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GoppelPL

SIMRAIL Team
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Everything posted by GoppelPL

  1. Work done between September 2nd and 6th 2024: Warszawa - Łódź DLC: - scenery works at and near Łódź Kaliska and Pabianice stations Tunel-Kraków route extension: - scenery creation works near Kraków Główny station VEHICLES: - EU07 (4E) multitraction is now possible - multitraction also available for ED250 EMU - Scharfenberg coupler coupling animation introduced - Ty2 physics fixes SIM: - building generator improvements - the autogenerated buildings now have elements such as windows and balconies positioned more realistically, their roofs also look better now 2024-09-08_08-37-38.mp4.ffd01106c294dcf07c5423e37fe5456c.mp4
  2. Work done between August 26th and 30th 2024: Warsaw - Łódź DLC Scenery works near Łódź Kaliska station SIM Snow shader fixes VEHICLES Traxx driving direction switches size fixed EN57/71 brake squeeking noise fixed Engine characteristics for both steam and electric engines fixed Pantograph control from the rear cab in E6ACT/ET25 fixed Traction power reduction in multitraction added Pantograph behavior in E186 improved
  3. Work done between August 19th and 23rd 2024: Katowice - Sędziszów Route: Scenery improvements near Dąbrowa Górnicza Strzemieszyce, Zarzecze and Chrząstowice Olkuskie stations Warsaw - Łódź DLC: Scenery works at Pabianice station and in its surroundings Tunel - Kraków route extension: Scenery works at Słomniki Miasto station and in its surroundings SIM: AI driver logic when switching from train to shunting mode and vice versa improved new LUA event triggers added - events may now be triggered by front or rear of the train ETCS fix for abnormal situations like Sz supplimentary signal or a written order (SR mode) VEHICLES: ED250 multitraction is being worked on EU07, EN57, ET22 signal light switches logic for AI-driven trains improved Ty2 tutorial fixed
  4. Work done between August 12th and 16th 2024: Warsaw - Łódź DLC: scenery design for Łódź Chojny, Pabianice, Łódź Widzew, Łódź Dąbrowa, Łódź Kaliska, Żyrardów and Skierniewice stations, as well as in Koluszki city surroundings Wind farm, sleepers pile and custom platform 3D models created Pragotron-style station displays performance improvements and EIP train category added SIM paper timetable fixes both in single- and multiplayer fixed a bug causing the player camera to sway in the opposite direction when driving from the rear cab work continues on the individual camera settings for each vehicle function ETCS improvements - speed restrictions when leaving FS mode fixed VEHICLES Ty2 steam loco development MULTIPLAYER Pruszków signal box fixed - now it's possible to switch on the lights via the middle mouse button menu SINGLEPLAYER LUA script for simple brake check procedure introduced vehicle switching during the scenario logic improvements
  5. Dodam tylko, że wszelkie przejawy agresji bądź złośliwości względem gracza np. z Chorwacji grającego na najciekawszym serwerze są rozpatrywane jako agresja bądź złośliwość, bez względu na język którejkolwiek ze stron. Nazwa serwera oznacza jedynie jego fizyczną lokalizację i możliwy ping, nie język na nim obowiązujący. Przepraszam za wprowadzenie w błąd (przekreślone).
  6. Temat już poruszony, i uważam, że wyczerpany: W skrócie - dopóki brak znajomości języka nie przeszkadza w normalnym prowadzeniu ruchu, to nie jest to żaden problem. Jeśli gracz uparcie nie wychodzi z nastawni, kiedy nie potrafi sobie poradzić i blokuje ruch, to jest traktowany jak każdy inny blokujący ruch.
  7. Work done between July 29th and August 2nd 2024: Tunel-Kraków route extension: Vegetation revision on the whole line Warszawa - Łódź route DLC: rail infrastructure revision at Koluszki station SIM: snowdrift model sizing correction radio microphone animation added AI driver: driving direction change improvements timetable in cab is now shown correctly in trains taken over from bot in singleplayer crane model in the Depot colliding with vehicles fixed VEHICLES: driver models and their positions revised EU07 tacho sound bug fixed Ty2: coal shoveling animation added EN57/71 windows are opened automatically in sunny weather
