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Everything posted by Deadlost
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It should be up to the user how much time to spend in a stretch, I find this discussion weird… some users might have limited time to spend on computer let them use it how they desire. If its sitting 5 hours so be it. We have 3-4 hours train services dont we? 1-2 hours per session, you might just get one cycle of the timetable and just get the grips of the flow for a new station and then kicked out? No thanks. some will sit 30 mins, some 8 hours if you let them. We are all different. At least everyone has a chance to «snatch» the fav station during server restarts.
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It seem to be missing; I can only see -002, 014 and 027 in the consistlist.
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Loaded freight wagons
Deadlost replied to Die blaue Eminenz's topic in General Discussion [Multiplayer]
Train list with lenght/weights Overview And also another map 😄 -
Same here. Has been like that for as long as I can remember so not an new issue. If you push&hold "brake release" button, dynamic is cut and you can get throttle straight away, if not, waiting game.
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Sneak Peek for the non-Discord users
Deadlost replied to Dolphin Invasion's topic in General Discussion [Multiplayer]
There is a slight barrier there though. Invitation is great, but as I see myself as a novice, and I would not be a candidate for such early access program. I can make models and import into unity "no problem", but I would appreciate some developer guidelines so we can be as far ahead in the proccess as possible when the time comes and dev tools becomes available to the average hobby modeller. I understand if they are afraid that backend stuff might change or something, but since they are developing trains in the tempo they do, I would expect them to know some basics of the workflow required to make "simrail ready" trains/objects models etc. "how far is it from a unity 3d model to use in simrail?" The interior looks fantastic and nice to see progress made though! 🙂 -
EU08 444058 is not powerful enough to pull the train
Deadlost replied to Sean the Sheep's topic in Issues archive
That statement was from the first day of cargo on the trains. Cargo update released 6th april. 15 days ago. There has been updates in between. Both by download and on servers. The statement was true then, they can easily change later as its done on the server. Train consist have change in the last days also since I started to monitor that page, total weight has creeped above 1500t on a selected few. I understand the confusion. If according to the api a 412W (EAOS) cargo weight is 20@coal and if it was to be total weight of the waggon, its load would actually be 0, because empty weight is 20tons on that waggon type. And from what I have compared in sim to what the api gives, empty wagons are simply not given any weight info in the api. Also, you seem to compare a train that uses different loco from what are available to us now. ET22 is probably run on a test server using different consist from what we have publically. "4120xx" train currently use EU07 on public servers, not ET22. -
EU08 444058 is not powerful enough to pull the train
Deadlost replied to Sean the Sheep's topic in Issues archive
Based on the api data, cargo weight ranges from 20-60t. But within the train consists, it seems it usually the same weights. Train weights - click on waggon link to get cargo load list. -
EU08 444058 is not powerful enough to pull the train
Deadlost replied to Sean the Sheep's topic in Issues archive
Train weight above is only the cargo load, not counting the empty waggons or loco. EU07 is 80t and the 424Z is 20t each. So a 50t sheet metal load gives the waggon weight of 70t. 4440xx: Simrail train list and map -
general improvements
Deadlost replied to colinL's topic in Suggestions for improvements [Multiplayer]
Unify camara views is also an improvement. Same flow of views in the locos when cycling through "4" Some of them starts with rear view right, some with left, some start with forward facing from the opposite cab. If releated to active cab, start with mirror view on one of the sides and sycle through in an unified manner. Minor thing in the big picture I know 🙂 -
SDK curiosity sparked, is it an issue with superelevation in the curve ?
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Loaded freight wagons
Deadlost replied to Die blaue Eminenz's topic in General Discussion [Multiplayer]
Physics and drive "feel" is some of the aspects of the sim that I love. Speed increases with downhill and slows down on uphill as I expect. The momentum in trains has not been an issue for me at least. The weight of the cargo is also something that is very noticable when you have 1000t+ trains. Getting up to speed on an incline from red lights are fun 🙂 Especially the EU07/08 has been surprisingly fun to master and the Traxx is also a go-to train with the loaded freight trains🤩 Only train I have physics issues with, are the very strong brakes on the ET25 Dragon, tap once on the brake, and it will brake like emergency in other trains, but it could be realistic, I'm not qualified 🙂 I did not think in november that I would be driving 7000 km virtually in Poland jan-april 😄 (and using about the same amount of time doing stuff in Blender waiting for sdk ) -
Loaded freight wagons
Deadlost replied to Die blaue Eminenz's topic in General Discussion [Multiplayer]
Added the new trains to the list. -
Sneak Peek for the non-Discord users
Deadlost replied to Dolphin Invasion's topic in General Discussion [Multiplayer]
