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Deadlost

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Everything posted by Deadlost

  1. My experience is also that SR runs heavy during sunset. I think it is due to lightning/shadow. My 2080 super usually reach around 80-85 C mark when running SR, frames staying in the ballpark 35-50 running 4k and fairly high settings. sky medium, vegitation 75% and extended vegitation shadows off(the real frame hog here during evening on my setup. My low fps disapeared with that setting) Check out vegitation settings if that will help out on the situation. Specially shadow settings. I also had an jetengine(gpu fan) when running Simrail, but I adjusted the fan curve of GPU slightly less agressive and case fans slightly up to increase the general flow of the air in tower. How is your airflow in the pc? Most gpu now don't extract the heated air, but will remain inside the pc for casefans to extract. Have not felt any degradation in fps due to GPU throttling down yet. And also, if long time since pc cleaning, do some vacuming around air intakes/fan filters/cooling fins etc.
  2. Rotate spotview away from loco I found out by accident all though in the key binds... (in view 2, click&hold middle mouse key/wheel and drag mouse)
  3. i have seen pigs aswell, but might have been my reflection in the EP08 mirror
  4. I can't find the clip again, but I have seen video from trackside when ever an axle passed over the ties it would dip into the ballast a bit. I can understand this dipp to be less as you would pass a switch as the ties are wider under the switch and resulting in a jump because of more footprint to spread the load. It would not sink in so much. And then on modern high speed rails, there would be no sway or hilly switch. I think the clip i saw was from an old heritage line or something were track would be in a poor quality compared to modern standards. Hopefully the effect can be adjusted by route designers or something down the line ๐Ÿ™‚
  5. Logi G27 dusting down here aswell, would be fun to use it in SR. A little sidetrack/derailment for more ways wheels can operate(sorry ๐Ÿ™‚ ): In Norway we have loco (EL14)with wheel and notches, but is operated in similar manner to the traxx lever: Brake on left half. 0 top center and throttle on right half with positions: Brake UP | Maintain brake | Brake DOWN | 0 | Throttle DOWN | Maintain throttle | Throttle UP The loco has 32 notches thottle and 21 braking. For going forward; Move wheel to throttle maintain. To notch up hold it in Throttle UP and it will notch up every 0,3 seconds. When happy keep wheel in Thottle maintain. Uncertain if its springloaded back to maintain or if its sticks to UP/DOWN. Would suspect it to be spring loaded. To brake(dynamic): Move wheel over to "BRAKE MAINTAIN" then add brake notches holding it in Brake UP. To reduce notch, hold it in "BRAKE DOWN" We also have a EMU "Type 69 / BM69": Where in automatic mode: you would have a notch for every 10 km/h up to 130km/h. Acceleration/braking in a standard rate. Possible to reduce the traction/brake force if slippery. Similar to the ELF cruisecontrol operation. Another usecase would be mounting the wheel vertical and adding a lever of some sort and use it as a brakelever. ๐Ÿ˜„ I'll certainly monitor this aspect of the sim, like your buttonbox. Very cool. I have made myself a stand for my old saitek levers, but would love to expand on it later on. I think I would make it universal though as I like variation ๐Ÿ™‚
  6. I'll add some veggies in the catogory nitpicking: Grass on road at bridgeoverpass Psary, both ends. Road 795. Enjoyed the view from the bridge during a red light stop. And parkinglot at Biedronka shop Oswobodzenia 66 (Between Janรณw and Stawiska marker 31,2) ๐Ÿ˜„
  7. It should be up to the user how much time to spend in a stretch, I find this discussion weirdโ€ฆ some users might have limited time to spend on computer let them use it how they desire. If its sitting 5 hours so be it. We have 3-4 hours train services dont we? 1-2 hours per session, you might just get one cycle of the timetable and just get the grips of the flow for a new station and then kicked out? No thanks. some will sit 30 mins, some 8 hours if you let them. We are all different. At least everyone has a chance to ยซsnatchยป the fav station during server restarts.
  8. It seem to be missing; I can only see -002, 014 and 027 in the consistlist.
  9. Train list with lenght/weights Overview And also another map ๐Ÿ˜„
  10. Same here. Has been like that for as long as I can remember so not an new issue. If you push&hold "brake release" button, dynamic is cut and you can get throttle straight away, if not, waiting game.
  11. There is a slight barrier there though. Invitation is great, but as I see myself as a novice, and I would not be a candidate for such early access program. I can make models and import into unity "no problem", but I would appreciate some developer guidelines so we can be as far ahead in the proccess as possible when the time comes and dev tools becomes available to the average hobby modeller. I understand if they are afraid that backend stuff might change or something, but since they are developing trains in the tempo they do, I would expect them to know some basics of the workflow required to make "simrail ready" trains/objects models etc. "how far is it from a unity 3d model to use in simrail?" The interior looks fantastic and nice to see progress made though! ๐Ÿ™‚
  12. That statement was from the first day of cargo on the trains. Cargo update released 6th april. 15 days ago. There has been updates in between. Both by download and on servers. The statement was true then, they can easily change later as its done on the server. Train consist have change in the last days also since I started to monitor that page, total weight has creeped above 1500t on a selected few. I understand the confusion. If according to the api a 412W (EAOS) cargo weight is 20@coal and if it was to be total weight of the waggon, its load would actually be 0, because empty weight is 20tons on that waggon type. And from what I have compared in sim to what the api gives, empty wagons are simply not given any weight info in the api. Also, you seem to compare a train that uses different loco from what are available to us now. ET22 is probably run on a test server using different consist from what we have publically. "4120xx" train currently use EU07 on public servers, not ET22.
  13. Based on the api data, cargo weight ranges from 20-60t. But within the train consists, it seems it usually the same weights. Train weights - click on waggon link to get cargo load list.