  8. That's how it is in real locos (or at least in the E186 that I know).
  9. Na tę chwilę prace trwają wyłącznie nad SimRail i symulatorami dla klientów profesjonalnych.
  10. Work done between July 22nd and 26th 2024: Tunel-Kraków route extension 3D Model and surrounding works between Zastów and Łuczyce, and in Słomniki Catenary work and fixes between Tunel and Kraków Główny SIM new multiplayer time table under construction more LUA improvements multiplayer server performance issues are being investigated fixes to previously announced camera sway on curves and switches VEHICLES EN57/71 decals improved bot driver is now setting up the radio correctly in EU07 Ty2: tutorial corrections, water tank physics improvements, improved auto-driver driving technique at low traction, more tutorial options added, co-driver interaction improved, brake releaser added, ash cleaner lever locking mechanisms added
  11. Work done between July 15th and 19th 2024: Katowice-Warszawa route: new (old) Pragotron-type information display added at Sosnowiec Główny a fence at Piastów and an oversized shelter at Jeżówka stops fixed Katowice-Sędziszów '80 route scenery improvements and new models for Sosnowiec Główny, Katowice and Zarzecze areas Tunel-Kraków route extension scenery works and model creation for Kraków Główny, Słomniki, Słomniki Miasto, Baranówka, Goszcza and Łuczyce areas Simulator individual driver camera setting (X, Y, Z) for each vehicle is now possible optional camera sway on curves and switches added new mode for outside camera "6" - not only rear, but also front view is now available sounds removed from inactive menu buttons; coloring bugs for sliders in settings fixed camera fixes in the "depot" mode signal lights and lens texture colors improved more fixes for the dispatcher's telephone LUA trigger OnPlayerRadioCall in EN57 fixed new BlackoutScreen function added to - well - black out the screen in singleplayer when needed Vehicles fixed a bug in ED250 where a sound was being played with the game paused switching sound added for a valve on the ET22 pneumatic circuit conductor's departure call fixed in the ET22 tutorial restart, volume and contrast options added to ED250 and Traxx radios data format fixes for EN57 side displays
  12. Jest już taka możliwość, pojazd musiałby być wstawiany obrócony.
  13. These are completely different EMUs, with more engines in the middle and a bit different DMI.
  14. Na szybko nie jesteśmy w stanie tego wprowadzić - obecny model pojazdu nie jest przystosowany do otwierania osłony sprzęgu. Czy będzie to dodane - nie wiem, nie ode mnie to zależy. Temat poruszony "wyżej".
  15. That's correct, you need to activate the EOA override. The white blinking light is a supplimentary signal, meaning that in the interlock (and ETCS) logic the signal remains red, with the white light being on separately, allowing a train to pass the red.
  16. Work done between July 8th and 12th 2024: Katowice-Sędziszów '80 route track surroundings works in Sosnowiec Kazimierz - Dąbrowa Górnicza Strzemieszyce, Zarzecze and Katowice areas Fiat 126p, Fiat 125p, Żuk and Ikarus vehicle models created haystack model created Tunel-Kraków route extension track surroundings works in Szczepanowice-Smroków, Kraków Główny and Słomniki areas Kraków Główny station final model created final model for the bridge near High5ive office building in Kraków was created Kraków Główny style waste bins models created SIM: dispatcher screen conflicting messages fixed semaphore lightpoint model fixed scene lighting level fixed for when leaving the computer control panel view coloring fixes for the dispatcher's telephone ETCS fixes an individual camera setting for each vehicle functionality is being worked on VEHICLES: EN57-038 livery added night mode for ED250 radio introduced
  17. There is no rule prohibiting you from joining a server located in Poland, however be mindful about other players - as a dispatcher you're expected to inform neighboring stations about train departures (the premade messages are translated automatically), and as a driver you might sometimes want to respond to the dispatcher's calls. If you manage to communicate in English or translate each other's messages to respective language, you're welcome to join any server you like. If the situation goes out of your control, ie. you can't figure out how to undo an interlock deadlock, you always can just leave the server - the Virtual Dispatcher should work things out. Just don't create a situation, where other people's fun is spoiled because of your behavior, like not leaving the dispatching post despite it going very wrong, just because you like the station - it could be viewed as obstructing traffic on purpose.
  18. There always is a way, but we'd rather focus on finishing what we promised to deliver in the first place, than adding almost extinct sleeping cars in a long gone livery.
  19. The only passenger cars that were (until the 2000s) painted blue were sleeping cars, which we don't have in the game.
  20. I believe he meant that the loco shuts down completely and you need to power it up again, when the game teleports you back for i.e. running a red light.
  21. Tymczasowo musisz włączyć w ustawieniach system ETCS - bug ten został naprawiony i oczekuje na patch.
  22. As soon as you set the country to Poland, you are left with SHP and ETCS L0 to choose from. As there's virtually no difference between the two, the level 0 ETCS wasn't introduced to the locomotive.
  23. It's not, but you need a written order to pass the sign in this case. If he was to reverse the train to track 2 in this case, it's allowed on the dispatcher's order, but still is a shunting operation, which requires lighting a shunting signal.
  24. There isn't one, as the game isn't finished yet, and the locos aren't as well. Each tutorial is a singleplayer mission that needs to be written manually, and then updated accordingly with the other game content. If there was a tutorial mission for the ET25 made for the initial Early Access release in December 2022, it would be obsolete now, as there wasn't ETCS in place back then, and the mission itself wouldn't be LUA-based. Same thing with the EU07 radio switcher - we didn't think there would be such a device implemented in the first place, but with the ET22 release we looked back at the previous content as well, but that meant rewriting the EU07 tutorial. We will get to the singleplayer missions in the future, for the official full release for sure.
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