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Everything posted by GoppelPL
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Work done between July 8th and 12th 2024: Katowice-Sędziszów '80 route track surroundings works in Sosnowiec Kazimierz - Dąbrowa Górnicza Strzemieszyce, Zarzecze and Katowice areas Fiat 126p, Fiat 125p, Żuk and Ikarus vehicle models created haystack model created Tunel-Kraków route extension track surroundings works in Szczepanowice-Smroków, Kraków Główny and Słomniki areas Kraków Główny station final model created final model for the bridge near High5ive office building in Kraków was created Kraków Główny style waste bins models created SIM: dispatcher screen conflicting messages fixed semaphore lightpoint model fixed scene lighting level fixed for when leaving the computer control panel view coloring fixes for the dispatcher's telephone ETCS fixes an individual camera setting for each vehicle functionality is being worked on VEHICLES: EN57-038 livery added night mode for ED250 radio introduced
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There is no rule prohibiting you from joining a server located in Poland, however be mindful about other players - as a dispatcher you're expected to inform neighboring stations about train departures (the premade messages are translated automatically), and as a driver you might sometimes want to respond to the dispatcher's calls. If you manage to communicate in English or translate each other's messages to respective language, you're welcome to join any server you like. If the situation goes out of your control, ie. you can't figure out how to undo an interlock deadlock, you always can just leave the server - the Virtual Dispatcher should work things out. Just don't create a situation, where other people's fun is spoiled because of your behavior, like not leaving the dispatching post despite it going very wrong, just because you like the station - it could be viewed as obstructing traffic on purpose.
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Blue variants of Passanger wagons
GoppelPL replied to dis0nored's topic in Suggestions for improvements [Singleplayer]
There always is a way, but we'd rather focus on finishing what we promised to deliver in the first place, than adding almost extinct sleeping cars in a long gone livery. -
Blue variants of Passanger wagons
GoppelPL replied to dis0nored's topic in Suggestions for improvements [Singleplayer]
The only passenger cars that were (until the 2000s) painted blue were sleeping cars, which we don't have in the game. -
ET22 Tutorial Bugged and glitched
GoppelPL replied to dis0nored's topic in General Discussion [Singleplayer]
I believe he meant that the loco shuts down completely and you need to power it up again, when the game teleports you back for i.e. running a red light. -
Tymczasowo musisz włączyć w ustawieniach system ETCS - bug ten został naprawiony i oczekuje na patch.
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As soon as you set the country to Poland, you are left with SHP and ETCS L0 to choose from. As there's virtually no difference between the two, the level 0 ETCS wasn't introduced to the locomotive.
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Clear train to reverse down a line
GoppelPL replied to PonPon's topic in General Discussion [Multiplayer]
It's not, but you need a written order to pass the sign in this case. If he was to reverse the train to track 2 in this case, it's allowed on the dispatcher's order, but still is a shunting operation, which requires lighting a shunting signal. -
ET25 (Dragon) Tutorial
GoppelPL replied to Isambard Kingdom Brunel's topic in General Discussion [Singleplayer]
There isn't one, as the game isn't finished yet, and the locos aren't as well. Each tutorial is a singleplayer mission that needs to be written manually, and then updated accordingly with the other game content. If there was a tutorial mission for the ET25 made for the initial Early Access release in December 2022, it would be obsolete now, as there wasn't ETCS in place back then, and the mission itself wouldn't be LUA-based. Same thing with the EU07 radio switcher - we didn't think there would be such a device implemented in the first place, but with the ET22 release we looked back at the previous content as well, but that meant rewriting the EU07 tutorial. We will get to the singleplayer missions in the future, for the official full release for sure. -
I can't confirm that, and you can see the 163 in Poland quite often.
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The Ty2 steam locomotive and the Skoda 163 are on their way, the Skoda being developed by 3rd party artists, so we don't have any idea on what's the progress there. I agree the Vectron would be a nice addition, as it's a very popular loco in the whole of Europe.
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It's not planned at this moment.
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Realistic trolley voltage simulation
GoppelPL replied to Maty556677's topic in Suggestions for improvements [Multiplayer]
It is planned in the future.- 5 replies
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Problem przełączenia pantografów w Traxx
GoppelPL replied to Martin32's topic in Zgłaszanie błędów [Tryb wieloosobowy]
Traxx potrzebuje czasu na swoje operacje na pantografach. It's not a bug, it's a feature. -
Jeżdżę Traxxem, zarówno prawdziwym jak i w SR - w obu przypadkach nie zauważam, żeby dźwięki napędu były jakieś męczące czy uciążliwe.
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Bo na początku system scenariuszy był inny, i teraz trzeba by wszystkich kilkadziesiąt ręcznie przepisywać na LUA. Do tego pojawiło się trochę nowej zawartości, więc scenariusze wypuszczone w grudniu 2022 nie miałyby EN57 ani ET22, choćby w ruchu AI. To nie jest gotowy produkt, a obecny singleplayer miał, i nadal ma, jedynie pokazać, jak wygląda gra w tym trybie, i zaprezentować jego możliwości, z których nasi gracze skrzętnie korzystają i sami dostarczają wiele ciekawych scenariuszy.