  14. Train weight above is only the cargo load, not counting the empty waggons or loco. EU07 is 80t and the 424Z is 20t each. So a 50t sheet metal load gives the waggon weight of 70t. 4440xx: Simrail train list and map
  15. Unify camara views is also an improvement. Same flow of views in the locos when cycling through "4" Some of them starts with rear view right, some with left, some start with forward facing from the opposite cab. If releated to active cab, start with mirror view on one of the sides and sycle through in an unified manner. Minor thing in the big picture I know ๐Ÿ™‚
  16. SDK curiosity sparked, is it an issue with superelevation in the curve ?
  17. Physics and drive "feel" is some of the aspects of the sim that I love. Speed increases with downhill and slows down on uphill as I expect. The momentum in trains has not been an issue for me at least. The weight of the cargo is also something that is very noticable when you have 1000t+ trains. Getting up to speed on an incline from red lights are fun ๐Ÿ™‚ Especially the EU07/08 has been surprisingly fun to master and the Traxx is also a go-to train with the loaded freight trains๐Ÿคฉ Only train I have physics issues with, are the very strong brakes on the ET25 Dragon, tap once on the brake, and it will brake like emergency in other trains, but it could be realistic, I'm not qualified ๐Ÿ™‚ I did not think in november that I would be driving 7000 km virtually in Poland jan-april ๐Ÿ˜„ (and using about the same amount of time doing stuff in Blender waiting for sdk )
  18. Added the new trains to the list.
  19. I think its just a "lost in translation" statement. Probably more trains over these stretches in the case of tracks available already. The screens look very promising ๐Ÿ™‚
  20. The heaviest train at the moment is just under 1500tons. Train lenght and weight estimates from what I have found in current timetable: Freight trains: TLE 113xxx EU07 + 16 424z (20t tie) + 12 412W (20t ballast) ~1200t / 505 meters TME 2433XX Dragon + 19 424Z Mixed loads 20t T-Beams/Pipeline/Gas Pipe and Concrete slabs TCE 2450XX EU07 + 28 424z (empty) ~640t / 576 meters TDE 4120XX EU07 + 18 424z Mixed loads 40-60t Sheet Metal, container, steel circle ~1340t/376meters TME 4210XX Dragon + 21 424Z 30t container loads ~1140t / 440 meters TME 4234XX EU07 + 18 412W 20t Ballast loads ~800t / 270 meters TME 4240XX TRAXX + 28 412W 20t coal loads ~1200t / 412 meters TDE 442037 TRAXX + 24 424Z Mixed loads 40t Tree trunk, container, wooden beam ~1440t / 480meters TME 4440XX EU07 + 24 412W 20t coal loads ~ 1040t / 353 meters TLE 4470XX Dragon + 424z empty flatbeds ~760t / 589 meters TME 6440XX TRAXX + 28 412W 30t coal loads ~1484t / 412 meters LTE 2422xx TRAXX single 84t / 19m ๐Ÿ˜„ LTE TRAXX + 11 Z2 ~590t / 310 meters (pax train positioning run) Passenger: TLK 161xx EP07 + 7 11xa ~346t / 190m EC 411xx EP07 + 7 Z2 ~402t / 198m TLK 241xx EP07 + 3 11xa ~194t / 91 meters TLK 421xx EP07 + 3 11xa ~194t / 91 meters TLK 4217x EP07 + 5 Z2 ~ 310t / 146 meters EN76 (4car unit) ~135t / 75meters EN76 (2 car unit) ~ 83t / 43 meters ED250 ~414t / 187 meters (Pax trains are empty weights, don't know if pax number affects the train weight) Probably missed some trains ๐Ÿ™‚
  21. If I get a situation I canโ€™t recover from, I activate the bot for a few seconds and let AI sort my mess out๐Ÿ˜… Did you have compressor running, maybe unable to raise the pressure in the brakesystem?
  22. Applicable to both singleplayer and multiplayer. I have experience from most kinds of pc sims, aviation, train, bus and ships. My wish for joystick/controller support in simrail is a mix of omsi and x-plane level of implementation. Almost anything possible with key kombo and good flexibility in setting up joystick axis range and curves along with some sort of profiling system. Different modes: 1. simple -Select axis for input, like throttle, shunt, dynamic brake, train brake, loco brake and so on and will work with train regardless of the type of train cab controls. 2. advanced -Setup stuff like notched controllers -custom axis curve profiles. example: when using the EP07/08, I would set my brake axis to ignore the off position and use full range of motion for FILL-RELEASE-LAP-FULL SERVICE range. Skip EB as it can be set to button in bottom of axis range (using Saitek throttle as an example) Profiles Possibility for multiple profiles, selectable in menu and sticks to locomotive till next time you switch profile. I hope somebody also develops externals apps for tablets like etcs screens Clocked 5000km on simrail, and looking forward for many more ๐Ÿ˜„
  23. Thank you for your post, revisited my settings, and it was the extended vegetation shadows that killed the frames. went from 20-25 to 55-70 in the summer evening!
  24. I think the soundscape are missing bits. The running sounds don't change in tunnels or under/over bridges, would be a nice addition as well. In addition to horns in constrained places ๐Ÿ™‚ Here is an example of changing horn when exiting a tunnel: Running sounds change inside tunnel: (subtle change since this is not "clickity-clack rails ๐Ÿ˜„ "
  25. 40-60fps range most of the time, but sim stutter for each train that is loaded in multiplayer. (texture/model in to memory perhaps? ) I sometimes have periods with 15-25 fps, typically on long runs and during dusk seems to be more often. Usually climbs up to the normal flow after some time. 2080 Super / i7 11700k / 32GB RAM
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