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Deadlost

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Everything posted by Deadlost

  1. Applicable to both singleplayer and multiplayer. I have experience from most kinds of pc sims, aviation, train, bus and ships. My wish for joystick/controller support in simrail is a mix of omsi and x-plane level of implementation. Almost anything possible with key kombo and good flexibility in setting up joystick axis range and curves along with some sort of profiling system. Different modes: 1. simple -Select axis for input, like throttle, shunt, dynamic brake, train brake, loco brake and so on and will work with train regardless of the type of train cab controls. 2. advanced -Setup stuff like notched controllers -custom axis curve profiles. example: when using the EP07/08, I would set my brake axis to ignore the off position and use full range of motion for FILL-RELEASE-LAP-FULL SERVICE range. Skip EB as it can be set to button in bottom of axis range (using Saitek throttle as an example) Profiles Possibility for multiple profiles, selectable in menu and sticks to locomotive till next time you switch profile. I hope somebody also develops externals apps for tablets like etcs screens Clocked 5000km on simrail, and looking forward for many more 😄
  2. Thank you for your post, revisited my settings, and it was the extended vegetation shadows that killed the frames. went from 20-25 to 55-70 in the summer evening!
  3. I think the soundscape are missing bits. The running sounds don't change in tunnels or under/over bridges, would be a nice addition as well. In addition to horns in constrained places 🙂 Here is an example of changing horn when exiting a tunnel: Running sounds change inside tunnel: (subtle change since this is not "clickity-clack rails 😄 "
  4. 40-60fps range most of the time, but sim stutter for each train that is loaded in multiplayer. (texture/model in to memory perhaps? ) I sometimes have periods with 15-25 fps, typically on long runs and during dusk seems to be more often. Usually climbs up to the normal flow after some time. 2080 Super / i7 11700k / 32GB RAM
  5. On the light rail in Bergen, the ctc have multiple cameras for all stations and points of interest. So there will allways be variations. I don't expect 240 possible cameraviews from a route, but a solution for platform view would indeed be nice. Since many of the boxes don't have direct/close view of the station platform. Possibilty for camara views, 1 bumps you to the box today. Add 2: main screen 3: EDR 4: platform 1 5: platform 2 etc ?
  6. As a interrim solution: Maybe optional tags to the train logo on the map? Direction of travel, train number and last reported status +/- minutes according to timetable`?
  7. Another factor is line of sight I think, as the track curves around the dispatcher house, the view distance both for train driver and people crossign is limited.
  8. Past the dispatcher house there is a tunnel to the southern side of the tracks. Regarding permanent barriers I don't know, but maybe a time of sim issue, I believe simrail is based on 2018?
  9. Last night I was waiting at a station due to single track ops, and we were 3 drivers waiting there. I had one of them on discord and was not able to see him in game, only the other guy. He could see both of us. Big image is my point of view, and the small is from the missing one. He should have been visible on my screen between the buffers on the wagon.
  10. That works here to
  11. The EP08 has a white texture on the mirror surface, internal and external views.
  12. Yes, but then you lose the traction data, and still with a big black screen of nothing infront 😄
  13. Don't know how far of ETCS is, but a speedo would be a nice placeholder. Basically level 0. The digital one on the left screen is tiny 😄
  14. Even though I find most dispatcher stations intimidating(except for the northern ones 😄 ) One aspect of this sim is learning new stuff, like signals, rules of the road and track layouts. Most of the stuff written above is way beyond my dispatching skillset at the moment, I want to learn it eventually. One strong point of any simulation is to be able to read the real documentation of things and sim working in the same way as long as possible. But there is allways a balance... Finding it can be tricky sometimes 🙂
  15. The power / cruise logic does not operate as expected in TRAXX and Dragon2 locomotives. I'm not the best to keep explanation simple so bear with me... Please disregard if I am wrong 🙂 In the Pendo: The cruise control, will have the power available set by the power handle. Example: CC set to 120, power handle set to 100%; CC will use 100% as needed to reach speed. It will cap the power if the power handle is set below the CC "requested" power. And acceleration will reduce or fail to maintain speed if less then required power is set on power handle. Observed in the TRAXX and Dragon2 locomotives: If you set CC, it will only set the power handle percentage of requested CC power. If the required power to maintain speed is 30%, CC will only get 30% if power handle is set to 100%. If you reduce powerhandle, the CC will be power limited everything below 100%. (it will get power handle % of the requested CC power) I think it should only be limited when powerhandle is reduced below 30% in this case.
  16. I have no real life knowledge about the Dragon other than that I can confirm the harsh braking on minimum brake application here as well. I work around this by tapping in and out of brake application.(and use dynamic brake as much as possible)
  17. I support the guest in the cab idea. Introduced a friend to simrail and told him the basics through discord stream, joining him in the cab on his first run would be mighty cool.
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