Jump to content

GoppelPL

SIMRAIL Team
  • Posts

    475
  • Joined

  • Last visited

  • Days Won

    67

Everything posted by GoppelPL

  1. Symbol jazdy na odpowiedzialność personelu trzeba przytrzymać kilka sekund, by nie uruchomić tego trybu przypadkiem. W rzeczywistości działa to w ten sam sposób.
  2. Ooooh, now I see that you meant the display, where the amps should be shown, even though being directed to the resistors. As for the summary screen showing energy recovered, it clearly is a bug to be investigated 🙂
  3. They are lost on the resistors, as the E186 can't regenerate energy under 3kV voltage.
  4. Witaj, W przypadku nieprawidłowego zachowania, użytkownik może zostać pozbawiony możliwości korzystania z czatu głosowego. W Twoim przypadku otrzymaliśmy następujące zgłoszenia: Jeden z członków Zespołu podjął więc decyzję o zablokowaniu Ci czatu głosowego. Blokada w Twoim przypadku zostanie zdjęta automatycznie 31.03.2025 o 18:28:06.
  5. The ones from Cargounit are a different type - 201Eo and not 201E as the standard ET22 is. The main difference is a very complicated cockpit in the 201Eo variant.
  6. Działa prawidłowo, dzisiaj sprawdzałem na E594 i E186 - zachowały się tak samo jak w SimRail, tj. ciśnienie w cylindrach hamulcowych powróciło do wartości +/- sprzed użycia odluźniacza, a następnie stopniowo spadało wraz z luzowaniem składu.
  7. The ZEW 3-ZEW 1 procedure is the RS receiving test - you trigger a virtual "foreign" radio to send the Radiostop signal, and check whether your vehicle can receive it alright. Then you should also try to send the Radiostop by pushing the red Alarm button and see if it brakes your train as it should. The fun thing is, that the "virtual radios" are only installed in the depots, so if you try the test in the middle of nowhere on the CMK, nothing should happen after hitting the ZEW3-ZEW1 combination. We've actually simulated that*, so if you're in Łazy, Katowice, Kraków or Warsaw area you should get the Radiostop after triggering its activation via the virtual radio, but not if you head any further. You should conduct the test everytime you take over a loco that's been switched off, so when you don't have a colleague who could tell you about the loco's possible failures. The other test that should be done is Czuwak (CA) test, which is done by simply holding down the vigilance button - after a while a buzzer should start buzzing and the czuwak system should release the pressure from the main braking cord - we've implemented that as well, so if you want some extra immersion (and I know that you, @Gazz292 want it 😉 ) you should do that as well. *Correction: the RS test works everywhere in the Steam Version, I was thinking about the professional one we deliver to the railway companies, although I don't see why shouldn't we give you that extra detail as well, so I'll see into that.
  8. Myśleliśmy o tym, jednak: Co proponujesz zrobić z pociągami EIP, kiedy gracz wysiądzie z takiego pociągu po ruszeniu z Warszawy Zachodniej w stronę Krakowa/Katowic, gdzie następny postój pociąg ma dopiero za kilkadziesiąt kilometrów? Co z pociągami towarowymi bez postojów technicznych?
  9. The ET22 doesn't support multitraction though, meaning that you could deplete the battery if the MCB switches off in the second loco for some reason, as you won't be notified about it in any way. You won't be able to use traction from the other loco as well.
  10. Ooooh, that's what you're talking about. Click the light grey area where you put the data in to confirm it.
  11. If you're looking to save space, you can skip the "REZERWA" buttons and switches - they are there for backup, if any other switch malfunctions - you simply lift the whole dashboard assembly, unscrew the button/switch and place it instead of the broken one. It won't look as complete, but will save you some space 🙂
  12. Naaah, all I carry is some snacks 😉 And for that I have a roll of duct tape, a pack of zipties and a swiss army knife 😄
  13. Just contributing to the discussion, as I'm not the one to decide whether such thing would be implemented or not - there's no such thing in Polish locomotives, and the drivers are often called "mechanics", as they are responsible for quick repairs of their locos and other rolling stock, and there's only them, their own knowledge (and maybe a phone call to a friend) to do that. I'm actually surprised to see a quick reference manual (in Czech, German and Hungarian) regarding ETCS trouble on a sidewall in the locomotive I'm driving right now (obviously I'm on halt in a station that is). Regarding the idea itself, I think it's a good idea, but I'd rather use a pdf file if I was to learn a new loco, rather than constantly open and close the manual in game.
  14. Przeniesione. @PL_Andrevbardzo ładnie podsumował o co chodzi, to taki serwer "bez eksperymentów" - dyżurni są tylko od dawania przelotów, ewentualnie wpuszczenia na bok przy planowym krzyżowaniu.
  15. Dokładnie tak:
  16. Work done between November 18th and 22nd, 2024: Tunel - Kraków Route extension Finishing work on the route Katowice - Sędziszów '80s Route: Further catenary work between Katowice and Olkusz Finishing work between Sędziszów and Tunel VEHICLES Olive, '80s-style 1st and 2nd class carriage repaints, as well as new, sleeping carriages in three different liveries were added Ty2-70, Ty2-347 and Ty2-477 vehicle textures added SIM Track switch switching animation improved Further acheivement system development Many bugs when coupling and uncoupling vehicles were fixed Stability improvements for when changing player vehicles Second HUD display bar added for multitraction The "2" camera is now working correctly when changing driving direction in multitraction New LUA command to switch train physics from dummy to full or simple MULTIPLAYER Signal Box interiors added for Tunel - Kraków extension New multiplayer timetable development