I think its just a "lost in translation" statement. Probably more trains over these stretches in the case of tracks available already. The screens look very promising 🙂 -
Loaded freight wagons
Deadlost replied to Die blaue Eminenz's topic in General Discussion [Multiplayer]
The heaviest train at the moment is just under 1500tons. Train lenght and weight estimates from what I have found in current timetable: Freight trains: TLE 113xxx EU07 + 16 424z (20t tie) + 12 412W (20t ballast) ~1200t / 505 meters TME 2433XX Dragon + 19 424Z Mixed loads 20t T-Beams/Pipeline/Gas Pipe and Concrete slabs TCE 2450XX EU07 + 28 424z (empty) ~640t / 576 meters TDE 4120XX EU07 + 18 424z Mixed loads 40-60t Sheet Metal, container, steel circle ~1340t/376meters TME 4210XX Dragon + 21 424Z 30t container loads ~1140t / 440 meters TME 4234XX EU07 + 18 412W 20t Ballast loads ~800t / 270 meters TME 4240XX TRAXX + 28 412W 20t coal loads ~1200t / 412 meters TDE 442037 TRAXX + 24 424Z Mixed loads 40t Tree trunk, container, wooden beam ~1440t / 480meters TME 4440XX EU07 + 24 412W 20t coal loads ~ 1040t / 353 meters TLE 4470XX Dragon + 424z empty flatbeds ~760t / 589 meters TME 6440XX TRAXX + 28 412W 30t coal loads ~1484t / 412 meters LTE 2422xx TRAXX single 84t / 19m 😄 LTE TRAXX + 11 Z2 ~590t / 310 meters (pax train positioning run) Passenger: TLK 161xx EP07 + 7 11xa ~346t / 190m EC 411xx EP07 + 7 Z2 ~402t / 198m TLK 241xx EP07 + 3 11xa ~194t / 91 meters TLK 421xx EP07 + 3 11xa ~194t / 91 meters TLK 4217x EP07 + 5 Z2 ~ 310t / 146 meters EN76 (4car unit) ~135t / 75meters EN76 (2 car unit) ~ 83t / 43 meters ED250 ~414t / 187 meters (Pax trains are empty weights, don't know if pax number affects the train weight) Probably missed some trains 🙂 -
EU07 (E4) Brake Release Issues
Deadlost replied to Elgard's topic in General Discussion [Multiplayer]
If I get a situation I can’t recover from, I activate the bot for a few seconds and let AI sort my mess out😅 Did you have compressor running, maybe unable to raise the pressure in the brakesystem? -
Applicable to both singleplayer and multiplayer. I have experience from most kinds of pc sims, aviation, train, bus and ships. My wish for joystick/controller support in simrail is a mix of omsi and x-plane level of implementation. Almost anything possible with key kombo and good flexibility in setting up joystick axis range and curves along with some sort of profiling system. Different modes: 1. simple -Select axis for input, like throttle, shunt, dynamic brake, train brake, loco brake and so on and will work with train regardless of the type of train cab controls. 2. advanced -Setup stuff like notched controllers -custom axis curve profiles. example: when using the EP07/08, I would set my brake axis to ignore the off position and use full range of motion for FILL-RELEASE-LAP-FULL SERVICE range. Skip EB as it can be set to button in bottom of axis range (using Saitek throttle as an example) Profiles Possibility for multiple profiles, selectable in menu and sticks to locomotive till next time you switch profile. I hope somebody also develops externals apps for tablets like etcs screens Clocked 5000km on simrail, and looking forward for many more 😄
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Brutal FPS drops with a Geeforce RTX 4090 24 GB
Deadlost replied to Anton Ostrolek's topic in Issues archive
Thank you for your post, revisited my settings, and it was the extended vegetation shadows that killed the frames. went from 20-25 to 55-70 in the summer evening! -
Echo effect when a horn is activated
Deadlost replied to dis0nored's topic in Suggestions for improvements [Singleplayer]
I think the soundscape are missing bits. The running sounds don't change in tunnels or under/over bridges, would be a nice addition as well. In addition to horns in constrained places 🙂 Here is an example of changing horn when exiting a tunnel: Running sounds change inside tunnel: (subtle change since this is not "clickity-clack rails 😄 " -
Brutal FPS drops with a Geeforce RTX 4090 24 GB
Deadlost replied to Anton Ostrolek's topic in Issues archive
40-60fps range most of the time, but sim stutter for each train that is loaded in multiplayer. (texture/model in to memory perhaps? ) I sometimes have periods with 15-25 fps, typically on long runs and during dusk seems to be more often. Usually climbs up to the normal flow after some time. 2080 Super / i7 11700k / 32GB RAM -
Dispatcher Improvements
Deadlost replied to DazT's topic in Suggestions for improvements [Multiplayer]
On the light rail in Bergen, the ctc have multiple cameras for all stations and points of interest. So there will allways be variations. I don't expect 240 possible cameraviews from a route, but a solution for platform view would indeed be nice. Since many of the boxes don't have direct/close view of the station platform. Possibilty for camara views, 1 bumps you to the box today. Add 2: main screen 3: EDR 4: platform 1 5: platform 2 etc ? -
Route mirror display for signallers
Deadlost replied to Swäntai's topic in Suggestions for improvements [Multiplayer]
As a interrim solution: Maybe optional tags to the train logo on the map? Direction of travel, train number and last reported status +/- minutes according to timetable`? -
Last night I was waiting at a station due to single track ops, and we were 3 drivers waiting there. I had one of them on discord and was not able to see him in game, only the other guy. He could see both of us. Big image is my point of view, and the small is from the missing one. He should have been visible on my screen between the buffers on the wagon.
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That works here to