier to do. I’m sure that the reasons for lack of save game function are purely technical and it may be added closer to the release of the final product. -
Current workaround is to turn on automatic radio channels in the settings.
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It's because windscreen washer in ET25 is applied through the wipers. It works when you turn the wipers on and then hold the washer button.
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Po prostu trzeba się upewnić, że kamera która jest zaczepiona do obiektu nie może kolidować z innymi obiektami. Dzięki temu będzie można ją ustawić bardziej swobodnie i nie powinno to powodować problemów. Jedyny minus jest taki, że kamera będzie również mogła zajżeć tam, gdzie zasięg wzroku gracza sięgać nie powinien.
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W najnowszym patchu, (30.12.2022), błąd nadal występuje.
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Tryb Wieloosobowy: Informacja o gotowości do odjazdu.
FluffyAdmiral replied to FluffyAdmiral's topic in Sugestie usprawnień
Zwykłe "Odjazd" na radiu słyszalne dla gracza który prowadzi dany pociąg już wystarczy. Cała 1 ściezka dźwiękowa do nagrania. (O ile takowa już nie jest nagrana) Podejżewam, że podpiecie tego pod aktywne składy będzie nieco bardziej czasochłonne. -
Korek na jednym odstępie SBL
FluffyAdmiral replied to Quentis's topic in Zgłaszanie błędów (tryb wieloosobowy)
Mój błąd, zawsze byłem pewien, że trzeba odczekać minimum 2 minuty. -
During normal operations, you don't need to change any directions at Lazy Lc. The most you'll ever need to do is to press Pzk for track 3 or 7 from Lazy LB. If Dąbrowa Górnicza asks you to use track 3, you can tell that other track is free [4 or 2 normally] and the train should be routed that way. If you need to change direction of track 3 then: - to change from outbound to inbound you accept track request or inform Dabrowa that you can accept the train on Track 3. When the arrow will start blinking in the inbound direction look few blocks up for Pzk3 knob and press it. The arrow should shortly go solid, then you need to press NP3 knob to allow routing in opposite direction so that you can use entry semaphore to route incoming train. - to change from inbound to oubound you need to use Zwbl3. The arrow will blink for a few seconds and then both arrows will be unlit. After that, just press Wbl and AI on Dabrowa should shortly accept the line lock in outbound direction.