  17. Work done between October 28th and November 15th 2024: Tunel - Kraków Route extension Scenery works at Dziadówka, Baranówka, Kraków Główny stations Katowice - Sędziszów '80s Route: Catenary works between Olkusz and Katowice Scenery works at Tunel and Kozłów stations VEHICLES New EU07 variants added: EU07-193, EU07-070, EU07-153 ED250 Various model detail fixes Water physics behavior and 3D model fixes for Ty2 steam locomotive New passenger car repaints for the 80's scenery added Buffer, hook and Scharferberg coupler head movement animations introduced SIM Further work on EU07 multitraction behavior Fixes on visual effects that rain and snow have on vehicle windshields and side windows Greenery fixes on water body banks Mechanical signal 3D model added Snowdrifts are now removed together with snow if the weather changes to non-snowy during the scenario New water body system introduced, along with water surface effects and model on the lakes and rivers Newly introduced functions are now bindable Track switch switching animations fixes Chat GUI and chat settings improvements EU07 brake setting is now chosen correctly on spawn LUA: trigger axis fixed when moving backwards MULTIPLAYER Virtual Dispatcher behavior fixes for when a player lets two trains on the same track Tracks leading to Koniecpol, Borowa Górka, Kraków Główny Towarowy stations were added in order to introduce train traffic in these directions Timetable update is being worked on SINGLEPLAYER AI trains in singleplayer optimalisation Pc2 signal (train running on the left track) should now be displayed correctly by AI drivers Catenary voltage can now be set and controlled by LUA scripts Further works on achievements system
  18. Ekscytujący tryb gry polegający na podkręcaniu napięcia w sieci w miejscach, gdzie jest duże natężenie ruchu pociągów. Myślę, że ludzie będą na tym nocki zarywać! SimRail jest symulatorem pracy maszynisty i dyżurnego ruchu.
  19. Work done between October 21th and 25th 2024: Tunel - Kraków Route extension: Further work on the model of the Kraków Główny station Katowice - Sędziszów '80 route: Catenary works on the entire route between Katowice and Sędziszów Vehicles: Improved traction characteristics for the bot on EN71 Added animated UIC cables and hoses for the EU07 MULTIPLAYER: Further optimizations to the multiplayer servers 2024-10-25_23-16-11.mp4.a20464884d73b64b39c89f396550acc3.mp4
  20. Work done between October 14th and 18th 2024: Tunel - Kraków Route extension: passengers at Kraków Główny added Katowice - Sędziszów '80 route: Catenary works at Kozłów, Sosnowiec Kazimierz, Tunel stations, and on the route between Bukowno and Sławków Vehicles Work continues on ČD 163 loco Physics fixes for 4E and ED250 SIM Further development on acheivement system MULTIPLAYER Server stability and optimalization improvements
  21. Work done between October 7th and 11th 2024: Warszawa - Łódź DLC: Scenery works at Łódź Kaliska station Tunel - Kraków Route extension: Scenery works at Kraków Główny station Katowice - Sędziszów '80s route: Scenery works between Dąbrowa Górnicza Wschodnia and Katowice Vehicles: ČD 163 loco further development SIM: Further development on acheivement system Menu text clipping when joining multiplayer server fixed Missing HUD options in the menu added, allowing to choose if next signal i fiction should be displayed or not dabrowa-widzew.mp4.87d4a1f5a4268109eaf02b46c441b26f.mp4
  22. The yellow button only closes the Main Circuit Breaker, which will only close when adequate voltage is being fed to the train. To raise the pantograph (and feed the train electricity) you need to drag up one of the T-shaped switches, placed above the yellow button.
  23. Did you connect the pantograph back to the main air system, and not leave it with the small compressor system as when powering up the loco?
  24. Work done between September 9th and 19th 2024: Warszawa - Łódź DLC: Scenery design near Pabianice station Tunel - Kraków Route extension: Scenery design and improvements near Baranówka, Kraków Batowice, Tunel, Zastów and Słomniki stations Katowice - Sędziszów '80 route: Scenery work near Katowice and Sosnowiec Główny stations VEHICLES Further Ty2 steam locomotive development - tender water animation added EN76/96 multitraction development - Scharfenberg coupler animation added ED250, EN76, EN96 multitraction improvements SIM driver 3D model is hidden in inactive (parked) vehicles MULTIPLAYER Virtual Dispatcher overtaking logic improvements for CMK (Zawiercie-Grodzisk Mazowiecki) - this fix is already available on servers Virtual Dispatcher logic improvements in dispatching trains into the station - trains will now be let on the main track when they are second in line for departure, and the first train is already leaving. As the result the trains aren't dispatched to side tracks when passing stations that offen - this fix is already available on servers Option to open doors on other players' trains was disabled SINGLEPLAYER Big catenary improvement - power stations simulation introduced! Simple voltage variation simulation depending on train count in one power station area added. Train takeover improvements
  25. Bug już naprawiony, ale rzeczywiście był obecny.
×
×
  • Create New...

Important Information

Terms of Use Privacy Policy