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cold and dark startup in multiplayer
GoppelPL replied to kyjos_CZ's topic in Suggestions for improvements [Multiplayer]
Here! 🙂 TL:DR It's an interesting idea, but there are a lot of challenges to satisfy the users. Full version Regarding the "on-demand" timetable, I'm not the person to decide, or not even in the corresponding part of the team, so I'll just share my theories on how it can be done 😉 The system can be created in various ways, and we need to think about what do we want to acheive. For example - to simply add a possibility for the users to define their desired route, calculate the timetable somehow, spawn the train in the desired place and here we go. But as a freight train will just go when possible, with the dispatchers squeezing them between other services, the passenger ones (as in reality, ie. special event trains) tend to have riddiculous running times and many crazy "pt" technical stops, not to interfere with the regular trains. The traffic situation isn't really attractive with the current timetable. There are maybe 4 available slots per hour, maybe a little bit more could be organized with rescheduling. In Katowice area it's nearly the same, but there are cargo trains there as well. The MHE, MPE trains at the CMK (line 4) route are squeezed in tightly, to fit between the Pendolinos, being overtaken by them only once on the way. Furthermore, remember that there are no "disturbing" placeholder trains on the map (more commuter trains like the 43xxx Mysłowice services, near the big junctions). If they were there, even choosing the ED250 would mean schedule-included following behind slower trains and waiting for the green light at every station. Sounds fun? I doubt that. "Why even bother with a fixed timetable?" some may ask. Well, for the human dispatchers to have fun and challenging, unpredictable traffic! If there only were the "on demand" trains, some posts might not have any traffic, and thus a dispatcher, and the whole multiplayer fun is about interacting between the drivers and dispatchers, am I right? The timetable creation needs much consideration, regarding automation and its results. In real life, the timetable for an "ad-hoc" train is ordered 8 or 24 hours before planned departure - thus creating a margin, allowing to find a reasonable departure/arrival time, allowing acheiving a greater scheduled top speed, or sorting the trains in order to acheive the best line capacity possible. When ordering a timetable for ASAP, the problem is that the best time for departure was a minute ago, and it's obviously impossible to acheive. Then we come to the train charecteristics, because if someone is stubborn enough and finaly gets their EU07 with 2000t timetable from Zawiercie to Grodzisk Mazowiecki, they will clog the line for the next couple hours, using up the whole line capacity with one train, and would stop at every station on the way to let the Pendolinos and even MPEs and MHEs pass. In general the idea is interesting and naturally is a perfect additional tool - especially with the competition only having on demand timetables. However, I'd rather expect some more timetable options (mainly the freight ones, since there are some interesting opportunities to be taken advantage of), maybe some timetable variants. The "Pendostar Galactica: Katowice Muchowiec Staszic Adventure" fanbase will still have to wait for now. In the shunting area - I'd limit the side tracks capacity and the number of consists/vehicles to be used with the server stars. For example - it's not difficult to clog the Koleje Śląskie yard in Katowice with their EN76s (they all look the same, so you could choose a random one), but the long distance train yard there has very limited capacity, and only a handful of player trains could be ran from there. Even if the shunting was working in its full image and the consists would circulate between the trains, I still could see how sad would one be to spawn a heavy freight loco, only to have empty coal carriages in a five-pack to choose from, because that's what the players were hauling in there for the whole day, exchanging them for the full ones. -
Tunel - Nienaturalny telefon komórkowy.
GoppelPL replied to noepoland's topic in Zgłaszanie błędów [Tryb wieloosobowy]
Tylko nastawniczy o czystym sercu wyciągnie go spod tej centralki 😄 -
Improvements for Future Updates
GoppelPL replied to Marc Artigues's topic in Suggestions for improvements [Singleplayer]
We don't do that on DC power. -
How to lower back pantograph of EN57?
GoppelPL replied to RelaxXio's topic in General Discussion [Multiplayer]
Use the lower right red button, which lowers both pantographs.- 1 reply
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Bo w Polsce można wybrać tylko poziom 0, to samo co SHP, ale z "pilnowaniem" prędkości (i koniecznością wprowadzenia danych), więc po przejechaniu przez granicę ETCS jest od razu izolowany manualnie przez maszynistów, by nie trzeba było potwierdzać danych pociągu po każdej zmianie kabiny. Ekran po prawej służy do wyświetlania elektronicznego rozkładu jazdy niemieckiego systemu EBuLa, który zadziała tylko przy aktywnym połączeniu GSM-R.
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Nie ma możliwości, żeby poprawnie wypakowane do aktualnej wersji symulatora pliki nie ładowały się.
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[PENDOLINO] Neutral Section - Keybinding
GoppelPL replied to PlagueDoc's topic in General Discussion [Multiplayer]
The button doesn't really do anything at the moment, so it doesn't really matter whether it's bindable or not 😉 -
Brak możliwości wyboru trasy
GoppelPL replied to krzysiukud422 LOLO's topic in Zgłaszanie błędów [Tryb jednoosobowy]
Sprawdź spójność plików gry na Steam (PPM na tytuł gry na liście->Właściwości->Pliki lokalne). Coś się nie pobrało do końca. -
Przerobienie gotowego scenariusza KWKStaszic
GoppelPL replied to misiek_131415's topic in Offtopic [PL]
Tzw. "Długa lokomotywa", nastawia się lokomotywę i pierwszych kilka wagonów na G, a pozostałe na P, by osiągnąć w miarę równomierne hamowanie składu i ograniczyć szarpanie.